13L G40 Gamerman01(allies+10) vs seththenewb(axis) take 2


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 destroyer, 3 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Philippines to 35 Sea Zone
                1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Malaya
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
                1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
                1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
                1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
                1 artillery moved from Kwangsi to French Indo China
                1 destroyer moved from 35 Sea Zone to 42 Sea Zone
                1 bomber moved from Kwangsi to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
                1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
                1 fighter moved from Kwangsi to French Indo China
                1 fighter moved from 21 Sea Zone to 36 Sea Zone

    Combat - Japanese
                Battle in Malaya
                Battle in Shan State
                    Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
                    ANZAC defend with 1 infantry; British defend with 2 infantry
                    Japanese win, taking Malaya from UK_Pacific, taking Shan State from UK_Pacific with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for ANZAC: 1 infantry
                    Casualties for British: 2 infantry
                Battle in French Indo China
                    Japanese attack with 1 artillery, 3 fighters and 2 tactical_bombers
                    British defend with 2 infantry
                    Japanese win, taking French Indo China from UK_Pacific with 1 artillery, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 1 bomber and 1 destroyer
                    ANZAC defend with 1 transport; Americans defend with 1 destroyer
                    Japanese win, taking 42 Sea Zone from Americans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 15
                    Casualties for ANZAC: 1 transport
                    Casualties for Americans: 1 destroyer
                Battle in 36 Sea Zone
                    Japanese attack with 1 fighter
                    British defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport

    Non Combat Move - Japanese
                1 artillery and 1 infantry moved from Guam to 21 Sea Zone
                1 artillery, 1 battleship, 2 carriers, 1 destroyer, 1 fighter, 1 infantry, 2 tactical_bombers and 1 transport moved from 21 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 fighter moved from 36 Sea Zone to 35 Sea Zone
                1 aaGun and 5 infantry moved from Anhwe to Kweichow
                2 infantry moved from Hopei to Kweichow
                1 mech_infantry moved from Hunan to Kweichow
                1 artillery moved from Hunan to Kweichow
                1 armour moved from Kwangtung to Anhwe
                1 infantry moved from Kwangtung to Kwangsi
                2 mech_infantrys moved from Shantung to Anhwe
                1 mech_infantry moved from Kweichow to Anhwe
                4 infantry moved from Jehol to Anhwe
                4 infantry moved from Japan to 6 Sea Zone
                2 destroyers, 4 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
                4 infantry moved from 35 Sea Zone to Philippines
                1 bomber moved from 42 Sea Zone to Philippines
                1 fighter moved from 6 Sea Zone to Philippines
                3 fighters and 3 tactical_bombers moved from Shan State to Kweichow
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines
                1 fighter and 1 tactical_bomber moved from French Indo China to 35 Sea Zone
                2 fighters and 1 tactical_bomber moved from French Indo China to Kweichow
                1 tactical_bomber moved from Japan to 6 Sea Zone
                1 transport moved from 35 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines

    Place Units - Japanese
                3 mech_infantrys placed in Shantung
                1 destroyer and 2 transports placed in 6 Sea Zone
                1 artillery and 3 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 46 PUs; end with 46 PUs total


  • @Gamerman01:

    I’m like you, I often don’t declare war on the Chinese at first but after a few rounds, it’s like, ah well, screw it.  Sick of looking at the button.  :lol:

    Screw the Chinese! Except Chinese food, mmmm MSG. Yea, the Political screen gets a tad annoying after a couple rounds. It’s needed for an online play option, but I wish there were some games you could do without it and only enable it if it was needed for a Neutral DOW. What really gets me more than the politics popup is when someone leaves the tech option open in a NT game. Although I have to be honest and have been guilty of it from time to time, that popup in a NT is just a fail.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    You can get rid of the tech popup midgame - you can change the game options midgame
    Agree about DOW popup - would be nice if you could just pull it up when you want it


  • Yea, I’ve gotten rid of it before in games. And had it surprisingly pop up once or twice again which was weird, but I’ve yet to replicate it.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Hmm, site is sluggish, guess I’ll post this move if it lets me.  Time to move.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Irritating - after you got missed by 6 2’s, I get hit by 2 2’s

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Ouch!!  The dice were kind to you!

    Site was down yesterday - here’s the file.

