Yeah, full scramble.
MR.S VS. MR.G Strait up
-
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 airfield; Remaining resources: 0 PUs;Combat Move - Italians
1 unit repaired.
1 infantry moved from Gibraltar to 92 Sea Zone
1 armour moved from Gibraltar to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 armour moved from 98 Sea Zone to Egypt
1 infantry moved from 98 Sea Zone to Egypt
2 infantry moved from Alexandria to Egypt
1 mech_infantry moved from Alexandria to Egypt
1 armour moved from Alexandria to Egypt
1 artillery moved from Alexandria to Egypt
1 armour moved from Northern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 armour moved from 98 Sea Zone to Egypt
1 battleship moved from 93 Sea Zone to 98 Sea Zone
1 cruiser moved from 93 Sea Zone to 98 Sea Zone
2 fighters moved from Southern Italy to Egypt
1 bomber moved from Southern Italy to Egypt -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 airfield; Remaining resources: 0 PUs;Combat Move - Italians
1 unit repaired.
1 infantry moved from Gibraltar to 92 Sea Zone
1 armour moved from Gibraltar to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 armour moved from 98 Sea Zone to Egypt
1 infantry moved from 98 Sea Zone to Egypt
2 infantry moved from Alexandria to Egypt
1 mech_infantry moved from Alexandria to Egypt
1 armour moved from Alexandria to Egypt
1 artillery moved from Alexandria to Egypt
1 armour moved from Northern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 armour moved from 98 Sea Zone to Egypt
1 battleship moved from 93 Sea Zone to 98 Sea Zone
1 cruiser moved from 93 Sea Zone to 98 Sea Zone
2 fighters moved from Southern Italy to Egypt
1 bomber moved from Southern Italy to EgyptCombat - Italians
Battle in Egypt
Italians attack with 3 armour, 1 artillery, 1 bomber, 2 fighters, 4 infantry and 1 mech_infantry
ANZAC defend with 2 infantry; British defend with 1 armour, 1 artillery, 1 fighter, 1 harbour, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Italians win, taking Egypt from British with 3 armour, 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 38
Casualties for ANZAC: 2 infantry
Casualties for British: 1 armour, 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for Italians: 3 infantryNon Combat Move - Italians
1 transport moved from 92 Sea Zone to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Libya
1 artillery moved from 96 Sea Zone to Libya
1 infantry moved from Yugoslavia to Northern Italy
1 fighter moved from Egypt to Alexandria
1 fighter moved from Egypt to Alexandria
1 bomber moved from Egypt to Libya
1 submarine moved from 99 Sea Zone to 98 Sea ZonePlace Units - Italians
1 airfield placed in GibraltarTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 53 Sea Zone
ANZAC take 62 Sea Zone from JapaneseCombat - ANZAC
Battle in 53 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 carrier
ANZAC roll dice for 1 submarine in 53 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier in 53 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 submarine in 53 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 carrier in 53 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 submarine in 53 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 carrier in 53 Sea Zone, round 4 : 0/1 hits
ANZAC roll dice for 1 submarine in 53 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 1 carrier in 53 Sea Zone, round 5 : 1/1 hits
1 submarine owned by the ANZAC lost in 53 Sea Zone
Japanese win with 1 carrier remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarineNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsDice Statistics:
Total
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8Japanese Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.250
Median : 4.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4ANZAC Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.750
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 2
Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Algeria to Tunisia
French take Tunisia from Italians -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 2
Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Algeria to Tunisia
French take Tunisia from ItaliansCombat - French
Non Combat Move - French
Turn Complete - French
Dice Statistics:
Total
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8Japanese Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.250
Median : 4.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4ANZAC Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.750
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 3
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 111 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
1 tactical_bomber moved from Alexandria to Egypt
2 fighters and 1 tactical_bomber moved from Alexandria to Southern Italy -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 3
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 111 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
1 tactical_bomber moved from Alexandria to Egypt
2 fighters and 1 tactical_bomber moved from Alexandria to Southern ItalyCombat - Germans
British scrambles 1 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 110 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer and 1 fighter
British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in 91 Sea Zone
