Scramble?
13L G40 Entek vs. Cpt. John Miller (Allies +9)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 submarines moved from 54 Sea Zone to 42 Sea Zone
2 fighters moved from Queensland to 42 Sea Zone
1 fighter moved from Queensland to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 2 fighters and 2 submarines
Japanese defend with 1 battleship and 1 transport
Units damaged: 1 battleship owned by the Japanese
ANZAC win, taking 42 Sea Zone from Japanese with 2 fighters and 2 submarines remaining. Battle score for attacker is 27
Casualties for Japanese: 1 battleship and 1 transportNon Combat Move - ANZAC
2 fighters moved from 42 Sea Zone to 54 Sea ZonePlace Units - ANZAC
2 submarines and 1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - French
1 infantry moved from Libya to Tobruk
French take Tobruk from Italians
1 fighter moved from Scotland to 92 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanCombat - French
Battle in 92 Sea Zone
French attack with 1 fighter
Italians defend with 1 destroyer
Italians win with no units remaining. Battle score for attacker is -2
Casualties for French: 1 fighter
Casualties for Italians: 1 destroyerNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans repair 4 damage on 4 factory_minors; Remaining resources: 41 PUs;
Germans buy 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from France to Normandy Bordeaux
1 bomber and 2 fighters moved from Western Germany to Normandy BordeauxCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 bomber, 2 fighters and 3 infantry
British defend with 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 bomber, 2 fighters and 3 infantry in Normandy Bordeaux, round 2 : 4/6 hits
British roll dice for 1 armour, 2 artilleries and 1 infantry in Normandy Bordeaux, round 2 : 0/4 hits
1 infantry owned by the British , 1 armour owned by the British and 2 artilleries owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 bomber, 2 fighters and 3 infantry remaining. Battle score for attacker is 17
Casualties for British: 1 armour, 2 artilleries and 1 infantryNon Combat Move - Germans
2 fighters moved from Normandy Bordeaux to Western Germany
1 bomber moved from Normandy Bordeaux to Western Germany
4 infantry moved from Western Germany to Greater Southern Germany
3 infantry moved from Germany to Slovakia Hungary
1 mech_infantry moved from Germany to Yugoslavia
2 infantry moved from Western Germany to Holland Belgium
2 infantry moved from Western Germany to FrancePlace Units - Germans
8 mech_infantrys placed in Germany
3 infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,3
Germans collect 32 PUs (2 lost to blockades); end with 32 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 37 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
France : 1 flag, 1 airfield, 1 factory_minor and 5 infantry
Greater Southern Germany : 4 infantry
Slovakia Hungary : 3 infantry
Western Germany : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 2 fighters and 1 harbour
Germany : 1 factory_major, 3 infantry and 8 mech_infantrys
Denmark : 1 aaGun and 3 infantry
Holland Belgium : 2 infantry
Bulgaria : 1 flag
Yugoslavia : 1 flag, 1 mech_infantryProduction/PUs Summary :
Germans : 34 / 37
Russians : 39 / 54
Japanese : 62 / 71
Americans : 52 / 72
Chinese : 6 / 7
British : 30 / 31
UK_Pacific : 2 / 0
Italians : 17 / 27
ANZAC : 14 / 19
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Germany’s been out of this game for a while. It’s just a matter of whether they can hold out long enough for Japan to do something!
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Russians
Russians buy 5 armour and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Romania to Albania
Russians take Bulgaria from Germans
Russians take Albania from Italians
1 armour moved from Romania to Greece
Russians take Greece from Italians
3 mech_infantrys moved from Ukraine to Romania
1 armour moved from Finland to Norway
Russians take Norway from Germans
3 infantry moved from Poland to Germany
9 artilleries moved from Poland to Germany
1 mech_infantry moved from Finland to Novgorod
2 artilleries moved from Finland to Vyborg
4 armour moved from Romania to Eastern Poland
2 infantry moved from Baltic States to Eastern Poland
5 fighters and 1 tactical_bomber moved from Novgorod to Germany
3 infantry moved from Amur to Manchuria
1 infantry moved from Amur to Sakha
Russians take Sakha from Japanese
1 infantry moved from Amur to Siberia
Russians take Siberia from Japanese
1 armour and 5 mech_infantrys moved from Turkmenistan to Persia
1 armour and 2 mech_infantrys moved from Volgograd to Sikang
2 infantry moved from Tsinghai to Sikang
3 infantry moved from Caucasus to Northwest Persia
2 armour moved from Novgorod to Eastern PolandCombat - Russians
Battle in Manchuria
Russians attack with 3 infantry
Japanese defend with 1 mech_infantry
Russians win, taking Manchuria from Japanese with 1 infantry remaining. Battle score for attacker is -2
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Eastern Poland
Russians attack with 6 armour and 2 infantry
Italians defend with 1 mech_infantry
Russians win, taking Eastern Poland from Italians with 6 armour and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Germany
Russians attack with 9 artilleries, 5 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 factory_major, 3 infantry and 8 mech_infantrys
Russians captures 37PUs while taking Germans capital
Russians converts factory_major into different units
Russians win, taking Germany from Germans with 7 artilleries, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for Germans: 3 infantry and 8 mech_infantrys
Casualties for Russians: 2 artilleries and 3 infantryNon Combat Move - Russians
5 fighters and 1 tactical_bomber moved from Germany to Baltic StatesPlace Units - Russians
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Volgograd
5 armour placed in RussiaTurn Complete - Russians
Russians collect 54 PUs; end with 91 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 96 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 21 PUs; end with 117 PUs
Objective Russians 3 Berlin: Russians met a national objective for an additional 10 PUs; end with 127 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Korea to Manchuria
1 infantry moved from Buryatia to Amur
Japanese take Amur from Russians
2 fighters moved from Japan to Manchuria
2 fighters moved from 6 Sea Zone to 25 Sea Zone
2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 24 Sea Zone
1 mech_infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 mech_infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 mech_infantry moved from Hopei to Kweichow
1 mech_infantry moved from Kweichow to Szechwan
2 infantry moved from Celebes to 44 Sea Zone
1 armour moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from West India to India
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
Japanese take 41 Sea Zone from ANZAC
1 battleship, 2 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 bomber moved from Malaya to Java
1 bomber moved from Philippines to 24 Sea ZoneCombat - Japanese
Battle in Manchuria
Japanese attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 fighters and 2 infantry in Manchuria, round 2 : 3/4 hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 destroyer and 1 transport
ANZAC defend with 2 submarines
ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 2 submarines in 42 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 battleship, 1 destroyer and 1 transport in 42 Sea Zone, round 3 : 0/2 hits
ANZAC roll dice for 2 submarines in 42 Sea Zone, round 4 : 0/2 hits
Japanese roll dice for 1 battleship, 1 destroyer and 1 transport in 42 Sea Zone, round 4 : 1/2 hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 1 battleship, 1 destroyer and 1 transport in 42 Sea Zone, round 5 : 2/2 hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is 12
Casualties for ANZAC: 2 submarines
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer and 2 submarines
Americans roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 3/5 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
2 submarines owned by the Americans , 1 destroyer owned by the Americans and 1 fighter owned by the Japanese lost in 25 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer and 2 submarines
Battle in 24 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 24 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 24 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 24 Sea Zone
Japanese win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Java
Japanese attack with 1 bomber and 2 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Java, round 2 : 0/3 hits
ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits
Japanese roll dice for 1 bomber and 2 infantry in Java, round 3 : 0/3 hits
ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits
Japanese roll dice for 1 bomber and 2 infantry in Java, round 4 : 2/3 hits
ANZAC roll dice for 1 infantry in Java, round 4 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Java
Japanese win, taking Java from ANZAC with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
1 bomber moved from Java to Malaya
3 infantry moved from French Indo China to Shan State
1 fighter and 3 tactical_bombers moved from Yunnan to Kwangsi
1 bomber moved from Kwangsi to Japan
1 fighter and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
1 bomber moved from 24 Sea Zone to Iwo Jima
1 fighter moved from Manchuria to 6 Sea Zone
1 fighter moved from Manchuria to Korea
1 battleship moved from 6 Sea Zone to 22 Sea Zone
1 cruiser moved from 6 Sea Zone to 17 Sea Zone
1 carrier, 1 cruiser and 2 fighters moved from 39 Sea Zone to 44 Sea ZonePlace Units - Japanese
1 artillery and 1 infantry placed in Japan
1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport placed in 6 Sea Zone
1 cruiser placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUsTerritory Summary for Japanese :
Iwo Jima : 1 bomber and 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 airfield, 1 fighter and 3 tactical_bombers
Korea : 1 fighter
Kiangsu : 1 flag, 1 armour, 1 bomber, 1 factory_minor and 2 mech_infantrys
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 4 infantry
Jehol : 1 flag
Manchuria : 1 flag, 2 infantry
Shensi : 1 flag, 1 mech_infantry
Yunnan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag
Szechwan : 1 flag, 2 mech_infantrys
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 3 infantry
Burma : 1 flag
India : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Malaya : 1 flag, 1 bomber and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 2 fighters and 1 harbour
Soviet Far East : 1 flag
Amur : 1 flag, 1 infantry
Buryatia : 1 flag
French Indo China : 1 flag, 1 factory_minor
Celebes : 1 flag
Java : 1 flag, 1 infantry
Sumatra : 1 flag
42 Sea Zone : 1 flag, 1 battleship, 1 destroyer and 1 transport
41 Sea Zone : 1 flag
44 Sea Zone : 1 carrier, 1 cruiser and 2 fighters
37 Sea Zone : 1 flag
39 Sea Zone : 1 flag
24 Sea Zone : 1 destroyer and 1 submarine
25 Sea Zone : 1 destroyer
22 Sea Zone : 1 battleship
17 Sea Zone : 1 cruiser
6 Sea Zone : 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 tactical_bombers and 4 transports
West India : 1 flagProduction/PUs Summary :
Germans : 25 / 0
Russians : 53 / 127
Japanese : 69 / 79
Americans : 52 / 72
Chinese : 4 / 7
British : 30 / 31
UK_Pacific : 0 / 0
Italians : 13 / 27
ANZAC : 10 / 19
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 2 destroyers, 1 fighter, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 transports moved from 109 Sea Zone to 110 Sea Zone
1 artillery, 3 infantry and 2 mech_infantrys moved from United Kingdom to 110 Sea Zone
1 artillery, 3 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
5 submarines moved from 91 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Italians
3 bombers moved from United Kingdom to Normandy Bordeaux
1 bomber moved from Gibraltar to 95 Sea Zone
4 submarines moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 24 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 24 Sea Zone
1 fighter moved from Hawaiian Islands to 24 Sea Zone
3 submarines moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 17 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 24 Sea Zone
1 fighter moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from 33 Sea Zone to 17 Sea Zone
1 fighter moved from 33 Sea Zone to 22 Sea Zone
1 destroyer moved from 33 Sea Zone to 25 Sea ZoneCombat - Americans
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 3 bombers, 3 infantry and 2 mech_infantrys
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 3 bombers, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Americans: 1 infantry
Battle in 17 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 cruiser
Americans win, taking 17 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Battle in 24 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 2 tactical_bombers
Japanese defend with 1 destroyer and 1 submarine
Americans win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for Americans: 1 destroyer
Battle in 95 Sea Zone
Americans attack with 1 bomber and 5 submarines
Italians defend with 1 cruiser, 1 destroyer and 1 submarine
Americans win with 1 bomber and 4 submarines remaining. Battle score for attacker is 20
Casualties for Italians: 1 cruiser, 1 destroyer and 1 submarine
Casualties for Americans: 1 submarine
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 4 submarines
Japanese defend with 1 destroyer
Americans win with 1 destroyer and 4 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 22 Sea Zone
Americans attack with 2 fighters and 3 submarines
Japanese defend with 1 battleship
Americans win, taking 22 Sea Zone from Japanese with 2 fighters and 3 submarines remaining. Battle score for attacker is 20
Casualties for Japanese: 1 battleshipNon Combat Move - Americans
2 fighters moved from 22 Sea Zone to 33 Sea Zone
1 fighter moved from 17 Sea Zone to 33 Sea Zone
3 fighters and 2 tactical_bombers moved from 24 Sea Zone to 33 Sea Zone
1 carrier moved from 26 Sea Zone to 33 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 fighter moved from 33 Sea Zone to Caroline Islands
1 aaGun and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 bomber moved from 95 Sea Zone to Gibraltar
3 bombers moved from Normandy Bordeaux to United Kingdom
3 infantry and 1 mech_infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
3 artilleries and 3 infantry placed in Western United States
Americans undo move 2.
1 artillery, 1 bomber, 1 fighter and 3 infantry placed in Western United States
2 artilleries placed in Central United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
4 infantry moved from Sikang to Shensi
1 infantry moved from Kansu to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 5 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Shensi from Japanese with 4 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - British
British buy 3 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 3 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
4 infantry moved from Trans-Jordan to 81 Sea Zone
4 infantry moved from 81 Sea Zone to Egypt
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
2 fighters moved from 81 Sea Zone to EgyptCombat - British
Battle in Holland Belgium
British attack with 1 artillery, 2 fighters and 3 infantry
Germans defend with 2 infantry
British win, taking Holland Belgium from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for British: 2 infantry
Battle in Egypt
British attack with 1 artillery, 2 fighters and 6 infantry
Italians defend with 1 armour, 1 artillery, 1 harbour and 2 infantry
British win, taking Egypt from Italians with 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 7
Casualties for British: 3 infantry
Casualties for Italians: 1 armour, 1 artillery and 2 infantryNon Combat Move - British
2 fighters moved from Egypt to 81 Sea Zone
3 infantry moved from Iraq to Persia
1 fighter moved from Union of South Africa to Anglo Egyptian Sudan
2 mech_infantrys moved from Union of South Africa to Belgian Congo
2 fighters moved from Holland Belgium to United KingdomPlace Units - British
3 armour placed in Iraq
1 artillery and 3 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,1
British collect 34 PUs (1 lost to blockades); end with 34 PUs totalTurn Complete - UK_Pacific
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 battleship, 1 carrier, 1 cruiser and 3 transports moved from 98 Sea Zone to 97 Sea Zone
1 armour and 1 infantry moved from Northern Italy to 97 Sea Zone
1 armour and 1 infantry moved from 97 Sea Zone to Greece
1 infantry and 1 mech_infantry moved from Northern Italy to 97 Sea Zone
1 infantry and 1 mech_infantry moved from 97 Sea Zone to Albania
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Albania
1 fighter moved from Northern Italy to Greece
1 fighter moved from Northern Italy to AlbaniaCombat - Italians
Battle in Greece
Italians attack with 1 armour, 1 fighter and 1 infantry
Russians defend with 1 armour
Italians roll dice for 1 battleship in Greece, round 2 : 1/1 hits
Russians roll dice for 1 armour in Greece, round 2 : 0/1 hits
1 armour owned by the Russians lost in Greece
Italians win, taking Greece from Russians with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Albania
Italians attack with 1 fighter, 3 infantry and 1 mech_infantry
Russians defend with 1 armour
Italians roll dice for 1 cruiser in Albania, round 2 : 1/1 hits
Russians roll dice for 1 armour in Albania, round 2 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Italians lost in Albania
Italians win, taking Albania from Russians with 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 armour
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 fighter moved from Greece to Southern Italy
1 fighter moved from Albania to Southern ItalyPlace Units - Italians
1 infantry placed in Southern France
1 armour, 1 infantry and 1 mech_infantry placed in Southern Italy
1 infantry placed in Northern Italy
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUsTerritory Summary for Italians :
British Somaliland : 1 flag
Alexandria : 1 flag
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Albania : 2 infantry and 1 mech_infantry
Northern Italy : 1 aaGun, 1 factory_major and 1 infantry
Southern Italy : 3 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry and 1 mech_infantry
Greece : 1 flag, 1 armour and 1 infantry
97 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 3 transports
98 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 20 / 0
Russians : 50 / 127
Japanese : 68 / 79
Americans : 54 / 74
Chinese : 5 / 6
British : 35 / 34
UK_Pacific : 0 / 0
Italians : 14 / 19
ANZAC : 10 / 19
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Keep going?
-
Want to reset? Start a new bid or just swap sides with what we got?
-
sure either sounds good!
-
Why don’t we just keep the bid the same and swap sides?
-
Sounds good, I’m bad guys and you have 9 bid right??
-
Yep.
How about an Inf in New Guinea and a armor in Egypt.





