BOOM AND DOOM!
G40 2e Vold (Axis) vs Bar 91 and AK Grown no bid no tech
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Scramble West Germany?
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nope
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 bomber, 3 destroyers, 5 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
4 infantry moved from Gibraltar to 91 Sea Zone
1 carrier, 2 fighters, 4 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
4 infantry moved from 112 Sea Zone to Norway
1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 bomber moved from Hawaiian Islands to 8 Sea Zone
1 fighter moved from Midway to 8 Sea Zone
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from Queensland to 33 Sea Zone
2 fighters moved from Queensland to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 10 Sea Zone to 8 Sea ZoneCombat - Americans
Battle in 8 Sea Zone
Americans attack with 1 bomber, 1 fighter and 2 submarines
Japanese defend with 1 destroyer and 1 transport
Americans win with 1 bomber, 1 fighter and 2 submarines remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 33 Sea Zone
Americans attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 3 submarines
Americans win with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Japanese: 3 submarines
Battle in NorwayNon Combat Move - Americans
1 artillery and 3 infantry moved from Brazil to 86 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
1 carrier, 1 destroyer and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to Gilbert Islands
2 fighters moved from 33 Sea Zone to Gilbert Islands
1 fighter moved from 8 Sea Zone to Alaska
1 bomber moved from 8 Sea Zone to Alaska
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 destroyer moved from 13 Sea Zone to 24 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 transport placed in 10 Sea Zone
1 bomber and 1 infantry placed in Western United States
3 destroyers and 2 transports placed in 101 Sea Zone
4 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
3 infantry moved from Shensi to Hopei
Chinese take Hopei from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 fighter moved from Burma to ShensiPlace Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - British
British buy 1 fighter, 1 harbour, 2 infantry and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
2 infantry moved from Iraq to Northwest Persia
3 fighters moved from India to 37 Sea Zone
1 tactical_bomber moved from India to 37 Sea Zone
3 infantry moved from Burma to Shan State
1 armour moved from Yunnan to Shan State
1 mech_infantry moved from Yunnan to Anhwe
Chinese take Anhwe from Japanese
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 fighter moved from United Kingdom to 125 Sea Zone
1 battleship moved from 98 Sea Zone to 96 Sea Zone
British take 98 Sea Zone from Italians
1 tactical_bomber moved from Egypt to 96 Sea ZoneCombat - British
Battle in 96 Sea Zone
British attack with 1 battleship and 1 tactical_bomber
Italians defend with 1 cruiser
British win with 1 battleship remaining. Battle score for attacker is 1
Casualties for British: 1 tactical_bomber
Casualties for Italians: 1 cruiser
Battle in Shan State
British attack with 1 armour and 3 infantry
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 125 Sea Zone
British attack with 1 destroyer and 1 fighter; Russians loiter and taunt with
Germans defend with 1 submarine
British win, taking 125 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 37 Sea Zone
British attack with 3 fighters and 1 tactical_bomber
Japanese defend with 1 battleship, 2 carriers and 1 cruiser
British win with 1 fighter remaining. Battle score for attacker is 33
Casualties for Japanese: 1 battleship, 2 carriers and 1 cruiser
Casualties for British: 2 fighters and 1 tactical_bomberNon Combat Move - British
1 fighter moved from 37 Sea Zone to Burma
1 artillery moved from India to Burma
2 artilleries and 1 infantry moved from Egypt to Trans-Jordan
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
1 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 armour and 1 infantry moved from 80 Sea Zone to Iraq
1 armour and 1 mech_infantry moved from Egypt to Iraq
2 infantry moved from Kenya to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
2 mech_infantrys moved from Kenya to Egypt
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 fighter moved from 125 Sea Zone to Norway
1 infantry moved from Algeria to MoroccoPlace Units - British
1 harbour placed in Eastern Persia
1 transport placed in 71 Sea Zone
2 infantry placed in Union of South Africa
British undo move 3.
1 fighter and 1 infantry placed in Union of South Africa
1 infantry placed in United Kingdom
British undo move 1.
