scramble 3 fighters (2 anzac + 1 am). ask if you need causalties, but anzac fighters die before american
13L G40 Gamerman01(allies+10) vs seththenewb(axis) take 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
1 fighter moved from Southern Italy to Southern France
2 armour moved from Belarus to Smolensk
Italians take Smolensk from Russians
2 armour moved from Smolensk to BryanskCombat - Italians
Battle in Southern France
Italians attack with 1 fighter and 1 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Bryansk
Italians attack with 2 armour
Russians defend with 3 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Casualties for Italians: 2 armourNon Combat Move - Italians
1 cruiser, 1 destroyer, 1 submarine and 2 transports moved from 98 Sea Zone to 95 Sea Zone
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
1 fighter moved from Southern France to Southern Italy
1 aaGun and 2 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern ItalyPlace Units - Italians
1 fighter placed in Southern Italy
1 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to South Australia
1 artillery moved from New South Wales to South Australia
1 infantry moved from New South Wales to South Australia
1 armour, 1 artillery and 2 infantry moved from New South Wales to Queensland
1 infantry moved from Dutch New Guinea to New GuineaPlace Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to New South Wales: 1 artillery and 1 infantry
EDIT: Removing units owned by ANZAC from South Australia: 1 artillery and 1 infantry
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
Non Combat Move - French
COMMENT: 2 FR INF on 1 USA TP in 110
2 infantry moved from United Kingdom to 110 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 fighter, 5 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
3 bombers moved from Novgorod to Russia
2 infantry moved from Novgorod to Archangel
1 fighter and 1 tactical_bomber moved from Belarus to Bryansk
1 infantry moved from Belarus to Bryansk
2 infantry moved from Eastern Poland to Bessarabia
1 fighter moved from Belarus to Bessarabia
2 artilleries and 4 infantry moved from Eastern Poland to Western Ukraine
2 infantry moved from France to Holland Belgium
3 fighters moved from Western Germany to Holland Belgium
1 tactical_bomber moved from 113 Sea Zone to Holland Belgium
1 fighter moved from Belarus to ArchangelCombat - Germans
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 8,8 and causes: 16 damage to unit: factory_major
Bombing raid in Russia causes 16 damage total.
Battle in Bessarabia
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 mech_infantry
Germans win, taking Bessarabia from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Bryansk
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 2 artilleries and 4 infantry
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 3 fighters, 2 infantry and 1 tactical_bomber
British defend with 2 infantry
Germans win, taking Holland Belgium from British with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Archangel
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 mech_infantry
Germans win, taking Archangel from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantryNon Combat Move - Germans
1 fighter moved from Archangel to Smolensk
2 bombers moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Bryansk to Smolensk
10 armour, 4 artilleries, 8 infantry and 2 mech_infantrys moved from Belarus to Smolensk
4 armour and 3 mech_infantrys moved from Eastern Poland to Smolensk
1 fighter moved from Bessarabia to Belarus
1 artillery moved from Novgorod to Belarus
2 armour and 2 mech_infantrys moved from Germany to Eastern Poland
3 fighters and 1 tactical_bomber moved from Holland Belgium to Western Germany
1 tactical_bomber moved from Western Germany to 113 Sea Zone
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from France to Western GermanyPlace Units - Germans
1 artillery and 2 infantry placed in Novgorod
1 fighter and 1 submarine placed in 113 Sea Zone
3 infantry placed in Western Germany
1 armour and 4 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
Ahhhh, mop up time!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Russians repair 16 damage on 16 factory_majors; Remaining resources: 20 PUs;
Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Rostov to Bryansk
1 tactical_bomber moved from Russia to Bryansk
1 bomber moved from Russia to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 1 bomber, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
6 infantry moved from Samara to Russia
1 infantry moved from Yenisey to Yakut S.S.R.
1 infantry moved from Tambov to Rostov
1 mech_infantry moved from Tambov to Volgograd
1 bomber moved from Bryansk to Russia
1 tactical_bomber moved from Bryansk to Russia
1 infantry moved from Novosibirsk to Vologda
2 aaGuns and 10 infantry moved from Novosibirsk to Samara
1 armour moved from Tambov to Volgograd
1 mech_infantry moved from Tambov to RussiaPlace Units - Russians
2 artilleries and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 1 factory_minor, 2 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 fighters and 2 tactical_bombers moved from Anhwe to Yunnan
1 armour, 1 artillery, 12 infantry and 5 mech_infantrys moved from Szechwan to Yunnan
1 mech_infantry moved from Shensi to Yunnan
1 infantry moved from Shan State to Yunnan
2 infantry moved from French Indo China to Yunnan
1 bomber moved from Hainan to Yunnan
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Yunnan
1 fighter moved from Philippines to Yunnan
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Yunnan
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Yunnan
1 fighter and 1 tactical_bomber moved from Japan to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 mech_infantry moved from Shantung to Hunan
1 mech_infantry moved from Shantung to Kweichow
1 armour moved from Anhwe to Kweichow
1 armour moved from Anhwe to Hunan
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 mech_infantry moved from Shantung to 19 Sea Zone
1 mech_infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 mech_infantry moved from 20 Sea Zone to Kiangsi
1 cruiser and 1 destroyer moved from 42 Sea Zone to 55 Sea ZoneCombat - Japanese
Battle in Kwangtung
Japanese attack with 1 artillery and 1 infantry
British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Kiangsi
Japanese attack with 1 mech_infantry
Chinese defend with 1 infantry
Chinese win with no units remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 armour, 1 artillery, 1 bomber, 7 fighters, 15 infantry, 6 mech_infantrys and 5 tactical_bombers
ANZAC defend with 1 fighter; Russians defend with 1 mech_infantry; British defend with 3 aaGuns, 2 armour, 1 fighter, 2 infantry and 3 mech_infantrys; Chinese defend with 1 artillery, 1 fighter and 16 infantry
Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery, 1 bomber, 5 fighters, 1 infantry, 6 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 69
Casualties for Japanese: 2 fighters and 14 infantry
Casualties for ANZAC: 1 fighter
Casualties for Russians: 1 mech_infantry
Casualties for British: 3 aaGuns, 2 armour, 1 fighter, 2 infantry and 3 mech_infantrys
Casualties for Chinese: 1 artillery, 1 fighter and 16 infantry
Battle in Hunan
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 artillery
Japanese win, taking Hunan from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery
Battle in Kweichow
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 1 cruiser and 1 destroyer
Americans defend with 1 destroyer
Japanese win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Japanese
1 battleship and 1 carrier moved from 37 Sea Zone to 35 Sea Zone
1 battleship and 1 carrier moved from 42 Sea Zone to 35 Sea Zone
1 transport moved from 37 Sea Zone to 35 Sea Zone
5 fighters and 5 tactical_bombers moved from Yunnan to French Indo China
1 bomber moved from Yunnan to French Indo China
1 aaGun moved from Szechwan to Yunnan
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Caroline Islands to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
1 transport moved from 35 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 carrier and 2 destroyers placed in 6 Sea Zone
1 factory_minor placed in French Indo China
3 mech_infantrys placed in Shantung
2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 46 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode -
Ahhhh, mop up time!
Yup, indeed. Chinese and India will fall soon.
Did you miss something in Yunnan? Or were you ok with losing that stack as long as the battle was pretty even TUV wise like it should have been?
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Lots of dice that make us digusted in this game, seems more so than usual in this one. Though quite a few more in my favor.
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Are you kidding me? That was amazing luck.
Yes I was fine with you winning it, but you weren’t supposed to get that lucky.
I had to guard India to keep you from getting lucky there.Desperate is dangerous
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Man, you have dodged so many bullets. You need to keep on getting lucky, because I never let up
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You have more problems than taking China and India can fix
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Forgot to combat move the bomber from Algeria to hit Z93 to hit lone transport - I assume you allow
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 bomber, 1 destroyer, 2 fighters, 3 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Normandy Bordeaux to France
French take France from Germans
French take Tunisia from Americans
2 infantry and 1 mech_infantry moved from Normandy Bordeaux to France
1 mech_infantry moved from Libya to Tobruk
Americans take Tobruk from Italians
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 26 Sea Zone to 46 Sea Zone
1 fighter moved from Hawaiian Islands to 46 Sea Zone
1 fighter moved from Hawaiian Islands to 46 Sea ZoneCombat - Americans
Battle in 46 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 2 fighters and 2 submarines
Japanese defend with 1 cruiser and 1 destroyer
Americans win with 2 fighters and 2 submarines remaining. Battle score for attacker is 20
Casualties for Japanese: 1 cruiser and 1 destroyer
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By Americans: French has 4 infantry placed in FranceNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Italians from 93 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
2 fighters moved from 55 Sea Zone to Queensland
2 fighters moved from 46 Sea Zone to 54 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from 92 Sea Zone to United Kingdom
1 fighter moved from Eastern United States to 92 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 110 Sea Zone to 88 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 110 Sea Zone to 92 Sea Zone
1 submarine moved from 110 Sea Zone to 92 Sea Zone
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 artillery moved from Tunisia to Algeria
1 armour moved from Morocco to Tunisia
1 bomber moved from Algeria to Normandy Bordeaux
1 bomber moved from Eastern United States to Normandy Bordeaux
1 bomber moved from Western United States to Queensland
1 fighter moved from Western United States to Hawaiian Islands
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
1 infantry placed in Eastern United States
2 infantry placed in Central United States
1 fighter placed in Eastern United States
1 fighter placed in Western United States
1 bomber placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Shensi
Chinese take Shensi from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
2 infantry placed in SuiyuyanTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2
Chinese collect 6 PUs (1 lost to blockades); end with 6 PUs total
Turning on Edit Mode
EDIT: Changing PUs for Chinese from 6 to 7
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - British
British buy 1 armour, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Normandy Bordeaux: 2 bombers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Tunisia: 1 armour
EDIT: Adding units owned by Americans to Algeria: 1 armour
EDIT: Adding units owned by Americans to Algeria: 1 bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to United Kingdom: 1 bomber
EDIT: Turning off Edit Mode
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from Normandy Bordeaux to Holland Belgium
3 fighters moved from United Kingdom to Holland BelgiumCombat - British
Battle in Holland Belgium
British attack with 4 fighters and 2 infantry
Germans defend with 2 infantry
British win, taking Holland Belgium from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantryNon Combat Move - British
4 fighters moved from Holland Belgium to France
2 aaGuns, 2 infantry and 1 mech_infantry moved from Normandy Bordeaux to France
1 infantry moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
3 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Persia to Eastern Persia
1 bomber moved from Egypt to India
1 artillery moved from Alexandria to Egypt
2 armour and 1 mech_infantry moved from Alexandria to Trans-Jordan
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 infantry moved from British Columbia to Western United States
1 armour moved from Alberta Saskatchewan Manitoba to Western United StatesPlace Units - British
1 armour and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
2 fighters and 1 mech_infantry placed in United KingdomTurn Complete - British
British collect 36 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 3 infantry -
Transported AA to Normandy instead of Mech
At beginning of UK turn, landed US bomber from EUS on London and US bomber from Algeria back to Algeria instead of unsafe Normandy -
Bump
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Hello?
It’s just Italy - what’s the hold up?
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I guess the 100+ games in progress ;)





