13L G40 Vold vs Amon-Sul (Allies +12) No tech

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Politics - Germans

    Purchase Units - Germans
                Germans repair 5 damage on 5 factory_minors; Remaining resources: 97 PUs;
                Germans buy 6 armour, 4 artilleries, 5 infantry and 4 transports; Remaining resources: 2 PUs;

    Combat Move - Germans
                8 armour moved from Russia to Kazakhstan
                      Germans take Samara from Russians
                2 armour moved from Volgograd to Kazakhstan
                1 tactical_bomber moved from Ukraine to Kazakhstan
                3 artilleries moved from Russia to Vologda
                2 bombers moved from Poland to Kazakhstan
                2 bombers moved from Germany to Kazakhstan
                2 bombers moved from Novgorod to Kazakhstan
                3 transports moved from 112 Sea Zone to 113 Sea Zone
                3 infantry moved from Western Germany to 113 Sea Zone
                3 infantry moved from Germany to 113 Sea Zone
                6 infantry and 3 transports moved from 113 Sea Zone to 111 Sea Zone
                6 infantry moved from 111 Sea Zone to Scotland
                1 carrier moved from 112 Sea Zone to 111 Sea Zone
                1 cruiser moved from 112 Sea Zone to 111 Sea Zone

    Combat - Germans
                Battle in Scotland
                Battle in Vologda
                    Germans attack with 3 artilleries
                    Russians defend with 1 infantry
                    Germans win, taking Scotland from British, taking Vologda from Russians with 3 artilleries remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Kazakhstan
                    Germans attack with 10 armour, 6 bombers and 1 tactical_bomber
                    British defend with 1 mech_infantry; Russians defend with 2 aaGuns and 16 infantry
                    retreated to Kazakhstan
                    Russians win with 10 infantry and 1 mech_infantry remaining. Battle score for attacker is -32
                    Casualties for Germans: 10 armour
                    Casualties for Russians: 2 aaGuns and 6 infantry

    Non Combat Move - Germans
                6 bombers and 1 tactical_bomber moved from Kazakhstan to Volgograd
                3 mech_infantrys moved from Ukraine to Volgograd
                3 mech_infantrys moved from Bryansk to Volgograd
                1 mech_infantry moved from Bryansk to Volgograd
                1 infantry moved from Novgorod to Archangel
                1 infantry moved from France to Western Germany
                2 fighters moved from 112 Sea Zone to Western Germany

    Place Units - Germans
                3 armour placed in Ukraine
                3 armour placed in Volgograd
                Germans undo move 2.
                3 infantry placed in Volgograd
                3 armour placed in Russia
                4 transports placed in 113 Sea Zone
                4 artilleries and 2 infantry placed in Western Germany
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to Western Germany: 2 infantry
                EDIT: Removing units owned by Germans from France: 2 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 65 PUs; end with 67 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Combat Move - Russians
                10 infantry moved from Kazakhstan to Caucasus
                1 submarine moved from 114 Sea Zone to 113 Sea Zone

    Combat - Russians
                Germans scrambles 2 units out of Western Germany to defend against the attack in 113 Sea Zone
                Battle in Caucasus
                    Russians attack with 10 infantry
                    Italians defend with 1 armour
                    Russians win, taking Caucasus from Germans with 10 infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 armour
                Battle in 113 Sea Zone
                    Russians attack with 1 submarine
                    Germans defend with 2 fighters and 4 transports
                    1 submarine owned by the Russians Submerged
                    Germans win with 2 fighters remaining. Battle score for attacker is 28
                    Casualties for Germans: 4 transports
                Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
                Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany

    Non Combat Move - Russians
                1 submarine moved from 93 Sea Zone to 91 Sea Zone

    Turn Complete - Russians

    Territory Summary for Russians :

    Nenetsia : 1 infantry
        Caucasus : 10 infantry
        113 Sea Zone : 1 submarine
        91 Sea Zone : 1 submarine