1 harbour placed in IraqTurn Complete - British
British collect 34 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 8 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Syria
1 armour and 1 mech_infantry moved from Rostov to Northwest Persia
2 bombers moved from Southern Italy to Northwest Persia
2 fighters moved from Southern Italy to 96 Sea ZoneCombat - Italians
Battle in 96 Sea Zone
Italians attack with 2 fighters
British defend with 1 battleship
Italians win with 1 fighter remaining. Battle score for attacker is 10
Casualties for British: 1 battleship
Casualties for Italians: 1 fighter
Battle in Syria
Battle in Northwest Persia
Italians attack with 1 armour, 2 bombers and 1 mech_infantry
British defend with 2 infantry
Italians win, taking Syria from French, taking Northwest Persia from Russians with 1 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Italians
2 bombers moved from Northwest Persia to Caucasus
1 fighter moved from 96 Sea Zone to Southern ItalyPlace Units - Italians
1 destroyer and 1 transport placed in 95 Sea Zone
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 36 Sea Zone
ANZAC take 37 Sea Zone from JapaneseCombat - ANZAC
Japanese scrambles 3 units out of Kwangsi to defend against the attack in 36 Sea Zone
Battle in 36 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer, 3 fighters and 1 transport
ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer, 3 fighters and 1 transport in 36 Sea Zone, round 2 : 3/4 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 36 Sea Zone
Japanese win with 3 fighters and 1 transport remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Moving scrambled unit from 36 Sea Zone back to originating territory: Kwangsi
Moving scrambled unit from 36 Sea Zone back to originating territory: Kwangsi
Moving scrambled unit from 36 Sea Zone back to originating territory: KwangsiNon Combat Move - ANZAC
1 submarine moved from 47 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 cruiser and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs totalTerritory Summary for ANZAC :
Queensland : 1 aaGun, 1 airfield, 3 fighters, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Dutch New Guinea : 1 flag
37 Sea Zone : 1 flag
54 Sea Zone : 1 flag, 1 submarine
62 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
Anglo Egyptian Sudan : 2 infantry
Ethiopia : 1 flagDice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4ANZAC Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
Sorry, scrambled for you - figured you would to save the transport. Can re-roll on forums if you want.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
Combat - French
Non Combat Move - French
2 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Tunisia to Libya
1 fighter moved from Gibraltar to MaltaTurn Complete - French
Territory Summary for French :
Trans-Jordan : 2 infantry
Malta : 1 fighter
United Kingdom : 2 infantry
Libya : 2 infantryDice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4ANZAC Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
disregard these turn dice - I forgot to ask for Moscow scramble orders
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scramble moscow?
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no scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans buy 1 bomber, 1 destroyer, 6 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
1 battleship and 1 destroyer moved from 115 Sea Zone to 112 Sea Zone
1 bomber moved from Novgorod to 112 Sea Zone
1 bomber and 1 fighter moved from Western Germany to 112 Sea Zone
3 bombers moved from Novgorod to Russia
1 fighter moved from Rostov to Russia
1 armour moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 armour moved from Nenetsia to Urals
Germans take Urals from Russians
1 armour moved from Volgograd to Samara
Germans take Samara from Russians
1 armour moved from Samara to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Volgograd to Sikang
1 infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Belarus
5 armour and 1 mech_infantry moved from Archangel to Novosibirsk
Germans take Vologda from RussiansCombat - Germans
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 6,3 and causes: 9 damage to unit: factory_major
Bombing raid in Russia causes 9 damage total.
Battle in Novosibirsk
Germans attack with 5 armour and 1 mech_infantry
Russians defend with 3 infantry
Germans win, taking Novosibirsk from Russians with 5 armour and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in 112 Sea Zone
Germans attack with 1 battleship, 2 bombers, 1 destroyer and 1 fighter
Americans defend with 1 carrier, 2 fighters and 2 transports
Units damaged: 1 battleship owned by the Germans
Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 22
Casualties for Germans: 1 battleship and 1 destroyer
Casualties for Americans: 1 carrier, 2 fighters and 2 transports
Battle in Sikang
Germans attack with 1 armour
Chinese defend with 1 infantry
Germans win, taking Sikang from Chinese with 1 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
2 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
2 bombers moved from Russia to Novgorod
1 fighter moved from Russia to Belarus
3 mech_infantrys moved from Novgorod to Finland
1 bomber moved from 112 Sea Zone to Novgorod
1 bomber moved from 112 Sea Zone to Western Germany
1 fighter moved from 112 Sea Zone to Western Germany
