Karl (allies +10) vs Hank (axis)

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 artillery, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 armour and 2 infantry moved from Libya to Tunisia
                1 infantry moved from Cyprus to 99 Sea Zone
                1 battleship, 1 cruiser, 2 destroyers, 1 infantry and 2 transports moved from 99 Sea Zone to 97 Sea Zone
                1 infantry moved from 97 Sea Zone to Southern Italy

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone
                1 artillery, 1 fighter and 1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 18 PUs; end with 18 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs

    Territory Summary for Italians :

    Cyprus : 1 flag
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 infantry
        Tunisia : 1 flag, 1 armour and 2 infantry
        Western Germany : 1 armour
        Northern Italy : 1 factory_major
        Southern Italy : 4 aaGuns, 1 airfield, 1 artillery, 2 bombers, 1 factory_minor, 3 fighters, 1 harbour and 6 infantry
        Belarus : 1 flag
        Bessarabia : 1 flag
        Western Ukraine : 1 flag
        Greece : 1 flag
        97 Sea Zone : 1 battleship, 1 cruiser, 4 destroyers and 2 transports

    Production/PUs Summary :

    Germans : 45 / 51
        Russians : 29 / 47
        Japanese : 65 / 73
        Americans : 51 / 72
        Chinese : 0 / 5
        British : 37 / 36
        UK_Pacific : 6 / 6
        Italians : 18 / 23
        ANZAC : 10 / 19
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 2 infantry; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                1 submarine moved from 62 Sea Zone to 34 Sea Zone
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
                1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                1 fighter moved from Caroline Islands to 34 Sea Zone

    Combat - ANZAC
                Battle in 34 Sea Zone
                    ANZAC attack with 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer
                    ANZAC win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Philippines

    Non Combat Move - ANZAC
                1 fighter moved from 34 Sea Zone to Caroline Islands
                1 fighter moved from Caroline Islands to Midway
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
                1 infantry moved from 62 Sea Zone to New South Wales
                1 cruiser and 1 destroyer moved from 33 Sea Zone to 17 Sea Zone

    Place Units - ANZAC
                1 fighter and 2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 13 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 artillery, 1 bomber, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 unit repaired.
                3 bombers, 3 fighters and 3 tactical_bombers moved from Novgorod to Russia
                1 armour moved from Bryansk to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Smolensk to Russia
                4 armour, 19 artilleries, 2 fighters, 23 infantry, 18 mech_infantrys and 5 tactical_bombers moved from Bryansk to Russia
                4 armour and 7 mech_infantrys moved from Rostov to Russia
                3 mech_infantrys moved from Ukraine to Russia

    Combat - Germans
                Battle in Russia
                    Germans attack with 9 armour, 19 artilleries, 3 bombers, 5 fighters, 23 infantry, 28 mech_infantrys and 8 tactical_bombers
                    Russians defend with 3 aaGuns, 1 airfield, 2 armour, 5 artilleries, 1 factory_major, 4 fighters, 61 infantry and 1 tactical_bomber
                        AA fire in Russia :  3/9 hits
                        3 fighters owned by the Germans lost in Russia
                        Germans roll dice for 9 armour, 19 artilleries, 3 bombers, 2 fighters, 23 infantry, 28 mech_infantrys and 8 tactical_bombers in Russia, round 2 :  34/92 hits
                        Russians roll dice for 3 aaGuns, 2 armour, 5 artilleries, 4 fighters, 61 infantry and 1 tactical_bomber in Russia, round 2 :  28/73 hits
                        31 infantry owned by the Russians , 23 infantry owned by the Germans , 5 mech_infantrys owned by the Germans and 3 aaGuns owned by the Russians lost in Russia
                        Germans roll dice for 9 armour, 19 artilleries, 3 bombers, 2 fighters, 23 mech_infantrys and 8 tactical_bombers in Russia, round 3 :  28/64 hits
                        Russians roll dice for 2 armour, 5 artilleries, 4 fighters, 30 infantry and 1 tactical_bomber in Russia, round 3 :  19/42 hits
                        28 infantry owned by the Russians , 8 artilleries owned by the Germans and 11 mech_infantrys owned by the Germans lost in Russia
                        Germans roll dice for 9 armour, 11 artilleries, 3 bombers, 2 fighters, 12 mech_infantrys and 8 tactical_bombers in Russia, round 4 :  17/45 hits
                        Russians roll dice for 2 armour, 5 artilleries, 4 fighters, 2 infantry and 1 tactical_bomber in Russia, round 4 :  7/14 hits
                        2 infantry owned by the Russians , 1 tactical_bomber owned by the Russians , 2 armour owned by the Russians , 5 artilleries owned by the Russians , 4 fighters owned by the Russians and 7 artilleries owned by the Germans lost in Russia
                    Germans captures 47PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 9 armour, 4 artilleries, 3 bombers, 2 fighters, 12 mech_infantrys and 8 tactical_bombers remaining. Battle score for attacker is 58
                    Casualties for Germans: 15 artilleries, 3 fighters, 23 infantry and 16 mech_infantrys
                    Casualties for Russians: 3 aaGuns, 2 armour, 5 artilleries, 4 fighters, 61 infantry and 1 tactical_bomber

    Non Combat Move - Germans
                3 bombers, 2 fighters and 5 tactical_bombers moved from Russia to Novgorod
                3 tactical_bombers moved from Russia to Ukraine
                2 aaGuns moved from Bryansk to Ukraine
                1 aaGun moved from Bryansk to Russia

    Place Units - Germans
                1 armour and 2 mech_infantrys placed in Novgorod
                3 mech_infantrys placed in Ukraine
                1 artillery, 1 bomber and 3 infantry placed in Western Germany
                Germans undo move 3.
                2 infantry placed in France
                1 artillery, 1 bomber and 1 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 49 PUs; end with 96 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 106 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
        Western Germany : 3 aaGuns, 1 airfield, 3 artilleries, 1 bomber, 1 factory_major, 1 harbour, 4 infantry and 2 mech_infantrys
        Germany : 1 factory_major
        Baltic States : 1 flag
        Bryansk : 1 flag
        Rostov : 1 flag
        Eastern Poland : 1 flag
        Russia : 1 flag, 1 aaGun, 1 airfield, 9 armour, 4 artilleries, 1 factory_minor and 12 mech_infantrys
        Ukraine : 1 flag, 2 aaGuns, 1 factory_minor, 3 mech_infantrys and 3 tactical_bombers
        Novgorod : 1 flag, 1 airfield, 1 armour, 3 bombers, 1 factory_minor, 2 fighters, 1 harbour, 2 mech_infantrys and 5 tactical_bombers
        Smolensk : 1 flag
        113 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 2 transports
        Bulgaria : 1 flag
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 49 / 106
        Russians : 25 / 0
        Japanese : 63 / 73
        Americans : 53 / 72
        Chinese : 0 / 5
        British : 37 / 36
        UK_Pacific : 6 / 6
        Italians : 18 / 23
        ANZAC : 10 / 18
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Combat Move - Russians
                4 infantry moved from Samara to Kazakhstan
                1 infantry moved from Volgograd to Kazakhstan
                1 infantry moved from Caucasus to Rostov
                      Russians take Rostov from Germans
                1 mech_infantry moved from Ethiopia to Egypt

    Combat - Russians
                Battle in Kazakhstan
                    Russians attack with 5 infantry
                    Japanese defend with 3 artilleries
                    Russians win, taking Kazakhstan from Japanese with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 3 artilleries
                    Casualties for Russians: 3 infantry

    Non Combat Move - Russians

    Turn Complete - Russians

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 3 fighters and 10 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 infantry moved from Yunnan to Burma
                1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
                1 tactical_bomber moved from Kwangsi to 35 Sea Zone
                1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from Manchuria to 19 Sea Zone
                2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                2 bombers moved from Kwangsi to Philippines
                3 artilleries and 6 infantry moved from Shan State to 37 Sea Zone
                3 artilleries moved from Malaya to 37 Sea Zone
                6 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 6 infantry, 3 submarines, 1 tactical_bomber and 6 transports moved from 37 Sea Zone to 54 Sea Zone
                6 artilleries and 6 infantry moved from 54 Sea Zone to Queensland
                2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 62 Sea Zone
                1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 42 Sea Zone to 54 Sea Zone
                1 destroyer and 1 submarine moved from 6 Sea Zone to 34 Sea Zone

    Combat - Japanese
                Battle in 34 Sea Zone
                    Japanese attack with 1 destroyer and 1 submarine
                    ANZAC defend with 1 submarine
                        Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 34 Sea Zone, round 3 :  0/1 hits
                        ANZAC roll dice for 1 submarine in 34 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 34 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the ANZAC lost in 34 Sea Zone
                    Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in 62 Sea Zone
                    Japanese attack with 2 fighters and 2 tactical_bombers
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 62 Sea Zone
                    Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 35 Sea Zone
                    Japanese attack with 1 tactical_bomber and 1 transport
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 35 Sea Zone
                    Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Philippines
                    Japanese attack with 2 bombers and 2 infantry
                    ANZAC defend with 1 infantry; Americans defend with 1 airfield and 1 harbour
                        Japanese roll dice for 2 bombers and 2 infantry in Philippines, round 2 :  2/4 hits
                        Americans roll dice for 1 infantry in Philippines, round 2 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Philippines
                    Japanese win, taking Philippines from Americans with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Burma
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                        Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 :  1/3 hits
                        UK_Pacific roll dice for 1 infantry in Burma, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Queensland

    Non Combat Move - Japanese
                2 fighters and 2 tactical_bombers moved from 62 Sea Zone to 54 Sea Zone
                1 tactical_bomber moved from 35 Sea Zone to Kwangsi
                2 bombers moved from Philippines to Java
                1 fighter and 1 tactical_bomber moved from Burma to Kwangsi
                1 armour moved from Yunnan to Szechwan
                3 mech_infantrys moved from French Indo China to Yunnan
                8 infantry moved from Manchuria to Jehol
                1 fighter and 1 tactical_bomber moved from Manchuria to Japan
                2 fighters moved from 6 Sea Zone to Japan
                1 destroyer moved from 6 Sea Zone to 18 Sea Zone
                1 carrier and 1 destroyer moved from 6 Sea Zone to 36 Sea Zone
                1 destroyer moved from 36 Sea Zone to 37 Sea Zone

    Place Units - Japanese
                3 fighters and 7 infantry placed in Japan
                1 artillery and 1 infantry placed in Malaya
                1 artillery and 2 infantry placed in French Indo China
                Japanese undo move 3.
                2 artilleries and 1 infantry placed in French Indo China
                1 infantry placed in Malaya

    Turn Complete - Japanese
                Japanese collect 67 PUs; end with 68 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs

    Territory Summary for Japanese :

    Paulau Island : 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag, 1 aaGun, 1 airfield, 1 fighter and 2 tactical_bombers
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 6 fighters, 1 harbour, 8 infantry and 1 tactical_bomber
        Jehol : 1 flag, 8 infantry
        Manchuria : 1 flag
        Shensi : 1 flag
        Yunnan : 1 flag, 3 mech_infantrys
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag
        Kansu : 1 flag
        Hopei : 1 flag
        Tsinghai : 1 flag
        Szechwan : 1 flag, 1 armour and 1 mech_infantry
        Chahar : 1 flag
        Sikang : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag
        Burma : 1 flag, 1 infantry
        Malaya : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Queensland : 1 flag, 1 airfield, 6 artilleries, 1 harbour and 6 infantry
        Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry
        French Indo China : 1 flag, 2 artilleries, 1 factory_minor and 1 infantry
        Celebes : 1 flag
        Java : 1 flag, 2 bombers
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        44 Sea Zone : 1 flag
        37 Sea Zone : 1 flag, 1 destroyer and 1 transport
        36 Sea Zone : 1 carrier and 1 destroyer
        35 Sea Zone : 1 transport
        34 Sea Zone : 1 destroyer and 1 submarine
        18 Sea Zone : 1 destroyer
        6 Sea Zone : 1 destroyer
        54 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 3 submarines, 3 tactical_bombers and 6 transports
        Novosibirsk : 1 flag

    Production/PUs Summary :

    Germans : 47 / 106
        Russians : 28 / 0
        Japanese : 67 / 73
        Americans : 51 / 72
        Chinese : 0 / 5
        British : 37 / 36
        UK_Pacific : 5 / 6
        Italians : 18 / 23
        ANZAC : 8 / 18
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 2 fighters and 3 submarines; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 submarine moved from 17 Sea Zone to 6 Sea Zone
                1 submarine moved from 25 Sea Zone to 18 Sea Zone
                1 artillery and 2 infantry moved from Iwo Jima to 17 Sea Zone
                1 artillery and 1 infantry moved from Midway to 25 Sea Zone
                1 submarine moved from 22 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
                2 fighters moved from 17 Sea Zone to 18 Sea Zone
                4 fighters moved from 17 Sea Zone to 6 Sea Zone
                2 fighters moved from 17 Sea Zone to 6 Sea Zone
                1 artillery, 2 infantry and 2 transports moved from 17 Sea Zone to 6 Sea Zone
                1 artillery and 2 infantry moved from 6 Sea Zone to Korea
                1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                4 bombers moved from Western United States to 6 Sea Zone
                1 bomber moved from Midway to 6 Sea Zone
                1 artillery, 3 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone
                1 artillery, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 3 infantry, 2 mech_infantrys and 3 transports moved from 91 Sea Zone to 96 Sea Zone
                1 artillery, 3 infantry and 2 mech_infantrys moved from 96 Sea Zone to Libya

    Combat - Americans
                Battle in 6 Sea Zone
                    Americans attack with 5 bombers, 6 fighters, 2 submarines, 1 tactical_bomber and 3 transports
                    Japanese defend with 1 destroyer
                    Americans win, taking 6 Sea Zone from Japanese with 5 bombers, 6 fighters, 1 submarine, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in 18 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Libya
                Battle in Korea

    Non Combat Move - Americans
                1 battleship, 5 carriers, 2 cruisers, 1 destroyer and 1 fighter moved from 17 Sea Zone to 6 Sea Zone
                1 destroyer moved from 16 Sea Zone to 6 Sea Zone
                2 fighters moved from 18 Sea Zone to 6 Sea Zone
                5 bombers moved from 6 Sea Zone to Iwo Jima
                1 destroyer moved from 25 Sea Zone to 30 Sea Zone
                2 destroyers and 2 submarines moved from 25 Sea Zone to 6 Sea Zone
                1 submarine moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 carrier, 2 destroyers and 3 submarines placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 55 PUs; end with 57 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - British
                British buy 1 bomber, 4 infantry and 2 submarines; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
                1 artillery moved from Morocco to 91 Sea Zone
                1 artillery, 1 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 96 Sea Zone
                1 artillery, 1 infantry and 1 mech_infantry moved from 96 Sea Zone to Tobruk
                3 destroyers moved from 91 Sea Zone to 96 Sea Zone
                1 armour moved from Egypt to Tobruk
                      British take Tobruk from Italians
                1 armour, 1 artillery, 2 fighters, 23 infantry and 1 tactical_bomber moved from India to Burma

    Combat - British
                Battle in Tobruk
                Battle in Burma
                    British attack with 1 armour, 1 artillery, 2 fighters, 23 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                    British win, taking Burma from Japanese with 1 armour, 1 artillery, 2 fighters, 23 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by British from Algeria: 1 infantry
                EDIT: Adding units owned by British to Tobruk: 1 infantry
                EDIT: Turning off Edit Mode
                2 fighters and 1 tactical_bomber moved from Burma to India
                3 infantry moved from West India to Eastern Persia
                3 infantry moved from Iraq to Northwest Persia
                1 armour moved from Persia to Northwest Persia
                3 fighters moved from Persia to Egypt
                3 fighters moved from Gibraltar to United Kingdom
                3 transports moved from 81 Sea Zone to 71 Sea Zone
                2 aaGuns moved from India to Burma
                1 battleship, 1 cruiser, 2 destroyers and 1 submarine moved from 81 Sea Zone to 96 Sea Zone

    Place Units - British
                2 submarines placed in 81 Sea Zone
                1 bomber placed in Egypt
                3 infantry placed in Persia
                1 infantry placed in United Kingdom

    Turn Complete - British
                British collect 37 PUs; end with 37 PUs total

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in India change ownership: 2 infantry

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 fighter moved from Southern Italy to Libya
                1 armour and 2 infantry moved from Tunisia to Libya
                2 bombers moved from Southern Italy to Libya
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
                1 infantry moved from 92 Sea Zone to Gibraltar

    Combat - Italians
                Battle in Libya
                    Italians attack with 1 armour, 2 bombers, 1 fighter and 2 infantry
                    Americans defend with 1 artillery, 3 infantry and 2 mech_infantrys
                        Italians roll dice for 1 armour, 2 bombers, 1 fighter and 2 infantry in Libya, round 2 :  4/6 hits
                        Americans roll dice for 1 artillery, 3 infantry and 2 mech_infantrys in Libya, round 2 :  4/6 hits
                        1 mech_infantry owned by the Americans , 1 fighter owned by the Italians , 3 infantry owned by the Americans , 1 armour owned by the Italians and 2 infantry owned by the Italians lost in Libya
                    retreated to Libya
                    Americans win with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -9
                    Casualties for Italians: 1 armour, 1 fighter and 2 infantry
                    Casualties for Americans: 3 infantry and 1 mech_infantry
                Battle in Gibraltar

    Non Combat Move - Italians
                2 bombers moved from Libya to Southern Italy
                1 armour moved from Western Germany to Southern Italy

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone
                1 fighter and 1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 17 PUs; end with 19 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs

    Territory Summary for Italians :

    Gibraltar : 1 flag, 1 airfield, 1 harbour and 1 infantry
        Cyprus : 1 flag
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 infantry
        Tunisia : 1 flag
        Northern Italy : 1 factory_major
        Southern Italy : 4 aaGuns, 1 airfield, 1 armour, 1 artillery, 2 bombers, 1 factory_minor, 3 fighters, 1 harbour and 6 infantry
        Belarus : 1 flag
        Bessarabia : 1 flag
        Western Ukraine : 1 flag
        Greece : 1 flag
        97 Sea Zone : 1 battleship, 1 cruiser, 5 destroyers and 1 transport
        92 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 47 / 106
        Russians : 28 / 0
        Japanese : 63 / 73
        Americans : 55 / 77
        Chinese : 0 / 5
        British : 37 / 37
        UK_Pacific : 6 / 6
        Italians : 17 / 24
        ANZAC : 8 / 18
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Politics - Germans

    Purchase Units - Germans
                Germans buy 9 armour, 1 artillery and 4 bombers; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour and 1 mech_infantry moved from Novgorod to Finland
                      Germans take Karelia from Russians
                      Germans take Finland from Russians
                1 mech_infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                1 armour and 1 mech_infantry moved from Russia to Urals
                      Germans take Vologda from Russians
                      Germans take Urals from Russians
                2 artilleries moved from Russia to Samara
                2 artilleries moved from Russia to Tambov
                2 armour moved from Russia to Samara
                2 armour moved from Russia to Tambov
                2 armour moved from Russia to Rostov
                2 armour moved from Russia to Rostov
                3 mech_infantrys and 1 tactical_bomber moved from Ukraine to Rostov
                1 tactical_bomber moved from Ukraine to Tambov
                1 tactical_bomber moved from Ukraine to Tambov
                3 mech_infantrys moved from Russia to Samara
                3 mech_infantrys moved from Russia to Tambov
                2 mech_infantrys moved from Russia to Samara
                3 mech_infantrys moved from Russia to Rostov
                3 bombers, 2 fighters and 5 tactical_bombers moved from Novgorod to Norway
                1 destroyer moved from 113 Sea Zone to 125 Sea Zone
                1 bomber moved from Western Germany to 125 Sea Zone
                2 artilleries and 2 infantry moved from Western Germany to 113 Sea Zone
                2 artilleries and 2 infantry moved from 113 Sea Zone to Norway

    Combat - Germans
                Battle in 125 Sea Zone
                    Germans attack with 1 bomber and 1 destroyer
                    Russians defend with 1 submarine
                        Russians roll dice for 1 submarine in 125 Sea Zone, round 2 :  1/1 hits
                        Germans roll dice for 1 bomber and 1 destroyer in 125 Sea Zone, round 2 :  1/2 hits
                        1 submarine owned by the Russians and 1 destroyer owned by the Germans lost in 125 Sea Zone
                    Germans win with 1 bomber remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 destroyer
                    Casualties for Russians: 1 submarine
                Battle in Tambov
                    Germans attack with 2 armour, 2 artilleries, 3 mech_infantrys and 2 tactical_bombers
                    Russians defend with 1 infantry
                        Germans roll dice for 2 armour, 2 artilleries, 3 mech_infantrys and 2 tactical_bombers in Tambov, round 2 :  3/9 hits
                        Russians roll dice for 1 infantry in Tambov, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Tambov
                    Germans win, taking Tambov from Russians with 2 armour, 2 artilleries, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Rostov
                    Germans attack with 4 armour, 6 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 4 armour, 6 mech_infantrys and 1 tactical_bomber in Rostov, round 2 :  4/11 hits
                        Russians roll dice for 1 infantry in Rostov, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Rostov
                    Germans win, taking Rostov from Russians with 4 armour, 6 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Samara
                    Germans attack with 2 armour, 2 artilleries and 5 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 2 armour, 2 artilleries and 5 mech_infantrys in Samara, round 2 :  4/9 hits
                        Russians roll dice for 1 infantry in Samara, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
                    Germans win, taking Samara from Russians with 2 armour, 2 artilleries and 4 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Norway
                    Germans attack with 2 artilleries, 3 bombers, 2 fighters, 2 infantry and 5 tactical_bombers
                    Russians defend with 1 aaGun, 1 artillery and 6 infantry
                        AA fire in Norway :  0/3 hits
                        Germans roll dice for 1 battleship and 1 cruiser in Norway, round 2 :  1/2 hits
                        Germans roll dice for 2 artilleries, 3 bombers, 2 fighters, 2 infantry and 5 tactical_bombers in Norway, round 2 :  9/14 hits
                        Russians roll dice for 1 aaGun, 1 artillery and 6 infantry in Norway, round 2 :  1/7 hits
                        6 infantry owned by the Russians , 1 infantry owned by the Germans , 1 artillery owned by the Russians and 1 aaGun owned by the Russians lost in Norway
                    Germans win, taking Norway from Russians with 2 artilleries, 3 bombers, 2 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 24
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 aaGun, 1 artillery and 6 infantry

    Non Combat Move - Germans
                3 bombers moved from Norway to Western Germany
                2 fighters and 5 tactical_bombers moved from Norway to Western Germany
                1 bomber moved from 125 Sea Zone to Western Germany
                1 aaGun moved from Russia to Tambov
                2 tactical_bombers moved from Tambov to Ukraine
                1 aaGun moved from Ukraine to Rostov
                1 tactical_bomber moved from Rostov to Ukraine

    Place Units - Germans
                3 armour placed in Ukraine
                3 armour placed in Russia
                3 armour placed in Novgorod
                1 artillery and 4 bombers placed in Western Germany

    Turn Complete - Germans
                Germans collect 60 PUs; end with 60 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
        Western Germany : 3 aaGuns, 1 airfield, 2 artilleries, 8 bombers, 1 factory_major, 2 fighters, 1 harbour, 2 infantry, 2 mech_infantrys and 5 tactical_bombers
        Germany : 1 factory_major
        Norway : 2 artilleries and 1 infantry
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag
        Rostov : 1 flag, 1 aaGun, 4 armour and 6 mech_infantrys
        Urals : 1 flag, 1 armour and 1 mech_infantry
        Archangel : 1 flag, 1 mech_infantry
        Eastern Poland : 1 flag
        Russia : 1 flag, 1 airfield, 3 armour and 1 factory_minor
        Tambov : 1 flag, 1 aaGun, 2 armour, 2 artilleries and 3 mech_infantrys
        Ukraine : 1 flag, 1 aaGun, 3 armour, 1 factory_minor and 3 tactical_bombers
        Vologda : 1 flag
        Novgorod : 1 flag, 1 airfield, 3 armour, 1 factory_minor and 1 harbour
        Smolensk : 1 flag
        Samara : 1 flag, 2 armour, 2 artilleries and 4 mech_infantrys
        113 Sea Zone : 1 battleship, 1 cruiser, 1 submarine and 2 transports
        Bulgaria : 1 flag
        Yugoslavia : 1 flag
        Finland : 1 flag, 1 armour and 1 mech_infantry

    Production/PUs Summary :

    Germans : 60 / 75
        Russians : 15 / 0
        Japanese : 63 / 73
        Americans : 55 / 77
        Chinese : 0 / 5
        British : 37 / 37
        UK_Pacific : 6 / 6
        Italians : 17 / 24
        ANZAC : 8 / 13
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    I’m going away for the long weekend and won’t be able to post. After that I’m back at work and my turns will start to slow down a bit (no longer 2 or 3 times a day unfortunately).

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @Hank13:

    I’m going away for the long weekend and won’t be able to post. After that I’m back at work and my turns will start to slow down a bit (no longer 2 or 3 times a day unfortunately).

    no prob.  you are winning anyway…  :lol:

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Combat Move - Russians
                1 infantry moved from Kazakhstan to Volgograd
                1 infantry moved from Kazakhstan to Caucasus
                18 infantry moved from Amur to Manchuria
                      Chinese take Manchuria from Japanese

    Combat - Russians
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                2 aaGuns moved from Amur to Manchuria

    Turn Complete - Russians

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 3 armour, 2 artilleries, 1 bomber, 2 fighters and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
                2 artilleries, 2 battleships, 2 cruisers, 2 infantry and 2 transports moved from 54 Sea Zone to 62 Sea Zone
                2 artilleries and 2 infantry moved from 62 Sea Zone to New South Wales
                4 artilleries and 4 infantry moved from Queensland to New South Wales
                3 fighters and 3 tactical_bombers moved from 54 Sea Zone to New South Wales
                2 bombers moved from Java to New South Wales
                1 destroyer and 1 submarine moved from 54 Sea Zone to 30 Sea Zone
                1 destroyer and 1 submarine moved from 34 Sea Zone to 18 Sea Zone
                1 fighter and 1 tactical_bomber moved from Japan to Iwo Jima

    Combat - Japanese
                Battle in 30 Sea Zone
                    Japanese attack with 1 destroyer and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 30 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 30 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 destroyer in 30 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the Japanese lost in 30 Sea Zone
                        Japanese roll dice for 1 destroyer in 30 Sea Zone, round 4 :  0/1 hits
                        Americans roll dice for 1 destroyer in 30 Sea Zone, round 4 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 30 Sea Zone, round 5 :  1/1 hits
                        Americans roll dice for 1 destroyer in 30 Sea Zone, round 5 :  0/1 hits
                        1 destroyer owned by the Americans lost in 30 Sea Zone
                    Japanese win with 1 destroyer remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in 18 Sea Zone
                    Japanese attack with 1 destroyer and 1 submarine
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 18 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 18 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 submarine in 18 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 18 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 submarine in 18 Sea Zone, round 4 :  0/1 hits
                        Americans roll dice for 1 submarine in 18 Sea Zone, round 4 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 18 Sea Zone, round 4 :  0/1 hits
                        Japanese roll dice for 1 submarine in 18 Sea Zone, round 5 :  1/1 hits
                        1 submarine owned by the Americans lost in 18 Sea Zone
                    Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in New South Wales
                    Japanese attack with 6 artilleries, 2 bombers, 3 fighters, 6 infantry and 3 tactical_bombers
                    ANZAC defend with 2 aaGuns, 2 artilleries, 1 factory_minor, 4 fighters, 1 harbour and 6 infantry
                        AA fire in New South Wales :  2/6 hits
                        1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in New South Wales
                        Japanese roll dice for 2 battleships and 2 cruisers in New South Wales, round 2 :  3/4 hits
                        Japanese roll dice for 6 artilleries, 2 bombers, 2 fighters, 6 infantry and 2 tactical_bombers in New South Wales, round 2 :  8/18 hits
                        ANZAC roll dice for 2 aaGuns, 2 artilleries, 4 fighters and 6 infantry in New South Wales, round 2 :  5/12 hits
                        6 infantry owned by the ANZAC , 3 infantry owned by the Japanese , 2 aaGuns owned by the ANZAC , 2 artilleries owned by the ANZAC , 1 fighter owned by the ANZAC and 2 artilleries owned by the Japanese lost in New South Wales
                        Japanese roll dice for 4 artilleries, 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers in New South Wales, round 3 :  7/13 hits
                        ANZAC roll dice for 3 fighters in New South Wales, round 3 :  3/3 hits
                        1 infantry owned by the Japanese , 3 fighters owned by the ANZAC and 2 artilleries owned by the Japanese lost in New South Wales
                    Japanese captures 13PUs while taking ANZAC capital
                    Japanese win, taking New South Wales from ANZAC with 2 artilleries, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 27
                    Casualties for Japanese: 4 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
                    Casualties for ANZAC: 2 aaGuns, 2 artilleries, 4 fighters and 6 infantry
                Battle in Iwo Jima
                    Japanese attack with 1 fighter and 1 tactical_bomber
                    Americans defend with 5 bombers
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in Iwo Jima, round 2 :  2/2 hits
                        Americans roll dice for 5 bombers in Iwo Jima, round 2 :  2/5 hits
                        1 tactical_bomber owned by the Japanese , 2 bombers owned by the Americans and 1 fighter owned by the Japanese lost in Iwo Jima
                    Americans win with 3 bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 fighter and 1 tactical_bomber
                    Casualties for Americans: 2 bombers

    Non Combat Move - Japanese
                2 fighters moved from Japan to 37 Sea Zone
                2 infantry moved from Philippines to 35 Sea Zone
                2 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
                2 infantry moved from 37 Sea Zone to Malaya
                1 transport moved from 37 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                3 mech_infantrys moved from Yunnan to Malaya
                1 armour and 1 mech_infantry moved from Szechwan to French Indo China
                1 aaGun moved from Kwangsi to Yunnan
                1 destroyer moved from 36 Sea Zone to 19 Sea Zone
                1 carrier moved from 36 Sea Zone to 37 Sea Zone
                1 carrier and 4 transports moved from 54 Sea Zone to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone
                1 tactical_bomber moved from Kwangsi to Malaya
                2 fighters and 2 tactical_bombers moved from New South Wales to 54 Sea Zone
                2 bombers moved from New South Wales to Queensland
                8 infantry moved from Jehol to Anhwe

    Place Units - Japanese
                2 artilleries and 1 infantry placed in Malaya
                3 armour placed in French Indo China
                1 bomber, 2 fighters and 4 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,2,2,5,2,4,2,6,3,3,4,6,3,1,3,2,4,5,4,3,2,1,1,2,5,2,4,6,6,4,3,2,1,2
                Japanese collect 54 PUs (8 lost to blockades); end with 67 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs

    Territory Summary for Japanese :

    Paulau Island : 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag, 1 airfield
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 5 fighters, 1 harbour and 12 infantry
        Jehol : 1 flag
        Shensi : 1 flag
        Yunnan : 1 flag, 1 aaGun
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag
        Kansu : 1 flag
        Hopei : 1 flag
        Tsinghai : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag
        Anhwe : 1 flag, 8 infantry
        Shan State : 1 flag
        Malaya : 1 flag, 4 artilleries, 1 factory_minor, 1 harbour, 6 infantry, 3 mech_infantrys and 1 tactical_bomber
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Queensland : 1 flag, 1 airfield, 2 bombers and 1 harbour
        New South Wales : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
        Philippines : 1 flag, 1 airfield and 1 harbour
        French Indo China : 1 flag, 4 armour, 1 artillery, 1 factory_minor and 1 mech_infantry
        Celebes : 1 flag
        Java : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        44 Sea Zone : 1 flag
        30 Sea Zone : 1 destroyer
        37 Sea Zone : 1 flag, 2 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 6 transports
        19 Sea Zone : 1 destroyer
        18 Sea Zone : 1 destroyer and 1 submarine
        54 Sea Zone : 2 carriers, 2 fighters, 2 submarines and 2 tactical_bombers
        62 Sea Zone : 2 battleships, 2 cruisers and 2 transports
        Novosibirsk : 1 flag

    Production/PUs Summary :

    Germans : 60 / 75
        Russians : 15 / 0
        Japanese : 62 / 77
        Americans : 55 / 77
        Chinese : 3 / 5
        British : 37 / 37
        UK_Pacific : 6 / 6
        Italians : 17 / 24
        ANZAC : 6 / 0
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    I practiced the Iwo Jima attack twice and got all 5 each time. Darn.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 destroyer, 1 factory_minor, 3 fighters, 1 harbour, 1 infantry and 1 transport; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 bomber moved from Iwo Jima to 30 Sea Zone
                1 submarine moved from 26 Sea Zone to 30 Sea Zone
                1 destroyer moved from 6 Sea Zone to 18 Sea Zone
                1 submarine moved from 6 Sea Zone to 18 Sea Zone
                1 submarine moved from 6 Sea Zone to 19 Sea Zone
                2 fighters moved from 6 Sea Zone to 18 Sea Zone
                2 fighters moved from 6 Sea Zone to 19 Sea Zone
                2 fighters moved from 6 Sea Zone to 18 Sea Zone
                2 fighters moved from 6 Sea Zone to 19 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to 18 Sea Zone
                1 bomber moved from Iwo Jima to 18 Sea Zone
                1 bomber moved from Iwo Jima to 19 Sea Zone
                1 artillery and 1 mech_infantry moved from Libya to 96 Sea Zone
                1 artillery, 1 mech_infantry and 3 transports moved from 96 Sea Zone to 92 Sea Zone
                1 artillery and 1 mech_infantry moved from 92 Sea Zone to Gibraltar
                2 fighters moved from 96 Sea Zone to Gibraltar
                1 carrier, 1 cruiser and 3 destroyers moved from 96 Sea Zone to 92 Sea Zone