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Amur to Korea
                1 bomber moved from Japan to Korea
                1 armour moved from Yenisey to Urals
                      Japanese take Evenkiyskiy from Russians
                      Japanese take Urals from Russians
                2 infantry moved from Kiangsu to Kiangsi

    Combat - Japanese
                Battle in Korea
                    Japanese attack with 1 bomber and 1 infantry
                    ANZAC defend with 1 artillery
                    Japanese win with 1 bomber remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 artillery
                Battle in Kiangsi
                    Japanese attack with 2 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Kiangsi from Chinese with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 bomber moved from Korea to Japan

    Place Units - Japanese
                1 fighter and 9 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,4
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,2,1,1,5,5,1,5,3,6
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4
                Japanese collect 31 PUs (3 lost to blockades); end with 31 PUs total

  • 13

    I think your russian troops got some payback on the Moscow dice.

    btw, please ask before scrambling fighters.  You scrambled fighters from Japan last round and I can’t recall or find where you asked - apologies if I’m mistaken.

    I would have scrambled that time so no big deal.

    V


  • @Vold:

    I think your russian troops got some payback on the Moscow dice.

    btw, please ask before scrambling fighters.  You scrambled fighters from Japan last round and I can’t recall or find where you asked - apologies if I’m mistaken.

    I would have scrambled that time so no big deal.

    V

    iwas pretty sure u were goin to scramble i did taht to speed up the game. u had any right to ask for removing the scramble afterwards of corse no question about it.

    well if u would like to compensate u dont need to give me free transports :D i hope it was an oversight on ur part ehhe the dice are tricky they let u down sooner or later


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Politics - Americans
                Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral

    Purchase Units - Americans
                Americans buy 6 bombers; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 units repaired.
                8 infantry and 4 mech_infantrys moved from Gibraltar to Spain
                4 infantry moved from Brazil to Venezuela
                2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 65 Sea Zone
                2 artilleries and 2 infantry moved from 65 Sea Zone to Chile
                2 artilleries and 5 infantry moved from Central United States to 101 Sea Zone
                1 armour and 2 artilleries moved from Eastern United States to 101 Sea Zone
                1 armour, 4 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 4 artilleries and 5 infantry moved from 91 Sea Zone to Spain

    Combat - Americans
                Americans creates battle in territory 37 Sea Zone
                Americans creates battle in territory 22 Sea Zone
                Battle in Spain
                    Americans attack with 1 armour, 4 artilleries, 13 infantry and 4 mech_infantrys
                    Neutral_True defend with 6 infantry
                    Americans win, taking 37 Sea Zone from Japanese, taking 22 Sea Zone from Japanese, taking Spain from Neutral_True with 1 armour, 4 artilleries, 10 infantry and 4 mech_infantrys remaining. Battle score for attacker is 9
                    Casualties for Neutral_True: 6 infantry
                    Casualties for Americans: 3 infantry
                Battle in Venezuela
                    Americans attack with 4 infantry
                    Neutral_True defend with 2 infantry
                    Neutral_True win with 2 infantry remaining. Battle score for attacker is -12
                    Casualties for Americans: 4 infantry
                Battle in Chile
                    Americans attack with 2 artilleries and 2 infantry
                    Neutral_True defend with 2 infantry
                    Americans win, taking Chile from Neutral_True with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Neutral_True: 2 infantry

    Non Combat Move - Americans
                2 transports moved from 86 Sea Zone to 91 Sea Zone
                4 aaGuns moved from Gibraltar to Spain
                1 carrier and 3 destroyers moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 89 Sea Zone to 91 Sea Zone
                1 fighter moved from Western United States to 91 Sea Zone
                1 armour and 1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 carrier moved from 37 Sea Zone to 79 Sea Zone
                1 transport moved from 35 Sea Zone to 37 Sea Zone
                1 transport moved from 20 Sea Zone to 37 Sea Zone
                2 battleships, 2 carriers and 4 fighters moved from 20 Sea Zone to 45 Sea Zone
                1 battleship moved from 22 Sea Zone to 6 Sea Zone
                1 armour, 1 artillery and 2 transports moved from 26 Sea Zone to 6 Sea Zone
                1 armour and 1 artillery moved from 6 Sea Zone to Korea

    Place Units - Americans
                6 bombers placed in Eastern United States

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs

    Territory Summary for Americans :

    Korea : 1 armour and 1 artillery
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        44 Sea Zone : 1 flag
        45 Sea Zone : 2 battleships and 2 carriers
        37 Sea Zone : 1 flag, 2 transports
        36 Sea Zone : 1 flag
        35 Sea Zone : 1 flag
        22 Sea Zone : 1 flag
        6 Sea Zone : 1 flag, 1 battleship and 2 transports
        Central United States : 1 factory_major
        Eastern United States : 1 airfield, 6 bombers, 1 factory_major and 1 harbour
        Chile : 1 flag, 2 artilleries and 2 infantry
        65 Sea Zone : 2 transports
        79 Sea Zone : 1 carrier
        Brazil : 1 flag
        Spain : 1 flag, 4 aaGuns, 1 armour, 4 artilleries, 10 infantry and 4 mech_infantrys
        91 Sea Zone : 1 carrier, 4 destroyers, 1 fighter and 7 transports


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Jehol to Manchuria
                      Chinese take Manchuria from Japanese
                1 infantry moved from Jehol to Shantung
                      Chinese take Shantung from Japanese
                1 infantry moved from Anhwe to Kiangsu
                3 artilleries and 4 infantry moved from Anhwe to Kiangsi

    Combat - Chinese
                Battle in Kiangsi
                    Chinese attack with 3 artilleries and 4 infantry
                    Japanese defend with 2 infantry
                    Chinese win, taking Kiangsi from Japanese with 3 artilleries and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 2 infantry
                Battle in Kiangsu
                    Chinese attack with 1 infantry
                    Japanese defend with 1 aaGun
                    Chinese win, taking Kiangsu from Japanese with 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 aaGun

    Non Combat Move - Chinese
                2 artilleries moved from Jehol to Anhwe

    Place Units - Chinese
                3 artilleries and 3 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

    Territory Summary for Chinese :

    Shantung : 1 infantry
        Kwangsi : 1 airfield
        Kiangsu : 1 infantry
        Kiangsi : 3 artilleries and 2 infantry
        Manchuria : 1 infantry
        Shensi : 3 artilleries and 3 infantry
        Anhwe : 2 artilleries


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - British
                British buy 1 carrier, 1 destroyer and 1 fighter; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 harbour and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - British
                2 units repaired.
                1 infantry moved from India to 39 Sea Zone
                1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                1 mech_infantry moved from Kazakhstan to Samara
                      British take Samara from Germans
                1 mech_infantry moved from Northwest Persia to Caucasus
                1 mech_infantry moved from Caucasus to Rostov
                      British take Rostov from Germans
                1 infantry moved from Trans-Jordan to 98 Sea Zone
                1 battleship, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
                1 cruiser and 2 transports moved from 106 Sea Zone to 109 Sea Zone
                1 artillery and 3 infantry moved from United Kingdom to 109 Sea Zone
                1 artillery and 3 infantry moved from 109 Sea Zone to Scotland
                3 fighters moved from Gibraltar to Scotland
                3 infantry moved from United Kingdom to Scotland
                5 infantry moved from United Kingdom to Scotland
                1 infantry moved from 99 Sea Zone to Cyprus

    Combat - British
                Battle in Scotland
                    British attack with 1 artillery, 3 fighters and 11 infantry
                    Germans defend with 1 airfield and 6 infantry
                    British win, taking Scotland from Germans with 1 artillery, 3 fighters and 10 infantry remaining. Battle score for attacker is 15
                    Casualties for Germans: 6 infantry
                    Casualties for British: 1 infantry
                Battle in Borneo
                Battle in Cyprus
                    British attack with 1 infantry
                    Italians defend with 1 infantry
                    British win, taking Borneo from Japanese, taking Cyprus from Italians with 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Changing ownership of Southern France from Italians to British
                EDIT: Turning off Edit Mode
                1 battleship and 1 destroyer moved from 98 Sea Zone to 99 Sea Zone
                1 fighter moved from Tobruk to Gibraltar
                1 armour moved from Gibraltar to Southern France
                1 artillery and 2 infantry moved from Gibraltar to Spain
                3 fighters moved from Scotland to United Kingdom
                1 artillery, 2 infantry and 3 mech_infantrys moved from Northwest Persia to Caucasus
                1 mech_infantry moved from Persia to Caucasus
                2 mech_infantrys moved from Eastern Persia to Northwest Persia
                1 artillery and 1 infantry moved from Szechwan to Sikang
                2 aaGuns moved from Yunnan to Szechwan
                1 submarine moved from 39 Sea Zone to 76 Sea Zone
                1 submarine moved from 43 Sea Zone to 37 Sea Zone
                1 destroyer moved from 106 Sea Zone to 109 Sea Zone
                3 infantry moved from Iraq to Northwest Persia

    Place Units - British
                1 carrier and 1 destroyer placed in 109 Sea Zone
                1 fighter placed in 109 Sea Zone

    Turn Complete - British
                British collect 40 PUs; end with 40 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUs

    Place Units - UK_Pacific
                1 submarine placed in 39 Sea Zone
                1 harbour placed in West India

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 20 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
                Some Units in 39 Sea Zone change ownership: 1 submarine

    Territory Summary for British, UK_Pacific :

    Siam : 1 flag
        Szechwan : 2 aaGuns
        Sikang : 1 artillery and 1 infantry
        India : 1 airfield, 1 factory_major and 1 harbour
        Malaya : 1 harbour
        Borneo : 1 infantry
        Kwangtung : 1 factory_minor and 1 harbour
        French Indo China : 1 flag
        43 Sea Zone : 1 flag, 1 transport
        37 Sea Zone : 1 submarine
        39 Sea Zone : 1 submarine
        West India : 1 harbour
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield, 1 fighter and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 factory_minor and 1 harbour
        Union of South Africa : 1 factory_minor and 1 harbour
        Cyprus : 1 infantry
        Scotland : 1 airfield, 1 artillery and 10 infantry
        Malta : 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 7 infantry and 1 mech_infantry
        Southern France : 1 flag, 1 armour, 1 factory_minor and 1 harbour
        Tobruk : 1 flag
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Rostov : 1 flag, 1 mech_infantry
        Caucasus : 1 artillery, 2 infantry and 4 mech_infantrys
        Samara : 1 flag, 1 mech_infantry
        76 Sea Zone : 1 submarine
        106 Sea Zone : 1 flag
        109 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 2 transports
        99 Sea Zone : 2 battleships, 1 destroyer and 1 transport
        Iraq : 1 flag, 1 factory_minor
        Eastern Persia : 1 flag
        Northwest Persia : 1 flag, 3 infantry and 2 mech_infantrys
        Persia : 1 flag, 1 factory_minor
        Spain : 1 artillery and 2 infantry


  • please move those guys from t.jordan to iraq

    i forgot

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Politics - Italians
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
                Turning on Edit Mode
                EDIT: Adding units owned by ANZAC to Iraq: 2 infantry
                EDIT: Removing units owned by ANZAC from Trans-Jordan: 2 infantry
                EDIT: Turning off Edit Mode

    Purchase Units - Italians
                Italians buy 4 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians
                2 infantry moved from Northern Italy to Southern France
                1 bomber moved from Southern Italy to Southern France

    Combat - Italians
                Battle in Southern France
                    Italians attack with 1 bomber and 2 infantry
                    British defend with 1 armour, 1 factory_minor and 1 harbour
                    Italians win, taking Southern France from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 armour
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Southern France to Southern Italy
                1 destroyer moved from 97 Sea Zone to 93 Sea Zone
                1 destroyer moved from 97 Sea Zone to 94 Sea Zone

    Place Units - Italians
                3 infantry placed in Southern Italy
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,1,6
                Italians collect 14 PUs (2 lost to blockades); end with 16 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 factory_minor and 1 harbour; Remaining resources: 4 PUs;

    Combat Move - ANZAC
                1 infantry moved from Okinawa to 19 Sea Zone
                1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
                1 infantry moved from 20 Sea Zone to Formosa
                1 artillery moved from Java to 42 Sea Zone
                1 artillery and 1 transport moved from 42 Sea Zone to 35 Sea Zone
                1 artillery moved from 35 Sea Zone to Philippines
                4 fighters moved from 45 Sea Zone to Philippines

    Combat - ANZAC
                Battle in Formosa
                Battle in Philippines
                    ANZAC attack with 1 artillery and 4 fighters
                    Japanese defend with 1 airfield, 1 harbour and 1 infantry
                    ANZAC win, taking Formosa from Japanese, taking Philippines from Japanese with 1 artillery and 3 fighters remaining. Battle score for attacker is -7
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 fighter

    Non Combat Move - ANZAC
                3 fighters moved from Philippines to 45 Sea Zone
                1 tactical_bomber moved from Queensland to 45 Sea Zone
                1 bomber moved from Queensland to Shan State

    Place Units - ANZAC
                1 factory_minor and 1 harbour placed in Korea

    Turn Complete - ANZAC
                ANZAC collect 22 PUs; end with 26 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 36 PUs

    Territory Summary for ANZAC :

    Formosa : 1 flag, 1 infantry
        Korea : 1 flag, 1 factory_minor and 1 harbour
        Okinawa : 1 flag
        Shan State : 1 bomber
        Queensland : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        New Guinea : 2 infantry
        Philippines : 1 artillery
        Celebes : 1 flag
        Java : 1 flag
        Dutch New Guinea : 1 flag
        45 Sea Zone : 3 fighters and 1 tactical_bomber
        35 Sea Zone : 1 transport
        20 Sea Zone : 1 flag, 1 transport
        19 Sea Zone : 1 flag
        6 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
        Iraq : 2 infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Iraq to Northwest Persia
                2 infantry moved from Alexandria to Egypt
                1 fighter moved from Tobruk to Gibraltar

    Turn Complete - French

    Territory Summary for French :

    Gibraltar : 1 fighter
        Egypt : 2 infantry
        United Kingdom : 2 infantry
        Northwest Persia : 2 infantry

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Politics - Germans
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Purchase Units - Germans
                Germans buy 5 armour, 2 artilleries, 1 destroyer, 10 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 artilleries moved from Vologda to Samara
                3 armour moved from Russia to Rostov
                3 armour moved from Ukraine to Rostov
                6 bombers, 3 infantry, 7 mech_infantrys and 1 tactical_bomber moved from Volgograd to Caucasus
                1 carrier, 1 cruiser and 3 transports moved from 111 Sea Zone to 112 Sea Zone
                1 infantry moved from Western Germany to 112 Sea Zone
                1 carrier, 1 cruiser, 1 infantry, 4 submarines and 3 transports moved from 112 Sea Zone to 113 Sea Zone

    Combat - Germans
                Battle in Caucasus
                    Germans attack with 6 bombers, 3 infantry, 7 mech_infantrys and 1 tactical_bomber
                    British defend with 1 artillery, 2 infantry and 4 mech_infantrys; Russians defend with 10 infantry
                    retreated to Caucasus
                    Russians win with 1 artillery remaining. Battle score for attacker is 15
                    Casualties for Germans: 3 infantry and 7 mech_infantrys
                    Casualties for British: 2 infantry and 4 mech_infantrys
                    Casualties for Russians: 10 infantry
                Battle in Rostov
                    Germans attack with 6 armour
                    British defend with 1 mech_infantry
                    Germans win, taking Rostov from British with 5 armour remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 armour
                    Casualties for British: 1 mech_infantry
                Battle in Samara
                    Germans attack with 3 artilleries
                    British defend with 1 mech_infantry
                    Germans win, taking Samara from British with 3 artilleries remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Germans
                6 bombers and 1 tactical_bomber moved from Caucasus to Volgograd
                1 infantry moved from 113 Sea Zone to Sweden
                      Germans take Sweden from Neutral_True
                4 infantry moved from Western Germany to France

    Place Units - Germans
                3 mech_infantrys placed in Volgograd
                3 armour placed in Ukraine
                2 armour and 1 mech_infantry placed in Russia
                Germans undo move 3.
                2 armour, 7 infantry and 1 mech_infantry placed in Western Germany
                2 artilleries and 3 infantry placed in Germany
                1 destroyer placed in 113 Sea Zone

    Turn Complete - Germans
                Germans collect 64 PUs; end with 64 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Politics - Russians
                Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War

    Combat Move - Russians
                1 infantry moved from Nenetsia to Vologda
                      Russians take Vologda from Germans
                1 submarine moved from 113 Sea Zone to 115 Sea Zone

    Combat - Russians

    Non Combat Move - Russians
                1 submarine moved from 91 Sea Zone to 110 Sea Zone

    Turn Complete - Russians

    Territory Summary for Russians :

    Vologda : 1 infantry
        115 Sea Zone : 1 submarine
        110 Sea Zone : 1 submarine

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Politics - Japanese
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Purchase Units - Japanese
                Japanese buy 1 fighter and 7 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                1 bomber and 1 fighter moved from Japan to Korea

    Combat - Japanese
                Battle in Korea
                    Japanese attack with 1 bomber and 1 fighter
                    ANZAC defend with 1 factory_minor and 1 harbour; Americans defend with 1 armour and 1 artillery
                    ANZAC win with no units remaining. Battle score for attacker is -12
                    Casualties for Japanese: 1 bomber and 1 fighter
                    Casualties for Americans: 1 armour and 1 artillery

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Changing ownership of Timguska from Russians to Japanese
                EDIT: Changing ownership of Novosibirsk from Russians to Japanese
                EDIT: Adding units owned by Japanese to Novosibirsk: 1 armour
                EDIT: Removing units owned by Japanese from Urals: 1 armour
                EDIT: Turning off Edit Mode

    Place Units - Japanese
                1 fighter and 7 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,5
                Japanese collect 17 PUs (3 lost to blockades); end with 17 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 airfield, 1 bomber, 2 factory_minors, 1 fighter and 1 harbour; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Spain to Normandy Bordeaux
                      Americans take Normandy Bordeaux from Germans
                2 artilleries and 2 infantry moved from Chile to Argentina
                1 destroyer moved from 91 Sea Zone to 94 Sea Zone
                1 destroyer moved from 91 Sea Zone to 93 Sea Zone
                2 bombers moved from Eastern United States to 93 Sea Zone
                1 fighter moved from 91 Sea Zone to 94 Sea Zone
                1 bomber moved from Eastern United States to Venezuela
                2 artilleries and 2 infantry moved from Spain to 91 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 89 Sea Zone
                2 artilleries and 2 infantry moved from 89 Sea Zone to Venezuela
                2 bombers moved from Eastern United States to Argentina
                1 artillery and 1 infantry moved from Spain to Southern France
                1 bomber moved from Eastern United States to Venezuela

    Combat - Americans
                Battle in 93 Sea Zone
                    Americans attack with 2 bombers and 1 destroyer
                    Italians defend with 1 destroyer
                    Americans win, taking 93 Sea Zone from Neutral with 2 bombers and 1 destroyer remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in Argentina
                    Americans attack with 2 artilleries, 2 bombers and 2 infantry
                    Neutral_True defend with 4 infantry
                    Americans win, taking Argentina from Neutral_True with 1 artillery and 2 bombers remaining. Battle score for attacker is 2
                    Casualties for Neutral_True: 4 infantry
                    Casualties for Americans: 1 artillery and 2 infantry
                Battle in Venezuela
                    Americans attack with 2 artilleries, 2 bombers and 2 infantry
                    Neutral_True defend with 2 infantry
                    Americans win, taking Venezuela from Neutral_True with 2 artilleries, 2 bombers and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Neutral_True: 2 infantry
                Battle in 94 Sea Zone
                    Americans attack with 1 destroyer and 1 fighter
                    Italians defend with 1 destroyer
                    Americans win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 destroyer
                    Casualties for Americans: 1 destroyer
                Battle in Southern France
                    Americans attack with 1 artillery and 1 infantry
                    Italians defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians win with no units remaining. Battle score for attacker is -4
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 artillery and 1 infantry

    Non Combat Move - Americans
                1 carrier, 2 destroyers and 5 transports moved from 91 Sea Zone to 92 Sea Zone
                1 fighter moved from 94 Sea Zone to Spain
                2 bombers moved from 93 Sea Zone to Spain
                2 transports moved from 65 Sea Zone to 89 Sea Zone
                2 bombers moved from Venezuela to Spain
                1 carrier moved from 79 Sea Zone to 81 Sea Zone
                2 transports moved from 37 Sea Zone to 79 Sea Zone
                1 battleship moved from 6 Sea Zone to 17 Sea Zone
                2 transports moved from 6 Sea Zone to 26 Sea Zone
                2 bombers moved from Argentina to British Guiana

    Place Units - Americans
                1 factory_minor placed in Brazil
                1 bomber and 1 fighter placed in Eastern United States
                1 airfield, 1 factory_minor and 1 harbour placed in Spain

    Turn Complete - Americans
                Americans collect 64 PUs; end with 64 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs

    Territory Summary for Americans :

    Philippines : 1 airfield and 1 harbour
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        44 Sea Zone : 1 flag
        45 Sea Zone : 2 battleships and 2 carriers
        37 Sea Zone : 1 flag
        36 Sea Zone : 1 flag
        35 Sea Zone : 1 flag
        26 Sea Zone : 2 transports
        22 Sea Zone : 1 flag
        17 Sea Zone : 1 battleship
        6 Sea Zone : 1 flag
        Central United States : 1 factory_major
        Eastern United States : 1 airfield, 1 bomber, 1 factory_major, 1 fighter and 1 harbour
        British Guiana : 2 bombers
        Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
        Chile : 1 flag
        89 Sea Zone : 4 transports
        93 Sea Zone : 1 flag, 1 destroyer
        Argentina : 1 flag, 1 artillery
        92 Sea Zone : 1 carrier, 2 destroyers and 5 transports
        81 Sea Zone : 1 carrier
        79 Sea Zone : 2 transports
        Brazil : 1 flag, 1 factory_minor
        Venezuela : 1 flag, 2 artilleries and 2 infantry
        Spain : 1 flag, 4 aaGuns, 1 airfield, 1 armour, 1 artillery, 4 bombers, 1 factory_minor, 1 fighter, 1 harbour, 6 infantry and 4 mech_infantrys


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Combat - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Manchuria to Jehol
                3 artilleries and 2 infantry moved from Kiangsi to Anhwe
                1 infantry moved from Kiangsu to Anhwe
                1 infantry moved from Shantung to Anhwe

    Place Units - Chinese
                1 infantry placed in Anhwe
                2 artilleries and 6 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

    Territory Summary for Chinese :

    Kwangsi : 1 airfield
        Jehol : 1 infantry
        Shensi : 5 artilleries and 9 infantry
        Anhwe : 5 artilleries and 5 infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - British
                British buy 4 artilleries, 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 harbour, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 transport moved from 109 Sea Zone to 110 Sea Zone
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Holland Belgium
                1 infantry moved from Spain to Southern France
                      British take Southern France from Italians
                1 artillery and 1 infantry moved from Spain to Portugal
                3 fighters moved from United Kingdom to Portugal
                1 fighter moved from Gibraltar to Portugal
                1 fighter moved from 109 Sea Zone to Portugal
                2 mech_infantrys moved from Northwest Persia to Saudi Arabia
                1 infantry moved from Cyprus to 99 Sea Zone
                1 battleship, 1 infantry and 1 transport moved from 99 Sea Zone to 81 Sea Zone
                1 infantry moved from 81 Sea Zone to Saudi Arabia
                EDIT: 2 battleships and 2 carriers moved from 45 Sea Zone to 41 Sea Zone
                EDIT: 3 fighters and 1 tactical_bomber moved from 45 Sea Zone to 41 Sea Zone

    Combat - British
                Battle in Portugal
                    British attack with 1 artillery, 5 fighters and 1 infantry
                    Neutral_True defend with 2 infantry
                    British win, taking Portugal from Neutral_True with 1 artillery, 5 fighters and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Neutral_True: 2 infantry
                Battle in Saudi Arabia
                    British attack with 1 infantry and 2 mech_infantrys
                    Neutral_True defend with 2 infantry
                    British win, taking Saudi Arabia from Neutral_True with 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Casualties for Neutral_True: 2 infantry
                Battle in Holland Belgium

    Non Combat Move - British
                1 carrier, 1 cruiser, 2 destroyers and 1 transport moved from 109 Sea Zone to 110 Sea Zone
                1 submarine moved from 76 Sea Zone to 98 Sea Zone
                1 infantry moved from Borneo to 43 Sea Zone
                1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                      UK_Pacific take Sumatra from Dutch
                1 submarine moved from 37 Sea Zone to 79 Sea Zone
                1 submarine moved from 39 Sea Zone to 76 Sea Zone
                2 aaGuns moved from Szechwan to Sikang
                1 artillery moved from Caucasus to Northwest Persia
                1 battleship and 1 destroyer moved from 99 Sea Zone to 81 Sea Zone
                1 mech_infantry moved from United Kingdom to Eire
                      British take Eire from Neutral_Allies
                1 artillery and 10 infantry moved from Scotland to United Kingdom
                1 fighter moved from Portugal to United Kingdom
                2 fighters moved from Portugal to 110 Sea Zone
                2 fighters moved from Portugal to 92 Sea Zone

    Place Units - British
                1 fighter placed in United Kingdom
                1 transport placed in 81 Sea Zone
                1 artillery and 1 infantry placed in Egypt
                3 artilleries placed in Iraq
                3 infantry placed in Persia

    Turn Complete - British
                British collect 43 PUs; end with 43 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 48 PUs

    Place Units - UK_Pacific
                1 infantry placed in India
                1 transport placed in 39 Sea Zone
                1 harbour placed in Sumatra

    Turn Complete - UK_Pacific
                UK_Pacific collect 24 PUs; end with 24 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
                Units Change Ownership
                    Some Units in India change ownership: 1 infantry
                    Some Units in 39 Sea Zone change ownership: 1 transport

    Territory Summary for British, UK_Pacific :

    Siam : 1 flag
        Sikang : 2 aaGuns, 1 artillery and 1 infantry
        India : 1 airfield, 1 factory_major, 1 harbour and 1 infantry
        Malaya : 1 harbour
        Kwangtung : 1 factory_minor and 1 harbour
        French Indo China : 1 flag
        Sumatra : 1 flag, 1 harbour and 1 infantry
        41 Sea Zone : 1 transport
        43 Sea Zone : 1 flag
        39 Sea Zone : 1 transport
        West India : 1 harbour
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 15 infantry
        Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
        Holland Belgium : 1 flag, 2 infantry
        Tobruk : 1 flag
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Portugal : 1 flag, 1 artillery and 1 infantry
        76 Sea Zone : 1 submarine
        Saudi Arabia : 1 flag, 2 mech_infantrys
        106 Sea Zone : 1 flag
        Eire : 1 flag, 1 mech_infantry
        109 Sea Zone : 1 flag
        Iraq : 1 flag, 3 artilleries and 1 factory_minor
        92 Sea Zone : 2 fighters
        Eastern Persia : 1 flag
        81 Sea Zone : 2 battleships, 1 destroyer and 2 transports
        79 Sea Zone : 1 submarine
        Northwest Persia : 1 flag, 1 artillery and 3 infantry
        Persia : 1 flag, 1 factory_minor and 3 infantry
        98 Sea Zone : 1 submarine
        110 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 5 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 infantry moved from Albania to Greece

    Place Units - Italians
                3 infantry placed in Southern Italy
                2 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 13 PUs; end with 14 PUs total

  • 13

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