Test summary from TripleA, engine version: 2.6+14195, time: 9:24:35 PM
Savegame
13L G40 2.0 Commander Jennifer vs Karl7 (Allies+9)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - British
British buy 1 destroyer, 1 fighter and 5 infantry; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 armour and 1 mech_infantry moved from Volgograd to Kazakhstan
1 infantry moved from Caucasus to Kazakhstan
1 armour and 1 mech_infantry moved from Northwest Persia to Kazakhstan
1 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan
2 fighters and 1 tactical_bomber moved from Shensi to KazakhstanCombat - British
Battle in Kazakhstan
British attack with 4 armour, 2 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
British win, taking Kazakhstan from Japanese with 4 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Casualties for British: 1 infantry and 2 mech_infantrysNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Kazakhstan to Volgograd
2 aaGuns and 7 infantry moved from Shensi to Tsinghai
1 aaGun, 1 armour, 5 artilleries and 25 infantry moved from Kiangsu to Shantung
3 infantry moved from Northwest Persia to Caucasus
3 infantry moved from Persia to Northwest Persia
1 artillery and 1 infantry moved from West India to Eastern Persia
1 armour and 4 mech_infantrys moved from India to Eastern Persia
1 fighter moved from Egypt to Northwest Persia
2 transports moved from 80 Sea Zone to 39 Sea Zone
3 infantry moved from French Indo China to YunnanPlace Units - British
1 fighter and 2 infantry placed in Egypt
3 infantry placed in Persia
1 destroyer placed in 110 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,5
British collect 35 PUs; end with 37 PUs totalPlace Units - UK_Pacific
3 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 3 armour and 1 mech_infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Libya to Tobruk
1 armour, 1 artillery and 2 infantry moved from Libya to Tobruk
3 transports moved from 96 Sea Zone to 97 Sea Zone
1 armour, 1 artillery and 4 infantry moved from Northern Italy to 97 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 97 Sea Zone to 96 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 96 Sea Zone to Tobruk
1 destroyer moved from 96 Sea Zone to 92 Sea Zone
2 armour, 1 artillery and 3 infantry moved from Belarus to Bryansk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Libya to Tobruk
1 armour, 1 artillery and 2 infantry moved from Libya to Tobruk
3 transports moved from 96 Sea Zone to 97 Sea Zone
1 armour, 1 artillery and 4 infantry moved from Northern Italy to 97 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 97 Sea Zone to 96 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 96 Sea Zone to Tobruk
1 destroyer moved from 96 Sea Zone to 92 Sea Zone
2 armour, 1 artillery and 3 infantry moved from Belarus to BryanskCombat - Italians
Battle in Bryansk
Italians attack with 2 armour, 1 artillery and 3 infantry
Russians defend with 1 infantry
Italians win, taking Bryansk from Russians with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Tobruk
Italians attack with 2 armour, 2 artilleries and 8 infantry
Russians defend with 1 mech_infantry
Italians win, taking Tobruk from Russians with 2 armour, 2 artilleries and 8 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantryNon Combat Move - Italians
Place Units - Italians
1 destroyer placed in 95 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 3 fighters; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo JimaCombat - ANZAC
ANZAC creates battle in territory 37 Sea Zone
Battle in Iwo JimaNon Combat Move - ANZAC
1 fighter moved from Northwest Persia to Russia
1 fighter moved from Shan State to Tsinghai
2 infantry moved from Shan State to Burma
1 infantry moved from India to West India
1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
3 fighters moved from Queensland to Shan State
1 submarine moved from 36 Sea Zone to 39 Sea Zone
1 carrier moved from 54 Sea Zone to 21 Sea ZonePlace Units - ANZAC
3 fighters placed in QueenslandTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - French
Combat - French
French creates battle in territory 19 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Politics - Germans
Purchase Units - Germans
Germans buy 3 bombers and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from RussiansCombat - Germans
