@dawgoneit I didn’t look into it yet. If it was a complete disaster for Germany, I invite you to rerun the combats after my scramble decision. Please do so - very bad dice in G1 really suck and can decide the game early.
13L G40 Gamerman01(allies+10) vs seththenewb(axis) take 2
-
Sorry, been a little busy lately and haven’t been on much lately. Racked up 4 bumps (including 2 on this one). Shouldn’t be as busy this week.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
2 aaGuns, 1 infantry and 1 mech_infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Western GermanyPlace Units - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour and 2 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total -
You can rest on the fact that I don’t do bumps trying to get a cheap win, I just do it to establish in case you get really irregular or go AWOL for a long time.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to CelebesCombat - ANZAC
Battle in Java
Battle in CelebesNon Combat Move - ANZAC
1 fighter moved from Queensland to Hawaiian Islands
1 fighter moved from New South Wales to Queensland
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from South Australia to New South Wales
1 infantry moved from Queensland to New South Wales
1 armour moved from Queensland to New South Wales
1 aaGun moved from Queensland to New South WalesPlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to South Australia: 1 artillery and 1 infantry
EDIT: Removing units owned by ANZAC from Queensland: 1 artillery
EDIT: Removing units owned by ANZAC from New South Wales: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy BordeauxTurn Complete - French
French collect 14 PUs; end with 14 PUs total -
After long layoff, forgot several parts of the situation -
Put 2 ANZ fighters on 1 USA CV in 54 instead of Que and Hawaii. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 8 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from Smolensk to Russia
1 infantry moved from Archangel to Vologda
1 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
2 infantry moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from 113 Sea Zone to Holland Belgium
1 fighter moved from Belarus to Vologda
1 infantry moved from Archangel to Vologda
3 fighters moved from Western Germany to Holland Belgium
2 fighters and 1 tactical_bomber moved from Smolensk to Bryansk
1 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Smolensk to BryanskCombat - Germans
Battle in Vologda
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 5,3 and causes: 8 damage to unit: factory_major
Bombing raid in Russia causes 8 damage total.
Battle in Holland Belgium
Germans attack with 4 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Bryansk
Germans attack with 2 fighters, 3 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans win, taking Bryansk from Russians with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
2 bombers moved from Russia to Novgorod
1 fighter moved from Vologda to Novgorod
14 armour and 5 mech_infantrys moved from Smolensk to Ukraine
1 infantry moved from Bessarabia to Ukraine
2 artilleries moved from Western Ukraine to Ukraine
2 fighters and 1 tactical_bomber moved from Bryansk to Slovakia Hungary
1 artillery and 6 infantry moved from Smolensk to Belarus
3 artilleries moved from Smolensk to Belarus
1 artillery and 2 infantry moved from Novgorod to Archangel
1 fighter and 1 tactical_bomber moved from Holland Belgium to 113 Sea Zone
3 fighters moved from Holland Belgium to Western Germany
2 mech_infantrys moved from Eastern Poland to Ukraine
1 armour moved from Eastern Poland to Ukraine
1 armour moved from Eastern Poland to GermanyPlace Units - Germans
3 infantry placed in Novgorod
3 artilleries, 5 infantry and 2 mech_infantrys placed in Western Germany
1 armour and 2 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians repair 5 damage on 5 factory_majors; Remaining resources: 22 PUs;
Russians buy 2 artilleries, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
2 infantry moved from Samara to Vologda
1 artillery moved from Russia to Vologda
1 artillery moved from Russia to Vologda
1 mech_infantry moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
1 mech_infantry moved from Russia to Vologda
1 mech_infantry moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Smolensk
1 bomber moved from Russia to Bryansk
1 infantry moved from Russia to BryanskCombat - Russians
Battle in Vologda
Russians attack with 2 artilleries, 2 infantry and 3 mech_infantrys
Germans defend with 2 infantry
Russians win, taking Vologda from Germans with 2 artilleries, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Smolensk from Italians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 1 artillery, 1 bomber and 3 infantry
Germans defend with 3 infantry
Russians win, taking Bryansk from Germans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 infantry moved from Yakut S.S.R. to Buryatia
1 mech_infantry moved from Russia to Rostov
1 mech_infantry moved from Russia to Rostov
1 infantry moved from Samara to Vologda
1 infantry moved from Samara to Vologda
1 aaGun moved from Samara to Vologda
1 aaGun and 6 infantry moved from Samara to Tambov
1 artillery moved from Russia to Tambov
1 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
1 mech_infantry moved from Russia to Rostov
1 bomber moved from Bryansk to Russia
1 tactical_bomber moved from Smolensk to Russia
8 artilleries and 6 infantry moved from Russia to Tambov
3 aaGuns moved from Russia to Tambov
1 infantry moved from Russia to TambovPlace Units - Russians
1 infantry and 2 mech_infantrys placed in Volgograd
2 artilleries and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total -
Gotta think about Japan here. Will get a turn in later tonight when I have some time to really think/look at this thing.
-
@seththenewb:
Gotta think about Japan here. Will get a turn in later tonight when I have some time to really think/look at this thing.
Seth, there’s not enough time left in the history of the universe for you to come up with a plan that would beat Gamer. :-P
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 3 destroyers, 7 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 3 PUs;Combat Move - Japanese
1 fighter moved from 35 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Celebes
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 bomber moved from French Indo China to India
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 mech_infantry moved from Yunnan to Siam
Japanese take Siam from UK_Pacific
1 infantry moved from Kwangtung to Kiangsi
Japanese take Kiangsi from Chinese
1 artillery moved from Kwangtung to Kwangsi
Japanese take Kwangsi from Chinese
1 armour and 1 mech_infantry moved from Kweichow to Suiyuyan
1 armour and 1 mech_infantry moved from Hunan to Shensi
1 armour and 1 mech_infantry moved from Yunnan to Sikang
1 tactical_bomber moved from French Indo China to Sikang
1 tactical_bomber moved from French Indo China to ShensiCombat - Japanese
Air Battle in India
Japanese attacks with 1 units heading to India
UK_Pacific launches 1 interceptors out of India
1 bomber owned by the Japanese lost in India
Air Battle is over, the attackers have all died
Battle in 44 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Celebes
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 2 infantry
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Suiyuyan
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 2 infantry
Japanese win, taking Suiyuyan from Chinese with 1 armour remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 2 infantry
Battle in Shensi
Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Sikang
Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Sikang from Chinese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Cleaning up after air battlesNon Combat Move - Japanese
1 tactical_bomber moved from Shensi to Szechwan
1 tactical_bomber moved from Sikang to Szechwan
1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Celebes to 35 Sea Zone
1 fighter moved from 42 Sea Zone to 35 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
3 mech_infantrys moved from Shantung to Kweichow
2 carriers, 3 destroyers, 1 fighter, 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from French Indo China to 35 Sea Zone
1 tactical_bomber moved from French Indo China to 35 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Japan
2 transports moved from 20 Sea Zone to 6 Sea Zone
1 cruiser moved from 20 Sea Zone to 35 Sea ZonePlace Units - Japanese
3 destroyers placed in 6 Sea Zone
4 infantry placed in Japan
3 infantry placed in French Indo China
1 armour and 2 mech_infantrys placed in ShantungTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4
Japanese collect 53 PUs (3 lost to blockades); end with 56 PUs total -
Big US/UK move to make, eh?
Don’t bump me - I’ll move tonight -
We-ll… tomorrow. One episode led to another and pretty soon we had watched 4
-
I didn’t already post this question here??
OK, I will now.
Seth, what’s with sending up my interceptor without asking? If your bomber hit, were you going to replace my fighter? That’s the only thing that makes sense…
-
Well yeah I would’ve. :roll:
I didn’t start begging for it back either asking if you’d have intercepted. I gave you the benefit of the doubt that you would’ve and took my lumps. Although, I thought I’d posted something about making the decision for you. Just as I would’ve given you the benefit of the doubt if you’d have said you wouldn’t have intercepted. I knew I could count on your word.
I didn’t ask because I figured I’d already drug this out some with missing most of last week. Throw in the fact that in our 2 games you’ve usually chosen to take to the air if the bomber & escorts to interceptor ratio was close to 1:1 and I didn’t ask.
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Algeria to 95 Sea Zone
1 bomber moved from United Kingdom to 95 Sea Zone
2 submarines moved from 92 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Italians
1 fighter moved from 92 Sea Zone to 95 Sea Zone
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 submarine moved from 92 Sea Zone to 95 Sea Zone
3 infantry and 1 mech_infantry moved from France to Southern France
1 fighter moved from United Kingdom to Southern France
1 infantry moved from Morocco to 92 Sea Zone
1 armour moved from Algeria to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Greece
1 infantry moved from Queensland to 54 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 46 Sea Zone to 44 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 battleship moved from 54 Sea Zone to 41 Sea Zone
Americans take 42 Sea Zone from Japanese
2 cruisers moved from 54 Sea Zone to 41 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo -
@seththenewb:
Throw in the fact that in our 2 games you’ve usually chosen to take to the air if the bomber & escorts to interceptor ratio was close to 1:1 and I didn’t ask.
Every situation is different.
OK, no worries
Scramble to 95?
-
no scramble.
-
OK, continuing
-
Looks like 95 is a battle for the forum
Rolls: 5@2 1@3 2@4; Total Hits: 25@2: (4, 1, 5, 5, 3)1@3: (5)2@4: (4, 6)