1 fighter moved from Western Germany to Southern Italy
2 tactical_bombers moved from Rostov to Northwest Persia
2 armour and 4 mech_infantrys moved from Western Germany to Slovakia HungaryPlace Units - Germans
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Volgograd
1 bomber and 6 infantry placed in Germany
1 destroyer placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 59 PUs; end with 59 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Russians repair 4 damage on 4 factory_majors; Remaining resources: 15 PUs;
Russians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Vologda
Russians take Vologda from Germans
1 infantry moved from Russia to Samara
Russians take Samara from Germans
2 infantry moved from Russia to Tambov
4 infantry moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Tambov
2 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
2 fighters moved from Russia to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 2 fighters and 4 infantry
Germans defend with 3 infantry
Russians roll dice for 2 fighters and 4 infantry in Bryansk, round 2 : 2/6 hits
Germans roll dice for 3 infantry in Bryansk, round 2 : 0/3 hits
2 infantry owned by the Germans lost in Bryansk
Russians roll dice for 2 fighters and 4 infantry in Bryansk, round 3 : 2/6 hits
Germans roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Tambov, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
Russians roll dice for 2 infantry and 1 tactical_bomber in Tambov, round 3 : 2/3 hits
Germans roll dice for 1 infantry in Tambov, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Tambov to Russia
2 fighters moved from Bryansk to RussiaPlace Units - Russians
5 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,4,6,3
Russians collect 17 PUs (3 lost to blockades); end with 17 PUs totalTerritory Summary for Russians :
Korea : 1 flag, 1 infantry
Sakha : 1 infantry
Amur : 2 aaGuns and 5 infantry
Buryatia : 1 infantry
Bryansk : 3 infantry
Russia : 1 aaGun, 1 airfield, 5 artilleries, 1 factory_major, 2 fighters, 25 infantry and 1 tactical_bomber
Tambov : 2 infantry
Vologda : 1 infantry
Smolensk : 2 infantry
Samara : 1 infantry
125 Sea Zone : 1 submarineDice Statistics:
Total
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 7 times
4 was rolled 7 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.448
Median : 3.000
Variance : 0.893
Standard Deviation : 0.945
Total rolls : 29Null / Other
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.400
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Germans Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Russians Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.278
Median : 3.000
Variance : 0.235
Standard Deviation : 0.485
Total rolls : 18 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 bomber, 5 destroyers and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 carrier, 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 24 Sea Zone
1 tactical_bomber moved from Japan to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 7 Sea Zone
1 bomber moved from Japan to 7 Sea Zone
1 bomber moved from Japan to 24 Sea Zone
3 infantry moved from Manchuria to Korea
1 bomber moved from Japan to Korea
1 infantry moved from Kwangsi to Yunnan
Japanese take Yunnan from Chinese
2 infantry moved from French Indo China to Shan State
4 fighters and 4 tactical_bombers moved from Kwangsi to Shan State
2 fighters moved from Kwangsi to Anhwe
1 bomber moved from Kwangsi to Hunan
1 fighter moved from Kwangsi to Hunan
1 fighter moved from Kwangsi to AnhweCombat - Japanese
Battle in Hunan
Japanese attack with 1 bomber and 1 fighter
Chinese defend with 1 infantry
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 7 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
Americans defend with 1 destroyer
Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Anhwe
Japanese attack with 3 fighters
British defend with 1 mech_infantry
Japanese win with 2 fighters remaining. Battle score for attacker is -6
Casualties for Japanese: 1 fighter
Casualties for British: 1 mech_infantry
Battle in Shan State
Japanese attack with 4 fighters, 2 infantry and 4 tactical_bombers
British defend with 1 armour and 2 infantry
Japanese win, taking Shan State from UK_Pacific with 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour and 2 infantry
Battle in Korea
Japanese attack with 1 bomber and 3 infantry
Russians defend with 1 infantry
Japanese win, taking Korea from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for Russians: 1 infantry
Battle in 24 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
Americans defend with 1 destroyer
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 33 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
Japanese win with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
1 bomber moved from 7 Sea Zone to Japan
1 tactical_bomber moved from 16 Sea Zone to Japan
1 bomber moved from 24 Sea Zone to Japan
1 bomber moved from Korea to Japan
2 fighters moved from Anhwe to Manchuria
1 infantry moved from Manchuria to Jehol
1 bomber and 1 fighter moved from Hunan to Kwangsi
4 fighters and 4 tactical_bombers moved from Shan State to Kwangsi
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from Malaya to JavaPlace Units - Japanese
2 artilleries, 1 bomber and 2 infantry placed in Japan
Japanese undo move 1.
