There was a typo in the attacking 3s so I had to roll them again.
Karl (allies +10) vs Hank (axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 destroyer, 1 factory_minor, 3 fighters, 1 harbour, 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - Americans
1 bomber moved from Iwo Jima to 30 Sea Zone
1 submarine moved from 26 Sea Zone to 30 Sea Zone
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
1 submarine moved from 6 Sea Zone to 18 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
2 fighters moved from 6 Sea Zone to 18 Sea Zone
2 fighters moved from 6 Sea Zone to 19 Sea Zone
2 fighters moved from 6 Sea Zone to 18 Sea Zone
2 fighters moved from 6 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 18 Sea Zone
1 bomber moved from Iwo Jima to 18 Sea Zone
1 bomber moved from Iwo Jima to 19 Sea Zone
1 artillery and 1 mech_infantry moved from Libya to 96 Sea Zone
1 artillery, 1 mech_infantry and 3 transports moved from 96 Sea Zone to 92 Sea Zone
1 artillery and 1 mech_infantry moved from 92 Sea Zone to Gibraltar
2 fighters moved from 96 Sea Zone to Gibraltar
1 carrier, 1 cruiser and 3 destroyers moved from 96 Sea Zone to 92 Sea ZoneCombat - Americans
Battle in 92 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 3 destroyers and 3 transports
Italians defend with 1 transport
Americans win with 1 carrier, 1 cruiser, 3 destroyers and 3 transports remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Gibraltar
Americans attack with 1 artillery, 2 fighters and 1 mech_infantry
Italians defend with 1 airfield, 1 harbour and 1 infantry
Americans win, taking Gibraltar from Italians with 1 artillery, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 18 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 4 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
Americans win with 1 bomber, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 19 Sea Zone
Americans attack with 1 bomber, 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking 19 Sea Zone from Japanese with 1 bomber, 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 30 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
1 bomber moved from 30 Sea Zone to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 30 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 3 submarines moved from 10 Sea Zone to 25 Sea Zone
1 mech_infantry moved from Western United States to Eastern United States
2 fighters moved from Gibraltar to 92 Sea Zone
4 fighters moved from 19 Sea Zone to 6 Sea Zone
4 fighters and 1 tactical_bomber moved from 18 Sea Zone to 6 Sea Zone
1 bomber moved from 18 Sea Zone to Korea
1 bomber moved from 19 Sea Zone to KoreaPlace Units - Americans
1 factory_minor and 1 harbour placed in Korea
1 transport placed in 101 Sea Zone
3 fighters placed in Eastern United States
1 destroyer placed in 10 Sea Zone
1 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - British
British buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 infantry moved from Burma to Yunnan
1 mech_infantry moved from Tobruk to Tunisia
British take Tunisia from Italians
1 infantry moved from Tobruk to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 destroyer moved from 110 Sea Zone to 112 Sea ZoneCombat - British
Battle in Yunnan
British attack with 1 infantry
Japanese defend with 1 aaGun
British win, taking Yunnan from Japanese with 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in CyprusNon Combat Move - British
2 aaGuns, 1 armour, 1 artillery and 21 infantry moved from Burma to India
3 infantry moved from Eastern Persia to West India
3 infantry moved from Persia to Northwest Persia
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 battleship, 1 cruiser, 5 destroyers, 1 infantry, 1 submarine and 2 transports moved from 96 Sea Zone to 92 Sea Zone
1 aaGun and 1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Tobruk to Alexandria
1 armour moved from Tobruk to EgyptPlace Units - British
1 artillery and 2 infantry placed in Persia
3 infantry placed in Egypt
6 infantry placed in United KingdomTurn Complete - British
British collect 38 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,6,2,3,1,3,6,5,3
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 battleship, 1 cruiser and 5 destroyers moved from 97 Sea Zone to 92 Sea Zone
3 fighters moved from Southern Italy to 92 Sea Zone
2 bombers moved from Southern Italy to 92 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta -
Thanks for your patience this weekend.
I need an ool for sz92 please (I think I finally found a use for the Italians - fodder!)
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hmm, just let me know how many hits you get R1, and I’ll decide.
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7 hits in round 1. What would you like to lose?
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take out hit points then sub and then dd’s… UK dd’s
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Round 2:
(you only hit twice)
I have 5 more hits for you to dole out.
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Round 2:
(you only hit twice)
I have 5 more hits for you to dole out.
are you kidding me? :-P
just go up combat value.
looks like this is the game.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 battleship, 1 cruiser and 5 destroyers moved from 97 Sea Zone to 92 Sea Zone
3 fighters moved from Southern Italy to 92 Sea Zone
2 bombers moved from Southern Italy to 92 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to MaltaCombat - Italians
Battle in Malta
Battle in 92 Sea Zone
Italians attack with 1 battleship, 2 bombers, 1 cruiser, 5 destroyers and 3 fighters
British defend with 1 battleship, 1 cruiser, 5 destroyers, 1 submarine and 2 transports; Americans defend with 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 3 transports
British roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 battleship, 2 bombers, 1 cruiser, 5 destroyers and 3 fighters in 92 Sea Zone, round 2 : 7/12 hits
Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the British
British roll dice for 1 battleship, 1 carrier, 2 cruisers, 8 destroyers, 2 fighters and 5 transports in 92 Sea Zone, round 2 : 2/14 hits
Units damaged: 1 battleship owned by the Italians
1 destroyer owned by the Italians , 1 submarine owned by the British and 4 destroyers owned by the British lost in 92 Sea Zone
Italians roll dice for 1 battleship, 2 bombers, 1 cruiser, 4 destroyers and 3 fighters in 92 Sea Zone, round 3 : 5/11 hits
British roll dice for 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters and 5 transports in 92 Sea Zone, round 3 : 5/10 hits
4 destroyers owned by the Italians , 3 destroyers owned by the Americans , 1 fighter owned by the Italians , 1 carrier owned by the Americans and 1 destroyer owned by the British lost in 92 Sea Zone
Italians roll dice for 1 battleship, 2 bombers, 1 cruiser and 2 fighters in 92 Sea Zone, round 4 : 4/6 hits
British roll dice for 1 battleship, 2 cruisers, 2 fighters and 5 transports in 92 Sea Zone, round 4 : 3/5 hits
2 fighters owned by the Americans , 1 cruiser owned by the British , 1 fighter owned by the Italians , 1 battleship owned by the Italians , 1 cruiser owned by the Americans and 1 cruiser owned by the Italians lost in 92 Sea Zone
Italians roll dice for 2 bombers and 1 fighter in 92 Sea Zone, round 5 : 3/3 hits
British roll dice for 1 battleship and 5 transports in 92 Sea Zone, round 5 : 1/1 hits
1 fighter owned by the Italians , 2 transports owned by the Americans and 1 battleship owned by the British lost in 92 Sea Zone
2 transports owned by the British and 1 transport owned by the Americans lost in 92 Sea Zone
Italians win, taking Malta from British with 2 bombers remaining. Battle score for attacker is 83
Casualties for British: 1 battleship, 1 cruiser, 5 destroyers, 1 submarine and 2 transports
Casualties for Italians: 1 battleship, 1 cruiser, 5 destroyers and 3 fighters
Casualties for Americans: 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 3 transportsNon Combat Move - Italians
2 bombers moved from 92 Sea Zone to Southern ItalyPlace Units - Italians
1 artillery, 1 fighter and 1 infantry placed in Southern Italy
1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUsTerritory Summary for Italians :
Malta : 1 flag, 1 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 infantry
Northern Italy : 1 artillery, 1 factory_major and 1 infantry
Southern Italy : 4 aaGuns, 1 airfield, 1 armour, 2 artilleries, 2 bombers, 1 factory_minor, 1 fighter, 1 harbour and 6 infantry
Belarus : 1 flag
Bessarabia : 1 flag
Western Ukraine : 1 flag
96 Sea Zone : 1 transport
Greece : 1 flagProduction/PUs Summary :
Germans : 60 / 75
Russians : 15 / 0
Japanese : 60 / 77
Americans : 55 / 77
Chinese : 4 / 5
British : 38 / 43
UK_Pacific : 7 / 6
Italians : 16 / 21
ANZAC : 6 / 0
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Round 2:
(you only hit twice)
I have 5 more hits for you to dole out.
are you kidding me? :-P
just go up combat value.
looks like this is the game.
Well, the Italians were actually useful for once :)
I don’t know if it’s a game ender, but I was planning on throwing a lot of the German air force away for that attack. Keeping the Luftwaffe should make the Middle East fall quickly. Your call. I will play for as long as you want :)
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nah that was the game… 2 hits! good lord! :-P
GG
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Fair enough.
Thanks for the game. I have another half dozen games on the go, but when they end I would gladly do a re-match.





