13L G40 2.0 Commander Jennifer vs Karl7 (Allies+9)

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 2 fighters; Remaining resources: 5 PUs;

    Combat Move - ANZAC
                2 infantry moved from Philippines to 35 Sea Zone
                2 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Okinawa

    Combat - ANZAC
                Battle in Okinawa

    Non Combat Move - ANZAC
                3 fighters moved from Philippines to Guam
                2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                2 infantry moved from 37 Sea Zone to Shan State
                1 infantry moved from Burma to India
                1 submarine moved from 41 Sea Zone to 36 Sea Zone
                1 carrier moved from 62 Sea Zone to 54 Sea Zone
                1 fighter moved from Queensland to Shan State
                1 fighter moved from New South Wales to Queensland
                1 cruiser and 2 submarines moved from 35 Sea Zone to 21 Sea Zone
                1 fighter moved from Egypt to Northwest Persia

    Place Units - ANZAC
                2 fighters placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 16 PUs; end with 21 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 35 Sea Zone to 20 Sea Zone
                1 destroyer moved from 20 Sea Zone to 19 Sea Zone

    Turn Complete - French

  • 18 17 16 11 Mod

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Politics - Germans

    Purchase Units - Germans
                Germans buy 8 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 transport moved from 96 Sea Zone to 97 Sea Zone
                1 infantry moved from Greece to 97 Sea Zone
                1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
                1 infantry moved from 96 Sea Zone to Malta
                2 transports moved from 96 Sea Zone to 97 Sea Zone
                1 bomber moved from Eastern Poland to Ukraine

  • 18 17 16 11 Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Politics - Germans

    Purchase Units - Germans
                Germans buy 8 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 transport moved from 96 Sea Zone to 97 Sea Zone
                1 infantry moved from Greece to 97 Sea Zone
                1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
                1 infantry moved from 96 Sea Zone to Malta
                2 transports moved from 96 Sea Zone to 97 Sea Zone
                1 bomber moved from Eastern Poland to Ukraine

    Combat - Germans
                Battle in Malta
                Strategic bombing raid in Ukraine
                    Bombing raid in Ukraine rolls: 5 and causes: 5 damage to unit: factory_minor
                    Bombing raid in Ukraine causes 5 damage total.

    Non Combat Move - Germans
                1 bomber moved from Ukraine to Belarus
                3 aaGuns, 15 armour, 7 artilleries, 2 bombers, 33 infantry and 4 mech_infantrys moved from Eastern Poland to Belarus
                2 artilleries, 2 fighters, 7 infantry and 4 tactical_bombers moved from Novgorod to Belarus
                2 infantry moved from Karelia to Novgorod
                3 fighters moved from Western Germany to Belarus
                7 bombers moved from Western Germany to Belarus
                1 infantry moved from Poland to Eastern Poland
                3 infantry moved from Southern France to Northern Italy
                2 artilleries and 1 infantry moved from Greece to 97 Sea Zone
                1 infantry moved from France to Northern Italy
                1 infantry moved from Normandy Bordeaux to Southern France
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                2 artilleries, 1 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
                2 artilleries and 1 infantry moved from 96 Sea Zone to Libya
                4 armour moved from Germany to Baltic States
                4 infantry moved from Poland to Slovakia Hungary

    Place Units - Germans
                3 infantry placed in Novgorod
                8 armour and 1 mech_infantry placed in Germany

    Turn Complete - Germans
                Germans collect 48 PUs; end with 48 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Russians
                Russians repair 13 damage on 13 factory_majors; Remaining resources: 18 PUs;
                Russians buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Egypt to Tobruk
                      Russians take Tobruk from Italians

