13L G40 2.0 Commander Jennifer vs Karl7 (Allies+9)

  • 22 20 19 18 17 16 15 14 12

    scramble?  Kamakazes?

  • 18 17 16 11 Mod

    uhm - all.  Think there is only 1 fighter (if I remember right) that can scramble and of course there’s the 6 kamikazes

    can you give me a unit total of what units (available for kamikaze hits) are present?  I am reading 5 carriers, 1 battleship, 2 cruisers and 10 destroyers?

    If so, 4 kamikazes at the battleship, 1 kamikaze at each cruiser - if my totals are off, I reserve the privilege to change my kamikaze targets.

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 4 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 infantry moved from Morocco to 91 Sea Zone
                1 artillery moved from Gibraltar to 91 Sea Zone
                1 artillery, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 infantry moved from 110 Sea Zone to Holland Belgium
                3 fighters moved from 110 Sea Zone to Normandy Bordeaux
                3 fighters moved from 110 Sea Zone to Holland Belgium
                3 bombers moved from French Indo China to 6 Sea Zone
                3 bombers moved from Western United States to 6 Sea Zone
                1 destroyer moved from 25 Sea Zone to 6 Sea Zone
                3 bombers moved from Hawaiian Islands to 6 Sea Zone
                1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
                1 battleship, 4 carriers, 2 cruisers, 9 destroyers, 7 fighters and 13 submarines moved from 21 Sea Zone to 6 Sea Zone
                1 bomber moved from Guam to 6 Sea Zone
                1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone

    Combat - Americans
                Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 5
                Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits.  Rolls: 5,5,6,1
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 1
                Battle in 6 Sea Zone
                    Americans attack with 10 bombers, 6 carriers, 1 cruiser, 11 destroyers, 10 fighters, 16 submarines and 1 tactical_bomber
                    Japanese defend with 2 battleships, 3 carriers, 3 cruisers, 7 destroyers, 4 fighters, 4 submarines, 3 tactical_bombers and 3 transports
                    Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese
                    Units damaged: 1 carrier owned by the Japanese
                    Americans win, taking 6 Sea Zone from Japanese with 10 bombers, 6 carriers, 1 cruiser, 10 fighters, 7 submarines and 1 tactical_bomber remaining. Battle score for attacker is 156
                    Casualties for Japanese: 2 battleships, 3 carriers, 3 cruisers, 7 destroyers, 4 fighters, 4 submarines, 3 tactical_bombers and 3 transports
                    Casualties for Americans: 11 destroyers and 9 submarines
                Battle in Holland Belgium
                    Americans attack with 3 fighters and 2 infantry
                    Germans defend with 1 infantry
                    Americans win, taking Holland Belgium from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Normandy Bordeaux
                    Americans attack with 1 artillery, 3 fighters and 1 infantry
                    Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Americans
                3 fighters moved from Normandy Bordeaux to 110 Sea Zone
                3 fighters moved from Holland Belgium to 110 Sea Zone
                1 destroyer and 1 submarine moved from 119 Sea Zone to 110 Sea Zone
                1 aaGun, 1 artillery and 4 infantry moved from Eastern United States to 101 Sea Zone
                1 aaGun, 1 artillery, 4 infantry and 5 transports moved from 101 Sea Zone to 108 Sea Zone
                10 bombers moved from 6 Sea Zone to Okinawa
                2 mech_infantrys moved from India to Eastern Persia
                1 transport moved from 36 Sea Zone to 35 Sea Zone

    Place Units - Americans
                1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
                3 infantry placed in Eastern United States
                1 fighter placed in 101 Sea Zone
                3 fighters placed in French Indo China

    Turn Complete - Americans
                Americans collect 67 PUs; end with 67 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 7 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                2 artilleries and 10 infantry moved from Jehol to Manchuria
                      Chinese take Manchuria from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Shantung to Jehol
                5 infantry moved from Kiangsi to Anhwe

    Place Units - Chinese
                1 artillery and 7 infantry placed in Manchuria

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 24 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 30 PUs

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - British
                British buy 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 transport; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 armour and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from Shantung to Buyant-Uhaa
                      UK_Pacific take Buyant-Uhaa from Japanese
                2 armour moved from India to 39 Sea Zone
                2 armour and 2 transports moved from 39 Sea Zone to 80 Sea Zone

    Combat - British

    Non Combat Move - British
                4 armour and 1 mech_infantry moved from Kazakhstan to Russia
                2 fighters and 1 tactical_bomber moved from Volgograd to Russia
                1 fighter moved from Northwest Persia to Russia
                3 infantry moved from Caucasus to Volgograd
                3 infantry moved from Northwest Persia to Caucasus
                3 infantry moved from Persia to Northwest Persia
                2 armour moved from 80 Sea Zone to Persia
                4 mech_infantrys moved from Eastern Persia to Northwest Persia
                1 armour moved from Eastern Persia to Northwest Persia
                1 artillery and 1 infantry moved from Eastern Persia to Persia
                1 armour and 1 mech_infantry moved from India to Eastern Persia
                3 infantry moved from Yunnan to Szechwan
                2 aaGuns and 7 infantry moved from Tsinghai to Kazakhstan
                1 aaGun, 5 artilleries and 25 infantry moved from Shantung to Jehol
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 108 Sea Zone

    Place Units - British
                1 artillery and 2 infantry placed in Persia
                1 armour, 1 fighter and 1 infantry placed in Egypt
                1 transport placed in 110 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4
                British collect 35 PUs; end with 36 PUs total

    Place Units - UK_Pacific
                3 armour and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
                Some Units in India change ownership: 3 armour and 1 mech_infantry

  • 18 17 16 11 Mod

    Unless you have an issue I’d rather just skip to Germany with a full all out attack on Moscow on the off chance they win and thus have a chance of the Axis winning.  It’s why I didn’t bother trying to block the Americans or retreat the Japanese.  As you are now beyond ability to get anything new to Moscow before the attack…

  • 18 17 16 11 Mod

    I’ll just go ahead if by some miracle the axis manage to win in Moscow (with the laughably low Italian softening strike preceding the Germans) we can rewind and let Australia/France go and follow with Russia.  I doubt it will be needed.

  • 18 17 16 11 Mod

    2 Inf, Art, 2 Arm vs 95 Inf, 2 Mech, 12 Art, 10 Arm, 7 Fig, 2 Tac

    Attacker:
    DiceRolls: 1@1 2@2 2@3; Total Hits: 11@1: (4)2@2: (5, 3)2@3: (6, 3)
    Defender:
    DiceRolls: 109@2 12@3, 7@4; Total Hits: 38109@2: (5, 6, 5, 3, 4, 2, 3, 6, 3, 4, 2, 4, 1, 3, 6, 2, 4, 1, 5, 2, 1, 1, 4, 5, 4, 5, 3, 3, 2, 2, 6, 6, 2, 4, 3, 5, 5, 5, 4, 1, 3, 6, 5, 3, 2, 4, 5, 5, 5, 3, 1, 6, 4, 4, 4, 2, 3, 1, 4, 4, 2, 3, 4, 4, 6, 6, 3, 5, 5, 1, 5, 1, 6, 3, 4, 2, 1, 3, 1, 6, 5, 1, 5, 3, 5, 3, 4, 2, 4, 1, 5, 6, 4, 3, 3, 4, 3, 5, 2, 2, 5, 1, 3, 5, 3, 1, 6, 4, 3)12@3,: (6, 4, 1, 6, 2, 4, 5, 5, 1, 6, 3, 2)7@4: (5, 2, 6, 2, 4, 3, 5)

  • 18 17 16 11 Mod

    Germans:

    40 inf, 4 Mech, 9 Art, 6 Fig, 7 Tac, 10 Strat
    vs
    94 Inf, 2 Mech, 10 Arm, 7 Fig, 2 Tac, 4 AA

    AA:
    DiceRolls: 12@1; Total Hits: 312@1: (6, 5, 1, 4, 2, 3, 5, 3, 2, 1, 1, 4)

  • 18 17 16 11 Mod

    40 inf, 4 Mech, 19 Arm, 9 Art, 3 Fig, 7 Tac, 10 Strat
    vs
    94 Inf, 2 Mech, 12 Art, 10 Arm, 7 Fig, 2 Tac, 4 AA

    Attacker:
    DiceRolls: 36@1 18@2 22@3 17@4; Total Hits: 3136@1: (1, 2, 1, 3, 3, 6, 6, 2, 5, 5, 5, 6, 3, 3, 1, 1, 5, 1, 3, 2, 1, 6, 5, 2, 4, 2, 4, 1, 4, 6, 5, 5, 2, 5, 2, 4)18@2: (5, 1, 6, 4, 6, 4, 3, 2, 1, 4, 2, 6, 5, 5, 2, 5, 4, 6)22@3: (1, 1, 2, 5, 2, 5, 5, 6, 3, 6, 5, 5, 3, 4, 5, 2, 1, 4, 6, 4, 5, 1)17@4: (2, 1, 6, 6, 5, 1, 5, 3, 1, 6, 4, 2, 5, 5, 1, 3, 4)
    Defender:
    DiceRolls: 108@2 12@3 7@4; Total Hits: 45108@2: (4, 2, 3, 2, 5, 6, 6, 1, 6, 4, 1, 4, 2, 1, 5, 3, 6, 5, 2, 1, 3, 4, 1, 3, 1, 3, 1, 6, 3, 4, 4, 1, 6, 6, 2, 4, 5, 2, 5, 5, 5, 5, 3, 1, 5, 1, 3, 5, 6, 4, 5, 2, 1, 6, 5, 2, 3, 5, 2, 6, 2, 5, 6, 1, 4, 1, 5, 3, 2, 3, 2, 1, 1, 4, 1, 6, 5, 3, 4, 4, 6, 3, 6, 1, 3, 4, 3, 5, 2, 4, 4, 4, 3, 3, 5, 1, 4, 4, 3, 6, 6, 4, 6, 1, 2, 1, 1, 6)12@3: (3, 5, 3, 3, 1, 2, 4, 4, 5, 6, 2, 1)7@4: (4, 6, 5, 6, 3, 3, 6)

  • 18 17 16 11 Mod

    18 Arm, 9 Art, 3 Fig, 7 Tac, 10 Strat
    vs
    49 Inf, 2 Mech, 12 Art, 10 Arm, 7 Fig, 2 Tac, 4 AA

    Attacker:
    DiceRolls: 17@2 22@3 17@4; Total Hits: 2517@2: (4, 4, 1, 4, 6, 2, 2, 4, 4, 6, 1, 5, 3, 3, 5, 5, 4)22@3: (1, 4, 2, 6, 4, 6, 3, 5, 4, 6, 4, 3, 1, 2, 1, 4, 3, 5, 3, 5, 6, 1)17@4: (2, 5, 2, 6, 1, 4, 4, 6, 1, 5, 3, 2, 5, 1, 2, 1, 5)
    Defender:
    DiceRolls: 53@2 12@3 7@4; Total Hits: 3453@2: (5, 1, 3, 2, 1, 5, 2, 4, 1, 6, 1, 5, 5, 2, 6, 4, 4, 6, 5, 1, 3, 4, 2, 2, 1, 3, 1, 2, 4, 2, 6, 3, 2, 2, 4, 3, 1, 6, 1, 1, 5, 1, 6, 4, 3, 5, 2, 6, 4, 6, 1, 1, 4)12@3: (2, 3, 4, 5, 4, 5, 2, 5, 5, 5, 1, 1)7@4: (2, 3, 1, 1, 3, 1, 6)

  • 18 17 16 11 Mod

    Yea, I didn’t think so, but thought I would give it a try.

    Good game.

  • 18 17 16 11 Mod

    I still think the axis are far easier to play than the allies and I will probably start bidding ridiculous amounts for allies next year just to ensure I get the axis.

  • 22 20 19 18 17 16 15 14 12

    The Allied Japan crush with a rush to defend moscow is pretty hard to beat as the Axis.  I’ve lost as the Axis numerous times that way.

    GG.

  • 22 20 19 18 17 16 15 14 12

    I’ll post

  • 18 17 16 11 Mod

    I probably moved to slow with the axis against Moscow.  Round 8 would have been a far better round to attack with.

  • 22 20 19 18 17 16 15 14 12

    Yeah, I was thinking you would take moscow and we’d be in a run for Cairo…

    I’ve lost those games too.  If Japan is neutralized then the allies can put as many ftrs as the Axis have tanks into Cairo.


  • @Cmdr:

    I still think the axis are far easier to play than the allies and I will probably start bidding ridiculous amounts for allies next year just to ensure I get the axis.

    What’s your definition of ridiculous? I might be game.  :evil:

  • 18 17 16 11 Mod

    @seththenewb:

    @Cmdr:

    I still think the axis are far easier to play than the allies and I will probably start bidding ridiculous amounts for allies next year just to ensure I get the axis.Â

    What’s your definition of ridiculous? I might be game.  :evil:

    Nope, yer not allowed, you only want to play tier 1 players. :P


  • Nope, you’re thinking of Bold. Check my record, I’ve played a cross section of the league. Now you can amend that to

    “I don’t want to play tier 1 players”

    And that’ll make sense and I’ll understand.

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