Bid:
1 Fighter Scotland, 1 Fighter Malta, 1 Transport SZ71, 1 Sub SZ106, 1 Sub SZ98, 1 Inf Anglo-Egyptian Sudan
setting up game
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Combat Move - French
Non Combat Move - French
Turn Complete - French
Wow I lost both 93% battles in Ukraine
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Politics - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
3 armour moved from Germany to Denmark
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 artillery and 1 infantry moved from Novgorod to Belarus
1 artillery and 2 infantry moved from Bessarabia to Ukraine
1 artillery and 2 infantry moved from Bessarabia to Western Ukraine
1 infantry moved from Bessarabia to Ukraine
1 infantry moved from Bessarabia to Western Ukraine
Combat - Germans
Battle in Denmark
Germans attack with 3 armour
Americans defend with 1 artillery
Germans roll dice for 3 armour in Denmark, round 2 : 2/3 hits
Americans roll dice for 1 artillery in Denmark, round 2 : 0/1 hits
1 artillery owned by the Americans lost in Denmark
Germans win, taking Denmark from Americans with 3 armour remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Belarus
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 1 artillery and 3 infantry in Ukraine, round 2 : 0/4 hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits
1 infantry owned by the Germans lost in Ukraine
Germans roll dice for 1 artillery and 2 infantry in Ukraine, round 3 : 0/3 hits
Russians roll dice for 2 infantry in Ukraine, round 3 : 2/2 hits
2 infantry owned by the Germans lost in Ukraine
1 artillery owned by the Germans retreated to Bessarabia
Russians win with 2 infantry remaining. Battle score for attacker is -9
Casualties for Germans: 3 infantry
Battle in Western Ukraine
Germans attack with 1 artillery and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery and 3 infantry in Western Ukraine, round 2 : 0/4 hits
Russians roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits
1 infantry owned by the Germans lost in Western Ukraine
Germans roll dice for 1 artillery and 2 infantry in Western Ukraine, round 3 : 0/3 hits
Russians roll dice for 2 infantry in Western Ukraine, round 3 : 0/2 hits
Germans roll dice for 1 artillery and 2 infantry in Western Ukraine, round 4 : 0/3 hits
Russians roll dice for 2 infantry in Western Ukraine, round 4 : 1/2 hits
1 infantry owned by the Germans lost in Western Ukraine
Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 5 : 1/2 hits
Russians roll dice for 2 infantry in Western Ukraine, round 5 : 2/2 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Western Ukraine
Russians win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
4 aaGuns, 12 armour, 11 artilleries, 12 infantry and 4 mech_infantrys moved from Bessarabia to Eastern Poland
2 armour moved from Poland to Novgorod
5 artilleries and 15 infantry moved from Poland to Eastern Poland
2 artilleries and 8 infantry moved from Germany to Poland
5 artilleries and 10 infantry moved from France to Western Germany
1 armour moved from Norway to Karelia
4 artilleries and 3 infantry moved from Norway to Finland
Place Units - Germans
1 artillery and 2 infantry placed in Novgorod
2 mech_infantrys placed in Germany
2 fighters and 1 tactical_bomber placed in France
1 tactical_bomber placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,3,2,3,1,1,3,2,5,2,4
Germans collect 42 PUs (4 lost to blockades); end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Production/PUs Summary :
Germans : 46 / 52
Russians : 25 / 29
Japanese : 57 / 53
Americans : 57 / 89
Chinese : 5 / 5
British : 33 / 39
UK_Pacific : 7 / 7
Italians : 16 / 4
ANZAC : 14 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
1 armour and 1 mech_infantry moved from Northwest Persia to Trans-Jordan
2 mech_infantrys moved from Tambov to Novosibirsk
2 infantry moved from Ukraine to Bryansk
3 infantry moved from Bryansk to Belarus
3 infantry moved from Rostov to Bryansk
3 artilleries and 7 infantry moved from Smolensk to Archangel
11 infantry moved from Vologda to Archangel
10 infantry moved from Russia to Smolensk
3 infantry moved from Bryansk to Ukraine
2 infantry moved from Volgograd to Kazakhstan
2 bombers moved from Russia to Bessarabia
1 infantry moved from Western Ukraine to Bessarabia
