Nice move! I did not see that one coming. I changed my buy with anzac
13L G40 Degrasse (Allies+6) vs Amon-Sul (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Combat Move - French
2 infantry moved from Iraq to PersiaNon Combat Move - French
Turn Complete - French
French collect 17 PUs; end with 17 PUs totalTerritory Summary for French :
Normandy Bordeaux : 1 factory_minor and 1 harbour
Southern France : 1 factory_minor and 1 harbour
France : 1 airfield and 1 factory_minor
Tobruk : 1 flag, 1 airfield
Persia : 2 infantryProduction/PUs Summary :
Germans : 14 / 35
Russians : 50 / 73
Japanese : 59 / 69
Americans : 56 / 74
Chinese : 9 / 11
British : 41 / 47
UK_Pacific : 2 / 0
Italians : 7 / 3
ANZAC : 10 / 10
French : 17 / 17
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Politics - Germans
Purchase Units - Germans
Germans repair 8 damage on 8 factory_majors; Remaining resources: 27 PUs;
Germans buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
Germans captures 17PUs while taking French capital
1 artillery moved from Northern Italy to France
Germans take France from French
1 battleship, 1 cruiser and 2 transports moved from 115 Sea Zone to 114 Sea Zone
2 artilleries moved from Germany to 114 Sea Zone
2 artilleries moved from 114 Sea Zone to Poland
1 bomber moved from Southern Italy to Poland
2 artilleries moved from Greater Southern Germany to YugoslaviaCombat - Germans
Battle in Poland
Germans attack with 2 artilleries and 1 bomber
Russians defend with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Germans win, taking Poland from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 13
Casualties for Germans: 1 artillery
Casualties for Russians: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Battle in Yugoslavia
Germans attack with 2 artilleries
Americans defend with 1 airfield and 1 mech_infantry
Germans win, taking Yugoslavia from Americans with 2 artilleries remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantryNon Combat Move - Germans
2 aaGuns moved from Northern Italy to Yugoslavia
2 destroyers moved from 115 Sea Zone to 114 Sea Zone
1 bomber moved from Poland to GermanyPlace Units - Germans
9 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,6,3
Germans collect 20 PUs (2 lost to blockades); end with 37 PUs totalTerritory Summary for Germans :
France : 1 flag, 1 airfield, 1 artillery and 1 factory_minor
Poland : 1 artillery
Germany : 1 bomber, 1 factory_major and 9 infantry
Holland Belgium : 1 airfield
114 Sea Zone : 1 battleship, 1 cruiser, 2 destroyers and 2 transports
Yugoslavia : 1 flag, 2 aaGuns, 1 airfield and 2 artilleries -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Russians
Russians buy 4 armour, 2 bombers and 6 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
2 artilleries and 7 infantry moved from Eastern Poland to Poland
2 armour and 1 mech_infantry moved from Novgorod to Poland
1 artillery moved from Western Ukraine to Eastern Poland
1 artillery and 1 infantry moved from Bessarabia to Romania
1 infantry moved from Slovakia Hungary to Greater Southern Germany
Russians take Greater Southern Germany from Germans
1 infantry moved from Romania to Yugoslavia
1 artillery and 1 infantry moved from Slovakia Hungary to Yugoslavia
2 fighters and 1 tactical_bomber moved from Eastern Poland to Slovakia Hungary
1 armour and 1 mech_infantry moved from Ukraine to Eastern Poland
1 artillery and 1 infantry moved from Bryansk to Western Ukraine
1 armour moved from Ukraine to Eastern Poland
1 infantry moved from Dzavhan to Central Mongolia
Russians take Central Mongolia from Japanese
1 artillery moved from Suiyuyan to Chahar
1 bomber moved from Shensi to 19 Sea Zone
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Shensi to Hopei
