@BobbaRossa Wow. And I thought I took a bit of beating in my other game as Axis G1. Im not even sure what to do with these boats. Im at work and should be able to run through this turn this afternoon. Crazy.
Game 2 Suprise Attack VS Andul no bid no tech
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery and 1 transport moved from 26 Sea Zone to 64 Sea Zone
1 artillery moved from 64 Sea Zone to Central America
1 destroyer moved from 27 Sea Zone to 28 Sea Zone
1 destroyer moved from 28 Sea Zone to 64 Sea Zone
1 transport moved from 23 Sea Zone to 33 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 carrier moved from 54 Sea Zone to 46 Sea Zone
2 fighters moved from 54 Sea Zone to 46 Sea Zone
1 armour moved from Malaya to Shan State
2 infantry moved from Jehol to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 armour and 2 mech_infantrys moved from Kiangsu to Kiangsi
2 bombers and 4 tactical_bombers moved from Kiangsu to Kwangtung
2 fighters moved from 36 Sea Zone to Shan State
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Sakha to Buryatia
1 artillery moved from Buryatia to Yakut S.S.R.
1 tactical_bomber moved from Suiyuyan to Kansu
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 transport moved from 24 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery and 1 transport moved from 26 Sea Zone to 64 Sea Zone
1 artillery moved from 64 Sea Zone to Central America
1 destroyer moved from 27 Sea Zone to 28 Sea Zone
1 destroyer moved from 28 Sea Zone to 64 Sea Zone
1 transport moved from 23 Sea Zone to 33 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 carrier moved from 54 Sea Zone to 46 Sea Zone
2 fighters moved from 54 Sea Zone to 46 Sea Zone
1 armour moved from Malaya to Shan State
2 infantry moved from Jehol to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 armour and 2 mech_infantrys moved from Kiangsu to Kiangsi
2 bombers and 4 tactical_bombers moved from Kiangsu to Kwangtung
2 fighters moved from 36 Sea Zone to Shan State
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Sakha to Buryatia
1 artillery moved from Buryatia to Yakut S.S.R.
1 tactical_bomber moved from Suiyuyan to Kansu
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 transport moved from 24 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea ZoneCombat - Japanese
Battle in New Guinea
Battle in Yakut S.S.R.
Japanese attack with 1 artillery
Russians defend with 1 infantry
Japanese roll dice for 1 artillery in Yakut S.S.R., round 2 : 0/1 hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits
Japanese roll dice for 1 artillery in Yakut S.S.R., round 3 : 0/1 hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 3 : 0/1 hits
Japanese roll dice for 1 artillery in Yakut S.S.R., round 4 : 1/1 hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 4 : 0/1 hits
1 infantry owned by the Russians lost in Yakut S.S.R.
Japanese win, taking New Guinea from ANZAC, taking Yakut S.S.R. from Russians with 1 artillery remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kwangtung
Japanese attack with 2 bombers, 2 infantry and 4 tactical_bombers
British defend with 3 artilleries and 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 2 bombers, 2 infantry and 4 tactical_bombers in Kwangtung, round 2 : 3/8 hits
UK_Pacific roll dice for 3 artilleries and 1 infantry in Kwangtung, round 2 : 2/4 hits
1 infantry owned by the British , 2 infantry owned by the Japanese and 2 artilleries owned by the British lost in Kwangtung
Japanese roll dice for 2 bombers and 4 tactical_bombers in Kwangtung, round 3 : 3/6 hits
UK_Pacific roll dice for 1 artillery in Kwangtung, round 3 : 0/1 hits
1 artillery owned by the British lost in Kwangtung
Japanese win with 2 bombers and 4 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 2 infantry
Casualties for British: 3 artilleries and 1 infantry
Battle in Kiangsi
Japanese attack with 1 armour and 2 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 1 armour and 2 mech_infantrys in Kiangsi, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Kiangsi
Japanese roll dice for 1 armour and 1 mech_infantry in Kiangsi, round 3 : 1/2 hits
Chinese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits
1 infantry owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Kansu
Japanese attack with 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 tactical_bomber in Kansu, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits
1 tactical_bomber owned by the Japanese lost in Kansu
Chinese win with 1 infantry remaining. Battle score for attacker is -11
Casualties for Japanese: 1 tactical_bomber
Battle in Shan State
Japanese attack with 1 armour and 2 fighters
British defend with 1 infantry
Japanese roll dice for 1 armour and 2 fighters in Shan State, round 2 : 1/3 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 armour and 2 fighters remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Celebes
Battle in Central America
Battle in French Indo ChinaNon Combat Move - Japanese
2 fighters moved from Shan State to 36 Sea Zone
2 bombers and 4 tactical_bombers moved from Kwangtung to Kiangsu
1 infantry moved from 6 Sea Zone to KoreaPlace Units - Japanese
2 armour and 1 mech_infantry placed in Kiangsu
1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 1,1,2,6,6
Japanese collect 55 PUs (1 lost to blockades); end with 55 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUsDice Statistics:
Total
1 was rolled 11 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 12 times
Average roll : 3.628
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 43Null / Other
1 was rolled 2 times
2 was rolled 1 times
6 was rolled 2 times
Average roll : 3.200
Median : 2.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Japanese Combat
1 was rolled 8 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.577
Median : 4.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 26Russians Combat
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3UK_Pacific Combat
2 was rolled 2 times
3 was rolled 1 times
6 was rolled 3 times
Average roll : 4.167
Median : 4.500
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 carrier, 1 fighter and 1 transport; Remaining resources: 2 PUs;Combat Move - Americans
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 12 Sea Zone to 64 Sea Zone
2 fighters moved from 102 Sea Zone to 106 Sea Zone
1 carrier moved from 102 Sea Zone to 106 Sea Zone
1 carrier moved from 89 Sea Zone to 106 Sea Zone
2 fighters moved from 89 Sea Zone to 106 Sea Zone
1 battleship and 1 carrier moved from 102 Sea Zone to 101 Sea Zone
1 battleship and 1 carrier moved from 89 Sea Zone to 101 Sea ZoneCombat - Americans
Battle in 64 Sea Zone
Americans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Japanese defend with 1 destroyer and 1 transport
Americans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 106 Sea Zone
Americans attack with 2 carriers and 4 fighters
Germans defend with 1 destroyer
Units damaged: 1 carrier owned by the Americans
Americans win, taking 106 Sea Zone from Germans with 2 carriers and 4 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - Americans
2 fighters moved from 106 Sea Zone to Eastern United States
1 armour and 2 mech_infantrys moved from Alaska to Western United States
1 infantry moved from Central United States to Southeast Mexico
1 fighter and 1 tactical_bomber moved from Western United States to Southeast Mexico
2 artilleries and 1 infantry moved from Quebec to Eastern United StatesPlace Units - Americans
1 battleship, 1 carrier, 1 fighter and 1 transport placed in 101 Sea Zone
1 artillery placed in Central United StatesTurn Complete - Americans
Americans collect 47 PUs; end with 49 PUs total
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 59 PUs -
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in KwangsiTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,5,3,2
Chinese collect 7 PUs (1 lost to blockades); end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs -
Game History
Round: 6
Purchase Units - British
British buy 3 armour and 1 factory_minor; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Iraq to Syria
British take Syria from Italians
2 artilleries and 2 infantry moved from Iraq to Trans-Jordan
6 armour moved from Egypt to Tobruk
British take Alexandria from Italians
British take Tobruk from Italians
1 mech_infantry moved from Egypt to Trans-Jordan
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 41 Sea Zone to 37 Sea Zone
1 cruiser moved from 39 Sea Zone to 37 Sea Zone
3 artilleries moved from Burma to Shan State
1 infantry moved from Siam to Shan State
1 infantry moved from Sikang to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
2 infantry moved from Yunnan to French Indo China
2 fighters moved from Hunan to French Indo China
1 tactical_bomber moved from Hunan to French Indo China
1 bomber moved from United Kingdom to 91 Sea ZoneCombat - British
Battle in 91 Sea Zone
British attack with 1 bomber
Italians defend with 1 destroyer and 1 submarine
1 submarine owned by the Italians Submerged
British win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 37 Sea Zone
British attack with 1 battleship, 1 carrier, 2 cruisers and 1 destroyer
Japanese defend with 1 destroyer
British win, taking 37 Sea Zone from Japanese with 1 battleship, 1 carrier, 2 cruisers and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Shan State
British attack with 3 artilleries and 1 infantry
Japanese defend with 1 armour
British win, taking Shan State from Japanese with 3 artilleries and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Trans-Jordan
British attack with 2 artilleries, 2 infantry and 1 mech_infantry
Italians defend with 1 artillery and 1 infantry
British win, taking Trans-Jordan from Italians with 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in French Indo China
