@Ghostglider note - edited sub from 34 to kill lone TP instead of go to 55
13L G40 2.0 Commander Jennifer vs Karl7 (Allies+9)
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scramble? Kamakazes?
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uhm - all. Think there is only 1 fighter (if I remember right) that can scramble and of course there’s the 6 kamikazes
can you give me a unit total of what units (available for kamikaze hits) are present? I am reading 5 carriers, 1 battleship, 2 cruisers and 10 destroyers?
If so, 4 kamikazes at the battleship, 1 kamikaze at each cruiser - if my totals are off, I reserve the privilege to change my kamikaze targets.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 4 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 infantry moved from Morocco to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from 110 Sea Zone to Holland Belgium
3 fighters moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from 110 Sea Zone to Holland Belgium
3 bombers moved from French Indo China to 6 Sea Zone
3 bombers moved from Western United States to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
3 bombers moved from Hawaiian Islands to 6 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 9 destroyers, 7 fighters and 13 submarines moved from 21 Sea Zone to 6 Sea Zone
1 bomber moved from Guam to 6 Sea Zone
1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea ZoneCombat - Americans
Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 5,5,6,1
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 1
Battle in 6 Sea Zone
Americans attack with 10 bombers, 6 carriers, 1 cruiser, 11 destroyers, 10 fighters, 16 submarines and 1 tactical_bomber
Japanese defend with 2 battleships, 3 carriers, 3 cruisers, 7 destroyers, 4 fighters, 4 submarines, 3 tactical_bombers and 3 transports
Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese
Units damaged: 1 carrier owned by the Japanese
Americans win, taking 6 Sea Zone from Japanese with 10 bombers, 6 carriers, 1 cruiser, 10 fighters, 7 submarines and 1 tactical_bomber remaining. Battle score for attacker is 156
Casualties for Japanese: 2 battleships, 3 carriers, 3 cruisers, 7 destroyers, 4 fighters, 4 submarines, 3 tactical_bombers and 3 transports
Casualties for Americans: 11 destroyers and 9 submarines
Battle in Holland Belgium
Americans attack with 3 fighters and 2 infantry
Germans defend with 1 infantry
Americans win, taking Holland Belgium from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 3 fighters and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Americans
3 fighters moved from Normandy Bordeaux to 110 Sea Zone
3 fighters moved from Holland Belgium to 110 Sea Zone
1 destroyer and 1 submarine moved from 119 Sea Zone to 110 Sea Zone
1 aaGun, 1 artillery and 4 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 artillery, 4 infantry and 5 transports moved from 101 Sea Zone to 108 Sea Zone
10 bombers moved from 6 Sea Zone to Okinawa
2 mech_infantrys moved from India to Eastern Persia
1 transport moved from 36 Sea Zone to 35 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
3 infantry placed in Eastern United States
1 fighter placed in 101 Sea Zone
3 fighters placed in French Indo ChinaTurn Complete - Americans
Americans collect 67 PUs; end with 67 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 7 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 artilleries and 10 infantry moved from Jehol to Manchuria
Chinese take Manchuria from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Shantung to Jehol
5 infantry moved from Kiangsi to AnhwePlace Units - Chinese
1 artillery and 7 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 23 PUs; end with 24 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - British
British buy 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Shantung to Buyant-Uhaa
UK_Pacific take Buyant-Uhaa from Japanese
2 armour moved from India to 39 Sea Zone
2 armour and 2 transports moved from 39 Sea Zone to 80 Sea ZoneCombat - British
Non Combat Move - British
4 armour and 1 mech_infantry moved from Kazakhstan to Russia
2 fighters and 1 tactical_bomber moved from Volgograd to Russia
1 fighter moved from Northwest Persia to Russia
3 infantry moved from Caucasus to Volgograd
3 infantry moved from Northwest Persia to Caucasus
3 infantry moved from Persia to Northwest Persia
2 armour moved from 80 Sea Zone to Persia
4 mech_infantrys moved from Eastern Persia to Northwest Persia
1 armour moved from Eastern Persia to Northwest Persia
1 artillery and 1 infantry moved from Eastern Persia to Persia
1 armour and 1 mech_infantry moved from India to Eastern Persia
3 infantry moved from Yunnan to Szechwan
2 aaGuns and 7 infantry moved from Tsinghai to Kazakhstan
1 aaGun, 5 artilleries and 25 infantry moved from Shantung to Jehol
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 108 Sea ZonePlace Units - British
1 artillery and 2 infantry placed in Persia
1 armour, 1 fighter and 1 infantry placed in Egypt
1 transport placed in 110 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4
British collect 35 PUs; end with 36 PUs totalPlace Units - UK_Pacific
3 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 3 armour and 1 mech_infantry -
Unless you have an issue I’d rather just skip to Germany with a full all out attack on Moscow on the off chance they win and thus have a chance of the Axis winning. It’s why I didn’t bother trying to block the Americans or retreat the Japanese. As you are now beyond ability to get anything new to Moscow before the attack…
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I’ll just go ahead if by some miracle the axis manage to win in Moscow (with the laughably low Italian softening strike preceding the Germans) we can rewind and let Australia/France go and follow with Russia. I doubt it will be needed.
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2 Inf, Art, 2 Arm vs 95 Inf, 2 Mech, 12 Art, 10 Arm, 7 Fig, 2 Tac
Attacker:
Rolls: 1@1 2@2 2@3; Total Hits: 11@1: (4)2@2: (5, 3)2@3: (6, 3)
Defender:
Rolls: 109@2 12@3, 7@4; Total Hits: 38109@2: (5, 6, 5, 3, 4, 2, 3, 6, 3, 4, 2, 4, 1, 3, 6, 2, 4, 1, 5, 2, 1, 1, 4, 5, 4, 5, 3, 3, 2, 2, 6, 6, 2, 4, 3, 5, 5, 5, 4, 1, 3, 6, 5, 3, 2, 4, 5, 5, 5, 3, 1, 6, 4, 4, 4, 2, 3, 1, 4, 4, 2, 3, 4, 4, 6, 6, 3, 5, 5, 1, 5, 1, 6, 3, 4, 2, 1, 3, 1, 6, 5, 1, 5, 3, 5, 3, 4, 2, 4, 1, 5, 6, 4, 3, 3, 4, 3, 5, 2, 2, 5, 1, 3, 5, 3, 1, 6, 4, 3)12@3,: (6, 4, 1, 6, 2, 4, 5, 5, 1, 6, 3, 2)7@4: (5, 2, 6, 2, 4, 3, 5) -
Germans:
40 inf, 4 Mech, 9 Art, 6 Fig, 7 Tac, 10 Strat
vs
94 Inf, 2 Mech, 10 Arm, 7 Fig, 2 Tac, 4 AAAA:
Rolls: 12@1; Total Hits: 312@1: (6, 5, 1, 4, 2, 3, 5, 3, 2, 1, 1, 4) -
40 inf, 4 Mech, 19 Arm, 9 Art, 3 Fig, 7 Tac, 10 Strat
vs
94 Inf, 2 Mech, 12 Art, 10 Arm, 7 Fig, 2 Tac, 4 AAAttacker:
Rolls: 36@1 18@2 22@3 17@4; Total Hits: 3136@1: (1, 2, 1, 3, 3, 6, 6, 2, 5, 5, 5, 6, 3, 3, 1, 1, 5, 1, 3, 2, 1, 6, 5, 2, 4, 2, 4, 1, 4, 6, 5, 5, 2, 5, 2, 4)18@2: (5, 1, 6, 4, 6, 4, 3, 2, 1, 4, 2, 6, 5, 5, 2, 5, 4, 6)22@3: (1, 1, 2, 5, 2, 5, 5, 6, 3, 6, 5, 5, 3, 4, 5, 2, 1, 4, 6, 4, 5, 1)17@4: (2, 1, 6, 6, 5, 1, 5, 3, 1, 6, 4, 2, 5, 5, 1, 3, 4)
Defender:
Rolls: 108@2 12@3 7@4; Total Hits: 45108@2: (4, 2, 3, 2, 5, 6, 6, 1, 6, 4, 1, 4, 2, 1, 5, 3, 6, 5, 2, 1, 3, 4, 1, 3, 1, 3, 1, 6, 3, 4, 4, 1, 6, 6, 2, 4, 5, 2, 5, 5, 5, 5, 3, 1, 5, 1, 3, 5, 6, 4, 5, 2, 1, 6, 5, 2, 3, 5, 2, 6, 2, 5, 6, 1, 4, 1, 5, 3, 2, 3, 2, 1, 1, 4, 1, 6, 5, 3, 4, 4, 6, 3, 6, 1, 3, 4, 3, 5, 2, 4, 4, 4, 3, 3, 5, 1, 4, 4, 3, 6, 6, 4, 6, 1, 2, 1, 1, 6)12@3: (3, 5, 3, 3, 1, 2, 4, 4, 5, 6, 2, 1)7@4: (4, 6, 5, 6, 3, 3, 6) -
18 Arm, 9 Art, 3 Fig, 7 Tac, 10 Strat
vs
49 Inf, 2 Mech, 12 Art, 10 Arm, 7 Fig, 2 Tac, 4 AAAttacker:
Rolls: 17@2 22@3 17@4; Total Hits: 2517@2: (4, 4, 1, 4, 6, 2, 2, 4, 4, 6, 1, 5, 3, 3, 5, 5, 4)22@3: (1, 4, 2, 6, 4, 6, 3, 5, 4, 6, 4, 3, 1, 2, 1, 4, 3, 5, 3, 5, 6, 1)17@4: (2, 5, 2, 6, 1, 4, 4, 6, 1, 5, 3, 2, 5, 1, 2, 1, 5)
Defender:
Rolls: 53@2 12@3 7@4; Total Hits: 3453@2: (5, 1, 3, 2, 1, 5, 2, 4, 1, 6, 1, 5, 5, 2, 6, 4, 4, 6, 5, 1, 3, 4, 2, 2, 1, 3, 1, 2, 4, 2, 6, 3, 2, 2, 4, 3, 1, 6, 1, 1, 5, 1, 6, 4, 3, 5, 2, 6, 4, 6, 1, 1, 4)12@3: (2, 3, 4, 5, 4, 5, 2, 5, 5, 5, 1, 1)7@4: (2, 3, 1, 1, 3, 1, 6) -
Yea, I didn’t think so, but thought I would give it a try.
Good game.
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I still think the axis are far easier to play than the allies and I will probably start bidding ridiculous amounts for allies next year just to ensure I get the axis.
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The Allied Japan crush with a rush to defend moscow is pretty hard to beat as the Axis. I’ve lost as the Axis numerous times that way.
GG.
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I’ll post
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I probably moved to slow with the axis against Moscow. Round 8 would have been a far better round to attack with.
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Yeah, I was thinking you would take moscow and we’d be in a run for Cairo…
I’ve lost those games too. If Japan is neutralized then the allies can put as many ftrs as the Axis have tanks into Cairo.
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@Cmdr:
I still think the axis are far easier to play than the allies and I will probably start bidding ridiculous amounts for allies next year just to ensure I get the axis.
What’s your definition of ridiculous? I might be game. :evil:
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@seththenewb:
@Cmdr:
I still think the axis are far easier to play than the allies and I will probably start bidding ridiculous amounts for allies next year just to ensure I get the axis.Â
What’s your definition of ridiculous? I might be game. :evil:
Nope, yer not allowed, you only want to play tier 1 players. :P
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Nope, you’re thinking of Bold. Check my record, I’ve played a cross section of the league. Now you can amend that to
“I don’t want to play tier 1 players”
And that’ll make sense and I’ll understand.