    Combat - Russians

    Non Combat Move - Russians
                4 aaGuns, 4 armour, 9 artilleries, 79 infantry and 1 tactical_bomber moved from Bryansk to Russia
                2 infantry moved from Vologda to Russia
                1 mech_infantry moved from Archangel to Russia
                1 infantry moved from Western Ukraine to Bryansk
                1 artillery and 2 infantry moved from Ukraine to Rostov
                1 infantry moved from Western Ukraine to Ukraine
                2 armour moved from Volgograd to Russia
                1 fighter moved from Volgograd to Russia
                1 artillery and 4 infantry moved from Samara to Russia
                2 infantry moved from Volgograd to Samara

    Place Units - Russians
                3 infantry placed in Russia
                3 infantry placed in Volgograd
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Dzavhan: 1 infantry
                EDIT: Adding units owned by Russians to Olgiy: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Russians
                Russians collect 27 PUs; end with 27 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 30 PUs

  • 22 20 19 18 17 16 15 14 12

    Kill?

  • 22 20 19 18 17 16 15 14 12

    what’s the news?

  • 22 20 19 18 17 16 15 14 12

    Kill!

  • 18 17 16 11 Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 artilleries, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Tsinghai to Kazakhstan
                      Japanese take Kazakhstan from Russians

    Combat - Japanese

    Non Combat Move - Japanese
                1 armour, 1 artillery and 3 infantry moved from Korea to Manchuria
                2 artilleries and 1 infantry moved from Jehol to Manchuria
                1 aaGun moved from Korea to Manchuria
                1 fighter moved from Korea to Japan
                1 armour moved from Buryatia to Manchuria
                2 armour moved from Amur to Manchuria
                1 submarine moved from 25 Sea Zone to 6 Sea Zone
                2 artilleries and 4 infantry moved from Japan to 6 Sea Zone
                2 artilleries and 4 infantry moved from 6 Sea Zone to Korea

    Place Units - Japanese
                1 armour, 2 artilleries and 3 infantry placed in Japan
                1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5
                Japanese collect 24 PUs; end with 24 PUs total

  • 18 17 16 11 Mod

    @Karl7:

    what’s the news?

    Still working cause, you know, we don’t live in Star Trek yet, people still expect to, you know, get paid or something…  lol.  Oh and I moved last week which resulted in my suitcase getting buried under boxes and boxes of stuff, so I couldn’t get to my laptop before today.  My tower not a problem, but tripleA does not work on my tower, never has.  Does on my laptop though, don’t ask me why.

  • 22 20 19 18 17 16 15 14 12

    @Cmdr:

    @Karl7:

    what’s the news?

    Still working cause, you know, we don’t live in Star Trek yet, people still expect to, you know, get paid or something…  lol.  Oh and I moved last week which resulted in my suitcase getting buried under boxes and boxes of stuff, so I couldn’t get to my laptop before today.  My tower not a problem, but tripleA does not work on my tower, never has.  Does on my laptop though, don’t ask me why.

    no problem.  :lol:

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 artillery, 6 bombers and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer and 1 submarine moved from 109 Sea Zone to 119 Sea Zone

    Combat - Americans
                Battle in 119 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Germans defend with 1 submarine
                    Americans win, taking 119 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine

    Non Combat Move - Americans
                1 aaGun, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
                1 aaGun, 1 artillery, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 aaGun, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
                3 bombers moved from Western United States to Hawaiian Islands
                3 submarines moved from 36 Sea Zone to 21 Sea Zone
                1 submarine moved from 20 Sea Zone to 21 Sea Zone
                1 mech_infantry moved from Hainan to 36 Sea Zone
                1 mech_infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
                1 mech_infantry moved from 39 Sea Zone to India
                1 mech_infantry moved from Sumatra to 41 Sea Zone
                1 mech_infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
                1 mech_infantry moved from 39 Sea Zone to India
                1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 41 Sea Zone to 36 Sea Zone
                1 transport moved from 41 Sea Zone to 36 Sea Zone
                3 destroyers and 3 submarines moved from 54 Sea Zone to 21 Sea Zone