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British win, taking French Indo China from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from French Indo China to Hunan
4 infantry moved from Yunnan to Hunan
1 artillery and 4 infantry moved from India to Burma
1 infantry moved from Anglo Egyptian Sudan to Egypt
3 armour moved from Belgian Congo to Egypt
3 armour moved from Union of South Africa to Belgian Congo
2 transports moved from 80 Sea Zone to 39 Sea Zone
1 bomber moved from 91 Sea Zone to United KingdomPlace Units - British
1 factory_minor placed in Egypt
3 armour placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2
British collect 29 PUs (5 lost to blockades); end with 29 PUs totalPlace Units - UK_Pacific
4 artilleries and 1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,2,1,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2
UK_Pacific collect 17 PUs (4 lost to blockades); end with 17 PUs total
Some Units in India change ownership: 4 artilleries and 1 infantry -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 destroyer and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Yugoslavia to Romania
1 armour moved from Northern Italy to Romania
1 bomber moved from Normandy Bordeaux to Romania
1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 battleship and 1 transport moved from 98 Sea Zone to 95 Sea Zone
1 destroyer and 1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 106 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 destroyer and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Yugoslavia to Romania
1 armour moved from Northern Italy to Romania
1 bomber moved from Normandy Bordeaux to Romania
1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 battleship and 1 transport moved from 98 Sea Zone to 95 Sea Zone
1 destroyer and 1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 106 Sea ZoneCombat - Italians
Battle in 106 Sea Zone
Italians attack with 1 submarine
Americans defend with 2 carriers and 2 fighters
Italians roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 carriers in 106 Sea Zone, round 2 : 0/2 hits
Italians roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 2 carriers in 106 Sea Zone, round 3 : 0/2 hits
Italians roll dice for 1 submarine in 106 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 2 carriers in 106 Sea Zone, round 4 : 1/2 hits
1 submarine owned by the Italians lost in 106 Sea Zone
Americans win with 2 carriers and 2 fighters remaining. Battle score for attacker is -6
Casualties for Italians: 1 submarine
Battle in Romania
Italians attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
Russians defend with 1 aaGun, 3 armour and 3 artilleries
AA fire in Romania : 1/1 hits
1 bomber owned by the Italians lost in Romania
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Romania, round 2 : 2/4 hits
Russians roll dice for 1 aaGun, 3 armour and 3 artilleries in Romania, round 2 : 2/6 hits
1 artillery owned by the Russians , 1 aaGun owned by the Russians and 2 infantry owned by the Italians lost in Romania
Italians roll dice for 1 armour and 1 artillery in Romania, round 3 : 0/2 hits
Russians roll dice for 3 armour and 2 artilleries in Romania, round 3 : 2/5 hits
1 artillery owned by the Italians and 1 armour owned by the Italians lost in Romania
Russians win with 3 armour and 2 artilleries remaining. Battle score for attacker is -19
Casualties for Russians: 1 aaGun and 1 artillery
Casualties for Italians: 1 armour, 1 artillery, 1 bomber and 2 infantryNon Combat Move - Italians
1 infantry moved from Northern Italy to Southern Italy
2 artilleries and 3 infantry moved from Northern Italy to Yugoslavia
1 artillery and 1 infantry moved from 92 Sea Zone to GibraltarPlace Units - Italians
1 destroyer placed in 95 Sea Zone
1 armour, 1 artillery and 4 infantry placed in Northern Italy
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUsDice Statistics:
Total
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.481
Median : 3.000
Variance : 0.346
Standard Deviation : 0.588
Total rolls : 27Russians Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12Italians Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 1 times
Average roll : 3.222
Median : 4.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9Americans Combat
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.167
Median : 4.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6 -
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 fighter; Remaining resources: 3 PUs;Combat Move - ANZAC
2 fighters moved from Western Australia to 36 Sea Zone
4 fighters moved from Hunan to 36 Sea ZoneCombat - ANZAC
Battle in 36 Sea Zone
ANZAC attack with 6 fighters
Japanese defend with 1 carrier, 2 fighters and 1 transport
ANZAC win with 3 fighters remaining. Battle score for attacker is 13
Casualties for Japanese: 1 carrier, 2 fighters and 1 transport
Casualties for ANZAC: 3 fightersNon Combat Move - ANZAC
3 fighters moved from 36 Sea Zone to Hunan
1 artillery and 1 infantry moved from Western Australia to South Australia
1 infantry moved from Queensland to New South WalesPlace Units - ANZAC
2 armour and 1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs total -
Game History
Round: 6
Combat Move - French
1 destroyer moved from 39 Sea Zone to 41 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 9 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Yugoslavia to Romania
1 artillery and 2 infantry moved from Poland to Eastern Poland
5 infantry moved from Germany to Slovakia Hungary
1 artillery moved from Germany to Slovakia Hungary
1 infantry moved from Poland to Eastern Poland
1 armour moved from Germany to Slovakia Hungary
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
2 fighters and 1 tactical_bomber moved from Western Germany to Romania
1 bomber moved from Germany to Romania
1 bomber moved from Normandy Bordeaux to Romania
1 armour moved from Germany to Slovakia Hungary -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 9 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Yugoslavia to Romania
1 artillery and 2 infantry moved from Poland to Eastern Poland
5 infantry moved from Germany to Slovakia Hungary
1 artillery moved from Germany to Slovakia Hungary
1 infantry moved from Poland to Eastern Poland
1 armour moved from Germany to Slovakia Hungary
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
2 fighters and 1 tactical_bomber moved from Western Germany to Romania
1 bomber moved from Germany to Romania
1 bomber moved from Normandy Bordeaux to Romania
1 armour moved from Germany to Slovakia HungaryCombat - Germans
Battle in Eastern Poland
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 3 infantry in Eastern Poland, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Slovakia Hungary
Germans attack with 2 armour, 1 artillery and 5 infantry
Russians defend with 1 armour, 1 artillery and 1 infantry
Germans roll dice for 2 armour, 1 artillery and 5 infantry in Slovakia Hungary, round 2 : 2/8 hits
Russians roll dice for 1 armour, 1 artillery and 1 infantry in Slovakia Hungary, round 2 : 0/3 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Slovakia Hungary
Germans roll dice for 2 armour, 1 artillery and 5 infantry in Slovakia Hungary, round 3 : 2/8 hits
Russians roll dice for 1 armour in Slovakia Hungary, round 3 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from Russians with 2 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour, 1 artillery and 1 infantry
Battle in Romania
Germans attack with 1 artillery, 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber
Russians defend with 3 armour and 2 artilleries
Germans roll dice for 1 artillery, 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber in Romania, round 2 : 3/7 hits
Russians roll dice for 3 armour and 2 artilleries in Romania, round 2 : 5/5 hits
1 armour owned by the Russians , 1 infantry owned by the Germans , 1 tactical_bomber owned by the Germans , 2 artilleries owned by the Russians , 1 artillery owned by the Germans and 2 fighters owned by the Germans lost in Romania
Germans roll dice for 2 bombers in Romania, round 3 : 1/2 hits
Russians roll dice for 2 armour in Romania, round 3 : 2/2 hits
1 armour owned by the Russians and 2 bombers owned by the Germans lost in Romania
Russians win with 1 armour remaining. Battle score for attacker is -42
Casualties for Germans: 1 artillery, 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber
Casualties for Russians: 2 armour and 2 artilleries
Battle in NorwayNon Combat Move - Germans
1 artillery and 1 infantry moved from France to Northern Italy
2 infantry moved from Germany to Poland
1 infantry moved from Germany to Poland
1 transport moved from 97 Sea Zone to 95 Sea ZonePlace Units - Germans
1 submarine placed in 110 Sea Zone
1 armour, 1 artillery and 5 infantry placed in Germany
3 infantry placed in Western Germany
1 infantry placed in GermanyTurn Complete - Germans
Germans collect 38 PUs; end with 38 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 43 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 48 PUsDice Statistics:
Total
1 was rolled 8 times
2 was rolled 8 times
3 was rolled 8 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 8 times
Average roll : 3.317
Median : 3.000
Variance : 0.525
Standard Deviation : 0.725
Total rolls : 41Germans Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 8 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 6 times
Average roll : 3.483
Median : 3.000
Variance : 0.964
Standard Deviation : 0.982
Total rolls : 29Russians Combat
1 was rolled 3 times
2 was rolled 5 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 2.917
Median : 2.000
Variance : 1.636
Standard Deviation : 1.279
Total rolls : 12 -
I’m back from Oshawa
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