@dawgoneit I didn’t look into it yet. If it was a complete disaster for Germany, I invite you to rerun the combats after my scramble decision. Please do so - very bad dice in G1 really suck and can decide the game early.
13L G40 Gamerman01(allies+10) vs seththenewb(axis) take 2
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Transported AA to Normandy instead of Mech
At beginning of UK turn, landed US bomber from EUS on London and US bomber from Algeria back to Algeria instead of unsafe Normandy -
Bump
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Hello?
It’s just Italy - what’s the hold up?
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I guess the 100+ games in progress ;)
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Bump #2
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Sorry, been a little busy lately and haven’t been on much lately. Racked up 4 bumps (including 2 on this one). Shouldn’t be as busy this week.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
2 aaGuns, 1 infantry and 1 mech_infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Western GermanyPlace Units - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour and 2 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total -
You can rest on the fact that I don’t do bumps trying to get a cheap win, I just do it to establish in case you get really irregular or go AWOL for a long time.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to CelebesCombat - ANZAC
Battle in Java
Battle in CelebesNon Combat Move - ANZAC
1 fighter moved from Queensland to Hawaiian Islands
1 fighter moved from New South Wales to Queensland
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from South Australia to New South Wales
1 infantry moved from Queensland to New South Wales
1 armour moved from Queensland to New South Wales
1 aaGun moved from Queensland to New South WalesPlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to South Australia: 1 artillery and 1 infantry
EDIT: Removing units owned by ANZAC from Queensland: 1 artillery
EDIT: Removing units owned by ANZAC from New South Wales: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy BordeauxTurn Complete - French
French collect 14 PUs; end with 14 PUs total -
After long layoff, forgot several parts of the situation -
Put 2 ANZ fighters on 1 USA CV in 54 instead of Que and Hawaii. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 8 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from Smolensk to Russia
1 infantry moved from Archangel to Vologda
1 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
2 infantry moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from 113 Sea Zone to Holland Belgium
1 fighter moved from Belarus to Vologda
1 infantry moved from Archangel to Vologda
3 fighters moved from Western Germany to Holland Belgium
2 fighters and 1 tactical_bomber moved from Smolensk to Bryansk
1 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Smolensk to BryanskCombat - Germans
Battle in Vologda
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 5,3 and causes: 8 damage to unit: factory_major
Bombing raid in Russia causes 8 damage total.
Battle in Holland Belgium
Germans attack with 4 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Bryansk
Germans attack with 2 fighters, 3 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans win, taking Bryansk from Russians with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
2 bombers moved from Russia to Novgorod
1 fighter moved from Vologda to Novgorod
14 armour and 5 mech_infantrys moved from Smolensk to Ukraine
1 infantry moved from Bessarabia to Ukraine
2 artilleries moved from Western Ukraine to Ukraine
2 fighters and 1 tactical_bomber moved from Bryansk to Slovakia Hungary
1 artillery and 6 infantry moved from Smolensk to Belarus
3 artilleries moved from Smolensk to Belarus
1 artillery and 2 infantry moved from Novgorod to Archangel
1 fighter and 1 tactical_bomber moved from Holland Belgium to 113 Sea Zone
3 fighters moved from Holland Belgium to Western Germany
2 mech_infantrys moved from Eastern Poland to Ukraine
1 armour moved from Eastern Poland to Ukraine
1 armour moved from Eastern Poland to GermanyPlace Units - Germans
3 infantry placed in Novgorod
3 artilleries, 5 infantry and 2 mech_infantrys placed in Western Germany
1 armour and 2 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians repair 5 damage on 5 factory_majors; Remaining resources: 22 PUs;
Russians buy 2 artilleries, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
2 infantry moved from Samara to Vologda
1 artillery moved from Russia to Vologda
1 artillery moved from Russia to Vologda
1 mech_infantry moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
1 mech_infantry moved from Russia to Vologda
1 mech_infantry moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Smolensk
1 bomber moved from Russia to Bryansk
1 infantry moved from Russia to BryanskCombat - Russians
Battle in Vologda
Russians attack with 2 artilleries, 2 infantry and 3 mech_infantrys
Germans defend with 2 infantry
Russians win, taking Vologda from Germans with 2 artilleries, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Smolensk from Italians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 1 artillery, 1 bomber and 3 infantry
Germans defend with 3 infantry
Russians win, taking Bryansk from Germans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 infantry moved from Yakut S.S.R. to Buryatia
1 mech_infantry moved from Russia to Rostov
1 mech_infantry moved from Russia to Rostov
1 infantry moved from Samara to Vologda
1 infantry moved from Samara to Vologda
1 aaGun moved from Samara to Vologda
1 aaGun and 6 infantry moved from Samara to Tambov
1 artillery moved from Russia to Tambov
1 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
1 mech_infantry moved from Russia to Rostov
1 bomber moved from Bryansk to Russia
1 tactical_bomber moved from Smolensk to Russia
8 artilleries and 6 infantry moved from Russia to Tambov
3 aaGuns moved from Russia to Tambov
1 infantry moved from Russia to TambovPlace Units - Russians
1 infantry and 2 mech_infantrys placed in Volgograd
2 artilleries and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total -
Gotta think about Japan here. Will get a turn in later tonight when I have some time to really think/look at this thing.
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@seththenewb:
Gotta think about Japan here. Will get a turn in later tonight when I have some time to really think/look at this thing.
Seth, there’s not enough time left in the history of the universe for you to come up with a plan that would beat Gamer. :-P
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 3 destroyers, 7 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 3 PUs;Combat Move - Japanese
1 fighter moved from 35 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Celebes
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 bomber moved from French Indo China to India
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 mech_infantry moved from Yunnan to Siam
Japanese take Siam from UK_Pacific
1 infantry moved from Kwangtung to Kiangsi
Japanese take Kiangsi from Chinese
1 artillery moved from Kwangtung to Kwangsi
Japanese take Kwangsi from Chinese
1 armour and 1 mech_infantry moved from Kweichow to Suiyuyan
1 armour and 1 mech_infantry moved from Hunan to Shensi
1 armour and 1 mech_infantry moved from Yunnan to Sikang
1 tactical_bomber moved from French Indo China to Sikang
1 tactical_bomber moved from French Indo China to ShensiCombat - Japanese
Air Battle in India
Japanese attacks with 1 units heading to India
UK_Pacific launches 1 interceptors out of India
1 bomber owned by the Japanese lost in India
Air Battle is over, the attackers have all died
Battle in 44 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Celebes
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 2 infantry
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Suiyuyan
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 2 infantry
Japanese win, taking Suiyuyan from Chinese with 1 armour remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 2 infantry
Battle in Shensi
Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Sikang
Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Sikang from Chinese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Cleaning up after air battlesNon Combat Move - Japanese
1 tactical_bomber moved from Shensi to Szechwan
1 tactical_bomber moved from Sikang to Szechwan
1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Celebes to 35 Sea Zone
1 fighter moved from 42 Sea Zone to 35 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
3 mech_infantrys moved from Shantung to Kweichow
2 carriers, 3 destroyers, 1 fighter, 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from French Indo China to 35 Sea Zone
1 tactical_bomber moved from French Indo China to 35 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Japan
2 transports moved from 20 Sea Zone to 6 Sea Zone
1 cruiser moved from 20 Sea Zone to 35 Sea ZonePlace Units - Japanese
3 destroyers placed in 6 Sea Zone
4 infantry placed in Japan
3 infantry placed in French Indo China
1 armour and 2 mech_infantrys placed in ShantungTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4
Japanese collect 53 PUs (3 lost to blockades); end with 56 PUs total -
Big US/UK move to make, eh?
Don’t bump me - I’ll move tonight -
We-ll… tomorrow. One episode led to another and pretty soon we had watched 4
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I didn’t already post this question here??
OK, I will now.
Seth, what’s with sending up my interceptor without asking? If your bomber hit, were you going to replace my fighter? That’s the only thing that makes sense…
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Well yeah I would’ve. :roll:
I didn’t start begging for it back either asking if you’d have intercepted. I gave you the benefit of the doubt that you would’ve and took my lumps. Although, I thought I’d posted something about making the decision for you. Just as I would’ve given you the benefit of the doubt if you’d have said you wouldn’t have intercepted. I knew I could count on your word.
I didn’t ask because I figured I’d already drug this out some with missing most of last week. Throw in the fact that in our 2 games you’ve usually chosen to take to the air if the bomber & escorts to interceptor ratio was close to 1:1 and I didn’t ask.