1 armour and 1 mech_infantry moved from Buyant-Uhaa to Anhwe
1 infantry moved from Hopei to Anhwe
1 mech_infantry moved from Kweichow to Anhwe
1 armour moved from Kweichow to Anhwe
3 armour and 3 mech_infantrys moved from Novosibirsk to Shensi
2 armour and 1 mech_infantry moved from Volgograd to Sikang
1 artillery moved from Karelia to Novgorod -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Russians
Russians buy 4 armour, 2 bombers and 6 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
2 artilleries and 7 infantry moved from Eastern Poland to Poland
2 armour and 1 mech_infantry moved from Novgorod to Poland
1 artillery moved from Western Ukraine to Eastern Poland
1 artillery and 1 infantry moved from Bessarabia to Romania
1 infantry moved from Slovakia Hungary to Greater Southern Germany
Russians take Greater Southern Germany from Germans
1 infantry moved from Romania to Yugoslavia
1 artillery and 1 infantry moved from Slovakia Hungary to Yugoslavia
2 fighters and 1 tactical_bomber moved from Eastern Poland to Slovakia Hungary
1 armour and 1 mech_infantry moved from Ukraine to Eastern Poland
1 artillery and 1 infantry moved from Bryansk to Western Ukraine
1 armour moved from Ukraine to Eastern Poland
1 infantry moved from Dzavhan to Central Mongolia
Russians take Central Mongolia from Japanese
1 artillery moved from Suiyuyan to Chahar
1 bomber moved from Shensi to 19 Sea Zone
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Shensi to Hopei
1 armour and 1 mech_infantry moved from Buyant-Uhaa to Anhwe
1 infantry moved from Hopei to Anhwe
1 mech_infantry moved from Kweichow to Anhwe
1 armour moved from Kweichow to Anhwe
3 armour and 3 mech_infantrys moved from Novosibirsk to Shensi
2 armour and 1 mech_infantry moved from Volgograd to Sikang
1 artillery moved from Karelia to NovgorodCombat - Russians
Battle in Poland
Russians attack with 2 armour, 2 artilleries, 7 infantry and 1 mech_infantry
Germans defend with 1 artillery
Russians roll dice for 2 armour, 2 artilleries, 7 infantry and 1 mech_infantry in Poland, round 2 : 2/12 hits
Germans roll dice for 1 artillery in Poland, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 2 armour, 2 artilleries, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Anhwe
Russians attack with 2 armour, 1 infantry and 2 mech_infantrys
Japanese defend with 2 mech_infantrys
Russians roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Anhwe, round 2 : 1/5 hits
Japanese roll dice for 2 mech_infantrys in Anhwe, round 2 : 2/2 hits
1 infantry owned by the Russians , 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Anhwe
Russians roll dice for 2 armour and 1 mech_infantry in Anhwe, round 3 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 3 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Anhwe
Russians win, taking Anhwe from Japanese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 2 mech_infantrys
Casualties for Russians: 1 infantry and 1 mech_infantry
Battle in Yugoslavia
Russians attack with 1 artillery and 2 infantry
Germans defend with 2 aaGuns, 1 airfield and 2 artilleries
Russians roll dice for 1 artillery and 2 infantry in Yugoslavia, round 2 : 0/3 hits
Germans roll dice for 2 aaGuns and 2 artilleries in Yugoslavia, round 2 : 0/2 hits
Russians roll dice for 1 artillery and 2 infantry in Yugoslavia, round 3 : 0/3 hits
Germans roll dice for 2 aaGuns and 2 artilleries in Yugoslavia, round 3 : 1/2 hits
1 infantry owned by the Russians lost in Yugoslavia
Russians roll dice for 1 artillery and 1 infantry in Yugoslavia, round 4 : 1/2 hits
Germans roll dice for 2 aaGuns and 2 artilleries in Yugoslavia, round 4 : 0/2 hits
1 aaGun owned by the Germans lost in Yugoslavia
Russians roll dice for 1 artillery and 1 infantry in Yugoslavia, round 5 : 1/2 hits
Germans roll dice for 1 aaGun and 2 artilleries in Yugoslavia, round 5 : 0/2 hits
1 aaGun owned by the Germans lost in Yugoslavia
Russians roll dice for 1 artillery and 1 infantry in Yugoslavia, round 6 : 1/2 hits
Germans roll dice for 2 artilleries in Yugoslavia, round 6 : 0/2 hits
1 artillery owned by the Germans lost in Yugoslavia
Russians roll dice for 1 artillery and 1 infantry in Yugoslavia, round 7 : 0/2 hits
Germans roll dice for 1 artillery in Yugoslavia, round 7 : 1/1 hits
1 infantry owned by the Russians lost in Yugoslavia
Russians roll dice for 1 artillery in Yugoslavia, round 8 : 1/1 hits
Germans roll dice for 1 artillery in Yugoslavia, round 8 : 0/1 hits
1 artillery owned by the Germans lost in Yugoslavia
Russians win, taking Yugoslavia from Germans with 1 artillery remaining. Battle score for attacker is 12
Casualties for Germans: 2 aaGuns and 2 artilleries
Casualties for Russians: 2 infantry
Battle in 19 Sea Zone
Russians attack with 1 bomber
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 19 Sea Zone
Russians win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transportsNon Combat Move - Russians
1 bomber moved from 19 Sea Zone to ChaharPlace Units - Russians
1 armour and 2 mech_infantrys placed in Novgorod
1 armour and 2 mech_infantrys placed in Ukraine
1 armour and 1 mech_infantry placed in Volgograd
1 armour, 2 bombers and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 56 PUs; end with 57 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 62 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 21 PUs; end with 83 PUsTerritory Summary for Russians :
Shensi : 3 armour and 3 mech_infantrys
Hunan : 1 infantry
Hopei : 1 infantry
Chahar : 1 artillery and 1 bomber
Sikang : 2 armour and 1 mech_infantry
Anhwe : 2 armour and 1 mech_infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag, 1 infantry
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Greater Southern Germany : 1 flag, 1 infantry
Slovakia Hungary : 1 flag, 2 fighters and 1 tactical_bomber
Romania : 1 flag, 1 artillery and 1 infantry
Poland : 1 flag, 2 armour, 2 artilleries, 6 infantry and 1 mech_infantry
Eastern Poland : 2 armour, 1 artillery and 1 mech_infantry
Russia : 1 airfield, 1 armour, 2 bombers, 1 factory_major, 3 mech_infantrys and 1 tactical_bomber
Ukraine : 1 armour, 1 factory_minor and 2 mech_infantrys
Western Ukraine : 4 aaGuns, 1 artillery and 2 infantry
Volgograd : 1 armour, 1 factory_minor and 1 mech_infantry
Novgorod : 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 mech_infantrys
125 Sea Zone : 1 submarine
Bulgaria : 1 flag
Iraq : 1 flag
Yugoslavia : 1 flag, 1 airfield and 1 artillery
Finland : 1 flagProduction/PUs Summary :
Germans : 14 / 37
Russians : 56 / 83
Japanese : 57 / 69
Americans : 54 / 74
Chinese : 11 / 11
British : 41 / 47
UK_Pacific : 2 / 0
Italians : 7 / 3
ANZAC : 10 / 10
French : 13 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 armour, 5 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 infantry moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
2 armour and 1 mech_infantry moved from Jehol to Anhwe
2 bombers moved from Japan to Anhwe
2 tactical_bombers moved from 30 Sea Zone to 27 Sea Zone
6 artilleries and 5 infantry moved from New Guinea to 46 Sea Zone
6 artilleries, 5 infantry and 6 transports moved from 46 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone
7 artilleries and 6 infantry moved from 26 Sea Zone to Hawaiian Islands
2 tactical_bombers moved from 27 Sea Zone to Hawaiian Islands
7 bombers moved from Marshall Islands to Hawaiian Islands
2 battleships, 3 carriers, 2 cruisers and 1 destroyer moved from 30 Sea Zone to 26 Sea Zone
2 mech_infantrys moved from Kwangtung to HunanCombat - Japanese
Battle in 26 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer and 7 transports
Americans defend with 1 destroyer and 3 transports
Japanese win, taking 26 Sea Zone from Neutral with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer and 7 transports remaining. Battle score for attacker is 29
Casualties for Americans: 1 destroyer and 3 transports
Battle in Hunan
Japanese attack with 2 mech_infantrys
Russians defend with 1 infantry
Chinese win with 1 infantry remaining. Battle score for attacker is -8
Casualties for Japanese: 2 mech_infantrys
Battle in Anhwe
Japanese attack with 2 armour, 2 bombers and 1 mech_infantry
Russians defend with 2 armour and 1 mech_infantry
Japanese win, taking Anhwe from Chinese with 1 armour and 2 bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for Russians: 2 armour and 1 mech_infantry
Battle in Hawaiian Islands
Japanese attack with 7 artilleries, 7 bombers, 6 infantry and 2 tactical_bombers
Americans defend with 2 aaGuns, 1 airfield, 3 artilleries, 1 bomber, 1 fighter, 1 harbour, 8 infantry and 1 mech_infantry
Japanese win, taking Hawaiian Islands from Americans with 3 artilleries, 7 bombers, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 36
Casualties for Japanese: 4 artilleries, 3 infantry and 1 tactical_bomber
Casualties for Americans: 2 aaGuns, 3 artilleries, 1 bomber, 1 fighter, 8 infantry and 1 mech_infantryNon Combat Move - Japanese
1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
7 bombers moved from Hawaiian Islands to Johnston Island
1 submarine moved from 42 Sea Zone to 79 Sea Zone
1 destroyer and 1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 mech_infantry moved from Yunnan to India
2 aaGuns moved from Yunnan to Burma
3 artilleries moved from French Indo China to Yunnan
2 bombers moved from Anhwe to Formosa
2 infantry moved from Manchuria to Jehol
1 infantry moved from Korea to Amur
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from New Guinea to Java
1 bomber moved from New Guinea to IndiaPlace Units - Japanese
3 fighters placed in India
1 transport placed in 37 Sea Zone
1 armour and 1 infantry placed in Malaya
2 fighters and 1 infantry placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,5,6,4,1,4,4,1,6,1
Japanese collect 57 PUs (3 lost to blockades); end with 57 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUsTerritory Summary for Japanese :
Paulau Island : 1 harbour
Marshall Islands : 1 airfield
Shantung : 1 flag
Formosa : 2 bombers
Kwangsi : 1 flag, 1 harbour
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 1 airfield, 1 factory_major, 1 harbour and 3 infantry
Jehol : 1 flag, 2 infantry
Manchuria : 1 flag
Yunnan : 1 flag, 3 artilleries
Anhwe : 1 flag, 1 armour
Shan State : 1 flag
Burma : 1 flag, 2 aaGuns
India : 1 flag, 4 aaGuns, 1 airfield, 6 armour, 7 artilleries, 1 bomber, 1 factory_minor, 4 fighters, 1 harbour, 5 infantry, 5 mech_infantrys and 1 tactical_bomber
Malaya : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor and 1 harbour
New Guinea : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Johnston Island : 1 flag, 7 bombers
Hawaiian Islands : 1 flag, 1 airfield, 3 artilleries, 1 harbour and 3 infantry
Amur : 1 flag, 2 infantry
French Indo China : 1 flag, 1 airfield, 1 factory_minor, 2 fighters and 1 infantry
Celebes : 1 flag
Java : 1 flag, 1 fighter and 1 harbour
Dutch New Guinea : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag, 1 submarine
44 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 1 transport
39 Sea Zone : 1 flag, 1 destroyer and 1 submarine
26 Sea Zone : 1 flag, 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 1 tactical_bomber and 7 transports
Buyant-Uhaa : 1 flag, 1 infantry
54 Sea Zone : 1 flag
79 Sea Zone : 1 submarine -
Japan has 6 VC.
U have one entire turn to react and retake one.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 artilleries, 2 bombers, 4 infantry and 4 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 destroyer moved from 31 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 carrier, 5 destroyers and 5 submarines moved from 10 Sea Zone to 26 Sea Zone
5 bombers moved from Kweichow to India
1 mech_infantry moved from Persia to West India
1 armour and 1 mech_infantry moved from Syria to Persia
1 infantry moved from Syria to Iraq
1 mech_infantry moved from Greece to Yugoslavia
1 armour and 1 mech_infantry moved from Greece to 99 Sea Zone
1 armour, 1 carrier, 3 destroyers, 2 fighters, 1 mech_infantry and 2 transports moved from 99 Sea Zone to 81 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 artilleries, 2 bombers, 4 infantry and 4 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 destroyer moved from 31 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 carrier, 5 destroyers and 5 submarines moved from 10 Sea Zone to 26 Sea Zone
5 bombers moved from Kweichow to India
1 mech_infantry moved from Persia to West India
1 armour and 1 mech_infantry moved from Syria to Persia
1 infantry moved from Syria to Iraq
1 mech_infantry moved from Greece to Yugoslavia
1 armour and 1 mech_infantry moved from Greece to 99 Sea Zone
1 armour, 1 carrier, 3 destroyers, 2 fighters, 1 mech_infantry and 2 transports moved from 99 Sea Zone to 81 Sea ZoneCombat - Americans
Battle in 26 Sea Zone
Americans attack with 1 carrier, 7 destroyers and 5 submarines
Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 1 tactical_bomber and 7 transports
Americans roll dice for 5 submarines in 26 Sea Zone, round 2 : 1/5 hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 carrier and 7 destroyers in 26 Sea Zone, round 2 : 1/7 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 1 tactical_bomber and 7 transports in 26 Sea Zone, round 2 : 5/9 hits
3 submarines owned by the Americans and 1 carrier owned by the Americans lost in 26 Sea Zone
Americans roll dice for 2 submarines in 26 Sea Zone, round 3 : 0/2 hits
Americans roll dice for 7 destroyers in 26 Sea Zone, round 3 : 4/7 hits
Units damaged: 3 carriers owned by the Japanese
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 1 tactical_bomber and 7 transports in 26 Sea Zone, round 3 : 6/9 hits
2 submarines owned by the Americans , 4 destroyers owned by the Americans and 1 destroyer owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 3 destroyers in 26 Sea Zone, round 4 : 1/3 hits
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 1 tactical_bomber and 7 transports in 26 Sea Zone, round 4 : 4/8 hits
3 destroyers owned by the Americans and 1 carrier owned by the Japanese lost in 26 Sea Zone
Japanese win with 2 battleships, 2 carriers, 2 cruisers, 1 tactical_bomber and 7 transports remaining. Battle score for attacker is -78
Casualties for Japanese: 1 carrier and 1 destroyer
Casualties for Americans: 1 carrier, 7 destroyers and 5 submarines
Battle in India
Americans attack with 5 bombers
Japanese defend with 4 aaGuns, 1 airfield, 6 armour, 7 artilleries, 1 bomber, 1 factory_minor, 4 fighters, 1 harbour, 5 infantry, 5 mech_infantrys and 1 tactical_bomber
AA fire in India : 3/5 hits
3 bombers owned by the Americans lost in India
Americans roll dice for 2 bombers in India, round 2 : 2/2 hits
Japanese roll dice for 4 aaGuns, 6 armour, 7 artilleries, 1 bomber, 4 fighters, 5 infantry, 5 mech_infantrys and 1 tactical_bomber in India, round 2 : 7/29 hits
2 aaGuns owned by the Japanese and 2 bombers owned by the Americans lost in India
Japanese win with 2 aaGuns, 6 armour, 7 artilleries, 1 bomber, 4 fighters, 5 infantry, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -50
Casualties for Japanese: 2 aaGuns
Casualties for Americans: 5 bombers
1 tactical_bomber owned by the Japanese forced to land in Hawaiian IslandsNon Combat Move - Americans
Place Units - Americans
2 bombers placed in Central United States
4 transports placed in 10 Sea Zone
2 artilleries and 4 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Wake Island : 1 airfield
Western United States : 1 airfield, 4 artilleries, 1 factory_major, 1 harbour and 4 infantry
Midway : 1 airfield
10 Sea Zone : 4 transports
6 Sea Zone : 1 flag, 1 destroyer and 5 submarines
Central United States : 2 bombers and 1 factory_major
Central America : 2 infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
West India : 1 mech_infantry
Albania : 1 flag
Libya : 1 flag
93 Sea Zone : 1 flag
64 Sea Zone : 2 destroyers and 1 transport
Greece : 1 flag, 1 airfield and 1 factory_minor
97 Sea Zone : 2 submarines
Iraq : 1 infantry
81 Sea Zone : 1 armour, 1 carrier, 3 destroyers, 2 fighters, 1 mech_infantry and 2 transports
Persia : 1 armour and 1 mech_infantry
Yugoslavia : 1 mech_infantry
98 Sea Zone : 1 carrierProduction/PUs Summary :
Germans : 14 / 37
Russians : 55 / 83
Japanese : 60 / 72
Americans : 53 / 70
Chinese : 10 / 11
British : 41 / 47
UK_Pacific : 2 / 0
Italians : 7 / 3
ANZAC : 10 / 10
French : 13 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 14 times
3 was rolled 21 times
4 was rolled 17 times
5 was rolled 9 times
6 was rolled 13 times
Average roll : 3.419
Median : 3.000
Variance : 1.035
Standard Deviation : 1.017
Total rolls : 86Japanese Combat
1 was rolled 11 times
2 was rolled 6 times
3 was rolled 14 times
4 was rolled 12 times
5 was rolled 7 times
6 was rolled 10 times
Average roll : 3.467
Median : 3.000
Variance : 0.780
Standard Deviation : 0.883
Total rolls : 60Americans Combat
1 was rolled 1 times
2 was rolled 8 times
3 was rolled 7 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.308
Median : 3.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 26 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
3 infantry moved from Kweichow to Anhwe
1 infantry moved from Chahar to Anhwe -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
3 infantry moved from Kweichow to Anhwe
1 infantry moved from Chahar to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 4 infantry
Japanese defend with 1 armour
Chinese roll dice for 4 infantry in Anhwe, round 2 : 0/4 hits
Japanese roll dice for 1 armour in Anhwe, round 2 : 0/1 hits
Chinese roll dice for 4 infantry in Anhwe, round 3 : 2/4 hits
Japanese roll dice for 1 armour in Anhwe, round 3 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
3 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 11 PUs; end with 13 PUs totalTerritory Summary for Chinese :
Szechwan : 1 infantry
Anhwe : 6 infantryProduction/PUs Summary :
Germans : 14 / 37
Russians : 55 / 83
Japanese : 59 / 72
Americans : 53 / 70
Chinese : 11 / 13
British : 41 / 47
UK_Pacific : 2 / 0
Italians : 7 / 3
ANZAC : 10 / 10
French : 13 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 14 times
2 was rolled 14 times
3 was rolled 25 times
4 was rolled 18 times
5 was rolled 12 times
6 was rolled 13 times
Average roll : 3.406
Median : 3.000
Variance : 1.242
Standard Deviation : 1.114
Total rolls : 96Japanese Combat
1 was rolled 11 times
2 was rolled 6 times
3 was rolled 15 times
4 was rolled 12 times
5 was rolled 8 times
6 was rolled 10 times
Average roll : 3.484
Median : 3.000
Variance : 0.820
Standard Deviation : 0.905
Total rolls : 62Chinese Combat
1 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.125
Median : 3.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8Americans Combat
1 was rolled 1 times
2 was rolled 8 times
3 was rolled 7 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.308
Median : 3.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 26 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - British
British buy 2 armour, 1 bomber, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - British
3 destroyers and 3 transports moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
2 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery and 3 infantry moved from Western Germany to France
1 bomber moved from Greece to India
1 fighter and 1 tactical_bomber moved from Persia to India
6 armour, 2 artilleries, 4 infantry and 13 mech_infantrys moved from West India to India
1 armour and 2 mech_infantrys moved from Persia to West India -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - British
British buy 2 armour, 1 bomber, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - British
3 destroyers and 3 transports moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
2 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery and 3 infantry moved from Western Germany to France
1 bomber moved from Greece to India
1 fighter and 1 tactical_bomber moved from Persia to India
6 armour, 2 artilleries, 4 infantry and 13 mech_infantrys moved from West India to India
1 armour and 2 mech_infantrys moved from Persia to West IndiaCombat - British
Battle in France
British attack with 1 artillery and 3 infantry
Germans defend with 1 airfield, 1 artillery and 1 factory_minor
British roll dice for 1 artillery and 3 infantry in France, round 2 : 1/4 hits
Germans roll dice for 1 artillery in France, round 2 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Germans lost in France
British win, taking France from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for British: 1 infantry
Battle in Holland Belgium
Battle in Denmark
Battle in India
British attack with 6 armour, 2 artilleries, 1 bomber, 1 fighter, 4 infantry, 13 mech_infantrys and 1 tactical_bomber
Japanese defend with 2 aaGuns, 1 airfield, 6 armour, 7 artilleries, 1 bomber, 1 factory_minor, 4 fighters, 1 harbour, 5 infantry, 5 mech_infantrys and 1 tactical_bomber
AA fire in India : 1/3 hits
1 fighter owned by the British lost in India
British roll dice for 6 armour, 2 artilleries, 1 bomber, 4 infantry, 13 mech_infantrys and 1 tactical_bomber in India, round 2 : 7/27 hits
Japanese roll dice for 2 aaGuns, 6 armour, 7 artilleries, 1 bomber, 4 fighters, 5 infantry, 5 mech_infantrys and 1 tactical_bomber in India, round 2 : 11/29 hits
4 infantry owned by the British , 1 bomber owned by the Japanese , 4 infantry owned by the Japanese , 7 mech_infantrys owned by the British and 2 aaGuns owned by the Japanese lost in India
British roll dice for 6 armour, 2 artilleries, 1 bomber, 6 mech_infantrys and 1 tactical_bomber in India, round 3 : 8/16 hits
Japanese roll dice for 6 armour, 7 artilleries, 4 fighters, 1 infantry, 5 mech_infantrys and 1 tactical_bomber in India, round 3 : 9/24 hits
1 armour owned by the British , 1 infantry owned by the Japanese , 2 artilleries owned by the British , 6 mech_infantrys owned by the British , 2 artilleries owned by the Japanese and 5 mech_infantrys owned by the Japanese lost in India
British roll dice for 5 armour, 1 bomber and 1 tactical_bomber in India, round 4 : 4/7 hits
Japanese roll dice for 6 armour, 5 artilleries, 4 fighters and 1 tactical_bomber in India, round 4 : 13/16 hits
1 bomber owned by the British , 1 tactical_bomber owned by the British , 5 armour owned by the British and 4 artilleries owned by the Japanese lost in India
Japanese win, taking Holland Belgium from Germans, taking Denmark from Germans with 6 armour, 1 artillery, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -60
Casualties for Japanese: 2 aaGuns, 6 artilleries, 1 bomber, 5 infantry and 5 mech_infantrys
Casualties for British: 6 armour, 2 artilleries, 1 bomber, 1 fighter, 4 infantry, 13 mech_infantrys and 1 tactical_bomberNon Combat Move - British
Turn Complete - British
British collect 46 PUs; end with 46 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 51 PUsTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
West India : 1 armour and 2 mech_infantrys
Belgian Congo : 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 artillery, 1 harbour and 1 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 3 infantry
France : 1 artillery and 2 infantry