    Combat - Americans
                Battle in 92 Sea Zone
                    Americans attack with 1 carrier, 1 cruiser, 3 destroyers and 3 transports
                    Italians defend with 1 transport
                    Americans win with 1 carrier, 1 cruiser, 3 destroyers and 3 transports remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                Battle in Gibraltar
                    Americans attack with 1 artillery, 2 fighters and 1 mech_infantry
                    Italians defend with 1 airfield, 1 harbour and 1 infantry
                    Americans win, taking Gibraltar from Italians with 1 artillery, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in 18 Sea Zone
                    Americans attack with 1 bomber, 1 destroyer, 4 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer and 1 submarine
                    Americans win with 1 bomber, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 destroyer and 1 submarine
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in 19 Sea Zone
                    Americans attack with 1 bomber, 4 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win, taking 19 Sea Zone from Japanese with 1 bomber, 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 30 Sea Zone
                    Americans attack with 1 bomber and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win with 1 bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine

    Non Combat Move - Americans
                1 bomber moved from 30 Sea Zone to Hawaiian Islands
                1 destroyer moved from 10 Sea Zone to 30 Sea Zone
                1 carrier, 1 destroyer, 2 fighters and 3 submarines moved from 10 Sea Zone to 25 Sea Zone
                1 mech_infantry moved from Western United States to Eastern United States
                2 fighters moved from Gibraltar to 92 Sea Zone
                4 fighters moved from 19 Sea Zone to 6 Sea Zone
                4 fighters and 1 tactical_bomber moved from 18 Sea Zone to 6 Sea Zone
                1 bomber moved from 18 Sea Zone to Korea
                1 bomber moved from 19 Sea Zone to Korea

    Place Units - Americans
                1 factory_minor and 1 harbour placed in Korea
                1 transport placed in 101 Sea Zone
                3 fighters placed in Eastern United States
                1 destroyer placed in 10 Sea Zone
                1 infantry placed in Central United States

    Turn Complete - Americans
                Americans collect 55 PUs; end with 57 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - British
                British buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Burma to Shan State
                      UK_Pacific take Shan State from Japanese
                1 infantry moved from Burma to Yunnan
                1 mech_infantry moved from Tobruk to Tunisia
                      British take Tunisia from Italians
                1 infantry moved from Tobruk to 96 Sea Zone
                1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
                1 infantry moved from 99 Sea Zone to Cyprus
                1 destroyer moved from 110 Sea Zone to 112 Sea Zone

    Combat - British
                Battle in Yunnan
                    British attack with 1 infantry
                    Japanese defend with 1 aaGun
                    British win, taking Yunnan from Japanese with 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 aaGun
                Battle in Cyprus

    Non Combat Move - British
                2 aaGuns, 1 armour, 1 artillery and 21 infantry moved from Burma to India
                3 infantry moved from Eastern Persia to West India
                3 infantry moved from Persia to Northwest Persia
                1 armour and 1 mech_infantry moved from Egypt to Iraq
                1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
                1 aaGun, 1 battleship, 1 cruiser, 5 destroyers, 1 infantry, 1 submarine and 2 transports moved from 96 Sea Zone to 92 Sea Zone
                1 aaGun and 1 infantry moved from 92 Sea Zone to Gibraltar
                1 artillery and 1 infantry moved from Tobruk to Alexandria
                1 armour moved from Tobruk to Egypt

    Place Units - British
                1 artillery and 2 infantry placed in Persia
                3 infantry placed in Egypt
                6 infantry placed in United Kingdom

    Turn Complete - British
                British collect 38 PUs; end with 38 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,6,2,3,1,3,6,5,3
                UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
                Some Units in India change ownership: 2 infantry

  • TripleA

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 2 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 battleship, 1 cruiser and 5 destroyers moved from 97 Sea Zone to 92 Sea Zone
                3 fighters moved from Southern Italy to 92 Sea Zone
                2 bombers moved from Southern Italy to 92 Sea Zone
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
                1 infantry moved from 96 Sea Zone to Malta

  • TripleA

    Thanks for your patience this weekend.

    I need an ool for sz92 please (I think I finally found a use for the Italians - fodder!)

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