Non Combat Move - Germans
3 aaGuns, 14 armour, 9 artilleries, 10 bombers, 5 fighters, 40 infantry, 4 mech_infantrys and 4 tactical_bombers moved from Belarus to Bryansk
4 infantry moved from Novgorod to Belarus
4 armour moved from Baltic States to Bryansk
4 infantry moved from Slovakia Hungary to Eastern Poland
8 armour and 1 mech_infantry moved from Germany to Eastern Poland
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Novgorod
3 transports moved from 96 Sea Zone to 97 Sea Zone
4 infantry moved from Northern Italy to 97 Sea Zone
4 infantry and 3 transports moved from 97 Sea Zone to 96 Sea Zone
4 infantry moved from 96 Sea Zone to Tobruk
1 armour, 4 artilleries and 4 infantry moved from Libya to TobrukPlace Units - Germans
1 bomber and 2 tactical_bombers placed in Novgorod
2 bombers placed in GermanyTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Russians
Russians repair 7 damage on 7 factory_majors; Remaining resources: 23 PUs;
Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
1 infantry moved from Ukraine to Western Ukraine
3 fighters and 1 tactical_bomber moved from Russia to Western UkraineCombat - Russians
Battle in Western Ukraine
Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
3 fighters moved from Western Ukraine to Russia
1 tactical_bomber moved from Western Ukraine to Russia
2 infantry moved from Samara to Russia
1 infantry moved from Rostov to Tambov
1 artillery moved from Rostov to Volgograd
1 infantry moved from Olgiy to Timguska
1 infantry moved from Central Mongolia to DzavhanPlace Units - Russians
2 artilleries and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 3 destroyers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 fighter moved from 6 Sea Zone to 17 Sea ZoneCombat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
1 fighter moved from 17 Sea Zone to 6 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Japan to 6 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 6 Sea Zone to Korea
1 aaGun, 4 armour, 4 artilleries and 5 infantry moved from Manchuria to KoreaPlace Units - Japanese
3 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5
Japanese collect 18 PUs; end with 18 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 4 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 infantry moved from Morocco to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from 110 Sea Zone to Holland Belgium
3 fighters moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from 110 Sea Zone to Holland Belgium
3 bombers moved from French Indo China to 6 Sea Zone
3 bombers moved from Western United States to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
3 bombers moved from Hawaiian Islands to 6 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 9 destroyers, 7 fighters and 13 submarines moved from 21 Sea Zone to 6 Sea Zone
1 bomber moved from Guam to 6 Sea Zone
1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone -
scramble? Kamakazes?
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uhm - all. Think there is only 1 fighter (if I remember right) that can scramble and of course there’s the 6 kamikazes
can you give me a unit total of what units (available for kamikaze hits) are present? I am reading 5 carriers, 1 battleship, 2 cruisers and 10 destroyers?
If so, 4 kamikazes at the battleship, 1 kamikaze at each cruiser - if my totals are off, I reserve the privilege to change my kamikaze targets.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 4 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 infantry moved from Morocco to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from 110 Sea Zone to Holland Belgium
3 fighters moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from 110 Sea Zone to Holland Belgium
3 bombers moved from French Indo China to 6 Sea Zone
3 bombers moved from Western United States to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
3 bombers moved from Hawaiian Islands to 6 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 9 destroyers, 7 fighters and 13 submarines moved from 21 Sea Zone to 6 Sea Zone
1 bomber moved from Guam to 6 Sea Zone
1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea ZoneCombat - Americans
Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 5,5,6,1
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 1
Battle in 6 Sea Zone
Americans attack with 10 bombers, 6 carriers, 1 cruiser, 11 destroyers, 10 fighters, 16 submarines and 1 tactical_bomber
Japanese defend with 2 battleships, 3 carriers, 3 cruisers, 7 destroyers, 4 fighters, 4 submarines, 3 tactical_bombers and 3 transports
Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese
Units damaged: 1 carrier owned by the Japanese
Americans win, taking 6 Sea Zone from Japanese with 10 bombers, 6 carriers, 1 cruiser, 10 fighters, 7 submarines and 1 tactical_bomber remaining. Battle score for attacker is 156
Casualties for Japanese: 2 battleships, 3 carriers, 3 cruisers, 7 destroyers, 4 fighters, 4 submarines, 3 tactical_bombers and 3 transports
Casualties for Americans: 11 destroyers and 9 submarines
Battle in Holland Belgium
Americans attack with 3 fighters and 2 infantry
Germans defend with 1 infantry
Americans win, taking Holland Belgium from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 3 fighters and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Americans
3 fighters moved from Normandy Bordeaux to 110 Sea Zone
3 fighters moved from Holland Belgium to 110 Sea Zone
1 destroyer and 1 submarine moved from 119 Sea Zone to 110 Sea Zone
1 aaGun, 1 artillery and 4 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 artillery, 4 infantry and 5 transports moved from 101 Sea Zone to 108 Sea Zone
10 bombers moved from 6 Sea Zone to Okinawa
2 mech_infantrys moved from India to Eastern Persia
1 transport moved from 36 Sea Zone to 35 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
3 infantry placed in Eastern United States
1 fighter placed in 101 Sea Zone
3 fighters placed in French Indo ChinaTurn Complete - Americans
Americans collect 67 PUs; end with 67 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 7 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 artilleries and 10 infantry moved from Jehol to Manchuria
Chinese take Manchuria from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Shantung to Jehol
5 infantry moved from Kiangsi to AnhwePlace Units - Chinese
1 artillery and 7 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 23 PUs; end with 24 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - British
British buy 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Shantung to Buyant-Uhaa
UK_Pacific take Buyant-Uhaa from Japanese
2 armour moved from India to 39 Sea Zone
2 armour and 2 transports moved from 39 Sea Zone to 80 Sea ZoneCombat - British
Non Combat Move - British
4 armour and 1 mech_infantry moved from Kazakhstan to Russia
2 fighters and 1 tactical_bomber moved from Volgograd to Russia
1 fighter moved from Northwest Persia to Russia
3 infantry moved from Caucasus to Volgograd
3 infantry moved from Northwest Persia to Caucasus
3 infantry moved from Persia to Northwest Persia
2 armour moved from 80 Sea Zone to Persia
4 mech_infantrys moved from Eastern Persia to Northwest Persia
1 armour moved from Eastern Persia to Northwest Persia
1 artillery and 1 infantry moved from Eastern Persia to Persia
1 armour and 1 mech_infantry moved from India to Eastern Persia
3 infantry moved from Yunnan to Szechwan
2 aaGuns and 7 infantry moved from Tsinghai to Kazakhstan
1 aaGun, 5 artilleries and 25 infantry moved from Shantung to Jehol
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 108 Sea ZonePlace Units - British
1 artillery and 2 infantry placed in Persia
1 armour, 1 fighter and 1 infantry placed in Egypt
1 transport placed in 110 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4
British collect 35 PUs; end with 36 PUs totalPlace Units - UK_Pacific
3 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 3 armour and 1 mech_infantry -
Unless you have an issue I’d rather just skip to Germany with a full all out attack on Moscow on the off chance they win and thus have a chance of the Axis winning. It’s why I didn’t bother trying to block the Americans or retreat the Japanese. As you are now beyond ability to get anything new to Moscow before the attack…
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I’ll just go ahead if by some miracle the axis manage to win in Moscow (with the laughably low Italian softening strike preceding the Germans) we can rewind and let Australia/France go and follow with Russia. I doubt it will be needed.