Germans attack with 2 fighters and 1 tactical_bomber
Americans defend with 2 destroyers and 2 transports
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Germans: 1 fighter
Casualties for Americans: 2 destroyers and 2 transports
Moving scrambled unit from 110 Sea Zone back to originating territory: United KingdomNon Combat Move - Germans
1 fighter moved from 91 Sea Zone to Western Germany
1 tactical_bomber moved from 91 Sea Zone to Gibraltar
1 transport moved from 111 Sea Zone to 113 Sea Zone
1 armour moved from Germany to 113 Sea Zone
1 infantry moved from Germany to 113 Sea Zone
1 armour moved from 113 Sea Zone to Norway
1 infantry moved from 113 Sea Zone to Norway
1 transport moved from 112 Sea Zone to 113 Sea Zone
1 armour moved from Germany to 113 Sea Zone
1 infantry moved from Germany to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Norway
1 armour moved from 113 Sea Zone to Norway
1 cruiser moved from 112 Sea Zone to 113 Sea Zone
2 armour moved from Greece to Romania
2 armour moved from Greater Southern Germany to Slovakia Hungary
2 armour moved from Greater Southern Germany to Poland
1 armour moved from Germany to Poland
1 armour moved from Greater Southern Germany to Slovakia Hungary
1 mech_infantry moved from Germany to Romania
1 infantry moved from Germany to Poland
1 artillery moved from Germany to Poland
2 artilleries moved from Western Germany to GermanyPlace Units - Germans
1 cruiser and 1 destroyer placed in 113 Sea Zone
1 fighter placed in Western Germany
1 bomber and 1 infantry placed in Western Germany
1 armour, 1 artillery and 1 infantry placed in GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour, 4 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour and 1 mech_infantry moved from Kansu to Hopei
2 infantry moved from Kansu to Suiyuyan
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 infantry moved from Yakut S.S.R. to Buryatia -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour, 4 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour and 1 mech_infantry moved from Kansu to Hopei
2 infantry moved from Kansu to Suiyuyan
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 infantry moved from Yakut S.S.R. to BuryatiaCombat - Russians
Battle in Hopei
Russians attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry
Russians roll dice for 1 armour and 1 mech_infantry in Hopei, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
Russians roll dice for 1 armour and 1 mech_infantry in Hopei, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Hopei
Russians win, taking Hopei from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Russians attack with 2 infantry
Japanese defend with 1 artillery
Russians roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Suiyuyan, round 2 : 0/1 hits
Russians roll dice for 2 infantry in Suiyuyan, round 3 : 0/2 hits
Japanese roll dice for 1 artillery in Suiyuyan, round 3 : 0/1 hits
Russians roll dice for 2 infantry in Suiyuyan, round 4 : 1/2 hits
Japanese roll dice for 1 artillery in Suiyuyan, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Suiyuyan
Russians win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Russians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 artillery moved from Karelia to Novgorod
2 infantry moved from Karelia to Vyborg
1 armour moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
3 infantry moved from Ukraine to Western Ukraine
1 artillery moved from Ukraine to Western Ukraine
1 infantry moved from Rostov to Ukraine
2 infantry moved from Volgograd to Rostov
1 aaGun moved from Western Ukraine to UkrainePlace Units - Russians
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
1 artillery and 1 infantry placed in Volgograd
1 armour and 1 artillery placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs totalDice Statistics:
Total
1 was rolled 1 times
2 was rolled 6 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.600
Median : 3.000
Variance : 1.643
Standard Deviation : 1.282
Total rolls : 15Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.400
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Russians Combat
1 was rolled 1 times
2 was rolled 5 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.200
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 10 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 6 armour; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Kwangsi
1 infantry moved from 36 Sea Zone to Kwangsi
1 infantry moved from Hunan to Kweichow
1 armour moved from Kiangsu to Hopei
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Chahar to Hopei
1 bomber moved from Anhwe to Kwangsi
1 fighter moved from Anhwe to Kwangsi
1 fighter moved from Chahar to Kweichow
1 tactical_bomber moved from Anhwe to Hopei -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 6 armour; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Kwangsi
1 infantry moved from 36 Sea Zone to Kwangsi
1 infantry moved from Hunan to Kweichow
1 armour moved from Kiangsu to Hopei
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Chahar to Hopei
1 bomber moved from Anhwe to Kwangsi
1 fighter moved from Anhwe to Kwangsi
1 fighter moved from Chahar to Kweichow
1 tactical_bomber moved from Anhwe to HopeiCombat - Japanese
Battle in 26 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 destroyer
Americans win with no units remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Hopei
Japanese attack with 1 armour and 2 tactical_bombers
Russians defend with 1 armour and 1 mech_infantry
Chinese win with 1 armour remaining. Battle score for attacker is -24
Casualties for Japanese: 1 armour and 2 tactical_bombers
Casualties for Russians: 1 mech_infantry
Battle in Kwangsi
Japanese attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
Chinese defend with 1 artillery and 2 infantry
Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery and 2 infantry
Battle in Kweichow
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 fighter moved from Kweichow to Anhwe
1 bomber moved from Kwangsi to Kwangtung
1 fighter moved from Kwangsi to Anhwe
1 fighter moved from Anhwe to Chahar
1 artillery moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Anhwe
2 infantry moved from Buyant-Uhaa to Chahar
1 aaGun moved from Manchuria to Amur
1 artillery moved from Korea to Amur
1 fighter and 1 tactical_bomber moved from Caroline Islands to Kwangtung
1 carrier moved from 53 Sea Zone to 29 Sea ZonePlace Units - Japanese
3 armour placed in Kwangtung
3 armour placed in KiangsuTurn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs total -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 1 fighter, 4 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Western United States to 10 Sea Zone
1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from Morocco to Tunisia -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 1 fighter, 4 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Western United States to 10 Sea Zone
1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from Morocco to TunisiaNon Combat Move - Americans
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Hawaiian Islands to PhilippinesPlace Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Western United States
1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
1 artillery and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 3 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to Hunan
1 infantry moved from Shensi to Kweichow -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 3 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to Hunan
1 infantry moved from Shensi to KweichowCombat - Chinese
Battle in Hunan
Chinese attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Hunan, round 2 : 3/5 hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hunan to YunnanPlace Units - Chinese
1 artillery and 1 infantry placed in Suiyuyan
1 artillery and 1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUsDice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
Average roll : 2.833
Median : 2.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Japanese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
1 was rolled 2 times
2 was rolled 1 times
5 was rolled 2 times
Average roll : 2.800
Median : 2.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 3
Combat Move - British
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 cruiser, 1 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
1 artillery moved from Ethiopia to 76 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 artillery moved from 81 Sea Zone to Egypt
1 armour moved from Belgian Congo to Egypt
1 infantry moved from Tanganyika Territory to Kenya
1 infantry moved from Rhodesia to Belgian Congo
1 transport moved from 79 Sea Zone to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from French Indo China to Kwangsi
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 armour and 2 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to 36 Sea Zone
2 infantry moved from Yunnan to Kwangsi
1 artillery and 3 infantry moved from Burma to Yunnan
1 armour moved from India to Yunnan
1 submarine moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from Scotland to United Kingdom -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 3
Purchase Units - British
British buy 1 artillery, 1 destroyer, 1 infantry and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 cruiser, 1 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
1 artillery moved from Ethiopia to 76 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 artillery moved from 81 Sea Zone to Egypt
1 armour moved from Belgian Congo to Egypt
1 infantry moved from Tanganyika Territory to Kenya
1 infantry moved from Rhodesia to Belgian Congo
1 transport moved from 79 Sea Zone to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from French Indo China to Kwangsi
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 armour and 2 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to 36 Sea Zone
2 infantry moved from Yunnan to Kwangsi
1 artillery and 3 infantry moved from Burma to Yunnan
1 armour moved from India to Yunnan
1 submarine moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from Scotland to United KingdomCombat - British
Battle in Egypt
British attack with 1 armour, 2 artilleries and 1 infantry
Germans defend with 1 tactical_bomber; Italians defend with 3 armour, 1 artillery, 1 harbour, 1 infantry and 1 mech_infantry
British roll dice for 1 cruiser in Egypt, round 2 : 1/1 hits
British roll dice for 1 armour, 2 artilleries and 1 infantry in Egypt, round 2 : 2/4 hits
Italians roll dice for 3 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 2/7 hits
1 infantry owned by the British , 1 artillery owned by the Italians , 1 mech_infantry owned by the Italians , 1 artillery owned by the British and 1 infantry owned by the Italians lost in Egypt
British roll dice for 1 armour and 1 artillery in Egypt, round 3 : 1/2 hits
Italians roll dice for 3 armour and 1 tactical_bomber in Egypt, round 3 : 3/4 hits
1 armour owned by the British , 1 artillery owned by the British and 1 armour owned by the Italians lost in Egypt
Italians win with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 armour, 2 artilleries and 1 infantry
Casualties for Italians: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Battle in 36 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 36 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Kwangsi
British attack with 1 armour, 1 fighter and 5 infantry
Japanese defend with 1 artillery
British roll dice for 1 armour, 1 fighter and 5 infantry in Kwangsi, round 2 : 3/7 hits
Japanese roll dice for 1 artillery in Kwangsi, round 2 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 armour, 1 fighter and 4 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for British: 1 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by British to Trans-Jordan: 1 infantry
EDIT: Removing units owned by British from 81 Sea Zone: 1 infantry and 1 transport
EDIT: Adding units owned by British to 81 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 fighter moved from 36 Sea Zone to Yunnan
1 fighter moved from Kwangsi to YunnanPlace Units - British
1 transport placed in 106 Sea Zone
1 destroyer and 1 transport placed in 110 Sea Zone
1 artillery and 1 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,5,4,5
British collect 29 PUs; end with 29 PUs totalPlace Units - UK_Pacific
1 armour and 4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 1 armour and 4 infantryDice Statistics:
Total
1 was rolled 7 times
2 was rolled 14 times
3 was rolled 7 times
4 was rolled 8 times
5 was rolled 12 times
6 was rolled 3 times
Average roll : 3.255
Median : 3.000
Variance : 1.580
Standard Deviation : 1.257
Total rolls : 51Null / Other
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.600
Median : 4.000
Variance : 1.071
Standard Deviation : 1.035
Total rolls : 15Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2British Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 4 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.786
Median : 2.500
Variance : 1.077
Standard Deviation : 1.038
Total rolls : 14Italians Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.600
Median : 4.000
Variance : 1.071
Standard Deviation : 1.035
Total rolls : 15Chinese Combat
1 was rolled 2 times
2 was rolled 1 times
5 was rolled 2 times
Average roll : 2.800
Median : 2.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5 -
Sorry about the edit…forgot all about the Pac. side
-
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 1 factory_minor; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Libya to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 fighter moved from Alexandria to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
2 armour moved from Egypt to Trans-Jordan
2 transports moved from 98 Sea Zone to 95 Sea Zone
1 fighter moved from Alexandria to 81 Sea Zone
4 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
4 infantry moved from 94 Sea Zone to Tunisia
1 cruiser moved from 98 Sea Zone to 94 Sea Zone
1 battleship moved from 98 Sea Zone to 94 Sea Zone
1 bomber moved from Libya to Tunisia -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 1 factory_minor; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Libya to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 fighter moved from Alexandria to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
2 armour moved from Egypt to Trans-Jordan
2 transports moved from 98 Sea Zone to 95 Sea Zone
1 fighter moved from Alexandria to 81 Sea Zone
4 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
4 infantry moved from 94 Sea Zone to Tunisia
1 cruiser moved from 98 Sea Zone to 94 Sea Zone
1 battleship moved from 98 Sea Zone to 94 Sea Zone
1 bomber moved from Libya to TunisiaCombat - Italians
Battle in Trans-Jordan
Italians attack with 2 armour
British defend with 1 infantry
Italians win, taking Trans-Jordan from British with 2 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Tunisia
Italians attack with 1 bomber and 4 infantry
French defend with 1 infantry; Americans defend with 1 armour
Italians win, taking Tunisia from French with 1 bomber and 3 infantry remaining. Battle score for attacker is 6
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Casualties for Americans: 1 armour
Battle in 81 Sea Zone
Italians attack with 2 fighters
British defend with 1 cruiser and 1 transport
Italians win with 2 fighters remaining. Battle score for attacker is 19
Casualties for British: 1 cruiser and 1 transportNon Combat Move - Italians
2 fighters moved from 81 Sea Zone to Egypt
1 bomber moved from Tunisia to Egypt
1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery moved from 92 Sea Zone to GibraltarPlace Units - Italians
1 factory_minor placed in Egypt
1 armour and 1 artillery placed in Northern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs