13L G40 Gamerman01(allies+10) vs seththenewb(axis) take 2

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Forgot to combat move the bomber from Algeria to hit Z93 to hit lone transport - I assume you allow

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 bomber, 1 destroyer, 2 fighters, 3 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Normandy Bordeaux to France
                      French take France from Germans
                      French take Tunisia from Americans
                2 infantry and 1 mech_infantry moved from Normandy Bordeaux to France
                1 mech_infantry moved from Libya to Tobruk
                      Americans take Tobruk from Italians
                1 submarine moved from 54 Sea Zone to 55 Sea Zone
                1 submarine moved from 54 Sea Zone to 55 Sea Zone
                2 fighters moved from 54 Sea Zone to 55 Sea Zone
                1 submarine moved from 26 Sea Zone to 46 Sea Zone
                1 fighter moved from Hawaiian Islands to 46 Sea Zone
                1 fighter moved from Hawaiian Islands to 46 Sea Zone

    Combat - Americans
                Battle in 46 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 55 Sea Zone
                    Americans attack with 2 fighters and 2 submarines
                    Japanese defend with 1 cruiser and 1 destroyer
                    Americans win with 2 fighters and 2 submarines remaining. Battle score for attacker is 20
                    Casualties for Japanese: 1 cruiser and 1 destroyer
                Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
                Trigger French 1 Liberation By Americans: French has 4 infantry placed in France

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from 93 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                2 fighters moved from 55 Sea Zone to Queensland
                2 fighters moved from 46 Sea Zone to 54 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 1 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
                1 fighter moved from 92 Sea Zone to United Kingdom
                1 fighter moved from Eastern United States to 92 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery moved from Central United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                1 transport moved from 110 Sea Zone to 88 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                1 transport moved from 110 Sea Zone to 92 Sea Zone
                1 submarine moved from 110 Sea Zone to 92 Sea Zone
                1 destroyer moved from 110 Sea Zone to 92 Sea Zone
                1 artillery moved from Tunisia to Algeria
                1 armour moved from Morocco to Tunisia
                1 bomber moved from Algeria to Normandy Bordeaux
                1 bomber moved from Eastern United States to Normandy Bordeaux
                1 bomber moved from Western United States to Queensland
                1 fighter moved from Western United States to Hawaiian Islands
                1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
                1 infantry placed in Eastern United States
                2 infantry placed in Central United States
                1 fighter placed in Eastern United States
                1 fighter placed in Western United States
                1 bomber placed in Western United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs total
                Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Sikang to Shensi
                      Chinese take Shensi from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Sikang
                2 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2
                Chinese collect 6 PUs (1 lost to blockades); end with 6 PUs total
                Turning on Edit Mode
                EDIT: Changing PUs for Chinese from 6 to 7
                EDIT: Turning off Edit Mode

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - British
                British buy 1 armour, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Normandy Bordeaux: 2 bombers
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Tunisia: 1 armour
                EDIT: Adding units owned by Americans to Algeria: 1 armour
                EDIT: Adding units owned by Americans to Algeria: 1 bomber
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to United Kingdom: 1 bomber
                EDIT: Turning off Edit Mode
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Holland Belgium
                1 fighter moved from Normandy Bordeaux to Holland Belgium
                3 fighters moved from United Kingdom to Holland Belgium

    Combat - British
                Battle in Holland Belgium
                    British attack with 4 fighters and 2 infantry
                    Germans defend with 2 infantry
                    British win, taking Holland Belgium from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                4 fighters moved from Holland Belgium to France
                2 aaGuns, 2 infantry and 1 mech_infantry moved from Normandy Bordeaux to France
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 mech_infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
                3 mech_infantrys moved from Egypt to Iraq
                1 infantry moved from Persia to Eastern Persia
                1 bomber moved from Egypt to India
                1 artillery moved from Alexandria to Egypt
                2 armour and 1 mech_infantry moved from Alexandria to Trans-Jordan
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 infantry moved from British Columbia to Western United States
                1 armour moved from Alberta Saskatchewan Manitoba to Western United States

    Place Units - British
                1 armour and 1 infantry placed in Union of South Africa
                1 transport placed in 71 Sea Zone
                2 fighters and 1 mech_infantry placed in United Kingdom

    Turn Complete - British
                British collect 36 PUs; end with 37 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs

    Place Units - UK_Pacific
                3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 7 PUs; end with 7 PUs total
                Some Units in India change ownership: 3 infantry

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Transported AA to Normandy instead of Mech
    At beginning of UK turn, landed US bomber from EUS on London and US bomber from Algeria back to Algeria instead of unsafe Normandy

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Bump

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Hello?

    It’s just Italy - what’s the hold up?

  • 15 14

    I guess the 100+ games in progress ;)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Bump #2


  • Sorry, been a little busy lately and haven’t been on much lately. Racked up 4 bumps (including 2 on this one). Shouldn’t be as busy this week.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 armour and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                2 aaGuns, 1 infantry and 1 mech_infantry moved from Northern Italy to Southern Italy
                1 infantry moved from Northern Italy to Western Germany

    Place Units - Italians
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 armour and 2 infantry placed in Southern Italy
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs total

  • 25 24 23 22 15 11 10 Official Q&A Mod

    You can rest on the fact that I don’t do bumps trying to get a cheap win, I just do it to establish in case you get really irregular or go AWOL for a long time.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 infantry moved from New South Wales to 62 Sea Zone
                2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
                1 infantry moved from New Guinea to 46 Sea Zone
                2 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
                2 infantry moved from 44 Sea Zone to Celebes

    Combat - ANZAC
                Battle in Java
                Battle in Celebes

    Non Combat Move - ANZAC
                1 fighter moved from Queensland to Hawaiian Islands
                1 fighter moved from New South Wales to Queensland
                1 submarine moved from 54 Sea Zone to 37 Sea Zone
                1 infantry moved from South Australia to New South Wales
                1 infantry moved from Queensland to New South Wales
                1 armour moved from Queensland to New South Wales
                1 aaGun moved from Queensland to New South Wales

    Place Units - ANZAC
                1 submarine and 1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales
                Turning on Edit Mode
                EDIT: Adding units owned by ANZAC to South Australia: 1 artillery and 1 infantry
                EDIT: Removing units owned by ANZAC from Queensland: 1 artillery
                EDIT: Removing units owned by ANZAC from New South Wales: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux

    Turn Complete - French
                French collect 14 PUs; end with 14 PUs total

  • 25 24 23 22 15 11 10 Official Q&A Mod

    After long layoff, forgot several parts of the situation -
    Put 2 ANZ fighters on 1 USA CV in 54 instead of Que and Hawaii.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 3 artilleries, 8 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 bombers moved from Smolensk to Russia
                1 infantry moved from Archangel to Vologda
                1 infantry moved from Western Ukraine to Bryansk
                1 infantry moved from Bessarabia to Ukraine
                      Germans take Ukraine from Russians
                2 infantry moved from Western Germany to Holland Belgium
                1 fighter and 1 tactical_bomber moved from 113 Sea Zone to Holland Belgium
                1 fighter moved from Belarus to Vologda
                1 infantry moved from Archangel to Vologda
                3 fighters moved from Western Germany to Holland Belgium
                2 fighters and 1 tactical_bomber moved from Smolensk to Bryansk
                1 infantry moved from Western Ukraine to Bryansk
                1 infantry moved from Smolensk to Bryansk

    Combat - Germans
                Battle in Vologda
                    Germans attack with 1 fighter and 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Vologda from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Strategic bombing raid in Russia
                    Bombing raid in Russia rolls: 5,3 and causes: 8 damage to unit: factory_major
                    Bombing raid in Russia causes 8 damage total.
                Battle in Holland Belgium
                    Germans attack with 4 fighters, 2 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                    Germans win, taking Holland Belgium from British with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Bryansk
                    Germans attack with 2 fighters, 3 infantry and 1 tactical_bomber
                    Russians defend with 2 infantry
                    Germans win, taking Bryansk from Russians with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                2 bombers moved from Russia to Novgorod
                1 fighter moved from Vologda to Novgorod
                14 armour and 5 mech_infantrys moved from Smolensk to Ukraine
                1 infantry moved from Bessarabia to Ukraine
                2 artilleries moved from Western Ukraine to Ukraine
                2 fighters and 1 tactical_bomber moved from Bryansk to Slovakia Hungary
                1 artillery and 6 infantry moved from Smolensk to Belarus
                3 artilleries moved from Smolensk to Belarus
                1 artillery and 2 infantry moved from Novgorod to Archangel
                1 fighter and 1 tactical_bomber moved from Holland Belgium to 113 Sea Zone
                3 fighters moved from Holland Belgium to Western Germany
                2 mech_infantrys moved from Eastern Poland to Ukraine
                1 armour moved from Eastern Poland to Ukraine
                1 armour moved from Eastern Poland to Germany

    Place Units - Germans
                3 infantry placed in Novgorod
                3 artilleries, 5 infantry and 2 mech_infantrys placed in Western Germany
                1 armour and 2 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 47 PUs; end with 47 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Russians
                Russians repair 5 damage on 5 factory_majors; Remaining resources: 22 PUs;
                Russians buy 2 artilleries, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Russia to Bryansk
                1 infantry moved from Russia to Bryansk
                1 artillery moved from Russia to Bryansk
                2 infantry moved from Samara to Vologda
                1 artillery moved from Russia to Vologda
                1 artillery moved from Russia to Vologda
                1 mech_infantry moved from Russia to Vologda
                1 infantry moved from Russia to Smolensk
                1 mech_infantry moved from Russia to Vologda
                1 mech_infantry moved from Russia to Vologda
                1 infantry moved from Russia to Smolensk
                1 tactical_bomber moved from Russia to Smolensk
                1 bomber moved from Russia to Bryansk
                1 infantry moved from Russia to Bryansk

    Combat - Russians
                Battle in Vologda
                    Russians attack with 2 artilleries, 2 infantry and 3 mech_infantrys
                    Germans defend with 2 infantry
                    Russians win, taking Vologda from Germans with 2 artilleries, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry
                Battle in Smolensk
                    Russians attack with 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win, taking Smolensk from Italians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Bryansk
                    Russians attack with 1 artillery, 1 bomber and 3 infantry
                    Germans defend with 3 infantry
                    Russians win, taking Bryansk from Germans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians
                1 infantry moved from Yakut S.S.R. to Buryatia
                1 mech_infantry moved from Russia to Rostov
                1 mech_infantry moved from Russia to Rostov
                1 infantry moved from Samara to Vologda
                1 infantry moved from Samara to Vologda
                1 aaGun moved from Samara to Vologda
                1 aaGun and 6 infantry moved from Samara to Tambov
                1 artillery moved from Russia to Tambov
                1 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
                1 mech_infantry moved from Russia to Rostov
                1 bomber moved from Bryansk to Russia
                1 tactical_bomber moved from Smolensk to Russia
                8 artilleries and 6 infantry moved from Russia to Tambov
                3 aaGuns moved from Russia to Tambov
                1 infantry moved from Russia to Tambov

    Place Units - Russians
                1 infantry and 2 mech_infantrys placed in Volgograd
                2 artilleries and 1 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 26 PUs; end with 26 PUs total


  • Gotta think about Japan here. Will get a turn in later tonight when I have some time to really think/look at this thing.

  • 12

    @seththenewb:

    Gotta think about Japan here. Will get a turn in later tonight when I have some time to really think/look at this thing.

    Seth, there’s not enough time left in the history of the universe for you to come up with a plan that would beat Gamer.  :-P


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 armour, 3 destroyers, 7 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 3 PUs;

    Combat Move - Japanese
                1 fighter moved from 35 Sea Zone to 42 Sea Zone
                1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Celebes
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 bomber moved from French Indo China to India
                1 infantry moved from Yunnan to Burma
                      Japanese take Burma from UK_Pacific
                1 mech_infantry moved from Yunnan to Siam
                      Japanese take Siam from UK_Pacific
                1 infantry moved from Kwangtung to Kiangsi
                      Japanese take Kiangsi from Chinese
                1 artillery moved from Kwangtung to Kwangsi
                      Japanese take Kwangsi from Chinese
                1 armour and 1 mech_infantry moved from Kweichow to Suiyuyan
                1 armour and 1 mech_infantry moved from Hunan to Shensi
                1 armour and 1 mech_infantry moved from Yunnan to Sikang
                1 tactical_bomber moved from French Indo China to Sikang
                1 tactical_bomber moved from French Indo China to Shensi

    Combat - Japanese
                Air Battle in India
                    Japanese attacks with 1 units heading to India
                    UK_Pacific launches 1 interceptors out of India
                    1 bomber owned by the Japanese lost in India
                    Air Battle is over, the attackers have all died
                Battle in 44 Sea Zone
                    Japanese attack with 1 tactical_bomber and 1 transport
                    ANZAC defend with 1 transport
                    Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Celebes
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    ANZAC defend with 2 infantry
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for ANZAC: 2 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Suiyuyan
                    Japanese attack with 1 armour and 1 mech_infantry
                    Chinese defend with 2 infantry
                    Japanese win, taking Suiyuyan from Chinese with 1 armour remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 2 infantry
                Battle in Shensi
                    Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Shensi from Chinese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Sikang
                    Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Sikang from Chinese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Cleaning up after air battles

    Non Combat Move - Japanese
                1 tactical_bomber moved from Shensi to Szechwan
                1 tactical_bomber moved from Sikang to Szechwan
                1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from Celebes to 35 Sea Zone
                1 fighter moved from 42 Sea Zone to 35 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                1 destroyer moved from 16 Sea Zone to 6 Sea Zone
                3 mech_infantrys moved from Shantung to Kweichow
                2 carriers, 3 destroyers, 1 fighter, 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                1 fighter and 1 tactical_bomber moved from French Indo China to 35 Sea Zone
                1 tactical_bomber moved from French Indo China to 35 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to Japan
                2 transports moved from 20 Sea Zone to 6 Sea Zone
                1 cruiser moved from 20 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                3 destroyers placed in 6 Sea Zone
                4 infantry placed in Japan
                3 infantry placed in French Indo China
                1 armour and 2 mech_infantrys placed in Shantung

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4
                Japanese collect 53 PUs (3 lost to blockades); end with 56 PUs total

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