13L G40 MrRoboto (Axis) vs HopLight (Allies +6)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Russians
                Russians buy 12 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour and 1 mech_infantry moved from Kazakhstan to Szechwan
                      Chinese take Sikang from Japanese
                      Chinese take Szechwan from Japanese
                1 infantry moved from Olgiy to Kansu
                      Chinese take Kansu from Japanese
                1 infantry moved from Buyant-Uhaa to Manchuria
                      Chinese take Manchuria from Japanese
                1 infantry moved from Buyant-Uhaa to Jehol
                      Chinese take Jehol from Japanese
                1 infantry moved from Ulaanbaatar to Amur
                      Russians take Amur from Japanese
                2 infantry moved from Novosibirsk to Tsinghai
                1 bomber moved from Russia to Tsinghai
                1 infantry moved from Smolensk to Belarus
                      Russians take Belarus from Germans
                3 infantry moved from Volgograd to Rostov
                1 mech_infantry moved from Kazakhstan to Northwest Persia
                2 infantry moved from Bryansk to Ukraine
                2 infantry moved from Bryansk to Western Ukraine
                1 fighter and 1 tactical_bomber moved from Russia to Ukraine
                1 bomber and 1 fighter moved from Russia to Western Ukraine
                1 infantry moved from Urals to Vologda
                5 infantry moved from Novosibirsk to Kansu
                3 artilleries and 7 infantry moved from Russia to Smolensk
                1 infantry moved from Olgiy to Kansu
                1 infantry moved from Dzavhan to Yakut S.S.R.
                10 infantry moved from Novosibirsk to Vologda
                1 armour moved from Kazakhstan to Northwest Persia

    Combat - Russians
                Battle in Tsinghai
                    Russians attack with 1 bomber and 2 infantry
                    Japanese defend with 1 infantry
                    Russians win, taking Tsinghai from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Ukraine
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 factory_minor and 1 infantry
                    Russians win, taking Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Western Ukraine
                    Russians attack with 1 bomber, 1 fighter and 2 infantry
                    Germans defend with 1 artillery
                    Russians win, taking Western Ukraine from Germans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Ukraine to Russia
                1 bomber and 1 fighter moved from Western Ukraine to Russia
                2 aaGuns moved from Russia to Bryansk
                2 mech_infantrys moved from Kazakhstan to Tambov
                1 bomber moved from Tsinghai to Russia
                2 aaGuns moved from Novosibirsk to Kansu

    Place Units - Russians
                10 infantry placed in Russia
                2 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 29 PUs; end with 29 PUs total

  • '19 '18

    Forgot to hit post

    file attached


  • Why did you submerge my subs in SZ 41???

  • '19 '18

    Oh sry, you wanted them not submerged?

    We can roll the rest on the forum.

    I did hit with my sub already. But you might get a first strike then with your defending subs. rolling that.

    DiceRolls: 2@1; Total Hits: 02@1: (2, 5)

  • '19 '18

    Now my sub already hit, as I said. So my planes are now rolling.

    DiceRolls: 2@3 1@4; Total Hits: 22@3: (2, 5)1@4: (3)

  • '19 '18

    your destroyer and subs are now dead. Your destroyer did miss already.

    Additionally, I have 4 IPC more due to you not making convoy.

  • '19 '18

    I don’t think you wanted that, that’s why I submerged them :-)


  • Your planes can’t hit subs.


  • So, just so we are clear, the reason I did want to remain is that I get free shots at your sub for no cost. If your sub hits my destroyer thats OK and I take the hit on my destroyer and my subs can’t be hit by your planes. Remaining round 1 also has the advantage that IF my subs hit and my destroyer hits I get to kill a plane with my destroyer.

    Since I’ve been lucky this round we can let it stay as is. But normally when something goes wrong the whole battle is rerolled from the part it went wrong. As an example when you forgot to land units in celebes, that time you missed your fighter and tac bomber roll on attack but rerolled the whole thing.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Politics - Americans

    Purchase Units - Americans
                Americans buy 6 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Samoa to 51 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 51 Sea Zone to 63 Sea Zone
                1 bomber moved from Queensland to 19 Sea Zone
                1 destroyer moved from 54 Sea Zone to 37 Sea Zone
                5 bombers moved from Queensland to 37 Sea Zone
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
                6 bombers moved from Western United States to Queensland
                1 submarine moved from 37 Sea Zone to 41 Sea Zone
                1 infantry moved from Algeria to Tunisia
                      Americans take Tunisia from Italians
                3 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
                1 artillery and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                1 artillery moved from 112 Sea Zone to Denmark
                2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
                2 artilleries and 2 infantry moved from 112 Sea Zone to Western Germany
                1 battleship, 1 carrier, 1 destroyer and 2 fighters moved from 91 Sea Zone to 112 Sea Zone
                1 transport moved from 101 Sea Zone to 106 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to New Brunswick Nova Scotia

  • '19 '18

    Okay, you’re absolutely right.

    Sorry about that.


  • Need scramble orders :)

  • '19 '18

    no scramble


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Politics - Americans

    Purchase Units - Americans
                Americans buy 6 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Samoa to 51 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 51 Sea Zone to 63 Sea Zone
                1 bomber moved from Queensland to 19 Sea Zone
                1 destroyer moved from 54 Sea Zone to 37 Sea Zone
                5 bombers moved from Queensland to 37 Sea Zone
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
                6 bombers moved from Western United States to Queensland
                1 submarine moved from 37 Sea Zone to 41 Sea Zone
                1 infantry moved from Algeria to Tunisia
                      Americans take Tunisia from Italians
                3 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
                1 artillery and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                1 artillery moved from 112 Sea Zone to Denmark
                2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
                2 artilleries and 2 infantry moved from 112 Sea Zone to Western Germany
                1 battleship, 1 carrier, 1 destroyer and 2 fighters moved from 91 Sea Zone to 112 Sea Zone
                1 transport moved from 101 Sea Zone to 106 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to New Brunswick Nova Scotia

    Combat - Americans
                Battle in Philippines
                Battle in Western Germany
                    Americans attack with 2 artilleries and 2 infantry
                    Germans defend with 1 airfield, 1 factory_major, 1 fighter and 1 harbour
                    Americans converts factory_major into different units
                    Americans win, taking Philippines from Japanese, taking Western Germany from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 fighter
                    Casualties for Americans: 1 infantry
                Battle in Denmark
                Battle in 37 Sea Zone
                    ANZAC loiter and taunt with ; Americans attack with 5 bombers, 1 destroyer and 1 submarine
                    Japanese defend with 1 submarine
                    Americans win, taking Denmark from Germans with 5 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 19 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 2 transports
                    Americans win with 1 bomber remaining. Battle score for attacker is 14
                    Casualties for Japanese: 2 transports

    Non Combat Move - Americans
                1 bomber moved from 19 Sea Zone to Buyant-Uhaa
                5 bombers moved from 37 Sea Zone to India
                1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
                1 artillery and 1 infantry moved from 54 Sea Zone to Queensland

    Place Units - Americans
                6 destroyers and 1 submarine placed in 10 Sea Zone
                1 fighter and 1 tactical_bomber placed in Western United States

    Turn Complete - Americans
                Americans collect 64 PUs; end with 64 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Politics - British


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Politics - British

    Purchase Units - British
                British buy 1 carrier, 1 fighter and 2 submarines; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 destroyer; Remaining resources: 0 PUs;

    Combat Move - British
                2 artilleries and 2 infantry moved from Eastern Persia to 80 Sea Zone
                2 artilleries, 1 battleship, 5 carriers, 3 destroyers, 3 fighters, 2 infantry and 3 transports moved from 80 Sea Zone to 39 Sea Zone
                      UK_Pacific take 39 Sea Zone from Japanese
                1 infantry moved from Burma to Shan State
                      UK_Pacific take Shan State from Japanese
                1 infantry moved from Burma to Yunnan
                      Chinese take Yunnan from Japanese
                1 submarine moved from 95 Sea Zone to 93 Sea Zone
                2 carriers, 1 cruiser, 3 destroyers, 3 fighters and 1 tactical_bomber moved from 95 Sea Zone to 97 Sea Zone
                1 fighter moved from Algeria to 97 Sea Zone

    Combat - British

    Non Combat Move - British
                1 tactical_bomber moved from 97 Sea Zone to Iraq
                2 artilleries and 2 infantry moved from 39 Sea Zone to India
                1 fighter and 3 tactical_bombers moved from India to 39 Sea Zone
                3 fighters moved from India to 39 Sea Zone
                2 aaGuns moved from India to Burma

    Place Units - British
                1 submarine placed in 98 Sea Zone
                1 submarine placed in 109 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by British from United Kingdom: 4 infantry
                EDIT: Adding units owned by British to Scotland: 4 infantry
                EDIT: Turning off Edit Mode
                1 carrier placed in 80 Sea Zone
                1 fighter placed in 80 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,5
                British collect 33 PUs; end with 34 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs

    Place Units - UK_Pacific
                1 destroyer placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                UK_Pacific collect 7 PUs; end with 7 PUs total
                Some Units in 39 Sea Zone change ownership: 1 destroyer

  • '19 '18

    forgot to hit post again

    file attached


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 1 infantry; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                1 fighter moved from Northern Territory to 42 Sea Zone

    Combat - ANZAC
                ANZAC creates battle in territory 41 Sea Zone
                Battle in 42 Sea Zone
                    ANZAC attack with 1 destroyer and 1 fighter
                    Japanese defend with 1 submarine
                    ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - ANZAC
                1 fighter moved from 42 Sea Zone to Northern Territory
                1 destroyer moved from 62 Sea Zone to 63 Sea Zone
                2 fighters moved from Queensland to New Zealand

    Place Units - ANZAC
                2 destroyers placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 17 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 1 infantry; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                1 fighter moved from Northern Territory to 42 Sea Zone

    Combat - ANZAC
                ANZAC creates battle in territory 41 Sea Zone
                Battle in 42 Sea Zone
                    ANZAC attack with 1 destroyer and 1 fighter
                    Japanese defend with 1 submarine
                    ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - ANZAC
                1 fighter moved from 42 Sea Zone to Northern Territory
                1 destroyer moved from 62 Sea Zone to 63 Sea Zone
                2 fighters moved from Queensland to New Zealand

    Place Units - ANZAC
                2 destroyers placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 17 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 37 Sea Zone: 1 submarine
                EDIT: Adding units owned by ANZAC to 41 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

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