13L G40 2.0 Commander Jennifer vs Karl7 (Allies+9)

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - British
                British buy 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 transport; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 armour and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from Shantung to Buyant-Uhaa
                      UK_Pacific take Buyant-Uhaa from Japanese
                2 armour moved from India to 39 Sea Zone
                2 armour and 2 transports moved from 39 Sea Zone to 80 Sea Zone

    Combat - British

    Non Combat Move - British
                4 armour and 1 mech_infantry moved from Kazakhstan to Russia
                2 fighters and 1 tactical_bomber moved from Volgograd to Russia
                1 fighter moved from Northwest Persia to Russia
                3 infantry moved from Caucasus to Volgograd
                3 infantry moved from Northwest Persia to Caucasus
                3 infantry moved from Persia to Northwest Persia
                2 armour moved from 80 Sea Zone to Persia
                4 mech_infantrys moved from Eastern Persia to Northwest Persia
                1 armour moved from Eastern Persia to Northwest Persia
                1 artillery and 1 infantry moved from Eastern Persia to Persia
                1 armour and 1 mech_infantry moved from India to Eastern Persia
                3 infantry moved from Yunnan to Szechwan
                2 aaGuns and 7 infantry moved from Tsinghai to Kazakhstan
                1 aaGun, 5 artilleries and 25 infantry moved from Shantung to Jehol
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 108 Sea Zone

    Place Units - British
                1 artillery and 2 infantry placed in Persia
                1 armour, 1 fighter and 1 infantry placed in Egypt
                1 transport placed in 110 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4
                British collect 35 PUs; end with 36 PUs total

    Place Units - UK_Pacific
                3 armour and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
                Some Units in India change ownership: 3 armour and 1 mech_infantry

  • 18 17 16 11 Mod

    Unless you have an issue I’d rather just skip to Germany with a full all out attack on Moscow on the off chance they win and thus have a chance of the Axis winning.  It’s why I didn’t bother trying to block the Americans or retreat the Japanese.  As you are now beyond ability to get anything new to Moscow before the attack…

  • 18 17 16 11 Mod

    I’ll just go ahead if by some miracle the axis manage to win in Moscow (with the laughably low Italian softening strike preceding the Germans) we can rewind and let Australia/France go and follow with Russia.  I doubt it will be needed.

  • 18 17 16 11 Mod

    2 Inf, Art, 2 Arm vs 95 Inf, 2 Mech, 12 Art, 10 Arm, 7 Fig, 2 Tac

    Attacker:
    DiceRolls: 1@1 2@2 2@3; Total Hits: 11@1: (4)2@2: (5, 3)2@3: (6, 3)
    Defender:
    DiceRolls: 109@2 12@3, 7@4; Total Hits: 38109@2: (5, 6, 5, 3, 4, 2, 3, 6, 3, 4, 2, 4, 1, 3, 6, 2, 4, 1, 5, 2, 1, 1, 4, 5, 4, 5, 3, 3, 2, 2, 6, 6, 2, 4, 3, 5, 5, 5, 4, 1, 3, 6, 5, 3, 2, 4, 5, 5, 5, 3, 1, 6, 4, 4, 4, 2, 3, 1, 4, 4, 2, 3, 4, 4, 6, 6, 3, 5, 5, 1, 5, 1, 6, 3, 4, 2, 1, 3, 1, 6, 5, 1, 5, 3, 5, 3, 4, 2, 4, 1, 5, 6, 4, 3, 3, 4, 3, 5, 2, 2, 5, 1, 3, 5, 3, 1, 6, 4, 3)12@3,: (6, 4, 1, 6, 2, 4, 5, 5, 1, 6, 3, 2)7@4: (5, 2, 6, 2, 4, 3, 5)

  • 18 17 16 11 Mod

    Germans:

    40 inf, 4 Mech, 9 Art, 6 Fig, 7 Tac, 10 Strat
    vs
    94 Inf, 2 Mech, 10 Arm, 7 Fig, 2 Tac, 4 AA

    AA:
    DiceRolls: 12@1; Total Hits: 312@1: (6, 5, 1, 4, 2, 3, 5, 3, 2, 1, 1, 4)

  • 18 17 16 11 Mod

    40 inf, 4 Mech, 19 Arm, 9 Art, 3 Fig, 7 Tac, 10 Strat
    vs
    94 Inf, 2 Mech, 12 Art, 10 Arm, 7 Fig, 2 Tac, 4 AA

    Attacker:
    DiceRolls: 36@1 18@2 22@3 17@4; Total Hits: 3136@1: (1, 2, 1, 3, 3, 6, 6, 2, 5, 5, 5, 6, 3, 3, 1, 1, 5, 1, 3, 2, 1, 6, 5, 2, 4, 2, 4, 1, 4, 6, 5, 5, 2, 5, 2, 4)18@2: (5, 1, 6, 4, 6, 4, 3, 2, 1, 4, 2, 6, 5, 5, 2, 5, 4, 6)22@3: (1, 1, 2, 5, 2, 5, 5, 6, 3, 6, 5, 5, 3, 4, 5, 2, 1, 4, 6, 4, 5, 1)17@4: (2, 1, 6, 6, 5, 1, 5, 3, 1, 6, 4, 2, 5, 5, 1, 3, 4)
    Defender:
    DiceRolls: 108@2 12@3 7@4; Total Hits: 45108@2: (4, 2, 3, 2, 5, 6, 6, 1, 6, 4, 1, 4, 2, 1, 5, 3, 6, 5, 2, 1, 3, 4, 1, 3, 1, 3, 1, 6, 3, 4, 4, 1, 6, 6, 2, 4, 5, 2, 5, 5, 5, 5, 3, 1, 5, 1, 3, 5, 6, 4, 5, 2, 1, 6, 5, 2, 3, 5, 2, 6, 2, 5, 6, 1, 4, 1, 5, 3, 2, 3, 2, 1, 1, 4, 1, 6, 5, 3, 4, 4, 6, 3, 6, 1, 3, 4, 3, 5, 2, 4, 4, 4, 3, 3, 5, 1, 4, 4, 3, 6, 6, 4, 6, 1, 2, 1, 1, 6)12@3: (3, 5, 3, 3, 1, 2, 4, 4, 5, 6, 2, 1)7@4: (4, 6, 5, 6, 3, 3, 6)

  • 18 17 16 11 Mod

    18 Arm, 9 Art, 3 Fig, 7 Tac, 10 Strat
    vs
    49 Inf, 2 Mech, 12 Art, 10 Arm, 7 Fig, 2 Tac, 4 AA

    Attacker:
    DiceRolls: 17@2 22@3 17@4; Total Hits: 2517@2: (4, 4, 1, 4, 6, 2, 2, 4, 4, 6, 1, 5, 3, 3, 5, 5, 4)22@3: (1, 4, 2, 6, 4, 6, 3, 5, 4, 6, 4, 3, 1, 2, 1, 4, 3, 5, 3, 5, 6, 1)17@4: (2, 5, 2, 6, 1, 4, 4, 6, 1, 5, 3, 2, 5, 1, 2, 1, 5)
    Defender:
    DiceRolls: 53@2 12@3 7@4; Total Hits: 3453@2: (5, 1, 3, 2, 1, 5, 2, 4, 1, 6, 1, 5, 5, 2, 6, 4, 4, 6, 5, 1, 3, 4, 2, 2, 1, 3, 1, 2, 4, 2, 6, 3, 2, 2, 4, 3, 1, 6, 1, 1, 5, 1, 6, 4, 3, 5, 2, 6, 4, 6, 1, 1, 4)12@3: (2, 3, 4, 5, 4, 5, 2, 5, 5, 5, 1, 1)7@4: (2, 3, 1, 1, 3, 1, 6)

  • 18 17 16 11 Mod

    Yea, I didn’t think so, but thought I would give it a try.

    Good game.

  • 18 17 16 11 Mod

    I still think the axis are far easier to play than the allies and I will probably start bidding ridiculous amounts for allies next year just to ensure I get the axis.

  • 22 20 19 18 17 16 15 14 12

    The Allied Japan crush with a rush to defend moscow is pretty hard to beat as the Axis.  I’ve lost as the Axis numerous times that way.

    GG.

  • 22 20 19 18 17 16 15 14 12

    I’ll post

  • 18 17 16 11 Mod

    I probably moved to slow with the axis against Moscow.  Round 8 would have been a far better round to attack with.

  • 22 20 19 18 17 16 15 14 12

    Yeah, I was thinking you would take moscow and we’d be in a run for Cairo…

    I’ve lost those games too.  If Japan is neutralized then the allies can put as many ftrs as the Axis have tanks into Cairo.


  • @Cmdr:

    I still think the axis are far easier to play than the allies and I will probably start bidding ridiculous amounts for allies next year just to ensure I get the axis.

    What’s your definition of ridiculous? I might be game.  :evil:

  • 18 17 16 11 Mod

    @seththenewb:

    @Cmdr:

    I still think the axis are far easier to play than the allies and I will probably start bidding ridiculous amounts for allies next year just to ensure I get the axis.Â

    What’s your definition of ridiculous? I might be game.  :evil:

    Nope, yer not allowed, you only want to play tier 1 players. :P


  • Nope, you’re thinking of Bold. Check my record, I’ve played a cross section of the league. Now you can amend that to

    “I don’t want to play tier 1 players”

    And that’ll make sense and I’ll understand.

  • 18 17 16 11 Mod

    @seththenewb:

    Nope, you’re thinking of Bold. Check my record, I’ve played a cross section of the league. Now you can amend that to

    “I don’t want to play tier 1 players”

    And that’ll make sense and I’ll understand.

    Well, I suppose I could beat you at a few games next year - if you insist.  :evil:

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