scrambles ?
Game 2 Suprise Attack VS Andul no bid no tech
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery and 1 transport moved from 26 Sea Zone to 64 Sea Zone
1 artillery moved from 64 Sea Zone to Central America
1 destroyer moved from 27 Sea Zone to 28 Sea Zone
1 destroyer moved from 28 Sea Zone to 64 Sea Zone
1 transport moved from 23 Sea Zone to 33 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 carrier moved from 54 Sea Zone to 46 Sea Zone
2 fighters moved from 54 Sea Zone to 46 Sea Zone
1 armour moved from Malaya to Shan State
2 infantry moved from Jehol to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 armour and 2 mech_infantrys moved from Kiangsu to Kiangsi
2 bombers and 4 tactical_bombers moved from Kiangsu to Kwangtung
2 fighters moved from 36 Sea Zone to Shan State
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Sakha to Buryatia
1 artillery moved from Buryatia to Yakut S.S.R.
1 tactical_bomber moved from Suiyuyan to Kansu
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 transport moved from 24 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery and 1 transport moved from 26 Sea Zone to 64 Sea Zone
1 artillery moved from 64 Sea Zone to Central America
1 destroyer moved from 27 Sea Zone to 28 Sea Zone
1 destroyer moved from 28 Sea Zone to 64 Sea Zone
1 transport moved from 23 Sea Zone to 33 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 carrier moved from 54 Sea Zone to 46 Sea Zone
2 fighters moved from 54 Sea Zone to 46 Sea Zone
1 armour moved from Malaya to Shan State
2 infantry moved from Jehol to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 armour and 2 mech_infantrys moved from Kiangsu to Kiangsi
2 bombers and 4 tactical_bombers moved from Kiangsu to Kwangtung
2 fighters moved from 36 Sea Zone to Shan State
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Sakha to Buryatia
1 artillery moved from Buryatia to Yakut S.S.R.
1 tactical_bomber moved from Suiyuyan to Kansu
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 transport moved from 24 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea ZoneCombat - Japanese
Battle in New Guinea
Battle in Yakut S.S.R.
Japanese attack with 1 artillery
Russians defend with 1 infantry
Japanese roll dice for 1 artillery in Yakut S.S.R., round 2 : 0/1 hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits
Japanese roll dice for 1 artillery in Yakut S.S.R., round 3 : 0/1 hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 3 : 0/1 hits
Japanese roll dice for 1 artillery in Yakut S.S.R., round 4 : 1/1 hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 4 : 0/1 hits
1 infantry owned by the Russians lost in Yakut S.S.R.
Japanese win, taking New Guinea from ANZAC, taking Yakut S.S.R. from Russians with 1 artillery remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kwangtung
Japanese attack with 2 bombers, 2 infantry and 4 tactical_bombers
British defend with 3 artilleries and 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 2 bombers, 2 infantry and 4 tactical_bombers in Kwangtung, round 2 : 3/8 hits
UK_Pacific roll dice for 3 artilleries and 1 infantry in Kwangtung, round 2 : 2/4 hits
1 infantry owned by the British , 2 infantry owned by the Japanese and 2 artilleries owned by the British lost in Kwangtung
Japanese roll dice for 2 bombers and 4 tactical_bombers in Kwangtung, round 3 : 3/6 hits
UK_Pacific roll dice for 1 artillery in Kwangtung, round 3 : 0/1 hits
1 artillery owned by the British lost in Kwangtung
Japanese win with 2 bombers and 4 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 2 infantry
Casualties for British: 3 artilleries and 1 infantry
Battle in Kiangsi
Japanese attack with 1 armour and 2 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 1 armour and 2 mech_infantrys in Kiangsi, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Kiangsi
Japanese roll dice for 1 armour and 1 mech_infantry in Kiangsi, round 3 : 1/2 hits
Chinese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits
1 infantry owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Kansu
Japanese attack with 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 tactical_bomber in Kansu, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits
1 tactical_bomber owned by the Japanese lost in Kansu
Chinese win with 1 infantry remaining. Battle score for attacker is -11
Casualties for Japanese: 1 tactical_bomber
Battle in Shan State
Japanese attack with 1 armour and 2 fighters
British defend with 1 infantry
Japanese roll dice for 1 armour and 2 fighters in Shan State, round 2 : 1/3 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 armour and 2 fighters remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Celebes
Battle in Central America
Battle in French Indo ChinaNon Combat Move - Japanese
2 fighters moved from Shan State to 36 Sea Zone
