13L G40.2 AllWeNeedIsLove vs BombsAway(allies +9)

  • TripleA

    i see that you got good dice in china. i am sure that the sz91 battle had no influence on your chinese attacks so feel free to keep those dice.

  • 24 13

    @allweneedislove:

    thanks for the clarification.

    to resolve this we can go back to where the error was made and correct it. ignoring all rolls after the error.
    you can roll round 2 here on the forum. the results could be better than the illegal rolls for either of us. but i hope my one extra hit swings the balance in my favour.

    No problem, I’m pretty easy going.  However, I wouldn’t consider it an “error”, as it wasn’t a legal roll as you had not given your OOL.  Also, one wonders, if you had scored more hits would we be having this conversation.

    Ok, so I will pick it up from round one.  America scored 3 hits.  Germany already scored 1 hit with the subs and will now roll for; 1 carrier, 1 cruiser, 1 destroyer, 2 fighter.

  • 24 13

    Been a while bare with me  :-)

    1 carrier, 1 cruiser, 1 destroyer, 2 fighter
    DiceRolls: 2@2 1@3 2@4; Total Hits: 22@2: (1, 5)1@3: (6)2@4: (5, 1)

  • 24 13

    Different dice same result.  Keep going?

  • TripleA

    i think we are still having a communication problem.

    i believe that the first email rolls should be the one that we use. there was no need to roll my first round defence dice a third time.

    let me know if i understand your view point.
    you believe the first email dice sent should not be used as i had not given my order of loss yet.

    i believe we should go back the the point in time of the mistake and correct it. if you double roll a battle it should be up to the opponent to decide if they want to keep the first or second roll.

  • TripleA

    @BombsAway:

    … Also, one wonders, if you had scored more hits would we be having this conversation…

    yes i would still bring it up if i noticed a double roll. but if i scored more hits on the 2nd roll i would probably let you know that i wanted to keep the 2nd set of rolls.

  • TripleA

    i am also fairly lenient on little slip ups and edits.

    i do believe that we should use the first set up dice and if either of us make an error it is up to the opponent to decide how to correct it.

    in this case i think the most logical solution is to use the original roll and play on from there.
    if this offends you, feel free to keep the 2nd set of results and play on from here.

  • 24 13

    Not offended in the least.  Never even considered keeping that roll, in my mind the game is suspended until your pending decision.  Anyway, it’s shaping up to be a good game, so lets put it behind us.

    Picking things up in round 2

    USA
    2fig cruiser bmb
    DiceRolls: 3@3 1@4; Total Hits: 33@3: (3, 6, 1)1@4: (2)
    Germany des cv cruiser 2fig
    DiceRolls: 2@2 1@3 2@4; Total Hits: 32@2: (2, 6)1@3: (3)2@4: (6, 2)

  • 24 13

    America retreats with a Bomber.  Germany has 3 hits to allocate.

    P.S. What is the abbreviation for cruisers anyway?

  • TripleA

    keep the fighters.

    i am not sure but i would go with cru, or just type the whole thing out.

  • TripleA

    bump

  • 24 13

    Busy weekend.  Will be home in ~4hrs will play Britain’s turn then.

  • TripleA

    cool

  • 24 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - British
                British buy 1 armour, 2 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to United Kingdom: 1 bomber
                EDIT: Adding units owned by Germans to Gibraltar: 2 fighters
                EDIT: Turning off Edit Mode
                1 fighter moved from United Kingdom to 91 Sea Zone
                1 bomber moved from United Kingdom to 96 Sea Zone
                2 fighters moved from 92 Sea Zone to 98 Sea Zone
                1 fighter moved from Egypt to 98 Sea Zone
                1 tactical_bomber moved from Egypt to 98 Sea Zone
                2 artilleries and 1 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Ethiopia to Kenya
                1 artillery moved from Ethiopia to Kenya

    Combat - British
                Battle in 91 Sea Zone
                    British attack with 1 fighter
                    Germans defend with 1 transport
                    British win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport
                Battle in 96 Sea Zone
                    British attack with 1 bomber
                    Italians defend with 1 destroyer
                    Italians win with 1 destroyer remaining. Battle score for attacker is -12
                    Casualties for British: 1 bomber
                Battle in 98 Sea Zone
                    British attack with 3 fighters and 1 tactical_bomber
                    Italians defend with 1 battleship, 2 cruisers and 2 transports
                    Units damaged: 1 battleship owned by the Italians
                    British win with 1 tactical_bomber remaining. Battle score for attacker is 28
                    Casualties for British: 3 fighters
                    Casualties for Italians: 1 battleship, 2 cruisers and 2 transports
                Battle in Trans-Jordan
                    British attack with 2 artilleries and 1 infantry
                    Italians defend with 2 infantry
                    Italians win with 1 infantry remaining. Battle score for attacker is -8
                    Casualties for British: 2 artilleries and 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Kenya
                    British attack with 1 artillery and 1 infantry
                    Italians defend with 1 infantry
                    Italians win with 1 infantry remaining. Battle score for attacker is -7
                    Casualties for British: 1 artillery and 1 infantry

    Non Combat Move - British
                1 fighter moved from 91 Sea Zone to 92 Sea Zone
                1 fighter moved from United Kingdom to 92 Sea Zone
                5 infantry moved from Burma to Yunnan
                2 aaGuns moved from Burma to Yunnan
                1 aaGun, 2 fighters, 3 infantry and 1 tactical_bomber moved from Burma to India
                1 transport moved from 76 Sea Zone to 72 Sea Zone
                2 infantry moved from Rhodesia to Tanganyika Territory
                1 destroyer moved from 71 Sea Zone to 80 Sea Zone
                1 cruiser moved from 76 Sea Zone to 80 Sea Zone
                1 destroyer moved from 76 Sea Zone to 80 Sea Zone
                1 tactical_bomber moved from 98 Sea Zone to Anglo Egyptian Sudan
                1 armour moved from Ethiopia to 76 Sea Zone
                1 infantry moved from Ethiopia to 76 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
                1 infantry moved from 80 Sea Zone to Persia
                      British take Persia from Neutral_Allies
                1 armour moved from 80 Sea Zone to Persia
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan

    Place Units - British
                1 tactical_bomber placed in United Kingdom
                1 submarine placed in 109 Sea Zone
                1 armour and 2 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                British collect 29 PUs; end with 29 PUs total

    Place Units - UK_Pacific
                1 artillery and 2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,3,6,4,3
                UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
                Some Units in India change ownership: 1 artillery and 2 infantry

  • 24 13

    Some crazy dice there.  I was happy to get those transports but I think you went 6/7 rolling at 2.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Purchase Units - Italians
                Italians buy 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Alexandria to Egypt
                1 destroyer moved from 96 Sea Zone to 92 Sea Zone
                1 bomber and 3 fighters moved from Southern Italy to 92 Sea Zone
                1 armour moved from Romania to Bessarabia
                      Italians take Bessarabia from Russians
                1 armour moved from Bessarabia to Eastern Poland
                      Italians take Eastern Poland from Russians

    Combat - Italians
                Battle in Egypt
                    Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
                    ANZAC defend with 2 infantry; British defend with 1 harbour
                        Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Egypt, round 2 :  2/8 hits
                        British roll dice for 2 infantry in Egypt, round 2 :  1/2 hits
                        2 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Egypt
                    Italians win, taking Egypt from British with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 2 infantry
                    Casualties for Italians: 1 infantry
                Battle in 92 Sea Zone
                    Italians attack with 1 bomber, 1 destroyer and 3 fighters
                    French defend with 1 cruiser; British defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters
                        Italians roll dice for 1 bomber, 1 destroyer and 3 fighters in 92 Sea Zone, round 2 :  3/5 hits
                    Units damaged: 1 battleship owned by the British
                        British roll dice for 1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 2 fighters in 92 Sea Zone, round 2 :  5/8 hits
                        1 destroyer owned by the Italians , 2 cruisers owned by the British , 3 fighters owned by the Italians and 1 bomber owned by the Italians lost in 92 Sea Zone
                    British win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is -26
                    Casualties for British: 2 cruisers
                    Casualties for Italians: 1 bomber, 1 destroyer and 3 fighters

    Non Combat Move - Italians
                1 infantry moved from Trans-Jordan to Iraq
                      Italians take Iraq from Neutral_Axis
                1 artillery and 1 infantry moved from Tobruk to Alexandria
                2 infantry moved from Bulgaria to Romania
                1 armour moved from Romania to Eastern Poland
                1 infantry moved from Kenya to Italian Somaliland

    Place Units - Italians
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,3,2,6
                Italians collect 13 PUs (2 lost to blockades); end with 13 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 15 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs

    Territory Summary for Italians :

    Trans-Jordan : 1 flag
        Alexandria : 1 flag, 1 artillery and 1 infantry
        Egypt : 1 flag, 1 armour, 2 artilleries, 1 harbour, 3 infantry and 1 mech_infantry
        Kenya : 1 flag
        Romania : 2 infantry
        Northern Italy : 2 aaGuns, 1 artillery, 1 factory_major and 2 infantry
        Italian Somaliland : 1 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
        Eastern Poland : 1 flag, 2 armour
        Bessarabia : 1 flag
        Iraq : 1 flag, 4 infantry

    Production/PUs Summary :

    Germans : 46 / 56
        Russians : 36 / 37
        Japanese : 50 / 56
        Americans : 52 / 77
        Chinese : 8 / 15
        British : 27 / 29
        UK_Pacific : 7 / 6
        Italians : 15 / 20
        ANZAC : 10 / 22
        French : 9 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • TripleA

    @BombsAway:

    Some crazy dice there.  I was happy to get those transports but I think you went 6/7 rolling at 2.

    yeah i am happy with the results.
    it is strange to lose the most important battle and be happy but all the small ones more than made up for it.

    i choose your ool in sz92, feel free to edit to a different ool if you like.

  • 24 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to New South Wales
                1 infantry moved from Queensland to New South Wales
                1 artillery moved from Queensland to New South Wales

    Place Units - ANZAC
                1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs

  • 24 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Politics - French
                Turning on Edit Mode
                EDIT: Removing units owned by British from 92 Sea Zone: 1 destroyer and 1 fighter
                EDIT: Adding units owned by British to 92 Sea Zone: 2 cruisers
                EDIT: Turning off Edit Mode

    Combat Move - French
                1 infantry moved from Syria to Trans-Jordan
                      British take Trans-Jordan from Italians
                1 infantry moved from Libya to Tobruk
                      French take Tobruk from Italians

    Combat - French

    Non Combat Move - French
                1 infantry moved from Tunisia to Libya
                1 infantry moved from Algeria to Tunisia
                1 fighter moved from Algeria to 92 Sea Zone
                1 infantry moved from French Central Africa to French Equatorial Africa

    Turn Complete - French

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War

    Purchase Units - Germans
                Germans buy 14 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Poland to Baltic States
                      Germans take Baltic States from Russians
                1 submarine moved from 103 Sea Zone to 92 Sea Zone
                1 submarine moved from 90 Sea Zone to 92 Sea Zone
                2 fighters moved from Gibraltar to 92 Sea Zone
                2 bombers, 3 fighters and 4 tactical_bombers moved from Southern Italy to 92 Sea Zone
                1 tactical_bomber moved from Western Germany to 92 Sea Zone

