@nikola1975 Not that I need more problems, but my attack on the small fleet near UK was rather pathetic.
one hit. OOL?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 bomber, 5 destroyers and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 carrier, 1 cruiser and 2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 bomber and 2 fighters moved from Eastern United States to 91 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
Combat - Americans
Battle in Philippines
Battle in 91 Sea Zone
Americans attack with 1 bomber, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters
Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 1 transport
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 carrier owned by the Germans
Germans win, taking Philippines from Japanese with 1 transport remaining. Battle score for attacker is -8
Casualties for Germans: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines
Casualties for Americans: 1 bomber, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters
Non Combat Move - Americans
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from 54 Sea Zone to Queensland
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 bomber placed in Western United States
2 destroyers and 2 submarines placed in 101 Sea Zone
3 destroyers and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
hi bombsaway,
i think you made a mistake and rerolled the sz91 battle by mistake.
i got dice email for my round1 defence and scored 4 hits including the subs.
now i just got another email with a reroll in sz91 with only 3 hits.
you might need to stop and reroll round 2(if you do not want to retreat) here on the forum.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Hopei
1 fighter moved from Szechwan to Kweichow
1 infantry moved from Szechwan to Kweichow
7 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Hopei
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 7 infantry
Japanese defend with 1 infantry
Chinese win, taking Yunnan from Japanese with 7 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Sikang
Place Units - Chinese
5 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
hopefully you see the message before doing uk’s turn.
if not it is not a problem. we can wipe out the uk turn and ignore any dice. you can then redo your turn back from the usa attack on sz91 rd2
hi bombsaway,
i think you made a mistake and rerolled the sz91 battle by mistake.
i got dice email for my round1 defence and scored 4 hits including the subs.
now i just got another email with a reroll in sz91 with only 3 hits.you might need to stop and reroll round 2(if you do not want to retreat) here on the forum.
After saving the game to determine OOL I accidentally rolled your round 1 dice. After you made your decision I re-rolled your round one, as that is were the game was saved. I’m sure you can verify this by the time stamp(s). I’ll hold off on Britain for now. Let me know what you would like to do.
thanks for the clarification.
to resolve this we can go back to where the error was made and correct it. ignoring all rolls after the error.
you can roll round 2 here on the forum. the results could be better than the illegal rolls for either of us. but i hope my one extra hit swings the balance in my favour.
i see that you got good dice in china. i am sure that the sz91 battle had no influence on your chinese attacks so feel free to keep those dice.
thanks for the clarification.
to resolve this we can go back to where the error was made and correct it. ignoring all rolls after the error.
you can roll round 2 here on the forum. the results could be better than the illegal rolls for either of us. but i hope my one extra hit swings the balance in my favour.
No problem, I’m pretty easy going. However, I wouldn’t consider it an “error”, as it wasn’t a legal roll as you had not given your OOL. Also, one wonders, if you had scored more hits would we be having this conversation.
Ok, so I will pick it up from round one. America scored 3 hits. Germany already scored 1 hit with the subs and will now roll for; 1 carrier, 1 cruiser, 1 destroyer, 2 fighter.
Been a while bare with me :-)
1 carrier, 1 cruiser, 1 destroyer, 2 fighter
Rolls: 2@2 1@3 2@4; Total Hits: 22@2: (1, 5)1@3: (6)2@4: (5, 1)
Different dice same result. Keep going?
i think we are still having a communication problem.
i believe that the first email rolls should be the one that we use. there was no need to roll my first round defence dice a third time.
let me know if i understand your view point.
you believe the first email dice sent should not be used as i had not given my order of loss yet.
i believe we should go back the the point in time of the mistake and correct it. if you double roll a battle it should be up to the opponent to decide if they want to keep the first or second roll.
… Also, one wonders, if you had scored more hits would we be having this conversation…
yes i would still bring it up if i noticed a double roll. but if i scored more hits on the 2nd roll i would probably let you know that i wanted to keep the 2nd set of rolls.
i am also fairly lenient on little slip ups and edits.
i do believe that we should use the first set up dice and if either of us make an error it is up to the opponent to decide how to correct it.
in this case i think the most logical solution is to use the original roll and play on from there.
if this offends you, feel free to keep the 2nd set of results and play on from here.
Not offended in the least. Never even considered keeping that roll, in my mind the game is suspended until your pending decision. Anyway, it’s shaping up to be a good game, so lets put it behind us.
Picking things up in round 2
USA
2fig cruiser bmb
Rolls: 3@3 1@4; Total Hits: 33@3: (3, 6, 1)1@4: (2)
Germany des cv cruiser 2fig
Rolls: 2@2 1@3 2@4; Total Hits: 32@2: (2, 6)1@3: (3)2@4: (6, 2)
America retreats with a Bomber. Germany has 3 hits to allocate.
P.S. What is the abbreviation for cruisers anyway?
keep the fighters.
i am not sure but i would go with cru, or just type the whole thing out.
bump
Busy weekend. Will be home in ~4hrs will play Britain’s turn then.
cool
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - British
British buy 1 armour, 2 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by Americans to United Kingdom: 1 bomber
EDIT: Adding units owned by Germans to Gibraltar: 2 fighters
EDIT: Turning off Edit Mode
1 fighter moved from United Kingdom to 91 Sea Zone
1 bomber moved from United Kingdom to 96 Sea Zone
2 fighters moved from 92 Sea Zone to 98 Sea Zone
1 fighter moved from Egypt to 98 Sea Zone
1 tactical_bomber moved from Egypt to 98 Sea Zone
2 artilleries and 1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Ethiopia to Kenya
1 artillery moved from Ethiopia to Kenya
Combat - British
Battle in 91 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 96 Sea Zone
British attack with 1 bomber
Italians defend with 1 destroyer
Italians win with 1 destroyer remaining. Battle score for attacker is -12
Casualties for British: 1 bomber
Battle in 98 Sea Zone
British attack with 3 fighters and 1 tactical_bomber
Italians defend with 1 battleship, 2 cruisers and 2 transports
Units damaged: 1 battleship owned by the Italians
British win with 1 tactical_bomber remaining. Battle score for attacker is 28
Casualties for British: 3 fighters
Casualties for Italians: 1 battleship, 2 cruisers and 2 transports
Battle in Trans-Jordan
British attack with 2 artilleries and 1 infantry
Italians defend with 2 infantry
Italians win with 1 infantry remaining. Battle score for attacker is -8
Casualties for British: 2 artilleries and 1 infantry
Casualties for Italians: 1 infantry
Battle in Kenya
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
Italians win with 1 infantry remaining. Battle score for attacker is -7
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - British
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from United Kingdom to 92 Sea Zone
5 infantry moved from Burma to Yunnan
2 aaGuns moved from Burma to Yunnan
1 aaGun, 2 fighters, 3 infantry and 1 tactical_bomber moved from Burma to India
1 transport moved from 76 Sea Zone to 72 Sea Zone
2 infantry moved from Rhodesia to Tanganyika Territory
1 destroyer moved from 71 Sea Zone to 80 Sea Zone
1 cruiser moved from 76 Sea Zone to 80 Sea Zone
1 destroyer moved from 76 Sea Zone to 80 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to Anglo Egyptian Sudan
1 armour moved from Ethiopia to 76 Sea Zone
1 infantry moved from Ethiopia to 76 Sea Zone
1 armour, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Persia
British take Persia from Neutral_Allies
1 armour moved from 80 Sea Zone to Persia
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Place Units - British
1 tactical_bomber placed in United Kingdom
1 submarine placed in 109 Sea Zone
1 armour and 2 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 29 PUs; end with 29 PUs total
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,3,6,4,3
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 1 artillery and 2 infantry