2 bombers and 4 tactical_bombers moved from Kwangtung to Kiangsu
1 infantry moved from 6 Sea Zone to KoreaPlace Units - Japanese
2 armour and 1 mech_infantry placed in Kiangsu
1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 1,1,2,6,6
Japanese collect 55 PUs (1 lost to blockades); end with 55 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUsDice Statistics:
Total
1 was rolled 11 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 12 times
Average roll : 3.628
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 43Null / Other
1 was rolled 2 times
2 was rolled 1 times
6 was rolled 2 times
Average roll : 3.200
Median : 2.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Japanese Combat
1 was rolled 8 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.577
Median : 4.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 26Russians Combat
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3UK_Pacific Combat
2 was rolled 2 times
3 was rolled 1 times
6 was rolled 3 times
Average roll : 4.167
Median : 4.500
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 carrier, 1 fighter and 1 transport; Remaining resources: 2 PUs;Combat Move - Americans
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 12 Sea Zone to 64 Sea Zone
2 fighters moved from 102 Sea Zone to 106 Sea Zone
1 carrier moved from 102 Sea Zone to 106 Sea Zone
1 carrier moved from 89 Sea Zone to 106 Sea Zone
2 fighters moved from 89 Sea Zone to 106 Sea Zone
1 battleship and 1 carrier moved from 102 Sea Zone to 101 Sea Zone
1 battleship and 1 carrier moved from 89 Sea Zone to 101 Sea ZoneCombat - Americans
Battle in 64 Sea Zone
Americans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Japanese defend with 1 destroyer and 1 transport
Americans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 106 Sea Zone
Americans attack with 2 carriers and 4 fighters
Germans defend with 1 destroyer
Units damaged: 1 carrier owned by the Americans
Americans win, taking 106 Sea Zone from Germans with 2 carriers and 4 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - Americans
2 fighters moved from 106 Sea Zone to Eastern United States
1 armour and 2 mech_infantrys moved from Alaska to Western United States
1 infantry moved from Central United States to Southeast Mexico
1 fighter and 1 tactical_bomber moved from Western United States to Southeast Mexico
2 artilleries and 1 infantry moved from Quebec to Eastern United StatesPlace Units - Americans
1 battleship, 1 carrier, 1 fighter and 1 transport placed in 101 Sea Zone
1 artillery placed in Central United StatesTurn Complete - Americans
Americans collect 47 PUs; end with 49 PUs total
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 59 PUs -
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in KwangsiTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,5,3,2
Chinese collect 7 PUs (1 lost to blockades); end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs -
Game History
Round: 6
Purchase Units - British
British buy 3 armour and 1 factory_minor; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Iraq to Syria
British take Syria from Italians
2 artilleries and 2 infantry moved from Iraq to Trans-Jordan
6 armour moved from Egypt to Tobruk
British take Alexandria from Italians
British take Tobruk from Italians
1 mech_infantry moved from Egypt to Trans-Jordan
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 41 Sea Zone to 37 Sea Zone
1 cruiser moved from 39 Sea Zone to 37 Sea Zone
3 artilleries moved from Burma to Shan State
1 infantry moved from Siam to Shan State
1 infantry moved from Sikang to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
2 infantry moved from Yunnan to French Indo China
2 fighters moved from Hunan to French Indo China
1 tactical_bomber moved from Hunan to French Indo China
1 bomber moved from United Kingdom to 91 Sea ZoneCombat - British
Battle in 91 Sea Zone
British attack with 1 bomber
Italians defend with 1 destroyer and 1 submarine
1 submarine owned by the Italians Submerged
British win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 37 Sea Zone
British attack with 1 battleship, 1 carrier, 2 cruisers and 1 destroyer
Japanese defend with 1 destroyer
British win, taking 37 Sea Zone from Japanese with 1 battleship, 1 carrier, 2 cruisers and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Shan State
British attack with 3 artilleries and 1 infantry
Japanese defend with 1 armour
British win, taking Shan State from Japanese with 3 artilleries and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Trans-Jordan
British attack with 2 artilleries, 2 infantry and 1 mech_infantry
Italians defend with 1 artillery and 1 infantry
British win, taking Trans-Jordan from Italians with 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in French Indo China