2 fighters and 1 tactical_bomber moved from Russia to Belarus
1 infantry moved from Bryansk to Western Ukraine
Combat - Russians
Battle in Belarus
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery
Russians win, taking Belarus from Germans with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Archangel
Russians attack with 3 artilleries and 18 infantry
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 3 artilleries and 18 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bessarabia
Russians attack with 2 bombers and 1 infantry
Germans defend with 1 artillery
Russians win, taking Bessarabia from Italians with 2 bombers and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - Russians
2 bombers moved from Bessarabia to Russia
2 fighters and 1 tactical_bomber moved from Belarus to Russia
2 mech_infantrys moved from Bryansk to Archangel
Place Units - Russians
9 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,3,1,2
Russians collect 27 PUs (3 lost to blockades); end with 29 PUs total
Taking Korea was incredibly stupid. I should have taken Sakha……
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
1 armour and 1 mech_infantry moved from Northwest Persia to Trans-Jordan
2 mech_infantrys moved from Tambov to Novosibirsk
2 infantry moved from Ukraine to Bryansk
3 infantry moved from Bryansk to Belarus
3 infantry moved from Rostov to Bryansk
3 artilleries and 7 infantry moved from Smolensk to Archangel
11 infantry moved from Vologda to Archangel
10 infantry moved from Russia to Smolensk
3 infantry moved from Bryansk to Ukraine
2 infantry moved from Volgograd to Kazakhstan
2 bombers moved from Russia to Bessarabia
1 infantry moved from Western Ukraine to Bessarabia
2 fighters and 1 tactical_bomber moved from Russia to Belarus
1 infantry moved from Bryansk to Western Ukraine
Combat - Russians
Battle in Belarus
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 3/6 hits
Germans roll dice for 1 artillery in Belarus, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Archangel
Russians attack with 3 artilleries and 18 infantry
Germans defend with 1 infantry
Russians roll dice for 3 artilleries and 18 infantry in Archangel, round 2 : 4/21 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 3 artilleries and 18 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bessarabia
Russians attack with 2 bombers and 1 infantry
Germans defend with 1 artillery
Russians roll dice for 2 bombers and 1 infantry in Bessarabia, round 2 : 1/3 hits
Italians roll dice for 1 artillery in Bessarabia, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Italians with 2 bombers and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - Russians
2 bombers moved from Bessarabia to Russia
2 fighters and 1 tactical_bomber moved from Belarus to Russia
2 mech_infantrys moved from Bryansk to Archangel
Place Units - Russians
9 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,3,1,2
Russians collect 27 PUs (3 lost to blockades); end with 29 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Russians from Kansu: 2 aaGuns and 6 infantry
EDIT: Removing units owned by Russians from Tsinghai: 1 infantry
EDIT: Adding units owned by Russians to Shensi: 2 aaGuns and 7 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Territory Summary for Russians :
Korea : 1 flag, 1 infantry
Shensi : 2 aaGuns and 8 infantry
Suiyuyan : 1 infantry
Kazakhstan : 2 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Trans-Jordan : 1 armour and 1 mech_infantry
Belarus : 3 infantry
Bryansk : 4 aaGuns, 24 artilleries and 35 infantry
Archangel : 3 artilleries, 18 infantry and 2 mech_infantrys
Bessarabia : 1 infantry
Russia : 1 airfield, 2 bombers, 1 factory_major, 2 fighters, 9 infantry and 1 tactical_bomber
Ukraine : 1 factory_minor and 3 infantry
Western Ukraine : 1 infantry
Novosibirsk : 2 mech_infantrys
Volgograd : 1 factory_minor
Smolensk : 10 infantry
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 44 / 52
Russians : 30 / 29
Japanese : 52 / 53
Americans : 57 / 89
Chinese : 7 / 5
British : 33 / 39
UK_Pacific : 7 / 7
Italians : 16 / 4
ANZAC : 14 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
And I forgot my NCM…. please use new post if thats OK.
This game must hate me so much.
How can one have so much bad luck?
Your bomber and submarine both hit on a 1, my subs off new zealand score 0/3 hits, and you hold korea!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 6 infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Siberia to Amur
Japanese take Amur from Russians
1 armour moved from Yakut S.S.R. to Evenkiyskiy
Japanese take Yenisey from Russians
Japanese take Evenkiyskiy from Russians
2 infantry moved from Manchuria to Korea
1 bomber moved from Kiangsu to Korea
1 infantry moved from Jehol to Buyant-Uhaa
1 artillery moved from Jehol to Buyant-Uhaa
1 bomber moved from Kiangsu to Buyant-Uhaa
2 infantry moved from Hopei to Suiyuyan
1 bomber moved from Kiangsu to Suiyuyan
2 infantry moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from Malaya to Yunnan
2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone
1 submarine moved from 49 Sea Zone to 63 Sea Zone
1 submarine moved from 30 Sea Zone to 63 Sea Zone
1 infantry moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 41 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 44 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Malaya to Shan State
2 infantry moved from Malaya to Shan State
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
2 artilleries, 2 battleships, 6 carriers, 7 destroyers, 3 fighters, 2 infantry, 2 submarines, 3 tactical_bombers and 4 transports moved from 36 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
3 fighters and 3 tactical_bombers moved from 35 Sea Zone to Philippines
Combat - Japanese
ANZAC scrambles 2 units out of New Zealand to defend against the attack in 63 Sea Zone
Battle in 63 Sea Zone
Japanese attack with 2 submarines
ANZAC defend with 1 destroyer and 2 fighters; Americans defend with 1 transport
Japanese roll dice for 2 submarines in 63 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 destroyer, 2 fighters and 1 transport in 63 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the Japanese lost in 63 Sea Zone
Japanese roll dice for 1 submarine in 63 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 destroyer, 2 fighters and 1 transport in 63 Sea Zone, round 3 : 1/3 hits
1 submarine owned by the Japanese lost in 63 Sea Zone
ANZAC win with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is -12
Casualties for Japanese: 2 submarines
Battle in Suiyuyan
Japanese attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Suiyuyan, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Korea
Japanese attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Korea, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Korea, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Korea
Japanese roll dice for 1 bomber and 1 infantry in Korea, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Korea, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Korea
Japanese win with 1 bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for Russians: 1 infantry
Battle in Buyant-Uhaa
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 bomber
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Buyant-Uhaa, round 2 : 2/3 hits
Russians roll dice for 1 bomber in Buyant-Uhaa, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Buyant-Uhaa
Japanese win, taking Buyant-Uhaa from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 bomber
Battle in Yunnan
Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/5 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 6 carriers, 7 destroyers, 2 submarines and 4 transports
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese roll dice for 2 submarines in 35 Sea Zone, round 2 : 1/2 hits
Japanese win with 2 battleships, 6 carriers, 7 destroyers, 2 submarines and 4 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 3/5 hits
Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans , 1 destroyer owned by the Americans , 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 37 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 42 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/2 hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Philippines
Japanese attack with 2 artilleries, 3 fighters, 2 infantry and 3 tactical_bombers
Americans defend with 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Japanese roll dice for 2 artilleries, 3 fighters, 2 infantry and 3 tactical_bombers in Philippines, round 2 : 5/10 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Philippines, round 2 : 0/2 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 2 artilleries, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Shan State
Japanese attack with 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 2 infantry and 1 tactical_bomber in Shan State, round 2 : 0/3 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
Japanese roll dice for 2 infantry and 1 tactical_bomber in Shan State, round 3 : 1/3 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Moving scrambled unit from 63 Sea Zone back to originating territory: New Zealand
Moving scrambled unit from 63 Sea Zone back to originating territory: New Zealand
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 35 Sea Zone
3 fighters and 3 tactical_bombers moved from Philippines to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Shan State to Malaya
1 fighter and 1 tactical_bomber moved from Yunnan to Malaya
1 bomber moved from Buyant-Uhaa to Kiangsu
2 mech_infantrys moved from Kiangsu to Kweichow
2 mech_infantrys moved from Jehol to Hopei
1 bomber moved from Suiyuyan to Kiangsu
1 bomber moved from Korea to Japan
2 submarines moved from 25 Sea Zone to 6 Sea Zone
1 destroyer and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 submarine moved from 31 Sea Zone to 22 Sea Zone
1 submarine moved from 45 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 carrier and 1 submarine placed in 6 Sea Zone
1 artillery and 2 infantry placed in Kiangsu
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Malaya
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,6,5,5,6,1,1,2
Japanese collect 56 PUs (4 lost to blockades); end with 57 PUs total
Production/PUs Summary :
Germans : 44 / 52
Russians : 27 / 29
Japanese : 60 / 57
Americans : 55 / 89
Chinese : 5 / 5
British : 33 / 39
UK_Pacific : 6 / 7
Italians : 16 / 4
ANZAC : 14 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Americans
Americans buy 3 artilleries, 1 destroyer, 6 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 112 Sea Zone to 119 Sea Zone
2 fighters moved from 112 Sea Zone to 119 Sea Zone
1 battleship, 1 carrier and 3 transports moved from 112 Sea Zone to 109 Sea Zone
5 bombers moved from India to Sumatra
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
6 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands
1 submarine moved from 41 Sea Zone to 37 Sea Zone
1 artillery, 5 carriers, 1 cruiser, 1 destroyer, 5 fighters, 1 infantry, 2 submarines, 3 tactical_bombers and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
6 bombers moved from Queensland to Shan State
Combat - Americans
Battle in Sumatra
Americans attack with 1 artillery, 5 bombers and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Americans win, taking Sumatra from Japanese with 1 artillery and 5 bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Battle in 119 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans win, taking 119 Sea Zone from Germans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Shan State
Americans attack with 1 artillery, 6 bombers and 1 infantry
Japanese defend with 2 infantry
Americans win, taking Shan State from Japanese with 1 artillery and 6 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
6 bombers moved from Shan State to India
5 bombers moved from Sumatra to India
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
2 fighters moved from 119 Sea Zone to 109 Sea Zone
Place Units - Americans
3 artilleries, 2 fighters and 3 infantry placed in Eastern United States
4 fighters placed in Western United States
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Shensi
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - British
British buy 1 destroyer and 3 fighters; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 submarine; Remaining resources: 1 PUs;
Combat Move - British
2 artilleries and 3 infantry moved from India to 39 Sea Zone
1 artillery moved from India to 39 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 39 Sea Zone to 37 Sea Zone
3 artilleries and 3 infantry moved from 37 Sea Zone to Malaya
7 fighters and 3 tactical_bombers moved from 39 Sea Zone to Malaya
1 bomber moved from India to Malaya
1 battleship moved from 39 Sea Zone to 37 Sea Zone
UK_Pacific take 41 Sea Zone from Japanese
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
5 carriers moved from 39 Sea Zone to 37 Sea Zone
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
2 artilleries and 13 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Shan State
1 infantry moved from Burma to Shan State
1 infantry moved from Burma to Shan State
1 infantry moved from Burma to Shan State
1 submarine moved from 98 Sea Zone to 93 Sea Zone
1 submarine moved from 109 Sea Zone to 125 Sea Zone
Combat - British
Battle in Yunnan
British attack with 2 artilleries and 13 infantry
Japanese defend with 3 infantry
British win, taking Yunnan from Japanese with 2 artilleries and 13 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 3 infantry
Battle in 42 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 submarine
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for British: 1 destroyer
Battle in 125 Sea Zone
British attack with 1 submarine
Germans defend with 1 submarine
1 submarine owned by the British Submerged
1 submarine owned by the Germans Submerged
Battle in Malaya
British attack with 3 artilleries, 1 bomber, 7 fighters, 3 infantry and 3 tactical_bombers
Japanese defend with 3 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 6 infantry and 2 tactical_bombers
British winGermans win with no units remaining, taking Malaya from Japanese with 2 artilleries, 1 bomber, 7 fighters and 3 tactical_bombers remaining. Battle score for attacker is 49
Casualties for Japanese: 3 artilleries, 1 fighter, 6 infantry and 2 tactical_bombers
Casualties for British: 1 artillery and 3 infantry
Non Combat Move - British
1 aaGun moved from Burma to Shan State
1 aaGun moved from Burma to Yunnan
7 fighters and 3 tactical_bombers moved from Malaya to 37 Sea Zone
1 bomber moved from Malaya to India
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Iraq to 39 Sea Zone
1 carrier and 1 fighter moved from 80 Sea Zone to 39 Sea Zone
1 aaGun moved from India to Burma
Place Units - British
1 destroyer placed in 109 Sea Zone
3 fighters placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Place Units - UK_Pacific
1 submarine placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 11 PUs total
Some Units in 39 Sea Zone change ownership: 1 submarine
file attached
it’s looking very, very grim.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Northern Territory to 42 Sea Zone
2 fighters moved from New Zealand to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 destroyer moved from 63 Sea Zone to 46 Sea Zone
2 submarines moved from 41 Sea Zone to 37 Sea Zone
1 submarine moved from 41 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer, 3 fighters and 1 submarine
Japanese defend with 1 submarine
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
2 fighters moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from 42 Sea Zone to Java
1 aaGun moved from Northern Territory to Queensland
2 infantry moved from New South Wales to Queensland
Place Units - ANZAC
2 destroyers and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Combat Move - French
It is indeed looking quite grim for the Axis. I’m ok with you surrendering if you prefer.
