The only thing really wrong with that is that Japan is going to have its way on the mainland pretty easily I think. The 3 infantry and fighter that start in India isn’t exactly that much unless you build a factory in India. Japanese transports in my games tend to be the game enders because they can reinforce the mainland really well from Manchuria. Also, taking out Germany first will be difficult without the help of the United States. What is England doing in the Atlantic?
Dreadnoughts - National Advantage for Japan
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My opinion is that it should be 2nd variant.
the 3rd one is simply too powerful and the first one is really good to.
2nd one isnt that strong it increases battleships power to 5 but its just on 1
so battleship from 4 hits on 6 tries now has 5 six from 6 tries
i dont say it doesnt worth anything but its very weak compering to the oders
Well Amon-Sul, if you think all variants are weak, what other NAs do you compare it to? At the same time you say variant 3 is too powerful and mention that variant 1 i really good! Why not variant 1? Hmmm… confused! :-?
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Yamamoto never made it to fight against the American fleet. For a leviathan, it sure sunk quickly. Battleships were an idea whose time had passed by the time the war came. Airpower ruled in the Pacific.
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Why not have it so that they hit on a five on just the first round, whether attacking, defending, or doing shore bombardment? For plain atk/def, I don’t know about the whole first strike deal, but to tell the truth, I’m happy with the naval setup as is anyway.
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Variant 3 will make subs more or less useless against a Japanese fleet with at least one BB. So I think it is better to not mess up too much with the rules and vote for variant 2 or 1. In plain english, it is not worth fixing a rule that is supposed to fix another one. Things can get too complicated if one does! :wink:





