Okay, starting one here. Whats your OOL for sz24. Attacking AIR only (2 ftr 1 bmb)
MrRoboto (axis) vs elevenjerk (Allies) round 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 carriers, 2 fighters, 1 harbour, 1 mech_infantry and 2 submarines; Remaining resources: 1 PUs;Combat Move - Americans
2 infantry moved from Scotland to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
4 fighters moved from United Kingdom to 91 Sea Zone
1 artillery moved from Tunisia to Libya
Americans take Libya from Italians
2 submarines moved from 39 Sea Zone to 80 Sea Zone
1 mech_infantry moved from Syria to Trans-Jordan
1 artillery and 2 infantry moved from Iraq to Trans-Jordan
2 armour moved from Persia to West India
1 bomber and 2 fighters moved from Persia to West IndiaCombat - Americans
Battle in West India
Americans attack with 2 armour, 1 bomber and 2 fighters
Japanese defend with 2 artilleries and 4 infantry
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 2 artilleries and 4 infantry
Casualties for Americans: 2 armour
Battle in 91 Sea Zone
Americans attack with 4 fighters, 2 infantry and 1 transport
Italians defend with 2 carriers and 2 destroyers
Americans win with 2 fighters and 1 transport remaining. Battle score for attacker is 28
Casualties for Italians: 2 carriers and 2 destroyers
Casualties for Americans: 2 fighters
Battle in Trans-Jordan
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Italians defend with 1 artillery
Americans win, taking Trans-Jordan from Italians with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artilleryNon Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of Gibraltar from Italians to Americans
EDIT: Turning off Edit Mode
2 fighters moved from West India to Persia
1 bomber moved from West India to Persia
1 battleship, 3 carriers, 1 cruiser, 5 destroyers, 1 submarine and 2 transports moved from 26 Sea Zone to 10 Sea Zone
2 fighters moved from 91 Sea Zone to French GuianaPlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 2 infantry and 1 transport
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Gibraltar: 2 infantry
EDIT: Turning off Edit Mode
1 carrier and 2 submarines placed in 80 Sea Zone
2 fighters and 1 harbour placed in Persia
1 carrier placed in 80 Sea Zone
1 mech_infantry placed in Western United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Kansu to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 infantry
Japanese defend with 1 fighter and 1 tactical_bomber
Japanese win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 tactical_bomber
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - British
British buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - British
Non Combat Move - British
1 artillery and 2 infantry moved from Iraq to Trans-Jordan
1 aaGun moved from Iraq to Trans-Jordan
2 infantry moved from Iraq to Trans-JordanPlace Units - British
1 transport placed in 106 Sea Zone
1 fighter and 1 infantry placed in United KingdomTurn Complete - British
British collect 17 PUs; end with 19 PUs totalTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by Americans from Persia: 2 fighters
EDIT: Adding units owned by Americans to 80 Sea Zone: 2 fighters
EDIT: Removing units owned by British from Iraq: 1 fighter
EDIT: Adding units owned by British to Persia: 1 fighter
EDIT: Turning off Edit Mode -
Japan may be a little too strong to overcome :|
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Italians
Italians buy 3 artilleries, 6 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Algeria to Tunisia
Italians take Tunisia from Americans
1 armour moved from French West Africa to French Central Africa
Italians take French Central Africa from French
1 armour moved from French Central Africa to French Equatorial Africa
1 armour moved from Union of South Africa to South West Africa
Italians take South West Africa from British
1 armour moved from South West Africa to Rhodesia
2 transports moved from 92 Sea Zone to 93 Sea Zone
1 artillery moved from Morocco to 92 Sea Zone
1 artillery and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 artillery moved from 96 Sea Zone to Libya
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Libya
1 bomber moved from Western Germany to 91 Sea Zone
1 bomber moved from Egypt to LibyaCombat - Italians
Battle in 91 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 transport
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Libya
Italians attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 artillery
Italians win, taking Libya from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artilleryNon Combat Move - Italians
1 bomber moved from Libya to Egypt
1 mech_infantry moved from Ethiopia to Egypt
1 bomber moved from 91 Sea Zone to Southern France
2 fighters moved from Southern Italy to Egypt
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern FrancePlace Units - Italians
3 artilleries and 6 infantry placed in Northern Italy
2 submarines placed in 110 Sea ZoneTurn Complete - Italians
Italians collect 34 PUs; end with 34 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 44 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 49 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour moved from New South Wales to Western Australia
1 fighter moved from New South Wales to Western AustraliaCombat - ANZAC
Battle in Western Australia
ANZAC attack with 1 armour and 1 fighter
Japanese defend with 1 artillery and 1 infantry
Japanese win with 1 artillery remaining. Battle score for attacker is -13
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 armour and 1 fighterNon Combat Move - ANZAC
2 infantry moved from New South Wales to South Australia
1 artillery moved from New South Wales to South AustraliaPlace Units - ANZAC
1 armour, 1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,1,4,4
ANZAC collect 7 PUs (2 lost to blockades); end with 7 PUs total
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 infantry
EDIT: Adding units owned by ANZAC to Northern Territory: 1 artillery
EDIT: Removing units owned by ANZAC from Northern Territory: 1 artillery
EDIT: Adding units owned by ANZAC to Northern Territory: 1 infantry
EDIT: Turning off Edit Mode -
ouch, Western Australia was not good for the brave aussies
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Germans
Germans repair 18 damage on 18 factory_majors; Remaining resources: 30 PUs;
Germans buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Germany to Poland
1 artillery moved from Slovakia Hungary to Poland
1 artillery and 3 infantry moved from Slovakia Hungary to Eastern Poland
1 armour and 2 mech_infantrys moved from Western Germany to Yugoslavia
1 infantry moved from Slovakia Hungary to Yugoslavia
1 artillery moved from Slovakia Hungary to Yugoslavia
1 bomber moved from Western Germany to Eastern Poland
2 fighters moved from Slovakia Hungary to Eastern PolandCombat - Germans
Battle in Poland
Germans attack with 1 artillery and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery and 3 infantry in Poland, round 2 : 1/4 hits
Russians roll dice for 2 infantry in Poland, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Poland
Germans roll dice for 1 artillery and 3 infantry in Poland, round 3 : 1/4 hits
Russians roll dice for 1 infantry in Poland, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Eastern Poland
Germans attack with 1 artillery, 1 bomber, 2 fighters and 3 infantry
Russians defend with 6 infantry
Germans roll dice for 1 artillery, 1 bomber, 2 fighters and 3 infantry in Eastern Poland, round 2 : 2/7 hits
Russians roll dice for 6 infantry in Eastern Poland, round 2 : 0/6 hits
2 infantry owned by the Russians lost in Eastern Poland
Germans roll dice for 1 artillery, 1 bomber, 2 fighters and 3 infantry in Eastern Poland, round 3 : 3/7 hits
Russians roll dice for 4 infantry in Eastern Poland, round 3 : 2/4 hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Eastern Poland, round 4 : 2/5 hits
Russians roll dice for 1 infantry in Eastern Poland, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 2 infantry
Casualties for Russians: 6 infantry
Battle in Yugoslavia
Germans attack with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Yugoslavia, round 2 : 0/5 hits
Russians roll dice for 1 artillery and 2 infantry in Yugoslavia, round 2 : 2/3 hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Yugoslavia
Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Yugoslavia, round 3 : 1/3 hits
Russians roll dice for 1 artillery and 2 infantry in Yugoslavia, round 3 : 1/3 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Yugoslavia
Germans roll dice for 1 armour and 1 artillery in Yugoslavia, round 4 : 1/2 hits
Russians roll dice for 1 artillery and 1 infantry in Yugoslavia, round 4 : 1/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Yugoslavia
Germans roll dice for 1 armour in Yugoslavia, round 5 : 1/1 hits
Russians roll dice for 1 artillery in Yugoslavia, round 5 : 0/1 hits
1 artillery owned by the Russians lost in Yugoslavia
Germans win, taking Yugoslavia from Russians with 1 armour remaining. Battle score for attacker is -5
Casualties for Germans: 1 artillery, 1 infantry and 2 mech_infantrys
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Germans
12 infantry moved from Germany to Slovakia Hungary
1 artillery and 1 infantry moved from Western Germany to Germany
2 fighters moved from Eastern Poland to Slovakia Hungary
1 bomber moved from Eastern Poland to Western Germany
2 fighters moved from 110 Sea Zone to Western Germany
8 transports moved from 110 Sea Zone to 112 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 110 Sea Zone to 109 Sea ZonePlace Units - Germans
10 infantry placed in GermanyTurn Complete - Germans
Germans collect 37 PUs; end with 37 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 42 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bulgaria to Albania
Russians take Albania from Italians
1 infantry moved from Bulgaria to Yugoslavia
1 artillery moved from Bulgaria to Greece
Russians take Greece from Italians
1 artillery moved from Romania to Yugoslavia
4 armour and 2 mech_infantrys moved from Novgorod to Finland
2 bombers and 2 fighters moved from Novgorod to Finland
1 bomber moved from Russia to Finland
8 infantry moved from Baltic States to Poland
3 infantry moved from Romania to Eastern Poland
1 tactical_bomber moved from Russia to Eastern Poland
1 bomber moved from Baltic States to Finland
1 tactical_bomber moved from Eastern Poland to Poland
2 artilleries moved from Romania to Eastern Poland
1 mech_infantry moved from Novosibirsk to Shensi
1 fighter moved from Novosibirsk to Shensi
1 mech_infantry moved from Novosibirsk to ShensiCombat - Russians
Battle in Shensi
Russians attack with 1 fighter and 2 mech_infantrys
Japanese defend with 1 fighter
Russians win, taking Shensi from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 fighter
Casualties for Russians: 1 mech_infantry
Battle in Eastern Poland
Russians attack with 2 artilleries and 3 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Eastern Poland from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Finland
Russians attack with 4 armour, 4 bombers, 2 fighters and 2 mech_infantrys
Germans defend with 4 artilleries and 8 infantry
Russians win, taking Finland from Germans with 3 armour, 4 bombers and 2 fighters remaining. Battle score for attacker is 26
Casualties for Germans: 4 artilleries and 8 infantry
Casualties for Russians: 1 armour and 2 mech_infantrys
Battle in Yugoslavia
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 armour
Russians win, taking Yugoslavia from Germans with 1 artillery remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Poland
Russians attack with 8 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 3 infantry
Russians win, taking Poland from Germans with 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 3 infantryNon Combat Move - Russians
1 tactical_bomber moved from Poland to Baltic States
4 infantry moved from Novgorod to Baltic States
2 fighters moved from Finland to Novgorod
4 bombers moved from Finland to Novgorod
1 artillery and 2 infantry moved from Ukraine to Bessarabia
1 infantry moved from Russia to Bryansk
1 mech_infantry moved from Novosibirsk to Kazakhstan
1 fighter moved from Shensi to Timguska
2 mech_infantrys moved from Novosibirsk to TimguskaPlace Units - Russians
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
2 armour and 4 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 44 PUs; end with 44 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 6 armour, 1 artillery, 3 destroyers, 1 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
3 mech_infantrys moved from Suiyuyan to Kansu
1 mech_infantry moved from Tsinghai to Kansu
1 mech_infantry moved from Tsinghai to Novosibirsk
1 mech_infantry moved from Sikang to Novosibirsk
1 mech_infantry moved from Sikang to Kazakhstan
1 armour moved from Szechwan to Kazakhstan
1 armour moved from Szechwan to Shensi
1 armour moved from Kweichow to Shensi
1 bomber moved from Yunnan to Novosibirsk
2 fighters and 1 tactical_bomber moved from French Indo China to Shensi
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 artillery moved from Dutch New Guinea to 45 Sea Zone
1 artillery and 1 transport moved from 45 Sea Zone to 49 Sea Zone
1 artillery moved from 49 Sea Zone to Solomon Islands
1 destroyer and 1 submarine moved from 33 Sea Zone to 30 Sea Zone
3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 30 Sea Zone
2 artilleries and 1 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 5 destroyers, 1 infantry, 4 submarines and 2 transports moved from 33 Sea Zone to 26 Sea Zone
2 artilleries and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 26 Sea Zone
1 destroyer moved from 16 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian IslandsCombat - Japanese
Battle in Solomon Islands
Battle in 30 Sea Zone
Japanese attack with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer and 1 submarine
Japanese win, taking Solomon Islands from ANZAC with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 destroyer and 1 submarine
Battle in Shensi
Japanese attack with 2 armour, 2 fighters and 1 tactical_bomber
Russians defend with 1 mech_infantry
Japanese win, taking Shensi from Chinese with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 armour
Casualties for Russians: 1 mech_infantry
Battle in Kazakhstan
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 mech_infantry
Japanese win, taking Kazakhstan from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Novosibirsk
Japanese attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 mech_infantry
Japanese win, taking Novosibirsk from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Kansu
Japanese attack with 4 mech_infantrys
Chinese defend with 2 infantry
2 mech_infantrys owned by the Japanese retreated to Tsinghai
Chinese win with 2 infantry remaining. Battle score for attacker is -8
Casualties for Japanese: 2 mech_infantrys
Battle in Hawaiian Islands
Japanese attack with 4 artilleries and 3 infantry
Americans defend with 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 3 infantry
Japanese win, taking Hawaiian Islands from Americans with 4 artilleries remaining. Battle score for attacker is 14
Casualties for Japanese: 3 infantry
Casualties for Americans: 2 aaGuns, 1 artillery and 3 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Hawaiian Islands: 2 artilleries
EDIT: Adding units owned by Japanese to Hawaiian Islands: 2 infantry
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from Shensi to Tsinghai
1 fighter moved from Shensi to Tsinghai
1 bomber moved from Novosibirsk to Tsinghai
1 armour and 1 mech_infantry moved from Yakut S.S.R. to Buryatia
2 infantry moved from Amur to Buryatia
1 infantry moved from Siberia to Amur
3 armour moved from French Indo China to Szechwan
1 artillery moved from Anhwe to Hopei
1 transport moved from 56 Sea Zone to 37 Sea Zone
3 submarines moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 33 Sea Zone to 63 Sea Zone
1 submarine moved from 33 Sea Zone to 54 Sea Zone
3 fighters and 1 tactical_bomber moved from 30 Sea Zone to 26 Sea ZonePlace Units - Japanese
1 tactical_bomber placed in Japan
3 armour placed in Kwangtung
3 armour placed in French Indo China
3 destroyers placed in 39 Sea Zone
1 submarine placed in 37 Sea Zone
1 artillery and 1 infantry placed in MalayaTurn Complete - Japanese
Japanese collect 79 PUs; end with 79 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 89 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 94 PUs -
Good Job!!
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Is it done already?
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you got six cities in pacific with no way for me to get any of them back…. its over
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Oh, ok. I somehow thought i Need One more. Well okay than. Thank you for the Game. It was very very interesting
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Good luck in the league!!





