Scramble sz110?
13L G40 2.0 Commander Jennifer vs Karl7 (Allies+9)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
5 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Kansu to ShensiCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 4 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - British
British buy 13 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 armour and 1 mech_infantry moved from Caucasus to Volgograd
1 armour, 5 artilleries and 25 infantry moved from Kiangsi to Kiangsu
1 armour moved from Belgian Congo to Egypt
1 infantry moved from Northwest Persia to Caucasus
3 infantry moved from Persia to Northwest Persia
1 armour and 1 mech_infantry moved from Eastern Persia to Northwest Persia
1 armour and 1 mech_infantry moved from India to Eastern Persia
1 artillery and 1 infantry moved from India to West India
2 fighters, 6 infantry and 1 tactical_bomber moved from Szechwan to Shensi
1 infantry moved from Kweichow to ShensiCombat - British
Battle in Kiangsu
British attack with 1 armour, 5 artilleries and 25 infantry
Japanese defend with 1 infantry
British win, taking Kiangsu from Japanese with 1 armour, 5 artilleries and 25 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
2 aaGuns moved from Szechwan to Shensi
1 aaGun moved from Kiangsi to KiangsuPlace Units - British
3 infantry placed in Egypt
3 infantry placed in Persia
7 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3
British collect 30 PUs (5 lost to blockades); end with 30 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUsPlace Units - UK_Pacific
1 armour and 4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 1 armour and 4 mech_infantrys -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 armour and 1 artillery; Remaining resources: 6 PUs;Combat Move - Italians
2 armour, 1 artillery and 3 infantry moved from Eastern Poland to Belarus
Italians take Belarus from Russians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 armour and 1 artillery; Remaining resources: 6 PUs;Combat Move - Italians
2 armour, 1 artillery and 3 infantry moved from Eastern Poland to Belarus
Italians take Belarus from RussiansCombat - Italians
Non Combat Move - Italians
3 transports moved from 96 Sea Zone to 95 Sea Zone
4 infantry moved from Northern Italy to 95 Sea Zone
1 armour and 1 artillery moved from Southern Italy to 95 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 95 Sea Zone to 96 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 96 Sea Zone to LibyaPlace Units - Italians
1 armour and 1 artillery placed in Northern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 19 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 5 PUs;Combat Move - ANZAC
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to OkinawaCombat - ANZAC
Battle in OkinawaNon Combat Move - ANZAC
3 fighters moved from Philippines to Guam
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
1 infantry moved from Burma to India
1 submarine moved from 41 Sea Zone to 36 Sea Zone
1 carrier moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to Shan State
1 fighter moved from New South Wales to Queensland
1 cruiser and 2 submarines moved from 35 Sea Zone to 21 Sea Zone
1 fighter moved from Egypt to Northwest PersiaPlace Units - ANZAC
2 fighters placed in QueenslandTurn Complete - ANZAC
ANZAC collect 16 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - French
Non Combat Move - French
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 destroyer moved from 20 Sea Zone to 19 Sea ZoneTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans buy 8 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 transport moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
2 transports moved from 96 Sea Zone to 97 Sea Zone
1 bomber moved from Eastern Poland to Ukraine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans buy 8 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 transport moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
2 transports moved from 96 Sea Zone to 97 Sea Zone
1 bomber moved from Eastern Poland to UkraineCombat - Germans
Battle in Malta
Strategic bombing raid in Ukraine
Bombing raid in Ukraine rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Ukraine causes 5 damage total.Non Combat Move - Germans
1 bomber moved from Ukraine to Belarus
3 aaGuns, 15 armour, 7 artilleries, 2 bombers, 33 infantry and 4 mech_infantrys moved from Eastern Poland to Belarus
2 artilleries, 2 fighters, 7 infantry and 4 tactical_bombers moved from Novgorod to Belarus
2 infantry moved from Karelia to Novgorod
3 fighters moved from Western Germany to Belarus
7 bombers moved from Western Germany to Belarus
1 infantry moved from Poland to Eastern Poland
3 infantry moved from Southern France to Northern Italy
2 artilleries and 1 infantry moved from Greece to 97 Sea Zone
1 infantry moved from France to Northern Italy
1 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Normandy Bordeaux to Holland Belgium
2 artilleries, 1 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
2 artilleries and 1 infantry moved from 96 Sea Zone to Libya
4 armour moved from Germany to Baltic States
4 infantry moved from Poland to Slovakia HungaryPlace Units - Germans
3 infantry placed in Novgorod
8 armour and 1 mech_infantry placed in GermanyTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Russians
Russians repair 13 damage on 13 factory_majors; Remaining resources: 18 PUs;
Russians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Egypt to Tobruk
Russians take Tobruk from ItaliansCombat - Russians
Non Combat Move - Russians
4 aaGuns, 4 armour, 9 artilleries, 79 infantry and 1 tactical_bomber moved from Bryansk to Russia
2 infantry moved from Vologda to Russia
1 mech_infantry moved from Archangel to Russia
1 infantry moved from Western Ukraine to Bryansk
1 artillery and 2 infantry moved from Ukraine to Rostov
1 infantry moved from Western Ukraine to Ukraine
2 armour moved from Volgograd to Russia
1 fighter moved from Volgograd to Russia
1 artillery and 4 infantry moved from Samara to Russia
2 infantry moved from Volgograd to SamaraPlace Units - Russians
3 infantry placed in Russia
3 infantry placed in Volgograd
Turning on Edit Mode
EDIT: Removing units owned by Russians from Dzavhan: 1 infantry
EDIT: Adding units owned by Russians to Olgiy: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 30 PUs -
Kill?
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what’s the news?
