13L G40 Degrasse (Allies+6) vs Amon-Sul (Axis)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Politics - Italians

    Purchase Units - Italians
                Italians buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery moved from Northern Italy to France
                3 fighters moved from Southern Italy to France

    Combat - Italians
                Battle in France
                    Italians attack with 1 artillery and 3 fighters
                    French defend with 1 airfield, 1 factory_minor and 4 infantry; British defend with 1 artillery
                    French win with no units remaining. Battle score for attacker is -18
                    Casualties for French: 4 infantry
                    Casualties for British: 1 artillery
                    Casualties for Italians: 1 artillery and 3 fighters

    Non Combat Move - Italians
                7 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 infantry and 1 mech_infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,5,1
                Italians collect 3 PUs (4 lost to blockades); end with 3 PUs total

    Territory Summary for Italians :

    Northern Italy : 1 factory_minor and 7 infantry
        Southern Italy : 1 airfield, 1 factory_minor, 1 harbour, 9 infantry and 1 mech_infantry

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 infantry moved from Egypt to 81 Sea Zone
                1 artillery moved from New South Wales to South Australia
                1 infantry moved from South Australia to New South Wales

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 artillery and 2 infantry placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,5
                ANZAC collect 10 PUs; end with 10 PUs total

    Territory Summary for ANZAC :

    Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 2 aaGuns, 2 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 11 infantry
        South Australia : 2 artilleries and 2 infantry
        81 Sea Zone : 2 infantry

    Production/PUs Summary :

    Germans : 14 / 35
        Russians : 50 / 73
        Japanese : 59 / 69
        Americans : 56 / 74
        Chinese : 9 / 11
        British : 41 / 47
        UK_Pacific : 2 / 0
        Italians : 7 / 3
        ANZAC : 10 / 10
        French : 17 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Combat Move - French
                2 infantry moved from Iraq to Persia

    Non Combat Move - French

    Turn Complete - French
                French collect 17 PUs; end with 17 PUs total

    Territory Summary for French :

    Normandy Bordeaux : 1 factory_minor and 1 harbour
        Southern France : 1 factory_minor and 1 harbour
        France : 1 airfield and 1 factory_minor
        Tobruk : 1 flag, 1 airfield
        Persia : 2 infantry

    Production/PUs Summary :

    Germans : 14 / 35
        Russians : 50 / 73
        Japanese : 59 / 69
        Americans : 56 / 74
        Chinese : 9 / 11
        British : 41 / 47
        UK_Pacific : 2 / 0
        Italians : 7 / 3
        ANZAC : 10 / 10
        French : 17 / 17
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Politics - Germans

    Purchase Units - Germans
                Germans repair 8 damage on 8 factory_majors; Remaining resources: 27 PUs;
                Germans buy 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                    Germans captures 17PUs while taking French capital
                1 artillery moved from Northern Italy to France
                      Germans take France from French
                1 battleship, 1 cruiser and 2 transports moved from 115 Sea Zone to 114 Sea Zone
                2 artilleries moved from Germany to 114 Sea Zone
                2 artilleries moved from 114 Sea Zone to Poland
                1 bomber moved from Southern Italy to Poland
                2 artilleries moved from Greater Southern Germany to Yugoslavia

    Combat - Germans
                Battle in Poland
                    Germans attack with 2 artilleries and 1 bomber
                    Russians defend with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    Germans win, taking Poland from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 13
                    Casualties for Germans: 1 artillery
                    Casualties for Russians: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                Battle in Yugoslavia
                    Germans attack with 2 artilleries
                    Americans defend with 1 airfield and 1 mech_infantry
                    Germans win, taking Yugoslavia from Americans with 2 artilleries remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 mech_infantry

    Non Combat Move - Germans
                2 aaGuns moved from Northern Italy to Yugoslavia
                2 destroyers moved from 115 Sea Zone to 114 Sea Zone
                1 bomber moved from Poland to Germany

    Place Units - Germans
                9 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,6,3
                Germans collect 20 PUs (2 lost to blockades); end with 37 PUs total

    Territory Summary for Germans :

    France : 1 flag, 1 airfield, 1 artillery and 1 factory_minor
        Poland : 1 artillery
        Germany : 1 bomber, 1 factory_major and 9 infantry
        Holland Belgium : 1 airfield
        114 Sea Zone : 1 battleship, 1 cruiser, 2 destroyers and 2 transports
        Yugoslavia : 1 flag, 2 aaGuns, 1 airfield and 2 artilleries