2 artilleries and 1 infantry placed in Manchuria
1 bomber and 1 infantry placed in Japan
5 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 airfield, 1 bomber, 2 fighters and 3 submarines; Remaining resources: 5 PUs;Combat Move - Americans
1 submarine moved from 8 Sea Zone to 7 Sea Zone
1 bomber moved from Alaska to 7 Sea Zone
1 submarine moved from 8 Sea Zone to 7 Sea Zone
2 submarines moved from 26 Sea Zone to 33 Sea Zone
2 fighters and 1 tactical_bomber moved from Gilbert Islands to 33 Sea ZoneCombat - Americans
Battle in 7 Sea Zone
Americans attack with 1 bomber and 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 7 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 7 Sea Zone
Americans win with 1 bomber and 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 33 Sea Zone
Americans attack with 2 fighters, 2 submarines and 1 tactical_bomber
Japanese defend with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
Americans roll dice for 2 submarines in 33 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 2 fighters and 1 tactical_bomber in 33 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 33 Sea Zone, round 2 : 2/4 hits
2 submarines owned by the Americans and 1 destroyer owned by the Japanese lost in 33 Sea Zone
Americans roll dice for 2 fighters and 1 tactical_bomber in 33 Sea Zone, round 3 : 2/3 hits
Japanese roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 33 Sea Zone, round 3 : 2/3 hits
1 fighter owned by the Americans , 1 tactical_bomber owned by the Japanese , 1 carrier owned by the Japanese and 1 tactical_bomber owned by the Americans lost in 33 Sea Zone
Americans roll dice for 1 fighter in 33 Sea Zone, round 4 : 1/1 hits
Japanese roll dice for 1 fighter in 33 Sea Zone, round 4 : 1/1 hits
1 fighter owned by the Americans and 1 fighter owned by the Japanese lost in 33 Sea Zone
Japanese win with no units remaining. Battle score for attacker is 2
Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
Casualties for Americans: 2 fighters, 2 submarines and 1 tactical_bomberNon Combat Move - Americans
1 bomber moved from 7 Sea Zone to Alaska
3 mech_infantrys moved from Western United States to Alaska
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
4 infantry moved from Eastern United States to 101 Sea Zone
3 destroyers, 4 infantry and 2 transports moved from 101 Sea Zone to 11 Sea Zone
1 artillery and 3 infantry moved from Morocco to 91 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 3 infantry moved from 112 Sea Zone to Norway
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 fighter moved from 91 Sea Zone to Norway
1 carrier moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from 91 Sea Zone to Norway
1 bomber moved from Western United States to Hawaiian IslandsPlace Units - Americans
3 submarines placed in 10 Sea Zone
1 bomber placed in Western United States
2 fighters placed in Eastern United States
Americans undo move 3.
2 fighters placed in 101 Sea Zone
1 airfield placed in NorwayTurn Complete - Americans
Americans collect 55 PUs; end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUsProduction/PUs Summary :
Germans : 54 / 74
Russians : 17 / 17
Japanese : 54 / 59
Americans : 55 / 75
Chinese : 9 / 17
British : 34 / 40
UK_Pacific : 6 / 8
Italians : 19 / 21
ANZAC : 11 / 11
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Tsinghai to Sikang
1 fighter moved from Shensi to SikangCombat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 1 infantry
Germans defend with 1 armour
Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 0/2 hits
Germans roll dice for 1 armour in Sikang, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 1 fighter in Sikang, round 3 : 0/1 hits
Germans roll dice for 1 armour in Sikang, round 3 : 1/1 hits
1 fighter owned by the Chinese lost in Sikang
Germans win with 1 armour remaining. Battle score for attacker is -13
Casualties for Chinese: 1 fighter and 1 infantryNon Combat Move - Chinese
2 infantry moved from Hopei to Anhwe
1 infantry moved from Suiyuyan to ShensiPlace Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Tsinghai
1 infantry placed in Kansu
2 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs totalProduction/PUs Summary :
Germans : 54 / 74
Russians : 17 / 17
Japanese : 53 / 59
Americans : 55 / 75
Chinese : 10 / 12
British : 34 / 40
UK_Pacific : 6 / 8
Italians : 19 / 21
ANZAC : 11 / 11
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - British
British buy 1 factory_minor, 1 fighter and 6 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 2 PUs;Combat Move - British
1 destroyer moved from 92 Sea Zone to 99 Sea Zone
2 infantry moved from Iraq to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
2 infantry moved from Burma to Yunnan
2 infantry moved from Burma to Shan State
1 mech_infantry moved from India to Shan State
1 artillery moved from Burma to Shan State
1 fighter moved from Burma to Yunnan
1 infantry moved from Iraq to Syria
1 artillery moved from Trans-Jordan to Syria
2 armour moved from Iraq to Syria
1 artillery moved from Trans-Jordan to Syria
1 armour moved from Egypt to Syria
1 mech_infantry moved from Iraq to SyriaCombat - British
Battle in 99 Sea Zone
British attack with 1 destroyer
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
British win, taking 99 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Sumatra
Battle in Yunnan
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
1 infantry owned by the British lost in Yunnan
British roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
British roll dice for 1 fighter and 1 infantry in Yunnan, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits
British roll dice for 1 fighter and 1 infantry in Yunnan, round 5 : 1/2 hits
Japanese roll dice for 1 infantry in Yunnan, round 5 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Yunnan
British win, taking Sumatra from Japanese with 1 fighter remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Shan State
British attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Shan State, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Syria
British attack with 3 armour, 2 artilleries, 1 infantry and 1 mech_infantry
Italians defend with 2 infantry
British roll dice for 3 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Syria, round 2 : 4/7 hits
Italians roll dice for 2 infantry in Syria, round 2 : 1/2 hits
1 infantry owned by the British and 2 infantry owned by the Italians lost in Syria
British win, taking Syria from Italians with 3 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantryNon Combat Move - British
1 infantry moved from Trans-Jordan to Iraq
4 mech_infantrys moved from India to West India
1 fighter moved from Yunnan to India
2 mech_infantrys moved from West India to Eastern Persia
2 infantry moved from India to West India
1 infantry moved from Burma to India
2 aaGuns moved from Burma to India
1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
1 infantry moved from Italian Somaliland to 76 Sea Zone
1 transport moved from 80 Sea Zone to 71 Sea Zone
1 fighter moved from Union of South Africa to Egypt
2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
2 mech_infantrys moved from Egypt to SyriaPlace Units - British
1 factory_minor placed in Egypt
2 infantry placed in Union of South Africa
1 fighter and 4 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from 91 Sea Zone: 2 transports
EDIT: Removing units owned by British from Gibraltar: 1 armour and 1 artillery
EDIT: Adding units owned by British to 112 Sea Zone: 2 destroyers and 2 transports
EDIT: Removing units owned by British from 125 Sea Zone: 1 destroyer
EDIT: Removing units owned by British from 91 Sea Zone: 1 destroyer
EDIT: Removing units owned by British from United Kingdom: 1 infantry and 1 mech_infantry
EDIT: Adding units owned by British to Norway: 1 armour, 2 infantry and 1 mech_infantry
EDIT: Adding units owned by British to Gibraltar: 1 artillery
EDIT: Removing units owned by British from Gibraltar: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 13 PUs total
Some Units in India change ownership: 2 infantryProduction/PUs Summary :
Germans : 54 / 74
Russians : 17 / 17
Japanese : 48 / 59
Americans : 55 / 75
Chinese : 10 / 12
British : 35 / 40
UK_Pacific : 11 / 13
Italians : 18 / 21
ANZAC : 11 / 11
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Northwest Persia to Iraq
1 armour moved from Northwest Persia to Persia
Italians take Persia from British
1 armour moved from Persia to Iraq
1 bomber moved from Caucasus to 99 Sea Zone
1 bomber moved from Caucasus to Iraq
1 fighter moved from Southern Italy to 99 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to CyprusCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 bomber, 1 destroyer, 1 fighter and 1 transport
British defend with 1 destroyer
Italians win, taking 99 Sea Zone from British with 1 bomber, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Cyprus
Battle in Iraq
Italians attack with 1 armour, 1 bomber and 1 mech_infantry
British defend with 1 harbour and 1 infantry
Italians win, taking Cyprus from British, taking Iraq from British with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 fighter moved from 99 Sea Zone to Northwest Persia
1 bomber moved from 99 Sea Zone to Ukraine
1 bomber moved from Iraq to UkrainePlace Units - Italians
Turning on Edit Mode
EDIT: Adding units owned by Italians to Volgograd: 2 armour
EDIT: Removing units owned by Italians from Ukraine: 2 armour
EDIT: Turning off Edit Mode
1 destroyer, 1 submarine and 1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 artilleries; Remaining resources: 3 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 47 Sea Zone
1 cruiser moved from 62 Sea Zone to 47 Sea Zone
1 artillery and 1 infantry moved from 47 Sea Zone to New Britain
1 destroyer moved from 62 Sea Zone to 47 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in New Britain
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 1 cruiser in New Britain, round 2 : 1/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in New Britain, round 2 : 1/2 hits
Japanese roll dice for 2 infantry in New Britain, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in New Britain
ANZAC win, taking New Britain from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - ANZAC
2 infantry moved from Anglo Egyptian Sudan to EgyptPlace Units - ANZAC
2 artilleries placed in New South WalesTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsDice Statistics:
Total
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
Average roll : 3.167
Median : 3.500
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6Japanese Combat
4 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2ANZAC Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
Average roll : 2.750
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4





