@cwglee51 Hey what version of tripleA is this?
Karl (allies +10) vs Hank (axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to Libya
1 armour and 2 infantry moved from Tunisia to Libya
2 bombers moved from Southern Italy to Libya
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to GibraltarCombat - Italians
Battle in Libya
Italians attack with 1 armour, 2 bombers, 1 fighter and 2 infantry
Americans defend with 1 artillery, 3 infantry and 2 mech_infantrys
Italians roll dice for 1 armour, 2 bombers, 1 fighter and 2 infantry in Libya, round 2 : 4/6 hits
Americans roll dice for 1 artillery, 3 infantry and 2 mech_infantrys in Libya, round 2 : 4/6 hits
1 mech_infantry owned by the Americans , 1 fighter owned by the Italians , 3 infantry owned by the Americans , 1 armour owned by the Italians and 2 infantry owned by the Italians lost in Libya
retreated to Libya
Americans win with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -9
Casualties for Italians: 1 armour, 1 fighter and 2 infantry
Casualties for Americans: 3 infantry and 1 mech_infantry
Battle in GibraltarNon Combat Move - Italians
2 bombers moved from Libya to Southern Italy
1 armour moved from Western Germany to Southern ItalyPlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUsTerritory Summary for Italians :
Gibraltar : 1 flag, 1 airfield, 1 harbour and 1 infantry
Cyprus : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 infantry
Tunisia : 1 flag
Northern Italy : 1 factory_major
Southern Italy : 4 aaGuns, 1 airfield, 1 armour, 1 artillery, 2 bombers, 1 factory_minor, 3 fighters, 1 harbour and 6 infantry
Belarus : 1 flag
Bessarabia : 1 flag
Western Ukraine : 1 flag
Greece : 1 flag
97 Sea Zone : 1 battleship, 1 cruiser, 5 destroyers and 1 transport
92 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 47 / 106
Russians : 28 / 0
Japanese : 63 / 73
Americans : 55 / 77
Chinese : 0 / 5
British : 37 / 37
UK_Pacific : 6 / 6
Italians : 17 / 24
ANZAC : 8 / 18
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 9 armour, 1 artillery and 4 bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 1 mech_infantry moved from Novgorod to Finland
Germans take Karelia from Russians
Germans take Finland from Russians
1 mech_infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour and 1 mech_infantry moved from Russia to Urals
Germans take Vologda from Russians
Germans take Urals from Russians
2 artilleries moved from Russia to Samara
2 artilleries moved from Russia to Tambov
2 armour moved from Russia to Samara
2 armour moved from Russia to Tambov
2 armour moved from Russia to Rostov
2 armour moved from Russia to Rostov
3 mech_infantrys and 1 tactical_bomber moved from Ukraine to Rostov
1 tactical_bomber moved from Ukraine to Tambov
1 tactical_bomber moved from Ukraine to Tambov
3 mech_infantrys moved from Russia to Samara
3 mech_infantrys moved from Russia to Tambov
2 mech_infantrys moved from Russia to Samara
3 mech_infantrys moved from Russia to Rostov
3 bombers, 2 fighters and 5 tactical_bombers moved from Novgorod to Norway
1 destroyer moved from 113 Sea Zone to 125 Sea Zone
1 bomber moved from Western Germany to 125 Sea Zone
2 artilleries and 2 infantry moved from Western Germany to 113 Sea Zone
2 artilleries and 2 infantry moved from 113 Sea Zone to NorwayCombat - Germans
Battle in 125 Sea Zone
Germans attack with 1 bomber and 1 destroyer
Russians defend with 1 submarine
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 bomber and 1 destroyer in 125 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Russians and 1 destroyer owned by the Germans lost in 125 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 submarine
Battle in Tambov
Germans attack with 2 armour, 2 artilleries, 3 mech_infantrys and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 armour, 2 artilleries, 3 mech_infantrys and 2 tactical_bombers in Tambov, round 2 : 3/9 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 2 armour, 2 artilleries, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 4 armour, 6 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 4 armour, 6 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 4/11 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 4 armour, 6 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 2 armour, 2 artilleries and 5 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 armour, 2 artilleries and 5 mech_infantrys in Samara, round 2 : 4/9 hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
Germans win, taking Samara from Russians with 2 armour, 2 artilleries and 4 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Norway
Germans attack with 2 artilleries, 3 bombers, 2 fighters, 2 infantry and 5 tactical_bombers
Russians defend with 1 aaGun, 1 artillery and 6 infantry
AA fire in Norway : 0/3 hits
Germans roll dice for 1 battleship and 1 cruiser in Norway, round 2 : 1/2 hits
Germans roll dice for 2 artilleries, 3 bombers, 2 fighters, 2 infantry and 5 tactical_bombers in Norway, round 2 : 9/14 hits
Russians roll dice for 1 aaGun, 1 artillery and 6 infantry in Norway, round 2 : 1/7 hits
6 infantry owned by the Russians , 1 infantry owned by the Germans , 1 artillery owned by the Russians and 1 aaGun owned by the Russians lost in Norway
Germans win, taking Norway from Russians with 2 artilleries, 3 bombers, 2 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 24
Casualties for Germans: 1 infantry
Casualties for Russians: 1 aaGun, 1 artillery and 6 infantryNon Combat Move - Germans
3 bombers moved from Norway to Western Germany
2 fighters and 5 tactical_bombers moved from Norway to Western Germany
1 bomber moved from 125 Sea Zone to Western Germany
1 aaGun moved from Russia to Tambov
2 tactical_bombers moved from Tambov to Ukraine
1 aaGun moved from Ukraine to Rostov
1 tactical_bomber moved from Rostov to UkrainePlace Units - Germans
3 armour placed in Ukraine
3 armour placed in Russia
3 armour placed in Novgorod
1 artillery and 4 bombers placed in Western GermanyTurn Complete - Germans
Germans collect 60 PUs; end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
Western Germany : 3 aaGuns, 1 airfield, 2 artilleries, 8 bombers, 1 factory_major, 2 fighters, 1 harbour, 2 infantry, 2 mech_infantrys and 5 tactical_bombers
Germany : 1 factory_major
Norway : 2 artilleries and 1 infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag
Rostov : 1 flag, 1 aaGun, 4 armour and 6 mech_infantrys
Urals : 1 flag, 1 armour and 1 mech_infantry
Archangel : 1 flag, 1 mech_infantry
Eastern Poland : 1 flag
Russia : 1 flag, 1 airfield, 3 armour and 1 factory_minor
Tambov : 1 flag, 1 aaGun, 2 armour, 2 artilleries and 3 mech_infantrys
Ukraine : 1 flag, 1 aaGun, 3 armour, 1 factory_minor and 3 tactical_bombers
Vologda : 1 flag
Novgorod : 1 flag, 1 airfield, 3 armour, 1 factory_minor and 1 harbour
Smolensk : 1 flag
Samara : 1 flag, 2 armour, 2 artilleries and 4 mech_infantrys
113 Sea Zone : 1 battleship, 1 cruiser, 1 submarine and 2 transports
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag, 1 armour and 1 mech_infantryProduction/PUs Summary :
Germans : 60 / 75
Russians : 15 / 0
Japanese : 63 / 73
Americans : 55 / 77
Chinese : 0 / 5
British : 37 / 37
UK_Pacific : 6 / 6
Italians : 17 / 24
ANZAC : 8 / 13
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I’m going away for the long weekend and won’t be able to post. After that I’m back at work and my turns will start to slow down a bit (no longer 2 or 3 times a day unfortunately).
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I’m going away for the long weekend and won’t be able to post. After that I’m back at work and my turns will start to slow down a bit (no longer 2 or 3 times a day unfortunately).
no prob. you are winning anyway… :lol:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - Russians
1 infantry moved from Kazakhstan to Volgograd
1 infantry moved from Kazakhstan to Caucasus
18 infantry moved from Amur to Manchuria
Chinese take Manchuria from JapaneseCombat - Russians
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 aaGuns moved from Amur to ManchuriaTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 1 bomber, 2 fighters and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 battleships, 2 cruisers, 2 infantry and 2 transports moved from 54 Sea Zone to 62 Sea Zone
2 artilleries and 2 infantry moved from 62 Sea Zone to New South Wales
4 artilleries and 4 infantry moved from Queensland to New South Wales
3 fighters and 3 tactical_bombers moved from 54 Sea Zone to New South Wales
2 bombers moved from Java to New South Wales
1 destroyer and 1 submarine moved from 54 Sea Zone to 30 Sea Zone
1 destroyer and 1 submarine moved from 34 Sea Zone to 18 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to Iwo JimaCombat - Japanese
Battle in 30 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 30 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 30 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 30 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Japanese lost in 30 Sea Zone
Japanese roll dice for 1 destroyer in 30 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 destroyer in 30 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 30 Sea Zone, round 5 : 1/1 hits
Americans roll dice for 1 destroyer in 30 Sea Zone, round 5 : 0/1 hits
1 destroyer owned by the Americans lost in 30 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 18 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 18 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 18 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 18 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 submarine in 18 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 submarine in 18 Sea Zone, round 5 : 1/1 hits
1 submarine owned by the Americans lost in 18 Sea Zone
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in New South Wales
Japanese attack with 6 artilleries, 2 bombers, 3 fighters, 6 infantry and 3 tactical_bombers
ANZAC defend with 2 aaGuns, 2 artilleries, 1 factory_minor, 4 fighters, 1 harbour and 6 infantry
AA fire in New South Wales : 2/6 hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in New South Wales
Japanese roll dice for 2 battleships and 2 cruisers in New South Wales, round 2 : 3/4 hits
Japanese roll dice for 6 artilleries, 2 bombers, 2 fighters, 6 infantry and 2 tactical_bombers in New South Wales, round 2 : 8/18 hits
ANZAC roll dice for 2 aaGuns, 2 artilleries, 4 fighters and 6 infantry in New South Wales, round 2 : 5/12 hits
6 infantry owned by the ANZAC , 3 infantry owned by the Japanese , 2 aaGuns owned by the ANZAC , 2 artilleries owned by the ANZAC , 1 fighter owned by the ANZAC and 2 artilleries owned by the Japanese lost in New South Wales
Japanese roll dice for 4 artilleries, 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers in New South Wales, round 3 : 7/13 hits
ANZAC roll dice for 3 fighters in New South Wales, round 3 : 3/3 hits
1 infantry owned by the Japanese , 3 fighters owned by the ANZAC and 2 artilleries owned by the Japanese lost in New South Wales
Japanese captures 13PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 2 artilleries, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 27
Casualties for Japanese: 4 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
Casualties for ANZAC: 2 aaGuns, 2 artilleries, 4 fighters and 6 infantry
Battle in Iwo Jima
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 5 bombers
Japanese roll dice for 1 fighter and 1 tactical_bomber in Iwo Jima, round 2 : 2/2 hits
Americans roll dice for 5 bombers in Iwo Jima, round 2 : 2/5 hits
1 tactical_bomber owned by the Japanese , 2 bombers owned by the Americans and 1 fighter owned by the Japanese lost in Iwo Jima
Americans win with 3 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Casualties for Americans: 2 bombersNon Combat Move - Japanese
2 fighters moved from Japan to 37 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
3 mech_infantrys moved from Yunnan to Malaya
1 armour and 1 mech_infantry moved from Szechwan to French Indo China
1 aaGun moved from Kwangsi to Yunnan
1 destroyer moved from 36 Sea Zone to 19 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 carrier and 4 transports moved from 54 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone
1 tactical_bomber moved from Kwangsi to Malaya
2 fighters and 2 tactical_bombers moved from New South Wales to 54 Sea Zone
2 bombers moved from New South Wales to Queensland
8 infantry moved from Jehol to AnhwePlace Units - Japanese
2 artilleries and 1 infantry placed in Malaya
3 armour placed in French Indo China
1 bomber, 2 fighters and 4 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,2,2,5,2,4,2,6,3,3,4,6,3,1,3,2,4,5,4,3,2,1,1,2,5,2,4,6,6,4,3,2,1,2
Japanese collect 54 PUs (8 lost to blockades); end with 67 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUsTerritory Summary for Japanese :
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 airfield
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 5 fighters, 1 harbour and 12 infantry
Jehol : 1 flag
Shensi : 1 flag
Yunnan : 1 flag, 1 aaGun
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag, 8 infantry
Shan State : 1 flag
Malaya : 1 flag, 4 artilleries, 1 factory_minor, 1 harbour, 6 infantry, 3 mech_infantrys and 1 tactical_bomber
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Queensland : 1 flag, 1 airfield, 2 bombers and 1 harbour
New South Wales : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Philippines : 1 flag, 1 airfield and 1 harbour
French Indo China : 1 flag, 4 armour, 1 artillery, 1 factory_minor and 1 mech_infantry
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
44 Sea Zone : 1 flag
30 Sea Zone : 1 destroyer
37 Sea Zone : 1 flag, 2 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 6 transports
19 Sea Zone : 1 destroyer
18 Sea Zone : 1 destroyer and 1 submarine
54 Sea Zone : 2 carriers, 2 fighters, 2 submarines and 2 tactical_bombers
62 Sea Zone : 2 battleships, 2 cruisers and 2 transports
Novosibirsk : 1 flagProduction/PUs Summary :
Germans : 60 / 75
Russians : 15 / 0
Japanese : 62 / 77
Americans : 55 / 77
Chinese : 3 / 5
British : 37 / 37
UK_Pacific : 6 / 6
Italians : 17 / 24
ANZAC : 6 / 0
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I practiced the Iwo Jima attack twice and got all 5 each time. Darn.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 destroyer, 1 factory_minor, 3 fighters, 1 harbour, 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - Americans
1 bomber moved from Iwo Jima to 30 Sea Zone
1 submarine moved from 26 Sea Zone to 30 Sea Zone
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
1 submarine moved from 6 Sea Zone to 18 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
2 fighters moved from 6 Sea Zone to 18 Sea Zone
2 fighters moved from 6 Sea Zone to 19 Sea Zone
2 fighters moved from 6 Sea Zone to 18 Sea Zone
2 fighters moved from 6 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 18 Sea Zone
1 bomber moved from Iwo Jima to 18 Sea Zone
1 bomber moved from Iwo Jima to 19 Sea Zone
1 artillery and 1 mech_infantry moved from Libya to 96 Sea Zone
1 artillery, 1 mech_infantry and 3 transports moved from 96 Sea Zone to 92 Sea Zone
1 artillery and 1 mech_infantry moved from 92 Sea Zone to Gibraltar
2 fighters moved from 96 Sea Zone to Gibraltar
1 carrier, 1 cruiser and 3 destroyers moved from 96 Sea Zone to 92 Sea ZoneCombat - Americans
Battle in 92 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 3 destroyers and 3 transports
Italians defend with 1 transport
Americans win with 1 carrier, 1 cruiser, 3 destroyers and 3 transports remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Gibraltar
Americans attack with 1 artillery, 2 fighters and 1 mech_infantry
Italians defend with 1 airfield, 1 harbour and 1 infantry
Americans win, taking Gibraltar from Italians with 1 artillery, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 18 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 4 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
Americans win with 1 bomber, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 19 Sea Zone
Americans attack with 1 bomber, 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking 19 Sea Zone from Japanese with 1 bomber, 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 30 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
1 bomber moved from 30 Sea Zone to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 30 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 3 submarines moved from 10 Sea Zone to 25 Sea Zone
1 mech_infantry moved from Western United States to Eastern United States
2 fighters moved from Gibraltar to 92 Sea Zone
4 fighters moved from 19 Sea Zone to 6 Sea Zone
4 fighters and 1 tactical_bomber moved from 18 Sea Zone to 6 Sea Zone
1 bomber moved from 18 Sea Zone to Korea
1 bomber moved from 19 Sea Zone to KoreaPlace Units - Americans
1 factory_minor and 1 harbour placed in Korea
1 transport placed in 101 Sea Zone
3 fighters placed in Eastern United States
1 destroyer placed in 10 Sea Zone
1 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - British
British buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 infantry moved from Burma to Yunnan
1 mech_infantry moved from Tobruk to Tunisia
British take Tunisia from Italians
1 infantry moved from Tobruk to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 destroyer moved from 110 Sea Zone to 112 Sea ZoneCombat - British
Battle in Yunnan
British attack with 1 infantry
Japanese defend with 1 aaGun
British win, taking Yunnan from Japanese with 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in CyprusNon Combat Move - British
2 aaGuns, 1 armour, 1 artillery and 21 infantry moved from Burma to India
3 infantry moved from Eastern Persia to West India
3 infantry moved from Persia to Northwest Persia
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 battleship, 1 cruiser, 5 destroyers, 1 infantry, 1 submarine and 2 transports moved from 96 Sea Zone to 92 Sea Zone
1 aaGun and 1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Tobruk to Alexandria
1 armour moved from Tobruk to EgyptPlace Units - British
1 artillery and 2 infantry placed in Persia
3 infantry placed in Egypt
6 infantry placed in United KingdomTurn Complete - British
British collect 38 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,6,2,3,1,3,6,5,3
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 battleship, 1 cruiser and 5 destroyers moved from 97 Sea Zone to 92 Sea Zone
3 fighters moved from Southern Italy to 92 Sea Zone
2 bombers moved from Southern Italy to 92 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta -
Thanks for your patience this weekend.
I need an ool for sz92 please (I think I finally found a use for the Italians - fodder!)
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hmm, just let me know how many hits you get R1, and I’ll decide.
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7 hits in round 1. What would you like to lose?
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take out hit points then sub and then dd’s… UK dd’s
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Round 2:
(you only hit twice)
I have 5 more hits for you to dole out.
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Round 2:
(you only hit twice)
I have 5 more hits for you to dole out.
are you kidding me? :-P
just go up combat value.
looks like this is the game.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 battleship, 1 cruiser and 5 destroyers moved from 97 Sea Zone to 92 Sea Zone
3 fighters moved from Southern Italy to 92 Sea Zone
2 bombers moved from Southern Italy to 92 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to MaltaCombat - Italians
Battle in Malta
Battle in 92 Sea Zone
Italians attack with 1 battleship, 2 bombers, 1 cruiser, 5 destroyers and 3 fighters
British defend with 1 battleship, 1 cruiser, 5 destroyers, 1 submarine and 2 transports; Americans defend with 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 3 transports
British roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 battleship, 2 bombers, 1 cruiser, 5 destroyers and 3 fighters in 92 Sea Zone, round 2 : 7/12 hits
Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the British
British roll dice for 1 battleship, 1 carrier, 2 cruisers, 8 destroyers, 2 fighters and 5 transports in 92 Sea Zone, round 2 : 2/14 hits
Units damaged: 1 battleship owned by the Italians
1 destroyer owned by the Italians , 1 submarine owned by the British and 4 destroyers owned by the British lost in 92 Sea Zone
Italians roll dice for 1 battleship, 2 bombers, 1 cruiser, 4 destroyers and 3 fighters in 92 Sea Zone, round 3 : 5/11 hits
British roll dice for 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters and 5 transports in 92 Sea Zone, round 3 : 5/10 hits
4 destroyers owned by the Italians , 3 destroyers owned by the Americans , 1 fighter owned by the Italians , 1 carrier owned by the Americans and 1 destroyer owned by the British lost in 92 Sea Zone
Italians roll dice for 1 battleship, 2 bombers, 1 cruiser and 2 fighters in 92 Sea Zone, round 4 : 4/6 hits
British roll dice for 1 battleship, 2 cruisers, 2 fighters and 5 transports in 92 Sea Zone, round 4 : 3/5 hits
2 fighters owned by the Americans , 1 cruiser owned by the British , 1 fighter owned by the Italians , 1 battleship owned by the Italians , 1 cruiser owned by the Americans and 1 cruiser owned by the Italians lost in 92 Sea Zone
Italians roll dice for 2 bombers and 1 fighter in 92 Sea Zone, round 5 : 3/3 hits
British roll dice for 1 battleship and 5 transports in 92 Sea Zone, round 5 : 1/1 hits
1 fighter owned by the Italians , 2 transports owned by the Americans and 1 battleship owned by the British lost in 92 Sea Zone
2 transports owned by the British and 1 transport owned by the Americans lost in 92 Sea Zone
Italians win, taking Malta from British with 2 bombers remaining. Battle score for attacker is 83
Casualties for British: 1 battleship, 1 cruiser, 5 destroyers, 1 submarine and 2 transports
Casualties for Italians: 1 battleship, 1 cruiser, 5 destroyers and 3 fighters
Casualties for Americans: 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 3 transportsNon Combat Move - Italians
2 bombers moved from 92 Sea Zone to Southern ItalyPlace Units - Italians
1 artillery, 1 fighter and 1 infantry placed in Southern Italy
1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUsTerritory Summary for Italians :
Malta : 1 flag, 1 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 infantry
Northern Italy : 1 artillery, 1 factory_major and 1 infantry
Southern Italy : 4 aaGuns, 1 airfield, 1 armour, 2 artilleries, 2 bombers, 1 factory_minor, 1 fighter, 1 harbour and 6 infantry
Belarus : 1 flag
Bessarabia : 1 flag
Western Ukraine : 1 flag
96 Sea Zone : 1 transport
Greece : 1 flagProduction/PUs Summary :
Germans : 60 / 75
Russians : 15 / 0
Japanese : 60 / 77
Americans : 55 / 77
Chinese : 4 / 5
British : 38 / 43
UK_Pacific : 7 / 6
Italians : 16 / 21
ANZAC : 6 / 0
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Round 2:
(you only hit twice)
I have 5 more hits for you to dole out.
are you kidding me? :-P
just go up combat value.
looks like this is the game.
Well, the Italians were actually useful for once :)
I don’t know if it’s a game ender, but I was planning on throwing a lot of the German air force away for that attack. Keeping the Luftwaffe should make the Middle East fall quickly. Your call. I will play for as long as you want :)
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nah that was the game… 2 hits! good lord! :-P
GG