  • 12

    man seth, if you have a rare chance to beat the gamer (from the sounds of it, the dice are coming up roses your way) you better capitalize man!!!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Eastern Poland to Belarus
                      Italians take Belarus from Russians
                1 armour moved from Belarus to Eastern Poland
                1 armour, 1 artillery and 3 infantry moved from Alexandria to Egypt
                1 mech_infantry moved from Tobruk to Egypt
                2 fighters moved from Southern Italy to Egypt
                1 bomber moved from Southern Italy to Egypt

    Combat - Italians
                Italians creates battle in territory 97 Sea Zone
                Battle in Egypt
                    Italians attack with 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry and 1 mech_infantry
                    ANZAC defend with 2 infantry; French defend with 1 infantry; British defend with 1 harbour
                    Italians win, taking 97 Sea Zone from British, taking Egypt from British with 1 armour, 1 artillery, 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 2 infantry
                    Casualties for French: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Changing ownership of 98 Sea Zone from Neutral to Italians
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 bomber and 2 fighters moved from Egypt to Alexandria
                1 artillery and 1 infantry moved from Bulgaria to Greece
                2 artilleries and 2 infantry moved from Northern Italy to 97 Sea Zone
                2 artilleries, 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 97 Sea Zone to 98 Sea Zone
                2 artilleries and 2 infantry moved from 98 Sea Zone to Alexandria
                4 aaGuns and 3 infantry moved from Northern Italy to Southern Italy
                1 armour moved from Romania to Eastern Poland

    Place Units - Italians
                1 fighter placed in Southern Italy
                1 destroyer placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs

  • 25 24 23 22 15 11 10 Official Q&A Mod

    OK, sometimes it’s a bit stressful to have several games going at once, and sometimes you have to re-orient yourself to the board, and I don’t care for that, but
    I love it that I check replies to my posts and it’s MY TURN on a game!!

    Coming right up, 1 simple ANZ/Fra move!

  • 25 24 23 22 15 11 10 Official Q&A Mod

    FREAKING STUPID

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 artillery and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 fighter moved from Java to 37 Sea Zone
                1 fighter moved from India to Hunan
                1 fighter moved from Yunnan to Hunan

    Combat - ANZAC
                Battle in Hunan
                    ANZAC attack with 2 fighters
                    Japanese defend with 1 infantry
                    Japanese win with no units remaining. Battle score for attacker is -17
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 2 fighters
                Battle in 37 Sea Zone
                    ANZAC attack with 1 fighter
                    Japanese defend with 2 transports
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 14
                    Casualties for Japanese: 2 transports

    Non Combat Move - ANZAC
                1 fighter moved from 37 Sea Zone to Yunnan
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
                1 aaGun and 1 artillery moved from Queensland to South Australia
                1 infantry moved from New South Wales to South Australia
                1 infantry moved from 62 Sea Zone to New South Wales
                1 destroyer moved from 54 Sea Zone to 42 Sea Zone
                1 cruiser moved from 54 Sea Zone to 63 Sea Zone

    Place Units - ANZAC
                1 armour, 1 artillery and 1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Combat Move - French
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                      French take Holland Belgium from Germans
                1 artillery moved from Normandy Bordeaux to Southern France
                      French take Southern France from Germans

    Combat - French

    Non Combat Move - French
                2 infantry moved from Algeria to Morocco
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

    Turn Complete - French


  • Wowza, that’s twice now you’ve lost 2 fighters attacking an inf/mech.

    :evil:


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Germans

    Purchase Units - Germans
                Germans buy 5 armour, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                6 infantry moved from Vyborg to Novgorod
                1 carrier and 1 destroyer moved from 114 Sea Zone to 113 Sea Zone
                3 bombers moved from Eastern Poland to Russia
                2 infantry moved from Eastern Poland to Western Ukraine
                1 fighter and 1 tactical_bomber moved from Eastern Poland to Western Ukraine
                1 bomber moved from Eastern Poland to Southern France
                1 armour moved from Western Germany to Southern France
                1 fighter moved from Western Germany to Holland Belgium
                4 artilleries and 5 infantry moved from Poland to Baltic States
                1 artillery and 1 infantry moved from Western Germany to Holland Belgium
                2 fighters and 1 tactical_bomber moved from Eastern Poland to Novgorod


  • intercept Moscow?


  • I’ll send 4 armor from EPOL to Baltic States just in case

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @seththenewb:

    Wowza, that’s twice now you’ve lost 2 fighters attacking an inf/mech.

    :evil:

    That I didn’t need to attack.

    Yes it was greedy, but that is really horrible luck.
    2.5% chance of losing (like in North Africa)
    5% chance of losing both planes (China)

    Now the interesting part will be…. do you attack Yunnan now?  And if so, do you get lucky or unlucky?  If unlucky, then the unfortunate incident with ANZ turns out to be fortunate…

    Decision forthcoming

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @seththenewb:

    Wowza, that’s twice now you’ve lost 2 fighters attacking an inf/mech.

    :evil:

    2 fighters that I really needed for immediate defense, both times!!  Which is why I shouldn’t have attacked or pressed.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Yes, intercept with 2 fighters

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