@Daaras said in Adam vs Daaras (+13) 2024 PTV Playoffs:
@Adam514 I can redo the turn if you want.
No need, it’s not a big deal.
Germany’s been out of this game for a while. It’s just a matter of whether they can hold out long enough for Japan to do something!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Russians
Russians buy 5 armour and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Romania to Albania
Russians take Bulgaria from Germans
Russians take Albania from Italians
1 armour moved from Romania to Greece
Russians take Greece from Italians
3 mech_infantrys moved from Ukraine to Romania
1 armour moved from Finland to Norway
Russians take Norway from Germans
3 infantry moved from Poland to Germany
9 artilleries moved from Poland to Germany
1 mech_infantry moved from Finland to Novgorod
2 artilleries moved from Finland to Vyborg
4 armour moved from Romania to Eastern Poland
2 infantry moved from Baltic States to Eastern Poland
5 fighters and 1 tactical_bomber moved from Novgorod to Germany
3 infantry moved from Amur to Manchuria
1 infantry moved from Amur to Sakha
Russians take Sakha from Japanese
1 infantry moved from Amur to Siberia
Russians take Siberia from Japanese
1 armour and 5 mech_infantrys moved from Turkmenistan to Persia
1 armour and 2 mech_infantrys moved from Volgograd to Sikang
2 infantry moved from Tsinghai to Sikang
3 infantry moved from Caucasus to Northwest Persia
2 armour moved from Novgorod to Eastern Poland
Combat - Russians
Battle in Manchuria
Russians attack with 3 infantry
Japanese defend with 1 mech_infantry
Russians win, taking Manchuria from Japanese with 1 infantry remaining. Battle score for attacker is -2
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Eastern Poland
Russians attack with 6 armour and 2 infantry
Italians defend with 1 mech_infantry
Russians win, taking Eastern Poland from Italians with 6 armour and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Germany
Russians attack with 9 artilleries, 5 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 factory_major, 3 infantry and 8 mech_infantrys
Russians captures 37PUs while taking Germans capital
Russians converts factory_major into different units
Russians win, taking Germany from Germans with 7 artilleries, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for Germans: 3 infantry and 8 mech_infantrys
Casualties for Russians: 2 artilleries and 3 infantry
Non Combat Move - Russians
5 fighters and 1 tactical_bomber moved from Germany to Baltic States
Place Units - Russians
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Volgograd
5 armour placed in Russia
Turn Complete - Russians
Russians collect 54 PUs; end with 91 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 96 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 21 PUs; end with 117 PUs
Objective Russians 3 Berlin: Russians met a national objective for an additional 10 PUs; end with 127 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Korea to Manchuria
1 infantry moved from Buryatia to Amur
Japanese take Amur from Russians
2 fighters moved from Japan to Manchuria
2 fighters moved from 6 Sea Zone to 25 Sea Zone
2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 24 Sea Zone
1 mech_infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 mech_infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 mech_infantry moved from Hopei to Kweichow
1 mech_infantry moved from Kweichow to Szechwan
2 infantry moved from Celebes to 44 Sea Zone
1 armour moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from West India to India
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
Japanese take 41 Sea Zone from ANZAC
1 battleship, 2 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 bomber moved from Malaya to Java
1 bomber moved from Philippines to 24 Sea Zone
Combat - Japanese
Battle in Manchuria
Japanese attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 fighters and 2 infantry in Manchuria, round 2 : 3/4 hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 destroyer and 1 transport
ANZAC defend with 2 submarines
ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 2 submarines in 42 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 battleship, 1 destroyer and 1 transport in 42 Sea Zone, round 3 : 0/2 hits
ANZAC roll dice for 2 submarines in 42 Sea Zone, round 4 : 0/2 hits
Japanese roll dice for 1 battleship, 1 destroyer and 1 transport in 42 Sea Zone, round 4 : 1/2 hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 1 battleship, 1 destroyer and 1 transport in 42 Sea Zone, round 5 : 2/2 hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is 12
Casualties for ANZAC: 2 submarines
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer and 2 submarines
Americans roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 3/5 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
2 submarines owned by the Americans , 1 destroyer owned by the Americans and 1 fighter owned by the Japanese lost in 25 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer and 2 submarines
Battle in 24 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 24 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 24 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 24 Sea Zone
Japanese win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Java
Japanese attack with 1 bomber and 2 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Java, round 2 : 0/3 hits
ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits
Japanese roll dice for 1 bomber and 2 infantry in Java, round 3 : 0/3 hits
ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits
Japanese roll dice for 1 bomber and 2 infantry in Java, round 4 : 2/3 hits
ANZAC roll dice for 1 infantry in Java, round 4 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Java
Japanese win, taking Java from ANZAC with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Java to Malaya
3 infantry moved from French Indo China to Shan State
1 fighter and 3 tactical_bombers moved from Yunnan to Kwangsi
1 bomber moved from Kwangsi to Japan
1 fighter and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
1 bomber moved from 24 Sea Zone to Iwo Jima
1 fighter moved from Manchuria to 6 Sea Zone
1 fighter moved from Manchuria to Korea
1 battleship moved from 6 Sea Zone to 22 Sea Zone
1 cruiser moved from 6 Sea Zone to 17 Sea Zone
1 carrier, 1 cruiser and 2 fighters moved from 39 Sea Zone to 44 Sea Zone
Place Units - Japanese
1 artillery and 1 infantry placed in Japan
1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport placed in 6 Sea Zone
1 cruiser placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Territory Summary for Japanese :
Iwo Jima : 1 bomber and 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 airfield, 1 fighter and 3 tactical_bombers
Korea : 1 fighter
Kiangsu : 1 flag, 1 armour, 1 bomber, 1 factory_minor and 2 mech_infantrys
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 4 infantry
Jehol : 1 flag
Manchuria : 1 flag, 2 infantry
Shensi : 1 flag, 1 mech_infantry
Yunnan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag
Szechwan : 1 flag, 2 mech_infantrys
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 3 infantry
Burma : 1 flag
India : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Malaya : 1 flag, 1 bomber and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 2 fighters and 1 harbour
Soviet Far East : 1 flag
Amur : 1 flag, 1 infantry
Buryatia : 1 flag
French Indo China : 1 flag, 1 factory_minor
Celebes : 1 flag
Java : 1 flag, 1 infantry
Sumatra : 1 flag
42 Sea Zone : 1 flag, 1 battleship, 1 destroyer and 1 transport
41 Sea Zone : 1 flag
44 Sea Zone : 1 carrier, 1 cruiser and 2 fighters
37 Sea Zone : 1 flag
39 Sea Zone : 1 flag
24 Sea Zone : 1 destroyer and 1 submarine
25 Sea Zone : 1 destroyer
22 Sea Zone : 1 battleship
17 Sea Zone : 1 cruiser
6 Sea Zone : 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 tactical_bombers and 4 transports
West India : 1 flag
Production/PUs Summary :
Germans : 25 / 0
Russians : 53 / 127
Japanese : 69 / 79
Americans : 52 / 72
Chinese : 4 / 7
British : 30 / 31
UK_Pacific : 0 / 0
Italians : 13 / 27
ANZAC : 10 / 19
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 2 destroyers, 1 fighter, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 transports moved from 109 Sea Zone to 110 Sea Zone
1 artillery, 3 infantry and 2 mech_infantrys moved from United Kingdom to 110 Sea Zone
1 artillery, 3 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
5 submarines moved from 91 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Italians
3 bombers moved from United Kingdom to Normandy Bordeaux
1 bomber moved from Gibraltar to 95 Sea Zone
4 submarines moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 24 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 24 Sea Zone
1 fighter moved from Hawaiian Islands to 24 Sea Zone
3 submarines moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 17 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 24 Sea Zone
1 fighter moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from 33 Sea Zone to 17 Sea Zone
1 fighter moved from 33 Sea Zone to 22 Sea Zone
1 destroyer moved from 33 Sea Zone to 25 Sea Zone
Combat - Americans
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 3 bombers, 3 infantry and 2 mech_infantrys
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 3 bombers, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Americans: 1 infantry
Battle in 17 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 cruiser
Americans win, taking 17 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Battle in 24 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 2 tactical_bombers
Japanese defend with 1 destroyer and 1 submarine
Americans win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for Americans: 1 destroyer
Battle in 95 Sea Zone
Americans attack with 1 bomber and 5 submarines
Italians defend with 1 cruiser, 1 destroyer and 1 submarine
Americans win with 1 bomber and 4 submarines remaining. Battle score for attacker is 20
Casualties for Italians: 1 cruiser, 1 destroyer and 1 submarine
Casualties for Americans: 1 submarine
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 4 submarines
Japanese defend with 1 destroyer
Americans win with 1 destroyer and 4 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 22 Sea Zone
Americans attack with 2 fighters and 3 submarines
Japanese defend with 1 battleship
Americans win, taking 22 Sea Zone from Japanese with 2 fighters and 3 submarines remaining. Battle score for attacker is 20
Casualties for Japanese: 1 battleship
Non Combat Move - Americans
2 fighters moved from 22 Sea Zone to 33 Sea Zone
1 fighter moved from 17 Sea Zone to 33 Sea Zone
3 fighters and 2 tactical_bombers moved from 24 Sea Zone to 33 Sea Zone
1 carrier moved from 26 Sea Zone to 33 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 fighter moved from 33 Sea Zone to Caroline Islands
1 aaGun and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 bomber moved from 95 Sea Zone to Gibraltar
3 bombers moved from Normandy Bordeaux to United Kingdom
3 infantry and 1 mech_infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
3 artilleries and 3 infantry placed in Western United States
Americans undo move 2.
1 artillery, 1 bomber, 1 fighter and 3 infantry placed in Western United States
2 artilleries placed in Central United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
4 infantry moved from Sikang to Shensi
1 infantry moved from Kansu to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 5 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Shensi from Japanese with 4 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - British
British buy 3 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 3 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
4 infantry moved from Trans-Jordan to 81 Sea Zone
4 infantry moved from 81 Sea Zone to Egypt
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
2 fighters moved from 81 Sea Zone to Egypt
Combat - British
Battle in Holland Belgium
British attack with 1 artillery, 2 fighters and 3 infantry
Germans defend with 2 infantry
British win, taking Holland Belgium from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for British: 2 infantry
Battle in Egypt
British attack with 1 artillery, 2 fighters and 6 infantry
Italians defend with 1 armour, 1 artillery, 1 harbour and 2 infantry
British win, taking Egypt from Italians with 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 7
Casualties for British: 3 infantry
Casualties for Italians: 1 armour, 1 artillery and 2 infantry
Non Combat Move - British
2 fighters moved from Egypt to 81 Sea Zone
3 infantry moved from Iraq to Persia
1 fighter moved from Union of South Africa to Anglo Egyptian Sudan
2 mech_infantrys moved from Union of South Africa to Belgian Congo
2 fighters moved from Holland Belgium to United Kingdom
Place Units - British
3 armour placed in Iraq
1 artillery and 3 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,1
British collect 34 PUs (1 lost to blockades); end with 34 PUs total
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 battleship, 1 carrier, 1 cruiser and 3 transports moved from 98 Sea Zone to 97 Sea Zone
1 armour and 1 infantry moved from Northern Italy to 97 Sea Zone
1 armour and 1 infantry moved from 97 Sea Zone to Greece
1 infantry and 1 mech_infantry moved from Northern Italy to 97 Sea Zone
1 infantry and 1 mech_infantry moved from 97 Sea Zone to Albania
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Albania
1 fighter moved from Northern Italy to Greece
1 fighter moved from Northern Italy to Albania
Combat - Italians
Battle in Greece
Italians attack with 1 armour, 1 fighter and 1 infantry
Russians defend with 1 armour
Italians roll dice for 1 battleship in Greece, round 2 : 1/1 hits
Russians roll dice for 1 armour in Greece, round 2 : 0/1 hits
1 armour owned by the Russians lost in Greece
Italians win, taking Greece from Russians with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Albania
Italians attack with 1 fighter, 3 infantry and 1 mech_infantry
Russians defend with 1 armour
Italians roll dice for 1 cruiser in Albania, round 2 : 1/1 hits
Russians roll dice for 1 armour in Albania, round 2 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Italians lost in Albania
Italians win, taking Albania from Russians with 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 armour
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 fighter moved from Greece to Southern Italy
1 fighter moved from Albania to Southern Italy
Place Units - Italians
1 infantry placed in Southern France
1 armour, 1 infantry and 1 mech_infantry placed in Southern Italy
1 infantry placed in Northern Italy
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Territory Summary for Italians :
British Somaliland : 1 flag
Alexandria : 1 flag
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Albania : 2 infantry and 1 mech_infantry
Northern Italy : 1 aaGun, 1 factory_major and 1 infantry
Southern Italy : 3 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry and 1 mech_infantry
Greece : 1 flag, 1 armour and 1 infantry
97 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 3 transports
98 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 20 / 0
Russians : 50 / 127
Japanese : 68 / 79
Americans : 54 / 74
Chinese : 5 / 6
British : 35 / 34
UK_Pacific : 0 / 0
Italians : 14 / 19
ANZAC : 10 / 19
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Keep going?
Want to reset? Start a new bid or just swap sides with what we got?
sure either sounds good!
Why don’t we just keep the bid the same and swap sides?
Sounds good, I’m bad guys and you have 9 bid right??
Yep.
How about an Inf in New Guinea and a armor in Egypt.