As with another AH game of the past (Mustangs) - make it part of the game that a player can pass the 1st player token at any time to their opponent. However, the US player can reject the pass with a dice roll of 6. This simulates the US breaking of the IJN code. Once broken the IJN must keep the 1st player token for the remainder of the turn. Rule phase 3, step 6; Pass the token, is not used.
Historical Entry Rules
-
The note triggered the war, get over it.
-
LOL! And your point is?!? :roll:
-
The point is TRUTH
-
-
-
I smell an extra account that follows you around voting you down.
-
A simple look at the logged IP address would confirm that. But of course none of us have that access…
-
I smell Gargantua…
-
Now now, he’s taken enough of beating lately. Let’s leave him alone, and perhaps he will come to that conclusion Peters.
No sense flogging the dead horse any longer.
-
The Zimmerman note triggering the war IS the conclusion.