Western Germany : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Norway : 1 flag
Denmark : 1 flag, 2 infantry
Holland Belgium : 1 flag, 1 airfield, 1 artillery and 1 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
112 Sea Zone : 1 artillery, 3 infantry and 3 transports
119 Sea Zone : 1 flag
Eire : 1 flag
109 Sea Zone : 1 flag
97 Sea Zone : 1 flag
Eastern Persia : 1 flag
71 Sea Zone : 1 submarine
81 Sea Zone : 1 transport
Brazil : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag, 1 factory_minor
98 Sea Zone : 1 flag
Suriname : 1 flag
110 Sea Zone : 3 destroyers and 1 transportProduction/PUs Summary :
Germans : 5 / 37
Russians : 55 / 83
Japanese : 59 / 72
Americans : 53 / 70
Chinese : 11 / 13
British : 46 / 51
UK_Pacific : 2 / 0
Italians : 7 / 3
ANZAC : 10 / 10
French : 17 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 40 times
2 was rolled 33 times
3 was rolled 52 times
4 was rolled 33 times
5 was rolled 28 times
6 was rolled 37 times
Average roll : 3.390
Median : 3.000
Variance : 1.563
Standard Deviation : 1.250
Total rolls : 223Japanese Combat
1 was rolled 26 times
2 was rolled 14 times
3 was rolled 32 times
4 was rolled 21 times
5 was rolled 15 times
6 was rolled 26 times
Average roll : 3.470
Median : 3.000
Variance : 1.850
Standard Deviation : 1.360
Total rolls : 134Germans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
1 was rolled 10 times
2 was rolled 11 times
3 was rolled 10 times
4 was rolled 6 times
5 was rolled 9 times
6 was rolled 8 times
Average roll : 3.315
Median : 3.000
Variance : 0.302
Standard Deviation : 0.549
Total rolls : 54Chinese Combat
1 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.125
Median : 3.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8Americans Combat
1 was rolled 1 times
2 was rolled 8 times
3 was rolled 7 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.308
Median : 3.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 26 -
The naval base in New Guinea was slick trick, I didn’t notice it there till too late. I cheerfully will whine about the AA guns abusing me again in India, 4/8 hits total is painful. I think it’s funny that the after 12 rounds the game was decided by a tank battle in Anwhe, China.
-
This game was a close one from the beginning.
I could of not warning U, but i thought it was fair-play to tell U that i have reached 6 VC.
Well, I think U had too many mechs which attack on 1 there in India. U had too little attacking power, and that cost U, but i personally think U should take a better stance in Asia either with Russia, either with USA to prevent Japan of taking 6 VC. UK has limited possibilities there.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Southern Italy to Yugoslavia
2 infantry moved from Northern Italy to Yugoslavia
5 infantry moved from Northern Italy to FranceCombat - Italians
Battle in France
Italians attack with 5 infantry
French defend with 1 airfield and 1 factory_minor; British defend with 1 artillery and 2 infantry
Italians captures 0PUs while taking French capital
Italians win, taking France from French with 2 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 artillery and 2 infantry
Casualties for Italians: 3 infantry
Battle in Yugoslavia
Italians attack with 2 infantry and 1 mech_infantry
Russians defend with 1 airfield and 1 artillery; Americans defend with 1 mech_infantry
Italians win, taking Yugoslavia from Russians with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 artillery
Casualties for Italians: 1 infantry
Casualties for Americans: 1 mech_infantryNon Combat Move - Italians
5 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,5,6
Italians collect 9 PUs (4 lost to blockades); end with 9 PUs totalTerritory Summary for Italians :
France : 1 flag, 1 airfield, 1 factory_minor and 2 infantry
Northern Italy : 1 factory_minor and 5 infantry
Southern Italy : 1 airfield, 1 factory_minor, 1 harbour and 5 infantry
Yugoslavia : 1 flag, 1 airfield, 1 infantry and 1 mech_infantry





