sorry yes sub in 106 stay and fight
if you get 1 hit the first round and i get 0 hits, remove dd and submerge sub
otherwise let me know how many hits and i’ll decide from there
Did you recognize that was the exact same situation you had against me, when you shot down both of my fighters and escaped 5 die rolls yourself?
Ha, yeah I did.
Sickening
No matter - I’m gonna beat ya’ll anyway :evil:
Sickening
No matter - I’m gonna beat ya’ll anyway :evil:
What happened now?
Nothing yet - I’m just saying I like my chances against SouL and you, so this little string of terrible luck won’t matter
You gonna be around a lil while? Gonna need a casualty choice in Alex on UK’s turn
About to pull the trigger on USA combat
Damn, after those posts I thought I’d gotten even more luck. :evil:
And yeah, I will be.
NOW you got more luck
Amazing
Stinking curse of the clever
Cruiser in 20 shot down my bomber from Midway
More of same
Although another coup in the Egyptian area could heal the wounds again
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 bombers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from United Kingdom to 93 Sea Zone
1 mech_infantry moved from Tunisia to Libya
Americans take Libya from Italians
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 bomber moved from Midway to 20 Sea Zone
1 fighter moved from 25 Sea Zone to 16 Sea Zone
1 submarine moved from 25 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in 93 Sea Zone
Americans attack with 1 bomber and 1 submarine
Italians defend with 1 destroyer
Americans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 20 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 cruiser and 1 transport
Japanese win with 1 cruiser and 1 transport remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Battle in 16 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 fighter moved from 16 Sea Zone to Hawaiian Islands
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 destroyer and 1 submarine moved from 63 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 armour, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from South Australia to Queensland
1 artillery moved from South Australia to Queensland
2 fighters moved from Midway to 54 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 carrier moved from 25 Sea Zone to 26 Sea Zone
1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 aaGuns and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Eastern United States to 92 Sea Zone
1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to Southeast Mexico
1 armour moved from Central United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from 93 Sea Zone to Algeria
2 submarines moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from Algeria to Tunisia
1 artillery moved from Western United States to Central United States
Place Units - Americans
1 fighter and 1 infantry placed in Eastern United States
1 bomber and 1 fighter placed in Western United States
1 bomber placed in Eastern United States
1 destroyer and 1 transport placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Yunnan to Hunan
1 artillery moved from Yunnan to Hunan
1 fighter moved from Yunnan to Kwangtung
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kwangsi to Kwangtung
Combat - Chinese
Battle in Hunan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Hunan from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Kwangtung
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery and 1 harbour
Chinese win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kwangtung to Yunnan
1 infantry moved from Tsinghai to Sikang
Place Units - Chinese
5 infantry placed in Yunnan
Turn Complete - Chinese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5
Chinese collect 9 PUs; end with 9 PUs total
Almost there…
Only 2 hits in Alex
What do you lose?
art & bmb
Very expeditious, thank you
And I’m glad you’re losing the bomber - that was the main thing I needed to achieve here.
I wish I could keep it, but I’m wary of luck backlash.
You must have me worried a bit, because these dice rolls are feeling stressful.
I called it. Even after a poor first round, I got my rout in the Egyptian area that pretty much made up for the crap I’ve been going through. Most of it. Slippery slope.
You called it. Luck backlash is right. That’s gonna leave a mark.
That was for the National Objective!? Woot!