Yeah I’ll concede. Gratulation.
And all that cause of that catastrophic R3/R4. French DD killing a carrier and surviving, that huge naval battle off gib and then the battle for rome…
I demand a rematch. Shall we bid again?
Of course I will give you a rematch I already offered you that. I will say though that I think you are being a little unfair.
I’m the first to admit that the battle outside Gibraltar was very, very lucky for me, but it was still a 20% shot at defense, so 1/5 you lose -and- you also lose Rome (I have minimum a Battleship left which heals). The french destroyer didn’t really matter since a win outside Gibraltar let me sink that carrier no matter what. Essentially, you should have protected Rome and the carrier against that contingency with a plane or two, without losing Rome the situation wouldn’t have been as dire. Basically you took a 4/5 chance at getting a big lead but a 1/5 chance at ending up even farther behind.
Also, if fights earlier had come out closer to average your chance at the fleet would have been about 10-15% (3 less German planes one more British). I decided to gamble and put the fleet there since I had already let Japan get ahead in the Pacific by retreating a large part of the fleet to the Atlantic, without doing some immediate damage to Axis in Europe I was in a very poor position (I would also have been OK with killing almost all of the German airforce).
I have also specifically stated I thought you played a good game. However I also decided not to take any chances and gamble it away because I would be seriously upset with myself if I somehow lost from that far ahead. Essentially you are saying I played badly here, which I don’t think is true, I played it ultra safe after that battle with the sole purpose of guaranteeing a victory.
Anyways, if you feel set upon I suggest we use the following system (shamelessly stolen from (http://www.axisandallies.org/forums/index.php?topic=31698.0) )
There will be a customised reroll system to prevent extreme dice.
Both sides will be handed 3 reroll tokens for the first 5 rounds. They can be used at any given time, but only ONE reroll in a given battle. Then, as the game progressed, we will add 1 reroll token for every two rounds played. i.e. 1 extra for 6-7 (given in round 6) another extra for 8-9 etc. The tokens from previous rounds don’t expire, and can be used at any given time within the same game (both on offense and defense).
Restrictions to the reroll:
We have agreed that only in battles where the battle calculator says 75% or above, can one CHOOSE to either use Low Luck reroll or another try on with regular dice. The results stands after the reroll and one reroll token is removed. If it is rerolled with regular dice the defender also has a chance to spend a token to once again reroll (not if the reroll was LL)
Rerolls of battles below 75% HAVE to be rolled with Low Luck. This is in order to prevent a “suicide” attack at f.ex. 30%, to try first, for then to get another regular dice try afterward.
I always think the best rematch is to switch sides with the same bid, then if it goes to a final deciding match we can rebid for the decider.
Oh sorry HopLight, I really wasn’t giving you enough credit for your game. Sorry for that.
Of course I didn’t mean that you played badly. You’re absolutely right, I should have had a backup plan to protect Rome, there is no excuse for that mistake - it was my bad. I really didn’t think about that option - I’m still a bit too used to LL games, I’ve played earlier.
I let my frustration over the combination of bad luck and own mistakes take over me and thus was a bit bitchy. Again - I want to apologize.
I was really surprised to see your heavy bomber usage. Although I’m not so sure there would have been a better way to use the lead, it seems to have worked, so who am I to question it.
Let’s switch sides, and just use the normal system. We all have to deal with the probability of bad luck and I promise I’ll stay more calm, if something similar happens again :-)
Where do you want your bid?