@BobbaRossa Wow. And I thought I took a bit of beating in my other game as Axis G1. Im not even sure what to do with these boats. Im at work and should be able to run through this turn this afternoon. Crazy.
13L G40 Andul vs. Cpt. John Miller (Allies +10)
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Game History
Round: 6
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
2 fighters moved from Southern Italy to Yugoslavia
1 artillery moved from Southern France to Northern ItalyCombat - Italians
Battle in Yugoslavia
Italians attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 infantry and 2 mech_infantrys
Italians win with 2 fighters remaining. Battle score for attacker is 4
Casualties for British: 1 infantry and 2 mech_infantrys
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - Italians
2 fighters moved from Yugoslavia to Southern ItalyPlace Units - Italians
2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4,5,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,6,6,2,2,5,2,2,3,2,4,2,4,6,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,2,3,6
Italians collect 7 PUs (9 lost to blockades); end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 factory_minor; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to JapanCombat - ANZAC
Battle in Japan
ANZAC attack with 1 infantry
Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major and 1 harbour
ANZAC captures 77PUs while taking Japanese capital
ANZAC converts factory_major into different units
ANZAC win, taking Japan from Japanese with 1 infantry remaining. Battle score for attacker is 15
Casualties for Japanese: 3 aaGunsNon Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 factory_minor placed in Queensland
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 95 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 100 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
1 destroyer moved from 77 Sea Zone to 39 Sea ZoneNon Combat Move - French
Turn Complete - French
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Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans repair 6 damage on 6 factory_minors; Remaining resources: 92 PUs;
Germans buy 10 armour, 4 artilleries, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Western Ukraine to Bessarabia
Germans take Bessarabia from Russians
8 armour moved from Bryansk to Rostov
Germans take Rostov from Russians
8 armour moved from Rostov to Caucasus
3 bombers moved from Belarus to Caucasus
1 mech_infantry moved from Bryansk to Rostov
1 mech_infantry moved from Bryansk to Ukraine
Germans take Ukraine from Russians
1 artillery moved from Bryansk to Ukraine
1 artillery moved from Russia to Tambov
Germans take Tambov from Russians
1 armour moved from Russia to Samara
Germans take Samara from Russians
1 armour moved from Samara to Volgograd
Germans take Volgograd from Russians
16 armour moved from Russia to Kazakhstan
Germans take Kazakhstan from Russians
3 armour moved from Western Germany to Yugoslavia
Germans take Yugoslavia from British
2 mech_infantrys moved from France to Yugoslavia
3 infantry moved from France to Northern Italy
2 fighters moved from Belarus to Northern Italy
1 tactical_bomber moved from Belarus to Western Germany
4 tactical_bombers moved from Belarus to Germany
4 armour moved from France to Western GermanyCombat - Germans
Battle in Caucasus
Germans attack with 8 armour and 3 bombers
Russians defend with 3 artilleries and 9 infantry
Germans win, taking Caucasus from Russians with 1 armour and 3 bombers remaining. Battle score for attacker is -3
Casualties for Germans: 7 armour
Casualties for Russians: 3 artilleries and 9 infantryNon Combat Move - Germans
3 bombers moved from Caucasus to Western Ukraine
2 aaGuns moved from Bryansk to Western UkrainePlace Units - Germans
3 armour placed in Russia
3 armour placed in Novgorod
1 armour, 4 artilleries, 4 infantry and 1 mech_infantry placed in Germany
3 armour placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,5,2,4,2,2,5,5,1,4,4,2,4,4,3
Germans collect 62 PUs (2 lost to blockades); end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs -
Great American-Anzac combo Captain……Was a slow, agonizing realization when I finally grasped the full horror of what was unfolding before me. Well done…
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Thanks, I was hoping you would lose track of a single Tt and inf
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - Russians
Non Combat Move - Russians
Turn Complete - Russians
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Game History
Round: 7
Combat Move - Japanese
4 infantry moved from Kiangsi to 20 Sea Zone
4 armour moved from Kiangsi to 20 Sea Zone
2 armour moved from Kiangsi to 20 Sea Zone
1 armour moved from Kwangtung to 20 Sea Zone
7 armour, 2 battleships, 1 carrier, 3 destroyers, 4 infantry, 1 submarine and 7 transports moved from 20 Sea Zone to 6 Sea Zone
1 carrier, 1 cruiser and 2 fighters moved from 36 Sea Zone to 6 Sea Zone
2 fighters moved from Kiangsi to 6 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
4 infantry moved from 6 Sea Zone to Japan
7 armour moved from 6 Sea Zone to JapanCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 1 submarine and 7 transports
ANZAC defend with 1 transport; Americans defend with 1 destroyer
Units damaged: 1 battleship owned by the Japanese
Japanese win with 2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 1 submarine and 7 transports remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 transport
Casualties for Americans: 1 destroyer
Battle in 39 Sea Zone
Japanese attack with 1 submarine
French defend with 1 destroyer
French win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in Japan
Japanese attack with 7 armour and 4 infantry
ANZAC defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Japanese win, taking Japan from ANZAC with 7 armour and 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
3 armour moved from Malaya to Shan State
1 aaGun moved from Shantung to Kiangsu
1 artillery moved from Kiangsi to Kiangsu
4 fighters moved from Kiangsi to Kiangsu
2 armour moved from Kwangtung to Kiangsi
2 tactical_bombers moved from Kiangsi to KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2
Japanese collect 58 PUs (2 lost to blockades); end with 58 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs -
Kamikaze against any of my destroyers?