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - Russians
                Russians buy 4 armour, 2 bombers and 6 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Russians
                2 artilleries and 7 infantry moved from Eastern Poland to Poland
                2 armour and 1 mech_infantry moved from Novgorod to Poland
                1 artillery moved from Western Ukraine to Eastern Poland
                1 artillery and 1 infantry moved from Bessarabia to Romania
                1 infantry moved from Slovakia Hungary to Greater Southern Germany
                      Russians take Greater Southern Germany from Germans
                1 infantry moved from Romania to Yugoslavia
                1 artillery and 1 infantry moved from Slovakia Hungary to Yugoslavia
                2 fighters and 1 tactical_bomber moved from Eastern Poland to Slovakia Hungary
                1 armour and 1 mech_infantry moved from Ukraine to Eastern Poland
                1 artillery and 1 infantry moved from Bryansk to Western Ukraine
                1 armour moved from Ukraine to Eastern Poland
                1 infantry moved from Dzavhan to Central Mongolia
                      Russians take Central Mongolia from Japanese
                1 artillery moved from Suiyuyan to Chahar
                1 bomber moved from Shensi to 19 Sea Zone
                1 infantry moved from Kweichow to Hunan
                      Chinese take Hunan from Japanese
                1 infantry moved from Shensi to Hopei
                1 armour and 1 mech_infantry moved from Buyant-Uhaa to Anhwe
                1 infantry moved from Hopei to Anhwe
                1 mech_infantry moved from Kweichow to Anhwe
                1 armour moved from Kweichow to Anhwe
                3 armour and 3 mech_infantrys moved from Novosibirsk to Shensi
                2 armour and 1 mech_infantry moved from Volgograd to Sikang
                1 artillery moved from Karelia to Novgorod

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - Russians
                Russians buy 4 armour, 2 bombers and 6 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Russians
                2 artilleries and 7 infantry moved from Eastern Poland to Poland
                2 armour and 1 mech_infantry moved from Novgorod to Poland
                1 artillery moved from Western Ukraine to Eastern Poland
                1 artillery and 1 infantry moved from Bessarabia to Romania
                1 infantry moved from Slovakia Hungary to Greater Southern Germany
                      Russians take Greater Southern Germany from Germans
                1 infantry moved from Romania to Yugoslavia
                1 artillery and 1 infantry moved from Slovakia Hungary to Yugoslavia
                2 fighters and 1 tactical_bomber moved from Eastern Poland to Slovakia Hungary
                1 armour and 1 mech_infantry moved from Ukraine to Eastern Poland
                1 artillery and 1 infantry moved from Bryansk to Western Ukraine
                1 armour moved from Ukraine to Eastern Poland
                1 infantry moved from Dzavhan to Central Mongolia
                      Russians take Central Mongolia from Japanese
                1 artillery moved from Suiyuyan to Chahar
                1 bomber moved from Shensi to 19 Sea Zone
                1 infantry moved from Kweichow to Hunan
                      Chinese take Hunan from Japanese
                1 infantry moved from Shensi to Hopei
                1 armour and 1 mech_infantry moved from Buyant-Uhaa to Anhwe
                1 infantry moved from Hopei to Anhwe
                1 mech_infantry moved from Kweichow to Anhwe
                1 armour moved from Kweichow to Anhwe
                3 armour and 3 mech_infantrys moved from Novosibirsk to Shensi
                2 armour and 1 mech_infantry moved from Volgograd to Sikang
                1 artillery moved from Karelia to Novgorod

    Combat - Russians
                Battle in Poland
                    Russians attack with 2 armour, 2 artilleries, 7 infantry and 1 mech_infantry
                    Germans defend with 1 artillery
                        Russians roll dice for 2 armour, 2 artilleries, 7 infantry and 1 mech_infantry in Poland, round 2 :  2/12 hits
                        Germans roll dice for 1 artillery in Poland, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Poland
                    Russians win, taking Poland from Germans with 2 armour, 2 artilleries, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 artillery
                    Casualties for Russians: 1 infantry
                Battle in Anhwe
                    Russians attack with 2 armour, 1 infantry and 2 mech_infantrys
                    Japanese defend with 2 mech_infantrys
                        Russians roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Anhwe, round 2 :  1/5 hits
                        Japanese roll dice for 2 mech_infantrys in Anhwe, round 2 :  2/2 hits
                        1 infantry owned by the Russians , 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Anhwe
                        Russians roll dice for 2 armour and 1 mech_infantry in Anhwe, round 3 :  1/3 hits
                        Japanese roll dice for 1 mech_infantry in Anhwe, round 3 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Anhwe
                    Russians win, taking Anhwe from Japanese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 2 mech_infantrys
                    Casualties for Russians: 1 infantry and 1 mech_infantry
                Battle in Yugoslavia
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 2 aaGuns, 1 airfield and 2 artilleries
                        Russians roll dice for 1 artillery and 2 infantry in Yugoslavia, round 2 :  0/3 hits
                        Germans roll dice for 2 aaGuns and 2 artilleries in Yugoslavia, round 2 :  0/2 hits
                        Russians roll dice for 1 artillery and 2 infantry in Yugoslavia, round 3 :  0/3 hits
                        Germans roll dice for 2 aaGuns and 2 artilleries in Yugoslavia, round 3 :  1/2 hits
                        1 infantry owned by the Russians lost in Yugoslavia
                        Russians roll dice for 1 artillery and 1 infantry in Yugoslavia, round 4 :  1/2 hits
                        Germans roll dice for 2 aaGuns and 2 artilleries in Yugoslavia, round 4 :  0/2 hits
                        1 aaGun owned by the Germans lost in Yugoslavia
                        Russians roll dice for 1 artillery and 1 infantry in Yugoslavia, round 5 :  1/2 hits
                        Germans roll dice for 1 aaGun and 2 artilleries in Yugoslavia, round 5 :  0/2 hits
                        1 aaGun owned by the Germans lost in Yugoslavia
                        Russians roll dice for 1 artillery and 1 infantry in Yugoslavia, round 6 :  1/2 hits
                        Germans roll dice for 2 artilleries in Yugoslavia, round 6 :  0/2 hits
                        1 artillery owned by the Germans lost in Yugoslavia
                        Russians roll dice for 1 artillery and 1 infantry in Yugoslavia, round 7 :  0/2 hits
                        Germans roll dice for 1 artillery in Yugoslavia, round 7 :  1/1 hits
                        1 infantry owned by the Russians lost in Yugoslavia
                        Russians roll dice for 1 artillery in Yugoslavia, round 8 :  1/1 hits
                        Germans roll dice for 1 artillery in Yugoslavia, round 8 :  0/1 hits
                        1 artillery owned by the Germans lost in Yugoslavia
                    Russians win, taking Yugoslavia from Germans with 1 artillery remaining. Battle score for attacker is 12
                    Casualties for Germans: 2 aaGuns and 2 artilleries
                    Casualties for Russians: 2 infantry
                Battle in 19 Sea Zone
                    Russians attack with 1 bomber
                    Japanese defend with 2 transports
                        2 transports owned by the Japanese lost in 19 Sea Zone
                    Russians win with 1 bomber remaining. Battle score for attacker is 14
                    Casualties for Japanese: 2 transports

    Non Combat Move - Russians
                1 bomber moved from 19 Sea Zone to Chahar

    Place Units - Russians
                1 armour and 2 mech_infantrys placed in Novgorod
                1 armour and 2 mech_infantrys placed in Ukraine
                1 armour and 1 mech_infantry placed in Volgograd
                1 armour, 2 bombers and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 56 PUs; end with 57 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 21 PUs; end with 83 PUs

    Territory Summary for Russians :

    Shensi : 3 armour and 3 mech_infantrys
        Hunan : 1 infantry
        Hopei : 1 infantry
        Chahar : 1 artillery and 1 bomber
        Sikang : 2 armour and 1 mech_infantry
        Anhwe : 2 armour and 1 mech_infantry
        Olgiy : 1 flag
        Dzavhan : 1 flag
        Central Mongolia : 1 flag, 1 infantry
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        Greater Southern Germany : 1 flag, 1 infantry
        Slovakia Hungary : 1 flag, 2 fighters and 1 tactical_bomber
        Romania : 1 flag, 1 artillery and 1 infantry
        Poland : 1 flag, 2 armour, 2 artilleries, 6 infantry and 1 mech_infantry
        Eastern Poland : 2 armour, 1 artillery and 1 mech_infantry
        Russia : 1 airfield, 1 armour, 2 bombers, 1 factory_major, 3 mech_infantrys and 1 tactical_bomber
        Ukraine : 1 armour, 1 factory_minor and 2 mech_infantrys
        Western Ukraine : 4 aaGuns, 1 artillery and 2 infantry
        Volgograd : 1 armour, 1 factory_minor and 1 mech_infantry
        Novgorod : 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 mech_infantrys
        125 Sea Zone : 1 submarine
        Bulgaria : 1 flag
        Iraq : 1 flag
        Yugoslavia : 1 flag, 1 airfield and 1 artillery
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 14 / 37
        Russians : 56 / 83
        Japanese : 57 / 69
        Americans : 54 / 74
        Chinese : 11 / 11
        British : 41 / 47
        UK_Pacific : 2 / 0
        Italians : 7 / 3
        ANZAC : 10 / 10
        French : 13 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy 1 armour, 5 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Korea to Amur
                      Japanese take Amur from Russians
                1 infantry moved from Manchuria to Buyant-Uhaa
                      Japanese take Buyant-Uhaa from Russians
                2 armour and 1 mech_infantry moved from Jehol to Anhwe
                2 bombers moved from Japan to Anhwe
                2 tactical_bombers moved from 30 Sea Zone to 27 Sea Zone
                6 artilleries and 5 infantry moved from New Guinea to 46 Sea Zone
                6 artilleries, 5 infantry and 6 transports moved from 46 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone
                7 artilleries and 6 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 tactical_bombers moved from 27 Sea Zone to Hawaiian Islands
                7 bombers moved from Marshall Islands to Hawaiian Islands
                2 battleships, 3 carriers, 2 cruisers and 1 destroyer moved from 30 Sea Zone to 26 Sea Zone
                2 mech_infantrys moved from Kwangtung to Hunan

