13L G40 MrRoboto (Axis) vs HopLight (Allies +6)

  • '19 '18

    Wow I lost both 93% battles in Ukraine

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 armour moved from Germany to Denmark
                1 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                1 artillery and 1 infantry moved from Novgorod to Belarus
                1 artillery and 2 infantry moved from Bessarabia to Ukraine
                1 artillery and 2 infantry moved from Bessarabia to Western Ukraine
                1 infantry moved from Bessarabia to Ukraine
                1 infantry moved from Bessarabia to Western Ukraine

    Combat - Germans
                Battle in Denmark
                    Germans attack with 3 armour
                    Americans defend with 1 artillery
                        Germans roll dice for 3 armour in Denmark, round 2 :  2/3 hits
                        Americans roll dice for 1 artillery in Denmark, round 2 :  0/1 hits
                        1 artillery owned by the Americans lost in Denmark
                    Germans win, taking Denmark from Americans with 3 armour remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 artillery
                Battle in Belarus
                    Germans attack with 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Belarus, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                    Germans win, taking Belarus from Russians with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Ukraine
                    Germans attack with 1 artillery and 3 infantry
                    Russians defend with 1 factory_minor and 2 infantry
                        Germans roll dice for 1 artillery and 3 infantry in Ukraine, round 2 :  0/4 hits
                        Russians roll dice for 2 infantry in Ukraine, round 2 :  1/2 hits
                        1 infantry owned by the Germans lost in Ukraine
                        Germans roll dice for 1 artillery and 2 infantry in Ukraine, round 3 :  0/3 hits
                        Russians roll dice for 2 infantry in Ukraine, round 3 :  2/2 hits
                        2 infantry owned by the Germans lost in Ukraine
                    1 artillery owned by the Germans retreated to Bessarabia
                    Russians win with 2 infantry remaining. Battle score for attacker is -9
                    Casualties for Germans: 3 infantry
                Battle in Western Ukraine
                    Germans attack with 1 artillery and 3 infantry
                    Russians defend with 2 infantry
                        Germans roll dice for 1 artillery and 3 infantry in Western Ukraine, round 2 :  0/4 hits
                        Russians roll dice for 2 infantry in Western Ukraine, round 2 :  1/2 hits
                        1 infantry owned by the Germans lost in Western Ukraine
                        Germans roll dice for 1 artillery and 2 infantry in Western Ukraine, round 3 :  0/3 hits
                        Russians roll dice for 2 infantry in Western Ukraine, round 3 :  0/2 hits
                        Germans roll dice for 1 artillery and 2 infantry in Western Ukraine, round 4 :  0/3 hits
                        Russians roll dice for 2 infantry in Western Ukraine, round 4 :  1/2 hits
                        1 infantry owned by the Germans lost in Western Ukraine
                        Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 5 :  1/2 hits
                        Russians roll dice for 2 infantry in Western Ukraine, round 5 :  2/2 hits
                        1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Western Ukraine
                    Russians win with 1 infantry remaining. Battle score for attacker is -10
                    Casualties for Germans: 1 artillery and 3 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                4 aaGuns, 12 armour, 11 artilleries, 12 infantry and 4 mech_infantrys moved from Bessarabia to Eastern Poland
                2 armour moved from Poland to Novgorod
                5 artilleries and 15 infantry moved from Poland to Eastern Poland
                2 artilleries and 8 infantry moved from Germany to Poland
                5 artilleries and 10 infantry moved from France to Western Germany
                1 armour moved from Norway to Karelia
                4 artilleries and 3 infantry moved from Norway to Finland

    Place Units - Germans
                1 artillery and 2 infantry placed in Novgorod
                2 mech_infantrys placed in Germany
                2 fighters and 1 tactical_bomber placed in France
                1 tactical_bomber placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,3,2,3,1,1,3,2,5,2,4
                Germans collect 42 PUs (4 lost to blockades); end with 42 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs

    Production/PUs Summary :

    Germans : 46 / 52
        Russians : 25 / 29
        Japanese : 57 / 53
        Americans : 57 / 89
        Chinese : 5 / 5
        British : 33 / 39
        UK_Pacific : 7 / 7
        Italians : 16 / 4
        ANZAC : 14 / 22
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - Russians
                Russians buy 9 infantry; Remaining resources: 2 PUs;

    Combat Move - Russians
                1 infantry moved from Amur to Korea
                      Russians take Korea from Japanese
                1 infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Tsinghai to Shensi
                      Chinese take Shensi from Japanese
                1 armour and 1 mech_infantry moved from Northwest Persia to Trans-Jordan
                2 mech_infantrys moved from Tambov to Novosibirsk
                2 infantry moved from Ukraine to Bryansk
                3 infantry moved from Bryansk to Belarus
                3 infantry moved from Rostov to Bryansk
                3 artilleries and 7 infantry moved from Smolensk to Archangel
                11 infantry moved from Vologda to Archangel
                10 infantry moved from Russia to Smolensk
                3 infantry moved from Bryansk to Ukraine
                2 infantry moved from Volgograd to Kazakhstan
                2 bombers moved from Russia to Bessarabia
                1 infantry moved from Western Ukraine to Bessarabia
                2 fighters and 1 tactical_bomber moved from Russia to Belarus
                1 infantry moved from Bryansk to Western Ukraine

    Combat - Russians
                Battle in Belarus
                    Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
                    Germans defend with 1 artillery
                    Russians win, taking Belarus from Germans with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery
                Battle in Archangel
                    Russians attack with 3 artilleries and 18 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Archangel from Germans with 3 artilleries and 18 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Bessarabia
                    Russians attack with 2 bombers and 1 infantry
                    Germans defend with 1 artillery
                    Russians win, taking Bessarabia from Italians with 2 bombers and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery

    Non Combat Move - Russians
                2 bombers moved from Bessarabia to Russia
                2 fighters and 1 tactical_bomber moved from Belarus to Russia
                2 mech_infantrys moved from Bryansk to Archangel

    Place Units - Russians
                9 infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,3,1,2
                Russians collect 27 PUs (3 lost to blockades); end with 29 PUs total


  • Taking Korea was incredibly stupid. I should have taken Sakha……


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - Russians
                Russians buy 9 infantry; Remaining resources: 2 PUs;

    Combat Move - Russians
                1 infantry moved from Amur to Korea
                      Russians take Korea from Japanese
                1 infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Tsinghai to Shensi
                      Chinese take Shensi from Japanese
                1 armour and 1 mech_infantry moved from Northwest Persia to Trans-Jordan
                2 mech_infantrys moved from Tambov to Novosibirsk
                2 infantry moved from Ukraine to Bryansk
                3 infantry moved from Bryansk to Belarus
                3 infantry moved from Rostov to Bryansk
                3 artilleries and 7 infantry moved from Smolensk to Archangel
                11 infantry moved from Vologda to Archangel
                10 infantry moved from Russia to Smolensk
                3 infantry moved from Bryansk to Ukraine
                2 infantry moved from Volgograd to Kazakhstan
                2 bombers moved from Russia to Bessarabia
                1 infantry moved from Western Ukraine to Bessarabia
                2 fighters and 1 tactical_bomber moved from Russia to Belarus
                1 infantry moved from Bryansk to Western Ukraine

    Combat - Russians
                Battle in Belarus
                    Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
                    Germans defend with 1 artillery
                        Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Belarus, round 2 :  3/6 hits
                        Germans roll dice for 1 artillery in Belarus, round 2 :  0/1 hits
                        1 artillery owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery
                Battle in Archangel
                    Russians attack with 3 artilleries and 18 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 3 artilleries and 18 infantry in Archangel, round 2 :  4/21 hits
                        Germans roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 3 artilleries and 18 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Bessarabia
                    Russians attack with 2 bombers and 1 infantry
                    Germans defend with 1 artillery
                        Russians roll dice for 2 bombers and 1 infantry in Bessarabia, round 2 :  1/3 hits
                        Italians roll dice for 1 artillery in Bessarabia, round 2 :  0/1 hits
                        1 artillery owned by the Germans lost in Bessarabia
                    Russians win, taking Bessarabia from Italians with 2 bombers and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery

    Non Combat Move - Russians
                2 bombers moved from Bessarabia to Russia
                2 fighters and 1 tactical_bomber moved from Belarus to Russia
                2 mech_infantrys moved from Bryansk to Archangel

    Place Units - Russians
                9 infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,3,1,2
                Russians collect 27 PUs (3 lost to blockades); end with 29 PUs total
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Kansu: 2 aaGuns and 6 infantry
                EDIT: Removing units owned by Russians from Tsinghai: 1 infantry
                EDIT: Adding units owned by Russians to Shensi: 2 aaGuns and 7 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode

    Territory Summary for Russians :

    Korea : 1 flag, 1 infantry
        Shensi : 2 aaGuns and 8 infantry
        Suiyuyan : 1 infantry
        Kazakhstan : 2 infantry
        Olgiy : 1 flag
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        Trans-Jordan : 1 armour and 1 mech_infantry
        Belarus : 3 infantry
        Bryansk : 4 aaGuns, 24 artilleries and 35 infantry
        Archangel : 3 artilleries, 18 infantry and 2 mech_infantrys
        Bessarabia : 1 infantry
        Russia : 1 airfield, 2 bombers, 1 factory_major, 2 fighters, 9 infantry and 1 tactical_bomber
        Ukraine : 1 factory_minor and 3 infantry
        Western Ukraine : 1 infantry
        Novosibirsk : 2 mech_infantrys
        Volgograd : 1 factory_minor
        Smolensk : 10 infantry
        114 Sea Zone : 1 cruiser
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 44 / 52
        Russians : 30 / 29
        Japanese : 52 / 53
        Americans : 57 / 89
        Chinese : 7 / 5
        British : 33 / 39
        UK_Pacific : 7 / 7
        Italians : 16 / 4
        ANZAC : 14 / 22
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • And I forgot my NCM…. please use new post if thats OK.

  • '19 '18

    This game must hate me so much.
    How can one have so much bad luck?

    Your bomber and submarine both hit on a 1, my subs off new zealand score 0/3 hits, and you hold korea!

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 1 carrier, 6 infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Siberia to Amur
                      Japanese take Amur from Russians
                1 armour moved from Yakut S.S.R. to Evenkiyskiy
                      Japanese take Yenisey from Russians
                      Japanese take Evenkiyskiy from Russians
                2 infantry moved from Manchuria to Korea
                1 bomber moved from Kiangsu to Korea
                1 infantry moved from Jehol to Buyant-Uhaa
                1 artillery moved from Jehol to Buyant-Uhaa
                1 bomber moved from Kiangsu to Buyant-Uhaa
                2 infantry moved from Hopei to Suiyuyan
                1 bomber moved from Kiangsu to Suiyuyan
                2 infantry moved from French Indo China to Yunnan
                1 fighter and 1 tactical_bomber moved from Malaya to Yunnan
                2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone
                1 submarine moved from 49 Sea Zone to 63 Sea Zone
                1 submarine moved from 30 Sea Zone to 63 Sea Zone
                1 infantry moved from French Indo China to Yunnan
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
                1 submarine moved from 41 Sea Zone to 42 Sea Zone
                1 destroyer moved from 36 Sea Zone to 37 Sea Zone
                1 submarine moved from 44 Sea Zone to 37 Sea Zone
                1 tactical_bomber moved from Malaya to Shan State
                2 infantry moved from Malaya to Shan State
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
                2 artilleries, 2 battleships, 6 carriers, 7 destroyers, 3 fighters, 2 infantry, 2 submarines, 3 tactical_bombers and 4 transports moved from 36 Sea Zone to 35 Sea Zone
                2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
                3 fighters and 3 tactical_bombers moved from 35 Sea Zone to Philippines

    Combat - Japanese
                ANZAC scrambles 2 units out of New Zealand to defend against the attack in 63 Sea Zone
                Battle in 63 Sea Zone
                    Japanese attack with 2 submarines
                    ANZAC defend with 1 destroyer and 2 fighters; Americans defend with 1 transport
                        Japanese roll dice for 2 submarines in 63 Sea Zone, round 2 :  0/2 hits
                        ANZAC roll dice for 1 destroyer, 2 fighters and 1 transport in 63 Sea Zone, round 2 :  1/3 hits
                        1 submarine owned by the Japanese lost in 63 Sea Zone
                        Japanese roll dice for 1 submarine in 63 Sea Zone, round 3 :  0/1 hits
                        ANZAC roll dice for 1 destroyer, 2 fighters and 1 transport in 63 Sea Zone, round 3 :  1/3 hits
                        1 submarine owned by the Japanese lost in 63 Sea Zone
                    ANZAC win with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is -12
                    Casualties for Japanese: 2 submarines
                Battle in Suiyuyan
                    Japanese attack with 1 bomber and 2 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 bomber and 2 infantry in Suiyuyan, round 2 :  2/3 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Suiyuyan
                    Japanese win, taking Suiyuyan from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Korea
                    Japanese attack with 1 bomber and 2 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 bomber and 2 infantry in Korea, round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in Korea, round 2 :  1/1 hits
                        1 infantry owned by the Japanese lost in Korea
                        Japanese roll dice for 1 bomber and 1 infantry in Korea, round 3 :  1/2 hits
                        Russians roll dice for 1 infantry in Korea, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Korea
                    Japanese win with 1 bomber remaining. Battle score for attacker is -3
                    Casualties for Japanese: 2 infantry
                    Casualties for Russians: 1 infantry
                Battle in Buyant-Uhaa
                    Japanese attack with 1 artillery, 1 bomber and 1 infantry
                    Americans defend with 1 bomber
                        Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Buyant-Uhaa, round 2 :  2/3 hits
                        Russians roll dice for 1 bomber in Buyant-Uhaa, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Buyant-Uhaa
                    Japanese win, taking Buyant-Uhaa from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 bomber
                Battle in Yunnan
                    Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                        Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 :  1/5 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in 35 Sea Zone
                    Japanese attack with 2 battleships, 6 carriers, 7 destroyers, 2 submarines and 4 transports
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 35 Sea Zone
                        Japanese roll dice for 2 submarines in 35 Sea Zone, round 2 :  1/2 hits
                    Japanese win with 2 battleships, 6 carriers, 7 destroyers, 2 submarines and 4 transports remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 37 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
                    Americans defend with 1 destroyer and 1 submarine
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 37 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 :  3/5 hits
                        Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans , 1 destroyer owned by the Americans , 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 37 Sea Zone
                    Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 destroyer and 1 submarine
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in 42 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 :  2/2 hits
                        ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from ANZAC with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in Philippines
                    Japanese attack with 2 artilleries, 3 fighters, 2 infantry and 3 tactical_bombers
                    Americans defend with 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
                        Japanese roll dice for 2 artilleries, 3 fighters, 2 infantry and 3 tactical_bombers in Philippines, round 2 :  5/10 hits
                        Americans roll dice for 1 infantry and 1 mech_infantry in Philippines, round 2 :  0/2 hits
                        1 mech_infantry owned by the Americans and 1 infantry owned by the Americans lost in Philippines
                    Japanese win, taking Philippines from Americans with 2 artilleries, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 infantry and 1 mech_infantry
                Battle in Shan State
                    Japanese attack with 2 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                        Japanese roll dice for 2 infantry and 1 tactical_bomber in Shan State, round 2 :  0/3 hits
                        UK_Pacific roll dice for 1 infantry in Shan State, round 2 :  0/1 hits
                        Japanese roll dice for 2 infantry and 1 tactical_bomber in Shan State, round 3 :  1/3 hits
                        UK_Pacific roll dice for 1 infantry in Shan State, round 3 :  0/1 hits
                        1 infantry owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Moving scrambled unit from 63 Sea Zone back to originating territory: New Zealand
                Moving scrambled unit from 63 Sea Zone back to originating territory: New Zealand

    Non Combat Move - Japanese
                2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 35 Sea Zone
                3 fighters and 3 tactical_bombers moved from Philippines to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from Shan State to Malaya
                1 fighter and 1 tactical_bomber moved from Yunnan to Malaya
                1 bomber moved from Buyant-Uhaa to Kiangsu
                2 mech_infantrys moved from Kiangsu to Kweichow
                2 mech_infantrys moved from Jehol to Hopei
                1 bomber moved from Suiyuyan to Kiangsu
                1 bomber moved from Korea to Japan
                2 submarines moved from 25 Sea Zone to 6 Sea Zone
                1 destroyer and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
                1 destroyer moved from 16 Sea Zone to 6 Sea Zone
                1 submarine moved from 31 Sea Zone to 22 Sea Zone
                1 submarine moved from 45 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                1 carrier and 1 submarine placed in 6 Sea Zone
                1 artillery and 2 infantry placed in Kiangsu
                1 artillery and 2 infantry placed in French Indo China
                1 artillery and 2 infantry placed in Malaya

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,6,5,5,6,1,1,2
                Japanese collect 56 PUs (4 lost to blockades); end with 57 PUs total

    Production/PUs Summary :

    Germans : 44 / 52
        Russians : 27 / 29
        Japanese : 60 / 57
        Americans : 55 / 89
        Chinese : 5 / 5
        British : 33 / 39
        UK_Pacific : 6 / 7
        Italians : 16 / 4
        ANZAC : 14 / 22
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - Americans
                Americans buy 3 artilleries, 1 destroyer, 6 fighters and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 112 Sea Zone to 119 Sea Zone
                2 fighters moved from 112 Sea Zone to 119 Sea Zone
                1 battleship, 1 carrier and 3 transports moved from 112 Sea Zone to 109 Sea Zone
                5 bombers moved from India to Sumatra
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                6 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands
                1 submarine moved from 41 Sea Zone to 37 Sea Zone
                1 artillery, 5 carriers, 1 cruiser, 1 destroyer, 5 fighters, 1 infantry, 2 submarines, 3 tactical_bombers and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
                6 bombers moved from Queensland to Shan State

    Combat - Americans
                Battle in Sumatra
                    Americans attack with 1 artillery, 5 bombers and 1 infantry
                    Japanese defend with 1 artillery and 1 infantry
                    Americans win, taking Sumatra from Japanese with 1 artillery and 5 bombers remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in 119 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Germans defend with 1 submarine
                    Americans win, taking 119 Sea Zone from Germans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in Shan State
                    Americans attack with 1 artillery, 6 bombers and 1 infantry
                    Japanese defend with 2 infantry
                    Americans win, taking Shan State from Japanese with 1 artillery and 6 bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                6 bombers moved from Shan State to India
                5 bombers moved from Sumatra to India
                1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
                1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
                1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
                2 fighters moved from 119 Sea Zone to 109 Sea Zone

    Place Units - Americans
                3 artilleries, 2 fighters and 3 infantry placed in Eastern United States
                4 fighters placed in Western United States
                1 destroyer placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 59 PUs; end with 59 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Szechwan to Shensi

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 7 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - British
                British buy 1 destroyer and 3 fighters; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 submarine; Remaining resources: 1 PUs;

    Combat Move - British
                2 artilleries and 3 infantry moved from India to 39 Sea Zone
                1 artillery moved from India to 39 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 39 Sea Zone to 37 Sea Zone
                3 artilleries and 3 infantry moved from 37 Sea Zone to Malaya
                7 fighters and 3 tactical_bombers moved from 39 Sea Zone to Malaya
                1 bomber moved from India to Malaya
                1 battleship moved from 39 Sea Zone to 37 Sea Zone
                      UK_Pacific take 41 Sea Zone from Japanese
                1 destroyer moved from 39 Sea Zone to 37 Sea Zone
                5 carriers moved from 39 Sea Zone to 37 Sea Zone
                1 destroyer moved from 39 Sea Zone to 42 Sea Zone
                2 artilleries and 13 infantry moved from Burma to Yunnan
                1 infantry moved from Burma to Shan State
                1 infantry moved from Burma to Shan State
                1 infantry moved from Burma to Shan State
                1 infantry moved from Burma to Shan State
                1 submarine moved from 98 Sea Zone to 93 Sea Zone
                1 submarine moved from 109 Sea Zone to 125 Sea Zone

    Combat - British
                Battle in Yunnan
                    British attack with 2 artilleries and 13 infantry
                    Japanese defend with 3 infantry
                    British win, taking Yunnan from Japanese with 2 artilleries and 13 infantry remaining. Battle score for attacker is 9
                    Casualties for Japanese: 3 infantry
                Battle in 42 Sea Zone
                    British attack with 1 destroyer
                    Japanese defend with 1 submarine
                    Japanese win with 1 submarine remaining. Battle score for attacker is -8
                    Casualties for British: 1 destroyer
                Battle in 125 Sea Zone
                    British attack with 1 submarine
                    Germans defend with 1 submarine
                    1 submarine owned by the British Submerged
                    1 submarine owned by the Germans Submerged
                Battle in Malaya
                    British attack with 3 artilleries, 1 bomber, 7 fighters, 3 infantry and 3 tactical_bombers
                    Japanese defend with 3 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 6 infantry and 2 tactical_bombers
                    British winGermans win with no units remaining, taking Malaya from Japanese with 2 artilleries, 1 bomber, 7 fighters and 3 tactical_bombers remaining. Battle score for attacker is 49
                    Casualties for Japanese: 3 artilleries, 1 fighter, 6 infantry and 2 tactical_bombers
                    Casualties for British: 1 artillery and 3 infantry

    Non Combat Move - British
                1 aaGun moved from Burma to Shan State
                1 aaGun moved from Burma to Yunnan
                7 fighters and 3 tactical_bombers moved from Malaya to 37 Sea Zone
                1 bomber moved from Malaya to India
                1 destroyer moved from 39 Sea Zone to 37 Sea Zone
                1 destroyer moved from 39 Sea Zone to 37 Sea Zone
                1 tactical_bomber moved from Iraq to 39 Sea Zone
                1 carrier and 1 fighter moved from 80 Sea Zone to 39 Sea Zone
                1 aaGun moved from India to Burma

    Place Units - British
                1 destroyer placed in 109 Sea Zone
                3 fighters placed in United Kingdom

    Turn Complete - British
                British collect 33 PUs; end with 34 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs

    Place Units - UK_Pacific
                1 submarine placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                UK_Pacific collect 10 PUs; end with 11 PUs total
                Some Units in 39 Sea Zone change ownership: 1 submarine

  • '19 '18

    file attached

    it’s looking very, very grim.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                1 fighter moved from Northern Territory to 42 Sea Zone
                2 fighters moved from New Zealand to 42 Sea Zone
                1 destroyer moved from 62 Sea Zone to 45 Sea Zone
                1 destroyer moved from 63 Sea Zone to 46 Sea Zone
                2 submarines moved from 41 Sea Zone to 37 Sea Zone
                1 submarine moved from 41 Sea Zone to 42 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 destroyer, 3 fighters and 1 submarine
                    Japanese defend with 1 submarine
                    ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - ANZAC
                2 fighters moved from 42 Sea Zone to 37 Sea Zone
                1 fighter moved from 42 Sea Zone to Java
                1 aaGun moved from Northern Territory to Queensland
                2 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                2 destroyers and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Combat Move - French


  • It is indeed looking quite grim for the Axis. I’m ok with you surrendering if you prefer.

  • '19 '18

    Yeah I’ll concede. Gratulation.

    And all that cause of that catastrophic R3/R4. French DD killing a carrier and surviving, that huge naval battle off gib and then the battle for rome…

    I demand a rematch. Shall we bid again?


  • Of course I will give you a rematch I already offered you that. I will say though that I think you are being a little unfair.

    I’m the first to admit that the battle outside Gibraltar was very, very lucky for me, but it was still a 20% shot at defense, so 1/5 you lose -and- you also lose Rome (I have minimum a Battleship left which heals). The french destroyer didn’t really matter since a win outside Gibraltar let me sink that carrier no matter what. Essentially, you should have protected Rome and the carrier against that contingency with a plane or two, without losing Rome the situation wouldn’t have been as dire. Basically you took a 4/5 chance at getting a big lead but a 1/5 chance at ending up even farther behind.

    Also, if fights earlier had come out closer to average your chance at the fleet would have been about 10-15% (3 less German planes one more British). I decided to gamble and put the fleet there since I had already let Japan get ahead in the Pacific by retreating a large part of the fleet to the Atlantic, without doing some immediate damage to Axis in Europe I was in a very poor position (I would also have been OK with killing almost all of the German airforce).

    I have also specifically stated I thought you played a good game. However I also decided not to take any chances and gamble it away because I would be seriously upset with myself if I somehow lost from that far ahead. Essentially you are saying I played badly here, which I don’t think is true, I played it ultra safe after that battle with the sole purpose of guaranteeing a victory.

    Anyways, if you feel set upon I suggest we use the following system (shamelessly stolen from (http://www.axisandallies.org/forums/index.php?topic=31698.0) )

    There will be a customised reroll system to prevent extreme dice.

    Both sides will be handed 3 reroll tokens for the first 5 rounds. They can be used at any given time, but only ONE reroll in a given battle. Then, as the game progressed, we will add 1 reroll token for every two rounds played. i.e. 1 extra for 6-7 (given in round 6) another extra for 8-9 etc. The tokens from previous rounds don’t expire, and can be used at any given time within the same game (both on offense and defense).

    Restrictions to the reroll:
    We have agreed that only in battles where the battle calculator says 75% or above, can one CHOOSE to either use Low Luck reroll or another try on with regular dice. The results stands after the reroll and one reroll token is removed. If it is rerolled with regular dice the defender also has a chance to spend a token to once again reroll (not if the reroll was LL)

    Rerolls of battles below 75% HAVE to be rolled with Low Luck. This is in order to prevent a “suicide” attack at f.ex. 30%, to try first, for then to get another regular dice try afterward.

    I always think the best rematch is to switch sides with the same bid, then if it goes to a final deciding match we can rebid for the decider.

  • '19 '18

    Oh sorry HopLight, I really wasn’t giving you enough credit for your game. Sorry for that.

    Of course I didn’t mean that you played badly. You’re absolutely right, I should have had a backup plan to protect Rome, there is no excuse for that mistake - it was my bad. I really didn’t think about that option - I’m still a bit too used to LL games, I’ve played earlier.

    I let my frustration over the combination of bad luck and own mistakes take over me and thus was a bit bitchy. Again - I want to apologize.

    I was really surprised to see your heavy bomber usage. Although I’m not so sure there would have been a better way to use the lead, it seems to have worked, so who am I to question it.

    Let’s switch sides, and just use the normal system. We all have to deal with the probability of bad luck and I promise I’ll stay more calm, if something similar happens again :-)

  • '19 '18

    Where do you want your bid?


  • No worries, Im fairly outspoken so I call people out when I think they do something wrong, but I dont hold any kind of grudge, and I did really enjoy our game :).

    The heavy bombers were my insurance, if things somehow started to go bad on either board I could quickly bring in 15ish bombers to turn the tide. (In moscow, strafing stacks, etc). Its not the fastest way to win, but one of the safest I think.

    And since we are switching sides, where do you want your bid :)

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