Karl (allies +10) vs Hank (axis)

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 destroyer, 1 factory_minor, 3 fighters, 1 harbour, 1 infantry and 1 transport; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 bomber moved from Iwo Jima to 30 Sea Zone
                1 submarine moved from 26 Sea Zone to 30 Sea Zone
                1 destroyer moved from 6 Sea Zone to 18 Sea Zone
                1 submarine moved from 6 Sea Zone to 18 Sea Zone
                1 submarine moved from 6 Sea Zone to 19 Sea Zone
                2 fighters moved from 6 Sea Zone to 18 Sea Zone
                2 fighters moved from 6 Sea Zone to 19 Sea Zone
                2 fighters moved from 6 Sea Zone to 18 Sea Zone
                2 fighters moved from 6 Sea Zone to 19 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to 18 Sea Zone
                1 bomber moved from Iwo Jima to 18 Sea Zone
                1 bomber moved from Iwo Jima to 19 Sea Zone
                1 artillery and 1 mech_infantry moved from Libya to 96 Sea Zone
                1 artillery, 1 mech_infantry and 3 transports moved from 96 Sea Zone to 92 Sea Zone
                1 artillery and 1 mech_infantry moved from 92 Sea Zone to Gibraltar
                2 fighters moved from 96 Sea Zone to Gibraltar
                1 carrier, 1 cruiser and 3 destroyers moved from 96 Sea Zone to 92 Sea Zone

    Combat - Americans
                Battle in 92 Sea Zone
                    Americans attack with 1 carrier, 1 cruiser, 3 destroyers and 3 transports
                    Italians defend with 1 transport
                    Americans win with 1 carrier, 1 cruiser, 3 destroyers and 3 transports remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                Battle in Gibraltar
                    Americans attack with 1 artillery, 2 fighters and 1 mech_infantry
                    Italians defend with 1 airfield, 1 harbour and 1 infantry
                    Americans win, taking Gibraltar from Italians with 1 artillery, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in 18 Sea Zone
                    Americans attack with 1 bomber, 1 destroyer, 4 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer and 1 submarine
                    Americans win with 1 bomber, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 destroyer and 1 submarine
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in 19 Sea Zone
                    Americans attack with 1 bomber, 4 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win, taking 19 Sea Zone from Japanese with 1 bomber, 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 30 Sea Zone
                    Americans attack with 1 bomber and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win with 1 bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine

    Non Combat Move - Americans
                1 bomber moved from 30 Sea Zone to Hawaiian Islands
                1 destroyer moved from 10 Sea Zone to 30 Sea Zone
                1 carrier, 1 destroyer, 2 fighters and 3 submarines moved from 10 Sea Zone to 25 Sea Zone
                1 mech_infantry moved from Western United States to Eastern United States
                2 fighters moved from Gibraltar to 92 Sea Zone
                4 fighters moved from 19 Sea Zone to 6 Sea Zone
                4 fighters and 1 tactical_bomber moved from 18 Sea Zone to 6 Sea Zone
                1 bomber moved from 18 Sea Zone to Korea
                1 bomber moved from 19 Sea Zone to Korea

    Place Units - Americans
                1 factory_minor and 1 harbour placed in Korea
                1 transport placed in 101 Sea Zone
                3 fighters placed in Eastern United States
                1 destroyer placed in 10 Sea Zone
                1 infantry placed in Central United States

    Turn Complete - Americans
                Americans collect 55 PUs; end with 57 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - British
                British buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Burma to Shan State
                      UK_Pacific take Shan State from Japanese
                1 infantry moved from Burma to Yunnan
                1 mech_infantry moved from Tobruk to Tunisia
                      British take Tunisia from Italians
                1 infantry moved from Tobruk to 96 Sea Zone
                1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
                1 infantry moved from 99 Sea Zone to Cyprus
                1 destroyer moved from 110 Sea Zone to 112 Sea Zone

    Combat - British
                Battle in Yunnan
                    British attack with 1 infantry
                    Japanese defend with 1 aaGun
                    British win, taking Yunnan from Japanese with 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 aaGun
                Battle in Cyprus

    Non Combat Move - British
                2 aaGuns, 1 armour, 1 artillery and 21 infantry moved from Burma to India
                3 infantry moved from Eastern Persia to West India
                3 infantry moved from Persia to Northwest Persia
                1 armour and 1 mech_infantry moved from Egypt to Iraq
                1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
                1 aaGun, 1 battleship, 1 cruiser, 5 destroyers, 1 infantry, 1 submarine and 2 transports moved from 96 Sea Zone to 92 Sea Zone
                1 aaGun and 1 infantry moved from 92 Sea Zone to Gibraltar
                1 artillery and 1 infantry moved from Tobruk to Alexandria
                1 armour moved from Tobruk to Egypt

    Place Units - British
                1 artillery and 2 infantry placed in Persia
                3 infantry placed in Egypt
                6 infantry placed in United Kingdom

    Turn Complete - British
                British collect 38 PUs; end with 38 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,6,2,3,1,3,6,5,3
                UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
                Some Units in India change ownership: 2 infantry

  • TripleA

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 2 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 battleship, 1 cruiser and 5 destroyers moved from 97 Sea Zone to 92 Sea Zone
                3 fighters moved from Southern Italy to 92 Sea Zone
                2 bombers moved from Southern Italy to 92 Sea Zone
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
                1 infantry moved from 96 Sea Zone to Malta

  • TripleA

    Thanks for your patience this weekend.

    I need an ool for sz92 please (I think I finally found a use for the Italians - fodder!)

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    hmm, just let me know how many hits you get R1, and I’ll decide.

  • TripleA

    7 hits in round 1. What would you like to lose?

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    take out hit points then sub and then dd’s… UK dd’s

  • TripleA

    Round 2:

    (you only hit twice)

    I have 5 more hits for you to dole out.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @Hank13:

    Round 2:

    (you only hit twice)

    I have 5 more hits for you to dole out.

    are you kidding me?  :-P

    just go up combat value.

    looks like this is the game.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 2 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 battleship, 1 cruiser and 5 destroyers moved from 97 Sea Zone to 92 Sea Zone
                3 fighters moved from Southern Italy to 92 Sea Zone
                2 bombers moved from Southern Italy to 92 Sea Zone
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
                1 infantry moved from 96 Sea Zone to Malta

    Combat - Italians
                Battle in Malta
                Battle in 92 Sea Zone
                    Italians attack with 1 battleship, 2 bombers, 1 cruiser, 5 destroyers and 3 fighters
                    British defend with 1 battleship, 1 cruiser, 5 destroyers, 1 submarine and 2 transports; Americans defend with 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 3 transports
                        British roll dice for 1 submarine in 92 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 battleship, 2 bombers, 1 cruiser, 5 destroyers and 3 fighters in 92 Sea Zone, round 2 :  7/12 hits
                    Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the British
                        British roll dice for 1 battleship, 1 carrier, 2 cruisers, 8 destroyers, 2 fighters and 5 transports in 92 Sea Zone, round 2 :  2/14 hits
                    Units damaged: 1 battleship owned by the Italians
                        1 destroyer owned by the Italians , 1 submarine owned by the British and 4 destroyers owned by the British lost in 92 Sea Zone
                        Italians roll dice for 1 battleship, 2 bombers, 1 cruiser, 4 destroyers and 3 fighters in 92 Sea Zone, round 3 :  5/11 hits
                        British roll dice for 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters and 5 transports in 92 Sea Zone, round 3 :  5/10 hits
                        4 destroyers owned by the Italians , 3 destroyers owned by the Americans , 1 fighter owned by the Italians , 1 carrier owned by the Americans and 1 destroyer owned by the British lost in 92 Sea Zone
                        Italians roll dice for 1 battleship, 2 bombers, 1 cruiser and 2 fighters in 92 Sea Zone, round 4 :  4/6 hits
                        British roll dice for 1 battleship, 2 cruisers, 2 fighters and 5 transports in 92 Sea Zone, round 4 :  3/5 hits
                        2 fighters owned by the Americans , 1 cruiser owned by the British , 1 fighter owned by the Italians , 1 battleship owned by the Italians , 1 cruiser owned by the Americans and 1 cruiser owned by the Italians lost in 92 Sea Zone
                        Italians roll dice for 2 bombers and 1 fighter in 92 Sea Zone, round 5 :  3/3 hits
                        British roll dice for 1 battleship and 5 transports in 92 Sea Zone, round 5 :  1/1 hits
                        1 fighter owned by the Italians , 2 transports owned by the Americans and 1 battleship owned by the British lost in 92 Sea Zone
                        2 transports owned by the British and 1 transport owned by the Americans lost in 92 Sea Zone
                    Italians win, taking Malta from British with 2 bombers remaining. Battle score for attacker is 83
                    Casualties for British: 1 battleship, 1 cruiser, 5 destroyers, 1 submarine and 2 transports
                    Casualties for Italians: 1 battleship, 1 cruiser, 5 destroyers and 3 fighters
                    Casualties for Americans: 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 3 transports

    Non Combat Move - Italians
                2 bombers moved from 92 Sea Zone to Southern Italy

    Place Units - Italians
                1 artillery, 1 fighter and 1 infantry placed in Southern Italy
                1 artillery and 1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs

    Territory Summary for Italians :

    Malta : 1 flag, 1 infantry
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 infantry
        Northern Italy : 1 artillery, 1 factory_major and 1 infantry
        Southern Italy : 4 aaGuns, 1 airfield, 1 armour, 2 artilleries, 2 bombers, 1 factory_minor, 1 fighter, 1 harbour and 6 infantry
        Belarus : 1 flag
        Bessarabia : 1 flag
        Western Ukraine : 1 flag
        96 Sea Zone : 1 transport
        Greece : 1 flag

    Production/PUs Summary :

    Germans : 60 / 75
        Russians : 15 / 0
        Japanese : 60 / 77
        Americans : 55 / 77
        Chinese : 4 / 5
        British : 38 / 43
        UK_Pacific : 7 / 6
        Italians : 16 / 21
        ANZAC : 6 / 0
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    @Karl7:

    @Hank13:

    Round 2:

    (you only hit twice)

    I have 5 more hits for you to dole out.

    are you kidding me?   :-P

    just go up combat value.

    looks like this is the game.

    Well, the Italians were actually useful for once :)

    I don’t know if it’s a game ender, but I was planning on throwing a lot of the German air force away for that attack. Keeping the Luftwaffe should make the Middle East fall quickly. Your call. I will play for as long as you want :)

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    nah that was the game… 2 hits!  good lord!  :-P

    GG

  • TripleA

    Fair enough.

    Thanks for the game. I have another half dozen games on the go, but when they end I would gladly do a re-match.

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