Bid:
1 Fighter Scotland, 1 Fighter Malta, 1 Transport SZ71, 1 Sub SZ106, 1 Sub SZ98, 1 Inf Anglo-Egyptian Sudan
setting up game
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 transport moved from 61 Sea Zone to 62 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - French
1 destroyer moved from 81 Sea Zone to 95 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Combat - French
Battle in 95 Sea Zone
French attack with 1 destroyer
Italians defend with 1 carrier and 2 transports
Units damaged: 1 carrier owned by the Italians
French win with 1 destroyer remaining. Battle score for attacker is 30
Casualties for Italians: 1 carrier and 2 transports
Non Combat Move - French
Turn Complete - French
Well, that 20% battle really helps the med situation. Sorry about the dice but I guess it makes us about even :)
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Purchase Units - Germans
Germans buy 4 artilleries, 2 destroyers, 6 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
2 units repaired.
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
4 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 submarines moved from 110 Sea Zone to 91 Sea Zone
2 bombers, 2 fighters and 4 tactical_bombers moved from Western Germany to 91 Sea Zone
1 tactical_bomber moved from Algeria to 91 Sea Zone
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
Scramble orders?
Hm, help me out here please, since you said we were even now. Where did I win a 20% battle for +30 IPC or similar?
I can only remember the SZ106 in my G1, where i lost a 12 IPC in a 87% battle instead of killing your dd+tran for 15 IPC :-)
Full scramble. Preserve maximum hit rate and take battleship last.
I was referring to the battle in 109 where you got out with 30 IPC more units than average. Average for the destroyer attack was 0 IPC so that was also +30 IPC on average. Otherwise dice have been pretty even, bad roll for you in SZ106 like you said but in return you got good rolls elsewhere for your G1.
Ah ok, yes. I forgot about that battle.
I agree with you, so far we had only these two major unusual dice rolls and my 106G1 was kinda balanced out by a couple of other small battles.
So -> let’s have a look at the battle off the Gibraltar coast!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Purchase Units - Germans
Germans buy 4 artilleries, 2 destroyers, 6 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
2 units repaired.
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
4 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 submarines moved from 110 Sea Zone to 91 Sea Zone
2 bombers, 2 fighters and 4 tactical_bombers moved from Western Germany to 91 Sea Zone
1 tactical_bomber moved from Algeria to 91 Sea Zone
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
Combat - Germans
Americans scrambles 2 units out of Gibraltar to defend against the attack in 91 Sea Zone
Battle in 91 Sea Zone
Germans attack with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines and 5 tactical_bombers
British defend with 1 fighter and 1 tactical_bomber; Americans defend with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 2 tactical_bombers and 3 transports
Units damaged: 1 battleship owned by the Americans and 2 carriers owned by the Americans
Units damaged: 1 battleship owned by the Germans
Americans win with 1 battleship, 3 fighters and 3 transports remaining. Battle score for attacker is -70
Casualties for Germans: 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines and 5 tactical_bombers
Casualties for British: 1 tactical_bomber
Casualties for Americans: 2 carriers, 2 cruisers, 2 destroyers and 2 tactical_bombers
Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
2 fighters owned by the Americans forced to land in Gibraltar
Non Combat Move - Germans
6 aaGuns, 5 armour, 10 artilleries, 19 infantry and 2 mech_infantrys moved from Poland to Baltic States
1 infantry moved from Romania to Eastern Poland
3 armour moved from Romania to Baltic States
2 artilleries and 5 infantry moved from Germany to Poland
1 mech_infantry moved from Western Germany to Southern Italy
4 armour and 3 mech_infantrys moved from Germany to Northern Italy
2 transports moved from 110 Sea Zone to 112 Sea Zone
Place Units - Germans
1 destroyer placed in 110 Sea Zone
1 destroyer and 1 submarine placed in 112 Sea Zone
4 artilleries and 6 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5
Germans collect 43 PUs (1 lost to blockades); end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
so much for the dice…
-70 instead of average +50.
Now you have rome too.
this game is basically over, due to only one huge dicing. always a sad thing.
Let’s play out one more round, but I really really doubt that I am able to recover from this.
Ugh, that’s some truly awful dice. I would probably have retreated after the first round in your place but even so that was completely unfair.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 bomber moved from Shensi to Bessarabia
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Eastern Poland
1 fighter and 1 tactical_bomber moved from Russia to Eastern Poland
1 fighter moved from Russia to Bessarabia
1 submarine moved from 125 Sea Zone to 110 Sea Zone
Combat - Russians
Battle in Eastern Poland
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Eastern Poland from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bessarabia
Russians attack with 1 bomber, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Bessarabia from Germans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 110 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer
Russians win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Eastern Poland to Bryansk
1 bomber moved from Bessarabia to Ukraine
1 fighter moved from Bessarabia to Bryansk
3 artilleries and 7 infantry moved from Ukraine to Bryansk
2 aaGuns, 5 artilleries and 5 infantry moved from Western Ukraine to Bryansk
1 artillery and 6 infantry moved from Novgorod to Archangel
3 artilleries and 3 infantry moved from Russia to Smolensk
4 mech_infantrys moved from Belarus to Archangel
2 aaGuns moved from Belarus to Smolensk
2 infantry moved from Belarus to Archangel
5 infantry moved from Belarus to Smolensk
1 artillery moved from Belarus to Smolensk
1 infantry moved from Belarus to Archangel
1 artillery moved from Belarus to Archangel
1 infantry moved from Belarus to Smolensk
1 infantry moved from Belarus to Smolensk
Place Units - Russians
1 armour and 1 mech_infantry placed in Ukraine
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 artillery, 2 factory_minors, 2 infantry and 5 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 artillery and 1 infantry moved from Hopei to Shensi
1 mech_infantry moved from Chahar to Shensi
1 artillery and 2 infantry moved from Anhwe to Kweichow
3 fighters and 2 tactical_bombers moved from Chahar to Shensi
2 bombers moved from Kwangsi to Shensi
2 fighters and 1 tactical_bomber moved from Kwangsi to Kweichow
2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 battleship moved from 35 Sea Zone to 21 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 destroyer moved from 42 Sea Zone to 46 Sea Zone
1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 46 Sea Zone
1 cruiser moved from 43 Sea Zone to 45 Sea Zone
1 transport moved from 42 Sea Zone to 35 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 carrier, 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 45 Sea Zone
1 battleship, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from Paulau Island to 21 Sea Zone
1 destroyer moved from 42 Sea Zone to 45 Sea Zone
Combat - Japanese
Battle in Shensi
Japanese attack with 1 artillery, 2 bombers, 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Russians defend with 2 armour and 2 mech_infantrys; Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 2 bombers, 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Shensi, round 2 : 8/10 hits
Chinese roll dice for 2 armour, 2 infantry and 2 mech_infantrys in Shensi, round 2 : 1/6 hits
2 armour owned by the Russians , 1 infantry owned by the Japanese , 2 mech_infantrys owned by the Russians and 2 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 artillery, 2 bombers, 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 23
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 armour and 2 mech_infantrys
Casualties for Chinese: 2 infantry
Battle in Guam
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 airfield and 1 fighter
Japanese roll dice for 1 battleship in Guam, round 2 : 1/1 hits
Americans roll dice for 1 fighter in Guam, round 2 : 1/1 hits
1 fighter owned by the Americans and 1 infantry owned by the Japanese lost in Guam
Japanese win, taking Guam from Americans with 1 artillery remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 fighter
Battle in Kweichow
Japanese attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/6 hits
Chinese roll dice for 3 infantry in Kweichow, round 2 : 2/3 hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Kweichow, round 3 : 1/4 hits
Chinese roll dice for 2 infantry in Kweichow, round 3 : 1/2 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kweichow
Japanese roll dice for 2 fighters and 1 tactical_bomber in Kweichow, round 4 : 1/3 hits
Chinese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Chinese: 3 infantry
Battle in 46 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 46 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Dutch New Guinea
Japanese attack with 4 artilleries and 7 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 battleship and 2 cruisers in Dutch New Guinea, round 2 : 1/3 hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 4 artilleries and 7 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Philippines
1 artillery moved from Burma to Yunnan
1 infantry moved from Shan State to Yunnan
1 infantry moved from French Indo China to Yunnan
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
1 artillery and 2 infantry moved from Kiangsu to Anhwe
2 fighters and 1 tactical_bomber moved from Kweichow to Hopei
2 bombers, 3 fighters and 1 tactical_bomber moved from Shensi to Hopei
1 tactical_bomber moved from Shensi to Hopei
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to Philippines
Place Units - Japanese
1 factory_minor placed in French Indo China
1 factory_minor placed in Malaya
1 artillery and 2 infantry placed in Kiangsu
5 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 59 PUs; end with 60 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
My motivation to continue this game is so close to zero…
It takes all my effort to stay as calm as possible =(
I can understand that, do you want to call it quits and start a new game? Switch sides, same bid?
Hm lets continue a round. Maybe there still is a slight Chance… Its a League game and i dont want To give up quite so fast
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Americans
Americans buy 6 bombers; Remaining resources: 2 PUs;
Combat Move - Americans
1 unit repaired.
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 1 battleship, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Italians
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern Italy
4 fighters moved from 26 Sea Zone to 46 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 mech_infantrys moved from Western United States to 10 Sea Zone
2 mech_infantrys, 2 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in Southern Italy
Americans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Germans defend with 1 mech_infantry; Italians defend with 2 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
Americans captures 23PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 mech_infantry
Casualties for Italians: 2 aaGuns
Casualties for Americans: 2 infantry
Battle in 46 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 4 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Non Combat Move - Americans
4 fighters moved from 46 Sea Zone to 54 Sea Zone
2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 carriers, 1 cruiser, 2 destroyers, 1 infantry, 3 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
Place Units - Americans
6 bombers placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 78 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - British
British buy 2 carriers and 1 transport; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Germans
1 armour and 2 infantry moved from Scotland to United Kingdom
1 fighter moved from Gibraltar to Southern Italy
1 armour and 1 infantry moved from British Somaliland to 76 Sea Zone
1 mech_infantry moved from British Somaliland to Kenya
1 infantry moved from Italian Somaliland to Kenya
1 infantry moved from British Somaliland to Ethiopia
1 armour, 1 battleship, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 76 Sea Zone to 79 Sea Zone
3 artilleries and 23 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 artillery moved from Trans-Jordan to Egypt
Combat - British
Non Combat Move - British
1 armour and 1 infantry moved from 79 Sea Zone to West India
1 bomber, 1 fighter and 1 tactical_bomber moved from Eastern Persia to India
3 aaGuns moved from India to Burma
Place Units - British
2 carriers and 1 transport placed in 71 Sea Zone
Turn Complete - British
British collect 33 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,1
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 2 infantry
Got an error trying to post the chinese turn, but hopefully it shouldn’t matter. UK is about to have a nice little pacific fleet.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - Italians
2 artilleries and 2 infantry moved from Northern Italy to Southern Italy
3 fighters moved from Algeria to Southern Italy
1 bomber moved from Libya to Southern Italy
1 armour moved from Baltic States to Belarus
Italians take Belarus from Russians
1 armour moved from Belarus to Eastern Poland
1 infantry moved from Romania to Eastern Poland
1 infantry moved from Romania to Eastern Poland
1 armour and 5 infantry moved from Romania to Bessarabia
Combat - Italians
Battle in Eastern Poland
Italians attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Italians win, taking Eastern Poland from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bessarabia
Italians attack with 1 armour and 5 infantry
Russians defend with 1 infantry
Italians win, taking Bessarabia from Russians with 1 armour and 4 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Southern Italy
Italians attack with 2 artilleries, 1 bomber, 3 fighters and 2 infantry
British defend with 1 fighter; Americans defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Italians win, taking Southern Italy from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is -13
Casualties for British: 1 fighter
Casualties for Italians: 1 artillery, 3 fighters and 2 infantry
Casualties for Americans: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Non Combat Move - Italians
2 aaGuns moved from Romania to Bessarabia
1 artillery and 3 infantry moved from Libya to Tobruk
1 armour, 1 artillery and 1 mech_infantry moved from Morocco to Algeria
1 armour and 1 mech_infantry moved from Algeria to Tunisia
1 bomber moved from Southern Italy to Northern Italy
1 bomber moved from Northern Italy to Western Germany
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total