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2 Inf, Art, 2 Arm vs 95 Inf, 2 Mech, 12 Art, 10 Arm, 7 Fig, 2 Tac
Attacker:
Rolls: 1@1 2@2 2@3; Total Hits: 11@1: (4)2@2: (5, 3)2@3: (6, 3)
Defender:
Rolls: 109@2 12@3, 7@4; Total Hits: 38109@2: (5, 6, 5, 3, 4, 2, 3, 6, 3, 4, 2, 4, 1, 3, 6, 2, 4, 1, 5, 2, 1, 1, 4, 5, 4, 5, 3, 3, 2, 2, 6, 6, 2, 4, 3, 5, 5, 5, 4, 1, 3, 6, 5, 3, 2, 4, 5, 5, 5, 3, 1, 6, 4, 4, 4, 2, 3, 1, 4, 4, 2, 3, 4, 4, 6, 6, 3, 5, 5, 1, 5, 1, 6, 3, 4, 2, 1, 3, 1, 6, 5, 1, 5, 3, 5, 3, 4, 2, 4, 1, 5, 6, 4, 3, 3, 4, 3, 5, 2, 2, 5, 1, 3, 5, 3, 1, 6, 4, 3)12@3,: (6, 4, 1, 6, 2, 4, 5, 5, 1, 6, 3, 2)7@4: (5, 2, 6, 2, 4, 3, 5) -
Germans:
40 inf, 4 Mech, 9 Art, 6 Fig, 7 Tac, 10 Strat
vs
94 Inf, 2 Mech, 10 Arm, 7 Fig, 2 Tac, 4 AAAA:
Rolls: 12@1; Total Hits: 312@1: (6, 5, 1, 4, 2, 3, 5, 3, 2, 1, 1, 4) -
40 inf, 4 Mech, 19 Arm, 9 Art, 3 Fig, 7 Tac, 10 Strat
vs
94 Inf, 2 Mech, 12 Art, 10 Arm, 7 Fig, 2 Tac, 4 AAAttacker:
Rolls: 36@1 18@2 22@3 17@4; Total Hits: 3136@1: (1, 2, 1, 3, 3, 6, 6, 2, 5, 5, 5, 6, 3, 3, 1, 1, 5, 1, 3, 2, 1, 6, 5, 2, 4, 2, 4, 1, 4, 6, 5, 5, 2, 5, 2, 4)18@2: (5, 1, 6, 4, 6, 4, 3, 2, 1, 4, 2, 6, 5, 5, 2, 5, 4, 6)22@3: (1, 1, 2, 5, 2, 5, 5, 6, 3, 6, 5, 5, 3, 4, 5, 2, 1, 4, 6, 4, 5, 1)17@4: (2, 1, 6, 6, 5, 1, 5, 3, 1, 6, 4, 2, 5, 5, 1, 3, 4)
Defender:
Rolls: 108@2 12@3 7@4; Total Hits: 45108@2: (4, 2, 3, 2, 5, 6, 6, 1, 6, 4, 1, 4, 2, 1, 5, 3, 6, 5, 2, 1, 3, 4, 1, 3, 1, 3, 1, 6, 3, 4, 4, 1, 6, 6, 2, 4, 5, 2, 5, 5, 5, 5, 3, 1, 5, 1, 3, 5, 6, 4, 5, 2, 1, 6, 5, 2, 3, 5, 2, 6, 2, 5, 6, 1, 4, 1, 5, 3, 2, 3, 2, 1, 1, 4, 1, 6, 5, 3, 4, 4, 6, 3, 6, 1, 3, 4, 3, 5, 2, 4, 4, 4, 3, 3, 5, 1, 4, 4, 3, 6, 6, 4, 6, 1, 2, 1, 1, 6)12@3: (3, 5, 3, 3, 1, 2, 4, 4, 5, 6, 2, 1)7@4: (4, 6, 5, 6, 3, 3, 6) -
18 Arm, 9 Art, 3 Fig, 7 Tac, 10 Strat
vs
49 Inf, 2 Mech, 12 Art, 10 Arm, 7 Fig, 2 Tac, 4 AAAttacker:
Rolls: 17@2 22@3 17@4; Total Hits: 2517@2: (4, 4, 1, 4, 6, 2, 2, 4, 4, 6, 1, 5, 3, 3, 5, 5, 4)22@3: (1, 4, 2, 6, 4, 6, 3, 5, 4, 6, 4, 3, 1, 2, 1, 4, 3, 5, 3, 5, 6, 1)17@4: (2, 5, 2, 6, 1, 4, 4, 6, 1, 5, 3, 2, 5, 1, 2, 1, 5)
Defender:
Rolls: 53@2 12@3 7@4; Total Hits: 3453@2: (5, 1, 3, 2, 1, 5, 2, 4, 1, 6, 1, 5, 5, 2, 6, 4, 4, 6, 5, 1, 3, 4, 2, 2, 1, 3, 1, 2, 4, 2, 6, 3, 2, 2, 4, 3, 1, 6, 1, 1, 5, 1, 6, 4, 3, 5, 2, 6, 4, 6, 1, 1, 4)12@3: (2, 3, 4, 5, 4, 5, 2, 5, 5, 5, 1, 1)7@4: (2, 3, 1, 1, 3, 1, 6)