    Combat - Japanese
                Battle in 26 Sea Zone
                    Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer and 7 transports
                    Americans defend with 1 destroyer and 3 transports
                    Japanese win, taking 26 Sea Zone from Neutral with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer and 7 transports remaining. Battle score for attacker is 29
                    Casualties for Americans: 1 destroyer and 3 transports
                Battle in Hunan
                    Japanese attack with 2 mech_infantrys
                    Russians defend with 1 infantry
                    Chinese win with 1 infantry remaining. Battle score for attacker is -8
                    Casualties for Japanese: 2 mech_infantrys
                Battle in Anhwe
                    Japanese attack with 2 armour, 2 bombers and 1 mech_infantry
                    Russians defend with 2 armour and 1 mech_infantry
                    Japanese win, taking Anhwe from Chinese with 1 armour and 2 bombers remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour and 1 mech_infantry
                    Casualties for Russians: 2 armour and 1 mech_infantry
                Battle in Hawaiian Islands
                    Japanese attack with 7 artilleries, 7 bombers, 6 infantry and 2 tactical_bombers
                    Americans defend with 2 aaGuns, 1 airfield, 3 artilleries, 1 bomber, 1 fighter, 1 harbour, 8 infantry and 1 mech_infantry
                    Japanese win, taking Hawaiian Islands from Americans with 3 artilleries, 7 bombers, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 36
                    Casualties for Japanese: 4 artilleries, 3 infantry and 1 tactical_bomber
                    Casualties for Americans: 2 aaGuns, 3 artilleries, 1 bomber, 1 fighter, 8 infantry and 1 mech_infantry

    Non Combat Move - Japanese
                1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
                7 bombers moved from Hawaiian Islands to Johnston Island
                1 submarine moved from 42 Sea Zone to 79 Sea Zone
                1 destroyer and 1 submarine moved from 42 Sea Zone to 39 Sea Zone
                1 mech_infantry moved from Yunnan to India
                2 aaGuns moved from Yunnan to Burma
                3 artilleries moved from French Indo China to Yunnan
                2 bombers moved from Anhwe to Formosa
                2 infantry moved from Manchuria to Jehol
                1 infantry moved from Korea to Amur
                1 submarine moved from 54 Sea Zone to 42 Sea Zone
                1 fighter moved from New Guinea to Java
                1 bomber moved from New Guinea to India

    Place Units - Japanese
                3 fighters placed in India
                1 transport placed in 37 Sea Zone
                1 armour and 1 infantry placed in Malaya
                2 fighters and 1 infantry placed in French Indo China

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,5,6,4,1,4,4,1,6,1
                Japanese collect 57 PUs (3 lost to blockades); end with 57 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 67 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs

    Territory Summary for Japanese :

    Paulau Island : 1 harbour
        Marshall Islands : 1 airfield
        Shantung : 1 flag
        Formosa : 2 bombers
        Kwangsi : 1 flag, 1 harbour
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 1 airfield, 1 factory_major, 1 harbour and 3 infantry
        Jehol : 1 flag, 2 infantry
        Manchuria : 1 flag
        Yunnan : 1 flag, 3 artilleries
        Anhwe : 1 flag, 1 armour
        Shan State : 1 flag
        Burma : 1 flag, 2 aaGuns
        India : 1 flag, 4 aaGuns, 1 airfield, 6 armour, 7 artilleries, 1 bomber, 1 factory_minor, 4 fighters, 1 harbour, 5 infantry, 5 mech_infantrys and 1 tactical_bomber
        Malaya : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 1 infantry
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 factory_minor and 1 harbour
        New Guinea : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield and 1 harbour
        Guam : 1 flag, 1 airfield
        Johnston Island : 1 flag, 7 bombers
        Hawaiian Islands : 1 flag, 1 airfield, 3 artilleries, 1 harbour and 3 infantry
        Amur : 1 flag, 2 infantry
        French Indo China : 1 flag, 1 airfield, 1 factory_minor, 2 fighters and 1 infantry
        Celebes : 1 flag
        Java : 1 flag, 1 fighter and 1 harbour
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 1 flag, 1 submarine
        44 Sea Zone : 1 flag
        37 Sea Zone : 1 flag, 1 transport
        39 Sea Zone : 1 flag, 1 destroyer and 1 submarine
        26 Sea Zone : 1 flag, 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 1 tactical_bomber and 7 transports
        Buyant-Uhaa : 1 flag, 1 infantry
        54 Sea Zone : 1 flag
        79 Sea Zone : 1 submarine


  • Japan has 6 VC.

    U have one entire turn to react and retake one.

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 2 artilleries, 2 bombers, 4 infantry and 4 transports; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 destroyer moved from 31 Sea Zone to 26 Sea Zone
                1 destroyer moved from 25 Sea Zone to 26 Sea Zone
                1 carrier, 5 destroyers and 5 submarines moved from 10 Sea Zone to 26 Sea Zone
                5 bombers moved from Kweichow to India
                1 mech_infantry moved from Persia to West India
                1 armour and 1 mech_infantry moved from Syria to Persia
                1 infantry moved from Syria to Iraq
                1 mech_infantry moved from Greece to Yugoslavia
                1 armour and 1 mech_infantry moved from Greece to 99 Sea Zone
                1 armour, 1 carrier, 3 destroyers, 2 fighters, 1 mech_infantry and 2 transports moved from 99 Sea Zone to 81 Sea Zone

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 2 artilleries, 2 bombers, 4 infantry and 4 transports; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 destroyer moved from 31 Sea Zone to 26 Sea Zone
                1 destroyer moved from 25 Sea Zone to 26 Sea Zone
                1 carrier, 5 destroyers and 5 submarines moved from 10 Sea Zone to 26 Sea Zone
                5 bombers moved from Kweichow to India
                1 mech_infantry moved from Persia to West India
                1 armour and 1 mech_infantry moved from Syria to Persia
                1 infantry moved from Syria to Iraq
                1 mech_infantry moved from Greece to Yugoslavia
                1 armour and 1 mech_infantry moved from Greece to 99 Sea Zone
                1 armour, 1 carrier, 3 destroyers, 2 fighters, 1 mech_infantry and 2 transports moved from 99 Sea Zone to 81 Sea Zone

    Combat - Americans
                Battle in 26 Sea Zone
                    Americans attack with 1 carrier, 7 destroyers and 5 submarines
                    Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 1 tactical_bomber and 7 transports
                        Americans roll dice for 5 submarines in 26 Sea Zone, round 2 :  1/5 hits
                    Units damaged: 1 battleship owned by the Japanese
                        Americans roll dice for 1 carrier and 7 destroyers in 26 Sea Zone, round 2 :  1/7 hits
                    Units damaged: 1 battleship owned by the Japanese
                        Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 1 tactical_bomber and 7 transports in 26 Sea Zone, round 2 :  5/9 hits
                        3 submarines owned by the Americans and 1 carrier owned by the Americans lost in 26 Sea Zone
                        Americans roll dice for 2 submarines in 26 Sea Zone, round 3 :  0/2 hits
                        Americans roll dice for 7 destroyers in 26 Sea Zone, round 3 :  4/7 hits
                    Units damaged: 3 carriers owned by the Japanese
                        Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 1 tactical_bomber and 7 transports in 26 Sea Zone, round 3 :  6/9 hits
                        2 submarines owned by the Americans , 4 destroyers owned by the Americans and 1 destroyer owned by the Japanese lost in 26 Sea Zone
                        Americans roll dice for 3 destroyers in 26 Sea Zone, round 4 :  1/3 hits
                        Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 1 tactical_bomber and 7 transports in 26 Sea Zone, round 4 :  4/8 hits
                        3 destroyers owned by the Americans and 1 carrier owned by the Japanese lost in 26 Sea Zone
                    Japanese win with 2 battleships, 2 carriers, 2 cruisers, 1 tactical_bomber and 7 transports remaining. Battle score for attacker is -78
                    Casualties for Japanese: 1 carrier and 1 destroyer
                    Casualties for Americans: 1 carrier, 7 destroyers and 5 submarines
                Battle in India
                    Americans attack with 5 bombers
                    Japanese defend with 4 aaGuns, 1 airfield, 6 armour, 7 artilleries, 1 bomber, 1 factory_minor, 4 fighters, 1 harbour, 5 infantry, 5 mech_infantrys and 1 tactical_bomber
                        AA fire in India :  3/5 hits
                        3 bombers owned by the Americans lost in India
                        Americans roll dice for 2 bombers in India, round 2 :  2/2 hits
                        Japanese roll dice for 4 aaGuns, 6 armour, 7 artilleries, 1 bomber, 4 fighters, 5 infantry, 5 mech_infantrys and 1 tactical_bomber in India, round 2 :  7/29 hits
                        2 aaGuns owned by the Japanese and 2 bombers owned by the Americans lost in India
                    Japanese win with 2 aaGuns, 6 armour, 7 artilleries, 1 bomber, 4 fighters, 5 infantry, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -50
                    Casualties for Japanese: 2 aaGuns
                    Casualties for Americans: 5 bombers
                    1 tactical_bomber owned by the Japanese forced to land in Hawaiian Islands

    Non Combat Move - Americans

    Place Units - Americans
                2 bombers placed in Central United States
                4 transports placed in 10 Sea Zone
                2 artilleries and 4 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 55 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Wake Island : 1 airfield
        Western United States : 1 airfield, 4 artilleries, 1 factory_major, 1 harbour and 4 infantry
        Midway : 1 airfield
        10 Sea Zone : 4 transports
        6 Sea Zone : 1 flag, 1 destroyer and 5 submarines
        Central United States : 2 bombers and 1 factory_major
        Central America : 2 infantry
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
        West India : 1 mech_infantry
        Albania : 1 flag
        Libya : 1 flag
        93 Sea Zone : 1 flag
        64 Sea Zone : 2 destroyers and 1 transport
        Greece : 1 flag, 1 airfield and 1 factory_minor
        97 Sea Zone : 2 submarines
        Iraq : 1 infantry
        81 Sea Zone : 1 armour, 1 carrier, 3 destroyers, 2 fighters, 1 mech_infantry and 2 transports
        Persia : 1 armour and 1 mech_infantry
        Yugoslavia : 1 mech_infantry
        98 Sea Zone : 1 carrier

    Production/PUs Summary :

    Germans : 14 / 37
        Russians : 55 / 83
        Japanese : 60 / 72
        Americans : 53 / 70
        Chinese : 10 / 11
        British : 41 / 47
        UK_Pacific : 2 / 0
        Italians : 7 / 3
        ANZAC : 10 / 10
        French : 13 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 12 times
                2 was rolled 14 times
                3 was rolled 21 times
                4 was rolled 17 times
                5 was rolled 9 times
                6 was rolled 13 times
            Average roll : 3.419
            Median : 3.000
            Variance : 1.035
            Standard Deviation : 1.017
            Total rolls : 86

    Japanese Combat
                1 was rolled 11 times
                2 was rolled 6 times
                3 was rolled 14 times
                4 was rolled 12 times
                5 was rolled 7 times
                6 was rolled 10 times
            Average roll : 3.467
            Median : 3.000
            Variance : 0.780
            Standard Deviation : 0.883
            Total rolls : 60

    Americans Combat
                1 was rolled 1 times
                2 was rolled 8 times
                3 was rolled 7 times
                4 was rolled 5 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.308
            Median : 3.000
            Variance : 1.600
            Standard Deviation : 1.265
            Total rolls : 26

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                3 infantry moved from Kweichow to Anhwe
                1 infantry moved from Chahar to Anhwe

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                3 infantry moved from Kweichow to Anhwe
                1 infantry moved from Chahar to Anhwe

    Combat - Chinese
                Battle in Anhwe
                    Chinese attack with 4 infantry
                    Japanese defend with 1 armour
                        Chinese roll dice for 4 infantry in Anhwe, round 2 :  0/4 hits
                        Japanese roll dice for 1 armour in Anhwe, round 2 :  0/1 hits
                        Chinese roll dice for 4 infantry in Anhwe, round 3 :  2/4 hits
                        Japanese roll dice for 1 armour in Anhwe, round 3 :  1/1 hits
                        1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                    Chinese win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 armour
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                3 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 11 PUs; end with 13 PUs total

    Territory Summary for Chinese :

    Szechwan : 1 infantry
        Anhwe : 6 infantry

    Production/PUs Summary :

    Germans : 14 / 37
        Russians : 55 / 83
        Japanese : 59 / 72
        Americans : 53 / 70
        Chinese : 11 / 13
        British : 41 / 47
        UK_Pacific : 2 / 0
        Italians : 7 / 3
        ANZAC : 10 / 10
        French : 13 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 14 times
                2 was rolled 14 times
                3 was rolled 25 times
                4 was rolled 18 times
                5 was rolled 12 times
                6 was rolled 13 times
            Average roll : 3.406
            Median : 3.000
            Variance : 1.242
            Standard Deviation : 1.114
            Total rolls : 96

    Japanese Combat
                1 was rolled 11 times
                2 was rolled 6 times
                3 was rolled 15 times
                4 was rolled 12 times
                5 was rolled 8 times
                6 was rolled 10 times
            Average roll : 3.484
            Median : 3.000
            Variance : 0.820
            Standard Deviation : 0.905
            Total rolls : 62

    Chinese Combat
                1 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 2 times
            Average roll : 3.125
            Median : 3.000
            Variance : 1.143
            Standard Deviation : 1.069
            Total rolls : 8

    Americans Combat
                1 was rolled 1 times
                2 was rolled 8 times
                3 was rolled 7 times
                4 was rolled 5 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.308
            Median : 3.000
            Variance : 1.600
            Standard Deviation : 1.265
            Total rolls : 26

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - British
                British buy 2 armour, 1 bomber, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                3 destroyers and 3 transports moved from 112 Sea Zone to 110 Sea Zone
                2 infantry moved from Norway to 112 Sea Zone
                2 infantry moved from 112 Sea Zone to Denmark
                2 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
                1 artillery and 3 infantry moved from Western Germany to France
                1 bomber moved from Greece to India
                1 fighter and 1 tactical_bomber moved from Persia to India
                6 armour, 2 artilleries, 4 infantry and 13 mech_infantrys moved from West India to India
                1 armour and 2 mech_infantrys moved from Persia to West India

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - British
                British buy 2 armour, 1 bomber, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                3 destroyers and 3 transports moved from 112 Sea Zone to 110 Sea Zone
                2 infantry moved from Norway to 112 Sea Zone
                2 infantry moved from 112 Sea Zone to Denmark
                2 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
                1 artillery and 3 infantry moved from Western Germany to France
                1 bomber moved from Greece to India
                1 fighter and 1 tactical_bomber moved from Persia to India
                6 armour, 2 artilleries, 4 infantry and 13 mech_infantrys moved from West India to India
                1 armour and 2 mech_infantrys moved from Persia to West India

    Combat - British
                Battle in France
                    British attack with 1 artillery and 3 infantry
                    Germans defend with 1 airfield, 1 artillery and 1 factory_minor
                        British roll dice for 1 artillery and 3 infantry in France, round 2 :  1/4 hits
                        Germans roll dice for 1 artillery in France, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 artillery owned by the Germans lost in France
                    British win, taking France from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 artillery
                    Casualties for British: 1 infantry
                Battle in Holland Belgium
                Battle in Denmark
                Battle in India
                    British attack with 6 armour, 2 artilleries, 1 bomber, 1 fighter, 4 infantry, 13 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 2 aaGuns, 1 airfield, 6 armour, 7 artilleries, 1 bomber, 1 factory_minor, 4 fighters, 1 harbour, 5 infantry, 5 mech_infantrys and 1 tactical_bomber
                        AA fire in India :  1/3 hits
                        1 fighter owned by the British lost in India
                        British roll dice for 6 armour, 2 artilleries, 1 bomber, 4 infantry, 13 mech_infantrys and 1 tactical_bomber in India, round 2 :  7/27 hits
                        Japanese roll dice for 2 aaGuns, 6 armour, 7 artilleries, 1 bomber, 4 fighters, 5 infantry, 5 mech_infantrys and 1 tactical_bomber in India, round 2 :  11/29 hits
                        4 infantry owned by the British , 1 bomber owned by the Japanese , 4 infantry owned by the Japanese , 7 mech_infantrys owned by the British and 2 aaGuns owned by the Japanese lost in India
                        British roll dice for 6 armour, 2 artilleries, 1 bomber, 6 mech_infantrys and 1 tactical_bomber in India, round 3 :  8/16 hits
                        Japanese roll dice for 6 armour, 7 artilleries, 4 fighters, 1 infantry, 5 mech_infantrys and 1 tactical_bomber in India, round 3 :  9/24 hits
                        1 armour owned by the British , 1 infantry owned by the Japanese , 2 artilleries owned by the British , 6 mech_infantrys owned by the British , 2 artilleries owned by the Japanese and 5 mech_infantrys owned by the Japanese lost in India
                        British roll dice for 5 armour, 1 bomber and 1 tactical_bomber in India, round 4 :  4/7 hits
                        Japanese roll dice for 6 armour, 5 artilleries, 4 fighters and 1 tactical_bomber in India, round 4 :  13/16 hits
                        1 bomber owned by the British , 1 tactical_bomber owned by the British , 5 armour owned by the British and 4 artilleries owned by the Japanese lost in India
                    Japanese win, taking Holland Belgium from Germans, taking Denmark from Germans with 6 armour, 1 artillery, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -60
                    Casualties for Japanese: 2 aaGuns, 6 artilleries, 1 bomber, 5 infantry and 5 mech_infantrys
                    Casualties for British: 6 armour, 2 artilleries, 1 bomber, 1 fighter, 4 infantry, 13 mech_infantrys and 1 tactical_bomber

    Non Combat Move - British

    Turn Complete - British
                British collect 46 PUs; end with 46 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 51 PUs

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    West India : 1 armour and 2 mech_infantrys
        Belgian Congo : 2 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 artillery, 1 harbour and 1 infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 3 infantry
        France : 1 artillery and 2 infantry
        Western Germany : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        Norway : 1 flag
        Denmark : 1 flag, 2 infantry
        Holland Belgium : 1 flag, 1 airfield, 1 artillery and 1 infantry
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        112 Sea Zone : 1 artillery, 3 infantry and 3 transports
        119 Sea Zone : 1 flag
        Eire : 1 flag
        109 Sea Zone : 1 flag
        97 Sea Zone : 1 flag
        Eastern Persia : 1 flag
        71 Sea Zone : 1 submarine
        81 Sea Zone : 1 transport
        Brazil : 1 flag
        Northwest Persia : 1 flag
        Persia : 1 flag, 1 factory_minor
        98 Sea Zone : 1 flag
        Suriname : 1 flag
        110 Sea Zone : 3 destroyers and 1 transport

    Production/PUs Summary :

    Germans : 5 / 37
        Russians : 55 / 83
        Japanese : 59 / 72
        Americans : 53 / 70
        Chinese : 11 / 13
        British : 46 / 51
        UK_Pacific : 2 / 0
        Italians : 7 / 3
        ANZAC : 10 / 10
        French : 17 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 40 times
                2 was rolled 33 times
                3 was rolled 52 times
                4 was rolled 33 times
                5 was rolled 28 times
                6 was rolled 37 times
            Average roll : 3.390
            Median : 3.000
            Variance : 1.563
            Standard Deviation : 1.250
            Total rolls : 223

    Japanese Combat
                1 was rolled 26 times
                2 was rolled 14 times
                3 was rolled 32 times
                4 was rolled 21 times
                5 was rolled 15 times
                6 was rolled 26 times
            Average roll : 3.470
            Median : 3.000
            Variance : 1.850
            Standard Deviation : 1.360
            Total rolls : 134

    Germans Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    British Combat
                1 was rolled 10 times
                2 was rolled 11 times
                3 was rolled 10 times
                4 was rolled 6 times
                5 was rolled 9 times
                6 was rolled 8 times
            Average roll : 3.315
            Median : 3.000
            Variance : 0.302
            Standard Deviation : 0.549
            Total rolls : 54

    Chinese Combat
                1 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 2 times
            Average roll : 3.125
            Median : 3.000
            Variance : 1.143
            Standard Deviation : 1.069
            Total rolls : 8

    Americans Combat
                1 was rolled 1 times
                2 was rolled 8 times
                3 was rolled 7 times
                4 was rolled 5 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.308
            Median : 3.000
            Variance : 1.600
            Standard Deviation : 1.265
            Total rolls : 26

  • 21 19 18 17 16

    The naval base in New Guinea was slick trick, I didn’t notice it there till too late.  I cheerfully will whine about the AA guns abusing me again in India, 4/8 hits total is painful.  I think it’s funny that the after 12 rounds the game was decided by a tank battle in Anwhe, China.


  • This game was a close one from the beginning.

    I could of not warning U, but i thought it was fair-play to tell U that i have reached 6 VC.

    Well, I think U had too many mechs which attack on 1 there in India. U had too little attacking power, and that cost U, but i personally think U should take a better stance in Asia either with Russia, either with USA to prevent Japan of taking 6 VC. UK has limited possibilities there.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - Italians
                Italians buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Southern Italy to Yugoslavia
                2 infantry moved from Northern Italy to Yugoslavia
                5 infantry moved from Northern Italy to France

    Combat - Italians
                Battle in France
                    Italians attack with 5 infantry
                    French defend with 1 airfield and 1 factory_minor; British defend with 1 artillery and 2 infantry
                    Italians captures 0PUs while taking French capital
                    Italians win, taking France from French with 2 infantry remaining. Battle score for attacker is 1
                    Casualties for British: 1 artillery and 2 infantry
                    Casualties for Italians: 3 infantry
                Battle in Yugoslavia
                    Italians attack with 2 infantry and 1 mech_infantry
                    Russians defend with 1 airfield and 1 artillery; Americans defend with 1 mech_infantry
                    Italians win, taking Yugoslavia from Russians with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
                    Casualties for Russians: 1 artillery
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 mech_infantry

    Non Combat Move - Italians
                5 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,5,6
                Italians collect 9 PUs (4 lost to blockades); end with 9 PUs total

    Territory Summary for Italians :

    France : 1 flag, 1 airfield, 1 factory_minor and 2 infantry
        Northern Italy : 1 factory_minor and 5 infantry
        Southern Italy : 1 airfield, 1 factory_minor, 1 harbour and 5 infantry
        Yugoslavia : 1 flag, 1 airfield, 1 infantry and 1 mech_infantry

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