    Place Units - Americans
                3 bombers placed in French Indo China
                3 bombers placed in Western United States
                1 artillery and 4 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 62 PUs; end with 62 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Tsinghai
                      Chinese take Tsinghai from Japanese
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                1 infantry moved from Anhwe to Shantung
                      Chinese take Shantung from Japanese
                1 artillery and 4 infantry moved from Anhwe to Jehol
                5 infantry moved from Shensi to Tsinghai

    Combat - Chinese

    Non Combat Move - Chinese
                5 infantry moved from Kwangtung to Kiangsi

    Place Units - Chinese
                1 artillery and 5 infantry placed in Jehol

    Turn Complete - Chinese
                Chinese collect 20 PUs; end with 20 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - British
                British buy 1 destroyer, 1 fighter and 5 infantry; Remaining resources: 2 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 armour and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 armour and 1 mech_infantry moved from Volgograd to Kazakhstan
                1 infantry moved from Caucasus to Kazakhstan
                1 armour and 1 mech_infantry moved from Northwest Persia to Kazakhstan
                1 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan
                2 fighters and 1 tactical_bomber moved from Shensi to Kazakhstan

    Combat - British
                Battle in Kazakhstan
                    British attack with 4 armour, 2 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
                    British win, taking Kazakhstan from Japanese with 4 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
                    Casualties for British: 1 infantry and 2 mech_infantrys

    Non Combat Move - British
                2 fighters and 1 tactical_bomber moved from Kazakhstan to Volgograd
                2 aaGuns and 7 infantry moved from Shensi to Tsinghai
                1 aaGun, 1 armour, 5 artilleries and 25 infantry moved from Kiangsu to Shantung
                3 infantry moved from Northwest Persia to Caucasus
                3 infantry moved from Persia to Northwest Persia
                1 artillery and 1 infantry moved from West India to Eastern Persia
                1 armour and 4 mech_infantrys moved from India to Eastern Persia
                1 fighter moved from Egypt to Northwest Persia
                2 transports moved from 80 Sea Zone to 39 Sea Zone
                3 infantry moved from French Indo China to Yunnan

    Place Units - British
                1 fighter and 2 infantry placed in Egypt
                3 infantry placed in Persia
                1 destroyer placed in 110 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,5
                British collect 35 PUs; end with 37 PUs total

    Place Units - UK_Pacific
                3 armour and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
                Some Units in India change ownership: 3 armour and 1 mech_infantry

  • 18 17 16 11 Mod

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 1 armour, 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Libya to Tobruk
                1 armour, 1 artillery and 2 infantry moved from Libya to Tobruk
                3 transports moved from 96 Sea Zone to 97 Sea Zone
                1 armour, 1 artillery and 4 infantry moved from Northern Italy to 97 Sea Zone
                1 armour, 1 artillery, 4 infantry and 3 transports moved from 97 Sea Zone to 96 Sea Zone
                1 armour, 1 artillery and 4 infantry moved from 96 Sea Zone to Tobruk
                1 destroyer moved from 96 Sea Zone to 92 Sea Zone
                2 armour, 1 artillery and 3 infantry moved from Belarus to Bryansk

  • 18 17 16 11 Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 1 armour, 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Libya to Tobruk
                1 armour, 1 artillery and 2 infantry moved from Libya to Tobruk
                3 transports moved from 96 Sea Zone to 97 Sea Zone
                1 armour, 1 artillery and 4 infantry moved from Northern Italy to 97 Sea Zone
                1 armour, 1 artillery, 4 infantry and 3 transports moved from 97 Sea Zone to 96 Sea Zone
                1 armour, 1 artillery and 4 infantry moved from 96 Sea Zone to Tobruk
                1 destroyer moved from 96 Sea Zone to 92 Sea Zone
                2 armour, 1 artillery and 3 infantry moved from Belarus to Bryansk

    Combat - Italians
                Battle in Bryansk
                    Italians attack with 2 armour, 1 artillery and 3 infantry
                    Russians defend with 1 infantry
                    Italians win, taking Bryansk from Russians with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Tobruk
                    Italians attack with 2 armour, 2 artilleries and 8 infantry
                    Russians defend with 1 mech_infantry
                    Italians win, taking Tobruk from Russians with 2 armour, 2 artilleries and 8 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Italians

    Place Units - Italians
                1 destroyer placed in 95 Sea Zone
                1 armour, 1 artillery and 2 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 14 PUs; end with 14 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 3 fighters; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 infantry moved from Okinawa to 19 Sea Zone
                1 infantry and 1 transport moved from 19 Sea Zone to 17 Sea Zone
                1 infantry moved from 17 Sea Zone to Iwo Jima

    Combat - ANZAC
                ANZAC creates battle in territory 37 Sea Zone
                Battle in Iwo Jima

    Non Combat Move - ANZAC
                1 fighter moved from Northwest Persia to Russia
                1 fighter moved from Shan State to Tsinghai
                2 infantry moved from Shan State to Burma
                1 infantry moved from India to West India
                1 transport moved from 37 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
                3 fighters moved from Queensland to Shan State
                1 submarine moved from 36 Sea Zone to 39 Sea Zone
                1 carrier moved from 54 Sea Zone to 21 Sea Zone

    Place Units - ANZAC
                3 fighters placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 18 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Combat Move - French

    Combat - French
                French creates battle in territory 19 Sea Zone

    Non Combat Move - French

    Turn Complete - French

  • 18 17 16 11 Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 bombers and 2 tactical_bombers; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                1 armour moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Smolensk to Bryansk
                1 infantry moved from Eastern Poland to Western Ukraine
                      Germans take Western Ukraine from Russians

    Combat - Germans

    Non Combat Move - Germans
                3 aaGuns, 14 armour, 9 artilleries, 10 bombers, 5 fighters, 40 infantry, 4 mech_infantrys and 4 tactical_bombers moved from Belarus to Bryansk
                4 infantry moved from Novgorod to Belarus
                4 armour moved from Baltic States to Bryansk
                4 infantry moved from Slovakia Hungary to Eastern Poland
                8 armour and 1 mech_infantry moved from Germany to Eastern Poland
                1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Novgorod
                3 transports moved from 96 Sea Zone to 97 Sea Zone
                4 infantry moved from Northern Italy to 97 Sea Zone
                4 infantry and 3 transports moved from 97 Sea Zone to 96 Sea Zone
                4 infantry moved from 96 Sea Zone to Tobruk
                1 armour, 4 artilleries and 4 infantry moved from Libya to Tobruk

    Place Units - Germans
                1 bomber and 2 tactical_bombers placed in Novgorod
                2 bombers placed in Germany

    Turn Complete - Germans
                Germans collect 52 PUs; end with 52 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Russians
                Russians repair 7 damage on 7 factory_majors; Remaining resources: 23 PUs;
                Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Russia to Smolensk
                      Russians take Smolensk from Germans
                1 armour moved from Smolensk to Russia
                1 infantry moved from Ukraine to Western Ukraine
                3 fighters and 1 tactical_bomber moved from Russia to Western Ukraine

    Combat - Russians
                Battle in Western Ukraine
                    Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win, taking Western Ukraine from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                3 fighters moved from Western Ukraine to Russia
                1 tactical_bomber moved from Western Ukraine to Russia
                2 infantry moved from Samara to Russia
                1 infantry moved from Rostov to Tambov
                1 artillery moved from Rostov to Volgograd
                1 infantry moved from Olgiy to Timguska
                1 infantry moved from Central Mongolia to Dzavhan

    Place Units - Russians
                2 artilleries and 5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 25 PUs; end with 25 PUs total

Suggested Topics

  • 53
  • 64
  • 73
  • 58
  • 77
  • 56
  • 129
  • 39
Axis & Allies Boardgaming Custom Painted Miniatures

36

Online

17.9k

Users

40.7k

Topics

1.8m

Posts