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Kill!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from RussiansCombat - Japanese
Non Combat Move - Japanese
1 armour, 1 artillery and 3 infantry moved from Korea to Manchuria
2 artilleries and 1 infantry moved from Jehol to Manchuria
1 aaGun moved from Korea to Manchuria
1 fighter moved from Korea to Japan
1 armour moved from Buryatia to Manchuria
2 armour moved from Amur to Manchuria
1 submarine moved from 25 Sea Zone to 6 Sea Zone
2 artilleries and 4 infantry moved from Japan to 6 Sea Zone
2 artilleries and 4 infantry moved from 6 Sea Zone to KoreaPlace Units - Japanese
1 armour, 2 artilleries and 3 infantry placed in Japan
1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5
Japanese collect 24 PUs; end with 24 PUs total -
what’s the news?
Still working cause, you know, we don’t live in Star Trek yet, people still expect to, you know, get paid or something… lol. Oh and I moved last week which resulted in my suitcase getting buried under boxes and boxes of stuff, so I couldn’t get to my laptop before today. My tower not a problem, but tripleA does not work on my tower, never has. Does on my laptop though, don’t ask me why.
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@Cmdr:
what’s the news?
Still working cause, you know, we don’t live in Star Trek yet, people still expect to, you know, get paid or something… lol. Oh and I moved last week which resulted in my suitcase getting buried under boxes and boxes of stuff, so I couldn’t get to my laptop before today. My tower not a problem, but tripleA does not work on my tower, never has. Does on my laptop though, don’t ask me why.
no problem. :lol:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 6 bombers and 4 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer and 1 submarine moved from 109 Sea Zone to 119 Sea ZoneCombat - Americans
Battle in 119 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 submarine
Americans win, taking 119 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - Americans
1 aaGun, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 artillery, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
3 bombers moved from Western United States to Hawaiian Islands
3 submarines moved from 36 Sea Zone to 21 Sea Zone
1 submarine moved from 20 Sea Zone to 21 Sea Zone
1 mech_infantry moved from Hainan to 36 Sea Zone
1 mech_infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
1 mech_infantry moved from 39 Sea Zone to India
1 mech_infantry moved from Sumatra to 41 Sea Zone
1 mech_infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 mech_infantry moved from 39 Sea Zone to India
1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 41 Sea Zone to 36 Sea Zone
1 transport moved from 41 Sea Zone to 36 Sea Zone
3 destroyers and 3 submarines moved from 54 Sea Zone to 21 Sea ZonePlace Units - Americans
3 bombers placed in French Indo China
3 bombers placed in Western United States
1 artillery and 4 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 artillery and 4 infantry moved from Anhwe to Jehol
5 infantry moved from Shensi to TsinghaiCombat - Chinese
Non Combat Move - Chinese
5 infantry moved from Kwangtung to KiangsiPlace Units - Chinese
1 artillery and 5 infantry placed in JeholTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - British
British buy 1 destroyer, 1 fighter and 5 infantry; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 armour and 1 mech_infantry moved from Volgograd to Kazakhstan
1 infantry moved from Caucasus to Kazakhstan
1 armour and 1 mech_infantry moved from Northwest Persia to Kazakhstan
1 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan
2 fighters and 1 tactical_bomber moved from Shensi to KazakhstanCombat - British
Battle in Kazakhstan
British attack with 4 armour, 2 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
British win, taking Kazakhstan from Japanese with 4 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Casualties for British: 1 infantry and 2 mech_infantrysNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Kazakhstan to Volgograd
2 aaGuns and 7 infantry moved from Shensi to Tsinghai
1 aaGun, 1 armour, 5 artilleries and 25 infantry moved from Kiangsu to Shantung
3 infantry moved from Northwest Persia to Caucasus
3 infantry moved from Persia to Northwest Persia
1 artillery and 1 infantry moved from West India to Eastern Persia
1 armour and 4 mech_infantrys moved from India to Eastern Persia
1 fighter moved from Egypt to Northwest Persia
2 transports moved from 80 Sea Zone to 39 Sea Zone
3 infantry moved from French Indo China to YunnanPlace Units - British
1 fighter and 2 infantry placed in Egypt
3 infantry placed in Persia
1 destroyer placed in 110 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,5
British collect 35 PUs; end with 37 PUs totalPlace Units - UK_Pacific
3 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 3 armour and 1 mech_infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Libya to Tobruk
1 armour, 1 artillery and 2 infantry moved from Libya to Tobruk
3 transports moved from 96 Sea Zone to 97 Sea Zone
1 armour, 1 artillery and 4 infantry moved from Northern Italy to 97 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 97 Sea Zone to 96 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 96 Sea Zone to Tobruk
1 destroyer moved from 96 Sea Zone to 92 Sea Zone
2 armour, 1 artillery and 3 infantry moved from Belarus to Bryansk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Libya to Tobruk
1 armour, 1 artillery and 2 infantry moved from Libya to Tobruk
3 transports moved from 96 Sea Zone to 97 Sea Zone
1 armour, 1 artillery and 4 infantry moved from Northern Italy to 97 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 97 Sea Zone to 96 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 96 Sea Zone to Tobruk
1 destroyer moved from 96 Sea Zone to 92 Sea Zone
2 armour, 1 artillery and 3 infantry moved from Belarus to BryanskCombat - Italians
Battle in Bryansk
Italians attack with 2 armour, 1 artillery and 3 infantry
Russians defend with 1 infantry
Italians win, taking Bryansk from Russians with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Tobruk
Italians attack with 2 armour, 2 artilleries and 8 infantry
Russians defend with 1 mech_infantry
Italians win, taking Tobruk from Russians with 2 armour, 2 artilleries and 8 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantryNon Combat Move - Italians
Place Units - Italians
1 destroyer placed in 95 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs