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I will target 2 of your Destroyers with 3 suicidal fanatics each……
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Ok and Max def ool? Save subs?
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*Battleships listing
*Carriers listing
*Sub
*Carriers to the bottom
*Destroyers
*Cruiser
*Battleships sunk
*Fighters -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 3 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer and 7 submarines moved from 26 Sea Zone to 6 Sea Zone
2 submarines moved from 16 Sea Zone to 6 Sea Zone
2 infantry and 1 transport moved from 16 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
2 destroyers moved from 16 Sea Zone to 6 Sea Zone
1 bomber moved from Soviet Far East to 6 Sea Zone
1 bomber moved from Midway to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 armour moved from Morocco to Algeria
Americans take Algeria from Italians
1 bomber moved from United Kingdom to France
1 bomber moved from Western United States to 6 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2,6,6
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3,4,5
Strategic bombing raid in France
Bombing raid in France rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Battle in 6 Sea Zone
Americans attack with 3 bombers, 2 destroyers, 2 fighters, 9 submarines, 2 tactical_bombers and 1 transport
Japanese defend with 2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 1 submarine and 7 transports
Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
Americans win with 3 bombers, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 102
Casualties for Japanese: 2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 1 submarine and 7 transports
Casualties for Americans: 2 destroyers, 2 fighters, 9 submarines and 1 tactical_bomber
Battle in KoreaNon Combat Move - Americans
2 artilleries, 2 infantry and 2 transports moved from 16 Sea Zone to 26 Sea Zone
2 carriers moved from 16 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone
3 bombers moved from 6 Sea Zone to Soviet Far East
9 submarines moved from 10 Sea Zone to 26 Sea Zone
1 armour moved from Algeria to Morocco
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry and 1 transport moved from 88 Sea Zone to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
1 bomber moved from France to United Kingdom
1 transport moved from 91 Sea Zone to 106 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea ZonePlace Units - Americans
1 carrier placed in 10 Sea Zone
2 bombers and 3 fighters placed in Western United States
1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Chahar to Jehol
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Burma
Chinese take Burma from Japanese
2 infantry moved from Hunan to Kwangsi
5 infantry moved from Yunnan to Hunan
4 artilleries and 9 infantry moved from Kweichow to Hunan
1 fighter moved from Kweichow to Hunan
1 infantry moved from Anhwe to HunanCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in HunanTurn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs total -
I assumed no scramble in med since you have passed on it the last 3 times! Let me know if you change your mind.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - British
British buy 3 artilleries, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
2 infantry moved from Eastern Persia to West India
1 fighter moved from Persia to West India
1 artillery moved from Albania to Yugoslavia
1 infantry moved from Bulgaria to Yugoslavia
1 artillery and 1 mech_infantry moved from Greece to 97 Sea Zone
1 artillery and 1 mech_infantry moved from 97 Sea Zone to Yugoslavia
1 mech_infantry moved from Greece to Yugoslavia
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Yugoslavia
1 mech_infantry moved from Egypt to Ethiopia
1 fighter and 1 tactical_bomber moved from Egypt to EthiopiaCombat - British
Battle in West India
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British win, taking West India from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Ethiopia
British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 artillery
British win, taking Ethiopia from Italians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Yugoslavia
British attack with 2 artilleries, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 3 armour and 2 mech_infantrys
Germans win with 1 armour remaining. Battle score for attacker is -20
Casualties for Germans: 2 armour and 2 mech_infantrys
Casualties for British: 2 artilleries, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomberNon Combat Move - British
2 fighters moved from United Kingdom to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from Ethiopia to Egypt
1 fighter moved from West India to Persia
7 infantry moved from Eastern Persia to Persia
1 infantry moved from Eastern Persia to Turkmenistan
1 armour and 2 mech_infantrys moved from Eastern Persia to Persia
3 artilleries moved from Eastern Persia to Persia
3 aaGuns moved from Eastern Persia to Persia
1 infantry moved from Persia to Northwest Persia
5 infantry moved from Egypt to Trans-JordanPlace Units - British
1 artillery and 2 infantry placed in Greece
2 infantry and 1 mech_infantry placed in Egypt
2 artilleries and 1 fighter placed in PersiaTurn Complete - British
British collect 37 PUs; end with 37 PUs totalTurn Complete - UK_Pacific
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Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour moved from Alexandria to Tobruk
1 artillery moved from Tunisia to Libya
1 artillery and 2 infantry moved from Normandy Bordeaux to France
1 artillery and 2 infantry moved from Northern Italy to FranceCombat - Italians
Non Combat Move - Italians
1 aaGun moved from Normandy Bordeaux to FrancePlace Units - Italians
1 artillery and 1 infantry placed in Northern Italy
Italians undo move 1.
1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2,6,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,3,4,5,6,2,6,5,3,1,6,1,2,5,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,2,6,6
Italians collect 2 PUs (12 lost to blockades); end with 2 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 6 transports; Remaining resources: 58 PUs;Combat Move - ANZAC
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 infantry moved from Egypt to AlexandriaCombat - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 45 Sea Zone to 44 Sea Zone
1 aaGun, 1 artillery and 5 infantry moved from South Australia to Queensland
1 artillery moved from New South Wales to QueenslandPlace Units - ANZAC
3 transports placed in 54 Sea Zone
3 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 68 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - French
1 infantry moved from Egypt to Alexandria
1 infantry moved from Anglo Egyptian Sudan to EgyptNon Combat Move - French
Turn Complete - French
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Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans repair 6 damage on 6 factory_minors; Remaining resources: 81 PUs;
Germans buy 1 aaGun, 9 armour, 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Kazakhstan to Turkmenistan
1 armour moved from Yugoslavia to Albania
Italians take Albania from British
1 armour moved from Albania to Yugoslavia
1 artillery moved from Bessarabia to Romania
1 armour moved from Volgograd to Caucasus
1 mech_infantry moved from Rostov to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
1 artillery moved from Ukraine to Bessarabia
1 artillery moved from Tambov to Samara
3 armour moved from Russia to Volgograd
3 armour moved from Novgorod to Bryansk
2 fighters moved from Northern Italy to 97 Sea Zone
1 tactical_bomber moved from Western Germany to 97 Sea Zone
4 tactical_bombers moved from Germany to 97 Sea Zone
3 bombers moved from Western Ukraine to 97 Sea Zone
1 armour moved from Kazakhstan to Turkmenistan
14 armour moved from Kazakhstan to CaucasusCombat - Germans
Battle in Turkmenistan
Germans attack with 2 armour
British defend with 1 infantry
Germans win, taking Turkmenistan from Russians with 1 armour remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for British: 1 infantry
Battle in 97 Sea Zone
Germans attack with 3 bombers, 2 fighters and 5 tactical_bombers
French defend with 1 cruiser and 1 destroyer; British defend with 1 carrier, 2 cruisers, 2 fighters and 2 transports; Americans defend with 4 submarines
4 submarines owned by the Americans Submerged
Units damaged: 1 carrier owned by the British
Germans win with 3 bombers and 2 tactical_bombers remaining. Battle score for attacker is 41
Casualties for Germans: 2 fighters and 3 tactical_bombers
Casualties for French: 1 cruiser and 1 destroyer
Casualties for British: 1 carrier, 2 cruisers, 2 fighters and 2 transportsNon Combat Move - Germans
3 bombers and 1 tactical_bomber moved from 97 Sea Zone to Western Germany
1 tactical_bomber moved from 97 Sea Zone to Southern ItalyPlace Units - Germans
3 armour placed in Volgograd
3 armour placed in Ukraine
3 armour placed in Russia
1 aaGun, 1 artillery and 1 infantry placed in France
5 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,1,4,6,5,4,5
Germans collect 63 PUs (1 lost to blockades); end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUs





