Scramble sz97 ?
42194-oob-round-01-b-french.tsvg
13L G40 MrRoboto (Axis) vs HopLight (Allies +6)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 3 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 3 PUs;Combat Move - Americans
2 bombers moved from Gibraltar to 92 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 4 infantry moved from Gibraltar to 91 Sea Zone
3 artilleries and 5 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 bomber moved from Western Australia to 41 Sea Zone
1 bomber moved from Northern Territory to 42 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 55 Sea Zone
1 infantry moved from Northern Territory to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 4 destroyers, 1 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
4 bombers moved from Queensland to 37 Sea Zone
1 tactical_bomber moved from Queensland to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea ZoneCombat - Americans
Battle in 41 Sea Zone
Americans attack with 1 bomber and 1 transport
Japanese defend with 1 transport
Americans win with 1 bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Morocco
Americans attack with 3 artilleries and 5 infantry
Italians defend with 1 artillery and 1 mech_infantry
Americans win, taking Morocco from Italians with 3 artilleries and 3 infantry remaining. Battle score for attacker is 2
Casualties for Italians: 1 artillery and 1 mech_infantry
Casualties for Americans: 2 infantry
Battle in Sumatra
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Americans win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 42 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 37 Sea Zone
Americans attack with 4 bombers and 1 destroyer
Japanese defend with 3 submarines
Americans win with 4 bombers remaining. Battle score for attacker is 10
Casualties for Japanese: 3 submarines
Casualties for Americans: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 92 Sea Zone
Americans attack with 2 bombers and 2 fighters
Italians defend with 1 destroyer and 1 transport
Americans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transportNon Combat Move - Americans
1 carrier moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 92 Sea Zone to Gibraltar
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
4 bombers moved from 37 Sea Zone to India
1 bomber moved from 41 Sea Zone to India
1 bomber moved from 42 Sea Zone to India
2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
1 carrier, 1 fighter, 2 submarines and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 bombers moved from 92 Sea Zone to EgyptPlace Units - Americans
1 artillery and 1 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
1 transport placed in 10 Sea Zone
1 carrier and 3 destroyers placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - British
British buy 1 artillery, 2 destroyers, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter; Remaining resources: 0 PUs;Combat Move - British
1 carrier and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 109 Sea Zone to 92 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
1 bomber, 3 fighters and 3 tactical_bombers moved from India to Eastern Persia
1 artillery moved from Persia to Eastern Persia
1 mech_infantry moved from Northwest Persia to Eastern Persia
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
2 carriers and 1 submarine moved from 76 Sea Zone to 98 Sea Zone
2 fighters moved from Egypt to Eastern Persia
1 fighter moved from Egypt to Alexandria
2 fighters and 1 tactical_bomber moved from 98 Sea Zone to Alexandria
1 transport moved from 76 Sea Zone to 81 Sea Zone
1 transport moved from 81 Sea Zone to 98 Sea Zone
2 infantry moved from Egypt to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Alexandria
1 battleship and 1 destroyer moved from 76 Sea Zone to 80 Sea Zone
1 cruiser moved from 76 Sea Zone to 98 Sea Zone
1 fighter moved from 92 Sea Zone to 98 Sea ZoneCombat - British
Battle in Eastern Persia
British attack with 2 artilleries, 1 bomber, 5 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers
Germans defend with 3 artilleries and 6 infantry
British win, taking Eastern Persia from Germans with 1 artillery, 1 bomber, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Germans: 3 artilleries and 6 infantry
Casualties for British: 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
Battle in Alexandria
British attack with 3 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 armour and 1 artillery
British win, taking Alexandria from Italians with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 armour and 1 artilleryNon Combat Move - British
3 fighters and 1 tactical_bomber moved from Alexandria to 98 Sea Zone
1 bomber and 1 fighter moved from Eastern Persia to Persia
3 fighters and 3 tactical_bombers moved from Eastern Persia to IraqPlace Units - British
1 factory_minor placed in Iraq
1 artillery and 1 infantry placed in Egypt
1 transport placed in 98 Sea Zone
2 destroyers placed in 71 Sea ZoneTurn Complete - British
British collect 33 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsPlace Units - UK_Pacific
1 fighter placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,3
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs total
Some Units in India change ownership: 1 fighter -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 94 Sea Zone
1 bomber moved from Southern France to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
6 infantry moved from Southern France to Northern ItalyPlace Units - Italians
1 artillery and 2 infantry placed in Southern Italy
1 destroyer placed in 93 Sea Zone
2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,5
Italians collect 16 PUs (2 lost to blockades); end with 16 PUs totalProduction/PUs Summary :
Germans : 40 / 55
Russians : 34 / 42
Japanese : 63 / 73
Americans : 57 / 80
Chinese : 0 / 4
British : 33 / 39
UK_Pacific : 5 / 2
Italians : 18 / 16
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 7 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 46 Sea Zone
1 submarine moved from 39 Sea Zone to 36 Sea Zone
ANZAC take 41 Sea Zone from Japanese
ANZAC take 37 Sea Zone from Japanese
1 submarine moved from 39 Sea Zone to 36 Sea ZoneCombat - ANZAC
Battle in 36 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 1 destroyer
ANZAC win, taking 36 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarineNon Combat Move - ANZAC
1 aaGun moved from South Australia to Queensland
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries and 10 infantry; Remaining resources: 1 PUs;Combat Move - Germans
1 armour, 4 artilleries and 5 infantry moved from Karelia to Finland
Germans take Finland from Russians
1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
1 fighter moved from Western Germany to Belarus
1 infantry moved from Archangel to Belarus
1 infantry moved from Baltic States to BelarusCombat - Germans
Battle in Belarus
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter moved from Belarus to Novgorod
4 artilleries and 7 infantry moved from Poland to Eastern Poland
2 artilleries and 4 infantry moved from Baltic States to Eastern Poland
6 artilleries and 8 infantry moved from Germany to Poland
1 artillery and 2 infantry moved from Eastern Poland to Bessarabia
1 artillery and 2 infantry moved from Eastern Poland to Bessarabia
1 artillery and 3 infantry moved from Eastern Poland to Bessarabia
1 infantry moved from Eastern Poland to Bessarabia
3 artilleries and 7 infantry moved from Western Germany to Germany
1 artillery and 2 infantry moved from France to Western Germany
1 submarine moved from 113 Sea Zone to 119 Sea ZonePlace Units - Germans
1 artillery and 2 infantry placed in Novgorod
2 artilleries and 8 infantry placed in Germany
2 armour placed in Western GermanyTurn Complete - Germans
Germans collect 45 PUs; end with 46 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUsProduction/PUs Summary :
Germans : 45 / 51
Russians : 29 / 42
Japanese : 63 / 73
Americans : 57 / 80
Chinese : 0 / 4
British : 33 / 39
UK_Pacific : 5 / 2
Italians : 18 / 16
ANZAC : 10 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Russians
Russians buy 3 artilleries and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Evenkiyskiy to Urals
1 armour and 1 mech_infantry moved from Novosibirsk to Tsinghai
Chinese take Tsinghai from Japanese
1 armour and 1 mech_infantry moved from Tsinghai to Kazakhstan
1 armour, 1 infantry and 2 mech_infantrys moved from Novosibirsk to Kazakhstan
3 mech_infantrys moved from Volgograd to Kazakhstan
2 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 mech_infantry moved from Vologda to Kazakhstan
1 mech_infantry moved from Russia to Kazakhstan
1 fighter and 1 tactical_bomber moved from Russia to Western Ukraine
1 infantry moved from Smolensk to Belarus
1 fighter moved from Russia to Belarus
2 bombers moved from Russia to KazakhstanCombat - Russians
Battle in Belarus
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Russians attack with 2 armour, 2 bombers, 1 infantry and 8 mech_infantrys
Japanese defend with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Russians win, taking Kazakhstan from Japanese with 2 armour, 2 bombers and 4 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Japanese: 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Casualties for Russians: 1 infantry and 4 mech_infantrys
Battle in Western Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians win, taking Western Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantryNon Combat Move - Russians
2 bombers moved from Kazakhstan to Russia
2 aaGuns and 17 infantry moved from Timguska to Novosibirsk
1 fighter moved from Belarus to Russia
2 aaGuns moved from Vologda to Russia
1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
2 artilleries and 4 infantry moved from Rostov to Bryansk
2 infantry moved from Ukraine to Bryansk
4 infantry moved from Russia to Bryansk
2 infantry moved from Smolensk to BryanskPlace Units - Russians
3 artilleries and 7 infantry placed in Russia
3 infantry placed in VolgogradTurn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4
Russians collect 33 PUs; end with 33 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 3 destroyers, 3 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 39 Sea Zone to 41 Sea Zone
Japanese take 39 Sea Zone from UK_Pacific
2 bombers moved from Malaya to Sumatra
1 bomber moved from Malaya to Sumatra
1 tactical_bomber moved from Malaya to 41 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 42 Sea Zone to 55 Sea Zone
1 submarine moved from 35 Sea Zone to 46 Sea Zone
1 bomber moved from Malaya to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from Malaya to 36 Sea Zone
1 artillery and 3 infantry moved from Philippines to 35 Sea Zone
1 artillery, 2 battleships, 5 carriers, 4 destroyers, 5 fighters, 3 infantry, 10 submarines, 5 tactical_bombers and 2 transports moved from 35 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour moved from Siberia to Amur
Japanese take Amur from Russians
1 armour moved from Amur to Sakha
Japanese take Sakha from Russians
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 46 Sea ZoneCombat - Japanese
Battle in 36 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 : 1/3 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 36 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Battle in 41 Sea Zone
Japanese attack with 1 submarine, 1 tactical_bomber and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 41 Sea Zone
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits
Japanese win, taking 41 Sea Zone from ANZAC with 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 55 Sea Zone
Japanese attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 bomber in 55 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 55 Sea Zone
Japanese win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 46 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 46 Sea Zone, round 2 : 3/4 hits
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 46 Sea Zone
Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Sumatra
Japanese attack with 1 artillery, 3 bombers and 1 infantry
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 3 bombers and 1 infantry in Sumatra, round 2 : 4/5 hits
Americans roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits
1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Sumatra
Japanese win, taking Sumatra from Americans with 1 artillery, 3 bombers and 1 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Caroline Islands
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
3 bombers moved from Sumatra to Malaya
2 artilleries and 3 infantry moved from Shan State to Malaya
2 infantry moved from Yunnan to French Indo China
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 19 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 19 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 submarine moved from 19 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 46 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 41 Sea Zone to Malaya
1 bomber moved from 55 Sea Zone to MalayaPlace Units - Japanese
1 carrier placed in 19 Sea Zone
1 artillery and 3 infantry placed in Japan
2 mech_infantrys placed in Kiangsu
2 submarines placed in 36 Sea Zone
3 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUsProduction/PUs Summary :
Germans : 42 / 51
Russians : 30 / 36
Japanese : 69 / 74
Americans : 53 / 80
Chinese : 0 / 4
British : 33 / 39
UK_Pacific : 5 / 2
Italians : 18 / 16
ANZAC : 10 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Combat Move - British
1 carrier moved from 98 Sea Zone to 97 Sea Zone
British take 97 Sea Zone from Italians
1 carrier moved from 97 Sea Zone to 95 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 92 Sea Zone to 95 Sea Zone
British take 93 Sea Zone from Italians
1 destroyer moved from 98 Sea Zone to 95 Sea Zone
1 fighter moved from 98 Sea Zone to 95 Sea Zone
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 95 Sea Zone
1 fighter moved from Gibraltar to 95 Sea Zone
2 artilleries and 20 infantry moved from India to Burma
1 bomber moved from Persia to Burma
2 destroyers moved from 71 Sea Zone to 80 Sea Zone
1 cruiser moved from 98 Sea Zone to 99 Sea Zone
1 cruiser moved from 99 Sea Zone to 97 Sea Zone
1 cruiser moved from 97 Sea Zone to 95 Sea Zone
1 submarine moved from 98 Sea Zone to 95 Sea Zone
1 destroyer moved from 98 Sea Zone to 95 Sea Zone -
Need scramble orders. You’ve played a very good game from behind but I think I’m about to break the Axis.
-
No scramble, of course
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - British
British buy 2 carriers and 2 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 2 PUs;Combat Move - British
1 carrier moved from 98 Sea Zone to 97 Sea Zone
British take 97 Sea Zone from Italians
1 carrier moved from 97 Sea Zone to 95 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 92 Sea Zone to 95 Sea Zone
British take 93 Sea Zone from Italians
1 destroyer moved from 98 Sea Zone to 95 Sea Zone
1 fighter moved from 98 Sea Zone to 95 Sea Zone
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 95 Sea Zone
1 fighter moved from Gibraltar to 95 Sea Zone
2 artilleries and 20 infantry moved from India to Burma
1 bomber moved from Persia to Burma
2 destroyers moved from 71 Sea Zone to 80 Sea Zone
1 cruiser moved from 98 Sea Zone to 99 Sea Zone
1 cruiser moved from 99 Sea Zone to 97 Sea Zone
1 cruiser moved from 97 Sea Zone to 95 Sea Zone
1 submarine moved from 98 Sea Zone to 95 Sea Zone
1 destroyer moved from 98 Sea Zone to 95 Sea ZoneCombat - British
Battle in Burma
British attack with 2 artilleries, 1 bomber and 20 infantry
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 2 artilleries, 1 bomber and 19 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 95 Sea Zone
British attack with 2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber
Italians defend with 4 submarines
British win with 2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for Italians: 4 submarinesNon Combat Move - British
1 fighter moved from 95 Sea Zone to Algeria
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 infantry moved from Alexandria to 98 Sea Zone
1 artillery, 3 carriers, 2 fighters, 2 infantry and 2 transports moved from 98 Sea Zone to 80 Sea Zone
1 artillery and 2 infantry moved from 80 Sea Zone to Eastern Persia
1 fighter moved from Persia to 80 Sea Zone
3 fighters and 3 tactical_bombers moved from Iraq to India
1 bomber moved from Burma to IndiaPlace Units - British
2 carriers placed in 80 Sea Zone
2 infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,6
British collect 33 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 8 PUs total -
Hmm, messed up my US NCM, the fighters are supposed to land in gibraltar. Feel free to edit or not.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to GibraltarCombat - Italians
Battle in Gibraltar
Italians attack with 1 bomber
British defend with 1 airfield and 1 harbour; Americans defend with 2 bombers
Italians roll dice for 1 bomber in Gibraltar, round 2 : 0/1 hits
British roll dice for 2 bombers in Gibraltar, round 2 : 0/2 hits
Italians roll dice for 1 bomber in Gibraltar, round 3 : 1/1 hits
British roll dice for 2 bombers in Gibraltar, round 3 : 0/2 hits
1 bomber owned by the Americans lost in Gibraltar
Italians roll dice for 1 bomber in Gibraltar, round 4 : 1/1 hits
British roll dice for 1 bomber in Gibraltar, round 4 : 0/1 hits
1 bomber owned by the Americans lost in Gibraltar
Italians win with 1 bomber remaining. Battle score for attacker is 24
Casualties for Americans: 2 bombersNon Combat Move - Italians
1 bomber moved from Gibraltar to Southern France
1 infantry moved from Northern Italy to Southern Italy
7 infantry moved from Northern Italy to Southern France
1 armour moved from Eastern Poland to Greater Southern Germany
2 aaGuns moved from Eastern Poland to Slovakia HungaryPlace Units - Italians
3 infantry placed in Southern France
2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,3
Italians collect 15 PUs (2 lost to blockades); end with 16 PUs totalProduction/PUs Summary :
Germans : 42 / 51
Russians : 30 / 36
Japanese : 68 / 74
Americans : 54 / 75
Chinese : 0 / 4
British : 33 / 39
UK_Pacific : 6 / 8
Italians : 17 / 16
ANZAC : 10 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 infantry; Remaining resources: 3 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 submarines moved from 54 Sea Zone to 41 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
2 fighters moved from 54 Sea Zone to Queensland
1 fighter moved from India to Northern TerritoryCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
1 aaGun moved from Queensland to Northern TerritoryPlace Units - ANZAC
1 infantry placed in New South Wales
2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Non Combat Move - French
Turn Complete - French
-
Oh sorry HopLight.
I was doing the Italian turn already and just saw that you requested a NCM.
Sorry… I was too fast here
-
btw, you wanna play online, a live game? Since we’re both here at the moment
-
It’s OK, I figured thats what happened. And while I would have liked to play online, I don’t have the time to commit (I’m playing between work and might have to leave on short notice which doesn’t work well with online play).