    Combat - Germans
                Battle in 92 Sea Zone
                    Germans attack with 2 bombers, 5 fighters, 2 submarines and 5 tactical_bombers
                    French defend with 1 cruiser and 1 fighter; British defend with 1 battleship, 1 carrier, 2 cruisers and 1 fighter
                        Germans roll dice for 2 submarines in 92 Sea Zone, round 2 :  0/2 hits
                        Germans roll dice for 2 bombers, 5 fighters and 5 tactical_bombers in 92 Sea Zone, round 2 :  8/12 hits
                        British roll dice for 2 fighters in 92 Sea Zone, round 2 :  2/2 hits
                        British roll dice for 1 battleship, 1 carrier and 3 cruisers in 92 Sea Zone, round 2 :  2/5 hits
                        1 cruiser owned by the French , 2 cruisers owned by the British , 1 tactical_bomber owned by the Germans , 1 fighter owned by the British , 1 battleship owned by the British , 1 fighter owned by the French , 1 carrier owned by the British , 1 fighter owned by the Germans and 2 submarines owned by the Germans lost in 92 Sea Zone
                    Germans win with 2 bombers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 59
                    Casualties for Germans: 1 fighter, 2 submarines and 1 tactical_bomber
                    Casualties for French: 1 cruiser and 1 fighter
                    Casualties for British: 1 battleship, 1 carrier, 2 cruisers and 1 fighter

    Non Combat Move - Germans
                3 aaGuns and 3 infantry moved from Poland to Baltic States
                1 submarine moved from 112 Sea Zone to 125 Sea Zone
                1 submarine moved from 112 Sea Zone to 109 Sea Zone
                7 infantry moved from Finland to Norway
                2 bombers and 2 fighters moved from 92 Sea Zone to Southern Italy
                2 fighters and 1 tactical_bomber moved from 92 Sea Zone to Gibraltar
                3 tactical_bombers moved from 92 Sea Zone to Southern France
                1 mech_infantry moved from Southern France to Yugoslavia
                1 infantry moved from Southern France to France
                1 artillery moved from Normandy Bordeaux to France
                1 mech_infantry moved from Normandy Bordeaux to Western Germany
                4 mech_infantrys moved from Western Germany to Poland
                3 armour and 2 infantry moved from Greece to Bulgaria
                3 armour moved from Bulgaria to Romania
                2 artilleries and 11 infantry moved from Romania to Eastern Poland
                3 artilleries and 10 infantry moved from Poland to Eastern Poland
                1 aaGun, 6 armour, 10 artilleries and 2 mech_infantrys moved from Germany to Poland
                6 armour and 2 mech_infantrys moved from Poland to Eastern Poland

    Place Units - Germans
                10 mech_infantrys placed in Germany
                4 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Germans collect 47 PUs; end with 47 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs

    Territory Summary for Germans :

    Gibraltar : 1 flag, 2 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 3 tactical_bombers
        France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 1 infantry
        Western Germany : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 5 mech_infantrys
        Romania : 3 armour
        Poland : 1 aaGun, 10 artilleries and 4 mech_infantrys
        Germany : 1 factory_major and 10 mech_infantrys
        Norway : 7 infantry
        Southern Italy : 2 bombers and 2 fighters
        Baltic States : 1 flag, 3 aaGuns and 4 infantry
        Eastern Poland : 6 armour, 5 artilleries, 21 infantry and 2 mech_infantrys
        125 Sea Zone : 1 submarine
        106 Sea Zone : 1 flag
        Bulgaria : 1 flag, 2 infantry
        109 Sea Zone : 1 submarine
        Greece : 1 flag
        Yugoslavia : 1 flag, 1 mech_infantry
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 47 / 52
        Russians : 35 / 37
        Japanese : 50 / 56
        Americans : 52 / 77
        Chinese : 8 / 15
        British : 28 / 29
        UK_Pacific : 7 / 6
        Italians : 14 / 20
        ANZAC : 10 / 16
        French : 9 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

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