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British win, taking French Indo China from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from French Indo China to Hunan
4 infantry moved from Yunnan to Hunan
1 artillery and 4 infantry moved from India to Burma
1 infantry moved from Anglo Egyptian Sudan to Egypt
3 armour moved from Belgian Congo to Egypt
3 armour moved from Union of South Africa to Belgian Congo
2 transports moved from 80 Sea Zone to 39 Sea Zone
1 bomber moved from 91 Sea Zone to United KingdomPlace Units - British
1 factory_minor placed in Egypt
3 armour placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2
British collect 29 PUs (5 lost to blockades); end with 29 PUs totalPlace Units - UK_Pacific
4 artilleries and 1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,2,1,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2
UK_Pacific collect 17 PUs (4 lost to blockades); end with 17 PUs total
Some Units in India change ownership: 4 artilleries and 1 infantry -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 destroyer and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Yugoslavia to Romania
1 armour moved from Northern Italy to Romania
1 bomber moved from Normandy Bordeaux to Romania
1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 battleship and 1 transport moved from 98 Sea Zone to 95 Sea Zone
1 destroyer and 1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 106 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 destroyer and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Yugoslavia to Romania
1 armour moved from Northern Italy to Romania
1 bomber moved from Normandy Bordeaux to Romania
1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 battleship and 1 transport moved from 98 Sea Zone to 95 Sea Zone
1 destroyer and 1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 106 Sea ZoneCombat - Italians
Battle in 106 Sea Zone
Italians attack with 1 submarine
Americans defend with 2 carriers and 2 fighters
Italians roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 carriers in 106 Sea Zone, round 2 : 0/2 hits
Italians roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 2 carriers in 106 Sea Zone, round 3 : 0/2 hits
Italians roll dice for 1 submarine in 106 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 2 carriers in 106 Sea Zone, round 4 : 1/2 hits
1 submarine owned by the Italians lost in 106 Sea Zone
Americans win with 2 carriers and 2 fighters remaining. Battle score for attacker is -6
Casualties for Italians: 1 submarine
Battle in Romania
Italians attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
Russians defend with 1 aaGun, 3 armour and 3 artilleries
AA fire in Romania : 1/1 hits
1 bomber owned by the Italians lost in Romania
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Romania, round 2 : 2/4 hits
Russians roll dice for 1 aaGun, 3 armour and 3 artilleries in Romania, round 2 : 2/6 hits
1 artillery owned by the Russians , 1 aaGun owned by the Russians and 2 infantry owned by the Italians lost in Romania
Italians roll dice for 1 armour and 1 artillery in Romania, round 3 : 0/2 hits
Russians roll dice for 3 armour and 2 artilleries in Romania, round 3 : 2/5 hits
1 artillery owned by the Italians and 1 armour owned by the Italians lost in Romania
Russians win with 3 armour and 2 artilleries remaining. Battle score for attacker is -19
Casualties for Russians: 1 aaGun and 1 artillery
Casualties for Italians: 1 armour, 1 artillery, 1 bomber and 2 infantryNon Combat Move - Italians
1 infantry moved from Northern Italy to Southern Italy
2 artilleries and 3 infantry moved from Northern Italy to Yugoslavia
1 artillery and 1 infantry moved from 92 Sea Zone to GibraltarPlace Units - Italians
1 destroyer placed in 95 Sea Zone
1 armour, 1 artillery and 4 infantry placed in Northern Italy
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUsDice Statistics:
Total
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.481
Median : 3.000
Variance : 0.346
Standard Deviation : 0.588
Total rolls : 27Russians Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12Italians Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 1 times
Average roll : 3.222
Median : 4.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9Americans Combat
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.167
Median : 4.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6 -
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 fighter; Remaining resources: 3 PUs;Combat Move - ANZAC
2 fighters moved from Western Australia to 36 Sea Zone
4 fighters moved from Hunan to 36 Sea ZoneCombat - ANZAC
Battle in 36 Sea Zone
ANZAC attack with 6 fighters
Japanese defend with 1 carrier, 2 fighters and 1 transport
ANZAC win with 3 fighters remaining. Battle score for attacker is 13
Casualties for Japanese: 1 carrier, 2 fighters and 1 transport
Casualties for ANZAC: 3 fightersNon Combat Move - ANZAC
3 fighters moved from 36 Sea Zone to Hunan
1 artillery and 1 infantry moved from Western Australia to South Australia
1 infantry moved from Queensland to New South WalesPlace Units - ANZAC
2 armour and 1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs total -
Game History
Round: 6
Combat Move - French
1 destroyer moved from 39 Sea Zone to 41 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 9 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Yugoslavia to Romania
1 artillery and 2 infantry moved from Poland to Eastern Poland
5 infantry moved from Germany to Slovakia Hungary
1 artillery moved from Germany to Slovakia Hungary
1 infantry moved from Poland to Eastern Poland
1 armour moved from Germany to Slovakia Hungary
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
2 fighters and 1 tactical_bomber moved from Western Germany to Romania
1 bomber moved from Germany to Romania
1 bomber moved from Normandy Bordeaux to Romania
1 armour moved from Germany to Slovakia Hungary -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 9 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Yugoslavia to Romania
1 artillery and 2 infantry moved from Poland to Eastern Poland
5 infantry moved from Germany to Slovakia Hungary
1 artillery moved from Germany to Slovakia Hungary
1 infantry moved from Poland to Eastern Poland
1 armour moved from Germany to Slovakia Hungary
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
2 fighters and 1 tactical_bomber moved from Western Germany to Romania
1 bomber moved from Germany to Romania
1 bomber moved from Normandy Bordeaux to Romania
1 armour moved from Germany to Slovakia HungaryCombat - Germans
Battle in Eastern Poland
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 3 infantry in Eastern Poland, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Slovakia Hungary
Germans attack with 2 armour, 1 artillery and 5 infantry
Russians defend with 1 armour, 1 artillery and 1 infantry
Germans roll dice for 2 armour, 1 artillery and 5 infantry in Slovakia Hungary, round 2 : 2/8 hits
Russians roll dice for 1 armour, 1 artillery and 1 infantry in Slovakia Hungary, round 2 : 0/3 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Slovakia Hungary
Germans roll dice for 2 armour, 1 artillery and 5 infantry in Slovakia Hungary, round 3 : 2/8 hits
Russians roll dice for 1 armour in Slovakia Hungary, round 3 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from Russians with 2 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour, 1 artillery and 1 infantry
Battle in Romania
Germans attack with 1 artillery, 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber
Russians defend with 3 armour and 2 artilleries
Germans roll dice for 1 artillery, 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber in Romania, round 2 : 3/7 hits
Russians roll dice for 3 armour and 2 artilleries in Romania, round 2 : 5/5 hits
1 armour owned by the Russians , 1 infantry owned by the Germans , 1 tactical_bomber owned by the Germans , 2 artilleries owned by the Russians , 1 artillery owned by the Germans and 2 fighters owned by the Germans lost in Romania
Germans roll dice for 2 bombers in Romania, round 3 : 1/2 hits
Russians roll dice for 2 armour in Romania, round 3 : 2/2 hits
1 armour owned by the Russians and 2 bombers owned by the Germans lost in Romania
Russians win with 1 armour remaining. Battle score for attacker is -42
Casualties for Germans: 1 artillery, 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber
Casualties for Russians: 2 armour and 2 artilleries
Battle in NorwayNon Combat Move - Germans
1 artillery and 1 infantry moved from France to Northern Italy
2 infantry moved from Germany to Poland
1 infantry moved from Germany to Poland
1 transport moved from 97 Sea Zone to 95 Sea ZonePlace Units - Germans
1 submarine placed in 110 Sea Zone
1 armour, 1 artillery and 5 infantry placed in Germany
3 infantry placed in Western Germany
1 infantry placed in GermanyTurn Complete - Germans
Germans collect 38 PUs; end with 38 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 43 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 48 PUsDice Statistics:
Total
1 was rolled 8 times
2 was rolled 8 times
3 was rolled 8 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 8 times
Average roll : 3.317
Median : 3.000
Variance : 0.525
Standard Deviation : 0.725
Total rolls : 41Germans Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 8 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 6 times
Average roll : 3.483
Median : 3.000
Variance : 0.964
Standard Deviation : 0.982
Total rolls : 29Russians Combat
1 was rolled 3 times
2 was rolled 5 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 2.917
Median : 2.000
Variance : 1.636
Standard Deviation : 1.279
Total rolls : 12 -
I’m back from Oshawa
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