13L G40 Entek vs. Cpt. John Miller (Allies +9)

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Politics - Germans

    Purchase Units - Germans
                Germans buy 15 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Holland Belgium to Normandy Bordeaux
                2 fighters moved from Western Germany to Normandy Bordeaux
                1 bomber moved from Germany to Normandy Bordeaux
                1 infantry moved from Southern France to Normandy Bordeaux

    Combat - Germans
                Battle in Normandy Bordeaux
                    Germans attack with 1 bomber, 2 fighters and 3 infantry
                    British defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 1 bomber, 2 fighters and 3 infantry in Normandy Bordeaux, round 2 :  3/6 hits
                        British roll dice for 2 artilleries and 1 infantry in Normandy Bordeaux, round 2 :  1/3 hits
                        1 infantry owned by the British , 1 infantry owned by the Germans and 2 artilleries owned by the British lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from British with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 infantry
                    Casualties for British: 2 artilleries and 1 infantry

    Non Combat Move - Germans
                2 fighters moved from Normandy Bordeaux to Western Germany
                1 bomber moved from Normandy Bordeaux to Western Germany
                2 infantry moved from Western Germany to Denmark
                1 mech_infantry moved from Denmark to Germany
                1 aaGun moved from Germany to Poland
                1 transport moved from 115 Sea Zone to 114 Sea Zone
                2 infantry moved from Germany to 114 Sea Zone
                2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
                2 infantry moved from 115 Sea Zone to Finland
                2 infantry moved from Germany to Poland

    Place Units - Germans
                3 infantry placed in France
                6 infantry placed in Western Germany
                6 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,1
                Germans collect 40 PUs (1 lost to blockades); end with 40 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
        France : 1 flag, 1 airfield, 1 factory_minor and 3 infantry
        Western Germany : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 8 infantry
        Poland : 1 aaGun and 2 infantry
        Germany : 1 factory_major, 6 infantry and 1 mech_infantry
        Denmark : 1 aaGun and 3 infantry
        Bulgaria : 1 flag
        115 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 10 transports
        Yugoslavia : 1 flag
        Finland : 1 flag, 2 infantry

    Production/PUs Summary :

    Germans : 41 / 45
        Russians : 35 / 38
        Japanese : 49 / 56
        Americans : 52 / 72
        Chinese : 11 / 10
        British : 30 / 31
        UK_Pacific : 5 / 2
        Italians : 16 / 27
        ANZAC : 17 / 22
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 3 armour and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                3 artilleries and 2 infantry moved from Eastern Poland to Poland
                5 artilleries moved from Baltic States to Poland
                1 artillery and 1 infantry moved from Eastern Poland to Poland
                3 armour and 2 mech_infantrys moved from Baltic States to Romania
                1 artillery and 1 infantry moved from Bessarabia to Romania
                3 armour moved from Ukraine to Romania
                1 armour moved from Karelia to Finland
                1 mech_infantry moved from Karelia to Finland
                2 artilleries and 1 infantry moved from Karelia to Finland
                8 fighters and 1 tactical_bomber moved from Novgorod to 115 Sea Zone
                1 infantry moved from Manchuria to Amur
                      Russians take Amur from Japanese
                4 infantry moved from Manchuria to Amur

    Combat - Russians
                Battle in Finland
                    Russians attack with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
                    Germans defend with 2 infantry
                    Russians win, taking Finland from Germans with 1 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry
                Battle in Poland
                    Russians attack with 9 artilleries and 3 infantry
                    Germans defend with 1 aaGun and 2 infantry
                    Russians win, taking Poland from Germans with 9 artilleries and 3 infantry remaining. Battle score for attacker is 11
                    Casualties for Germans: 1 aaGun and 2 infantry
                Battle in Romania
                    Russians attack with 6 armour, 1 artillery, 1 infantry and 2 mech_infantrys
                    Italians defend with 1 infantry
                    Russians win, taking Romania from Germans with 6 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in 115 Sea Zone
                    Russians attack with 8 fighters and 1 tactical_bomber
                    Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 10 transports
                    Russians win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 97
                    Casualties for Germans: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 10 transports
                    Casualties for Russians: 3 fighters

    Non Combat Move - Russians
                5 fighters and 1 tactical_bomber moved from 115 Sea Zone to Novgorod
                1 armour and 2 mech_infantrys moved from Caucasus to Turkmenistan
                3 mech_infantrys moved from Volgograd to Turkmenistan
                2 infantry moved from Novosibirsk to Tsinghai
                2 infantry moved from Novgorod to Baltic States
                1 aaGun moved from Novgorod to Baltic States
                1 aaGun moved from Western Ukraine to Eastern Poland

    Place Units - Russians
                3 mech_infantrys placed in Ukraine
                1 armour and 2 mech_infantrys placed in Volgograd
                2 armour placed in Novgorod

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,1,1,5,5,5,3
                Russians collect 40 PUs (3 lost to blockades); end with 40 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 45 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 54 PUs

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 destroyer, 1 fighter, 3 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 2 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour moved from Burma to India
                2 fighters moved from 39 Sea Zone to India
                3 infantry moved from French Indo China to 36 Sea Zone
                2 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
                2 infantry moved from 44 Sea Zone to Celebes
                1 battleship, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 battleship moved from 36 Sea Zone to 44 Sea Zone
                1 bomber moved from Kwangsi to Java
                1 bomber moved from Kwangsi to Celebes
                1 bomber, 1 fighter and 3 tactical_bombers moved from Kwangsi to India
                3 mech_infantrys moved from Kiangsu to Kweichow
                1 fighter moved from Yunnan to Kweichow
                1 mech_infantry moved from Jehol to Manchuria
                      Japanese take Manchuria from Chinese
                2 mech_infantrys moved from Jehol to Hopei
                1 bomber moved from Japan to Hopei
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry moved from 6 Sea Zone to Korea
                1 destroyer and 2 submarines moved from 6 Sea Zone to 16 Sea Zone

    Combat - Japanese
                Japanese creates battle in territory 39 Sea Zone
                Battle in Hopei
                    Japanese attack with 1 bomber and 2 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 bomber and 2 mech_infantrys in Hopei, round 2 :  0/3 hits
                        Chinese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                        Japanese roll dice for 1 bomber and 2 mech_infantrys in Hopei, round 3 :  1/3 hits
                        Chinese roll dice for 1 infantry in Hopei, round 3 :  0/1 hits
                        1 infantry owned by the Chinese lost in Hopei
                    Japanese win, taking 39 Sea Zone from UK_Pacific, taking Hopei from Chinese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kweichow
                    Japanese attack with 1 fighter and 3 mech_infantrys
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 fighter and 3 mech_infantrys in Kweichow, round 2 :  0/4 hits
                        Chinese roll dice for 2 infantry in Kweichow, round 2 :  1/2 hits
                        1 mech_infantry owned by the Japanese lost in Kweichow
                        Japanese roll dice for 1 fighter and 2 mech_infantrys in Kweichow, round 3 :  0/3 hits
                        Chinese roll dice for 2 infantry in Kweichow, round 3 :  0/2 hits
                        Japanese roll dice for 1 fighter and 2 mech_infantrys in Kweichow, round 4 :  1/3 hits
                        Chinese roll dice for 2 infantry in Kweichow, round 4 :  0/2 hits
                        1 infantry owned by the Chinese lost in Kweichow
                        Japanese roll dice for 1 fighter and 2 mech_infantrys in Kweichow, round 5 :  1/3 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 5 :  1/1 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -2
                    Casualties for Japanese: 2 mech_infantrys
                    Casualties for Chinese: 2 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 1 battleship and 1 transport
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese win with 1 battleship and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Celebes
                    Japanese attack with 1 bomber and 2 infantry
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 1 battleship in Celebes, round 2 :  1/1 hits
                        ANZAC roll dice for 1 infantry in Celebes, round 2 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Celebes
                    Japanese win, taking Celebes from ANZAC with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Korea
                Battle in Java
                    Japanese attack with 1 bomber and 1 infantry
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 1 bomber and 1 infantry in Java, round 2 :  0/2 hits
                        ANZAC roll dice for 1 infantry in Java, round 2 :  0/1 hits
                        Japanese roll dice for 1 bomber and 1 infantry in Java, round 3 :  0/2 hits
                        ANZAC roll dice for 1 infantry in Java, round 3 :  1/1 hits
                        1 infantry owned by the Japanese lost in Java
                    ANZAC win, taking Korea from Russians with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 infantry
                    1 bomber owned by the Japanese retreated
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer and 2 submarines
                    Americans defend with 1 destroyer and 1 submarine
                        Japanese roll dice for 2 submarines in 16 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 submarines in 16 Sea Zone, round 3 :  1/2 hits
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 3 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 :  1/1 hits
                        Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 :  0/1 hits
                        1 submarine owned by the Americans , 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone
                    Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in India
                    Japanese attack with 1 armour, 1 bomber, 3 fighters and 3 tactical_bombers
                    British defend with 1 airfield, 1 harbour and 4 infantry; UK_Pacific defend with 1 factory_major
                        Japanese roll dice for 1 armour, 1 bomber, 3 fighters and 3 tactical_bombers in India, round 2 :  6/8 hits
                        UK_Pacific roll dice for 4 infantry in India, round 2 :  1/4 hits
                        4 infantry owned by the British and 1 fighter owned by the Japanese lost in India
                    Japanese captures 2PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking India from UK_Pacific with 1 armour, 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 fighter
                    Casualties for British: 4 infantry

    Non Combat Move - Japanese
                2 fighters moved from India to 39 Sea Zone
                3 tactical_bombers moved from India to Yunnan
                1 bomber moved from India to Kwangsi
                1 fighter moved from Kweichow to Yunnan
                1 bomber moved from Java to Malaya
                1 bomber moved from Celebes to Philippines
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                2 carriers, 2 fighters and 2 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
                1 destroyer moved from 6 Sea Zone to 25 Sea Zone
                1 bomber moved from Hopei to Kiangsu

    Place Units - Japanese
                3 infantry placed in French Indo China
                1 armour and 2 mech_infantrys placed in Kiangsu
                1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
                1 fighter placed in Japan

    Turn Complete - Japanese
                Japanese collect 62 PUs; end with 66 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag, 1 airfield and 1 bomber
        Korea : 2 infantry
        Kiangsu : 1 flag, 1 armour, 1 bomber, 1 factory_minor and 2 mech_infantrys
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 4 fighters, 1 harbour and 3 infantry
        Jehol : 1 flag
        Manchuria : 1 flag, 1 mech_infantry
        Yunnan : 1 flag, 1 fighter and 3 tactical_bombers
        Kweichow : 1 flag, 1 mech_infantry
        Hunan : 1 flag
        Hopei : 1 flag, 2 mech_infantrys
        Chahar : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag
        Burma : 1 flag
        India : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 1 harbour
        Malaya : 1 flag, 1 bomber and 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield, 1 bomber, 2 fighters and 1 harbour
        Sakha : 1 flag
        Soviet Far East : 1 flag
        Siberia : 1 flag
        Buryatia : 1 flag, 1 infantry
        French Indo China : 1 flag, 1 factory_minor and 3 infantry
        Celebes : 1 flag, 2 infantry
        Sumatra : 1 flag
        42 Sea Zone : 1 flag, 1 battleship and 1 transport
        44 Sea Zone : 1 battleship and 1 transport
        37 Sea Zone : 1 flag
        39 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
        25 Sea Zone : 1 destroyer
        16 Sea Zone : 1 destroyer and 1 submarine
        6 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 3 transports

    Production/PUs Summary :

    Germans : 34 / 45
        Russians : 40 / 54
        Japanese : 62 / 71
        Americans : 52 / 72
        Chinese : 6 / 10
        British : 30 / 31
        UK_Pacific : 2 / 0
        Italians : 16 / 27
        ANZAC : 14 / 22
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 fighter, 3 infantry, 4 submarines and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 submarines moved from 10 Sea Zone to 25 Sea Zone
                1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
                1 destroyer and 1 submarine moved from 26 Sea Zone to 24 Sea Zone
                1 destroyer and 1 submarine moved from 24 Sea Zone to 16 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                1 battleship moved from 26 Sea Zone to 33 Sea Zone
                1 bomber moved from United Kingdom to France
                1 bomber moved from United Kingdom to Southern France
                1 bomber moved from United Kingdom to 92 Sea Zone
                1 submarine moved from 91 Sea Zone to 92 Sea Zone

    Combat - Americans
                Strategic bombing raid in France
                    Bombing raid in France rolls: 4 and causes: 4 damage to unit: factory_minor
                    Bombing raid in France causes 4 damage total.
                Strategic bombing raid in Southern France
                    Bombing raid in Southern France rolls: 5 and causes: 5 damage to unit: factory_minor
                    Bombing raid in Southern France causes 5 damage total.
                Battle in Caroline Islands
                    Americans attack with 2 artilleries, 3 infantry and 1 mech_infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans win, taking Caroline Islands from Japanese with 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 aaGun and 2 infantry
                    Casualties for Americans: 1 infantry
                Battle in 25 Sea Zone
                    Americans attack with 2 submarines
                    Japanese defend with 1 destroyer
                    Americans win with 2 submarines remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 92 Sea Zone
                    Americans attack with 1 bomber and 1 submarine
                    Italians defend with 1 destroyer
                    Americans win with 1 bomber remaining. Battle score for attacker is 2
                    Casualties for Italians: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in 16 Sea Zone
                    Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer and 1 submarine
                    1 destroyer owned by the Americans retreated to 24 Sea Zone
                    Japanese win with 1 destroyer remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 submarine

    Non Combat Move - Americans
                1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
                3 carriers, 4 fighters and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
                4 submarines moved from 26 Sea Zone to 33 Sea Zone
                2 destroyers moved from 26 Sea Zone to 33 Sea Zone
                2 destroyers moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Western United States to Hawaiian Islands
                3 infantry and 2 mech_infantrys moved from New Brunswick Nova Scotia to 106 Sea Zone
                1 artillery moved from New Brunswick Nova Scotia to 106 Sea Zone
                1 transport moved from 109 Sea Zone to 110 Sea Zone
                1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 106 Sea Zone to 109 Sea Zone
                1 bomber moved from 92 Sea Zone to Gibraltar
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 carrier moved from 106 Sea Zone to 91 Sea Zone
                1 artillery, 3 infantry and 2 mech_infantrys moved from 109 Sea Zone to United Kingdom
                1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
                2 infantry moved from Eastern United States to New Brunswick Nova Scotia
                1 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
                1 infantry and 1 mech_infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
                1 bomber moved from France to United Kingdom
                1 bomber moved from Southern France to United Kingdom
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 bomber moved from Western United States to United Kingdom

    Place Units - Americans
                2 submarines and 1 transport placed in 101 Sea Zone
                Americans undo move 1.
                1 transport placed in 101 Sea Zone
                4 submarines and 2 transports placed in 10 Sea Zone
                1 artillery, 1 fighter and 1 infantry placed in Western United States
                1 artillery and 2 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Kansu
                1 infantry moved from Szechwan to Sikang

    Non Combat Move - Chinese

    Place Units - Chinese
                3 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 7 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - British
                British buy 1 artillery, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour, 2 artilleries and 3 infantry moved from United Kingdom to 110 Sea Zone
                1 armour moved from 110 Sea Zone to Normandy Bordeaux
                2 artilleries and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 fighters moved from United Kingdom to 91 Sea Zone
                2 fighters moved from United Kingdom to Normandy Bordeaux
                1 fighter moved from 81 Sea Zone to Egypt
                1 artillery and 2 infantry moved from Kenya to Anglo Egyptian Sudan
                1 armour moved from Anglo Egyptian Sudan to 81 Sea Zone
                1 armour moved from 81 Sea Zone to Egypt
                1 armour moved from Iraq to Egypt
                1 fighter moved from 81 Sea Zone to Egypt
                1 destroyer moved from 79 Sea Zone to 76 Sea Zone
                4 infantry moved from Iraq to Trans-Jordan

    Combat - British
                Battle in Normandy Bordeaux
                    British attack with 1 armour, 2 artilleries, 2 fighters and 3 infantry
                    Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                    British win, taking Normandy Bordeaux from Germans with 1 armour, 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for British: 2 infantry
                Battle in Egypt
                    British attack with 2 armour and 2 fighters
                    Italians defend with 1 artillery and 1 harbour
                    British win, taking Egypt from Italians with 1 armour and 2 fighters remaining. Battle score for attacker is -2
                    Casualties for British: 1 armour
                    Casualties for Italians: 1 artillery

    Non Combat Move - British
                2 fighters moved from Egypt to 81 Sea Zone
                2 fighters moved from Normandy Bordeaux to United Kingdom

    Place Units - British
                3 infantry placed in Iraq
                1 fighter and 2 mech_infantrys placed in Union of South Africa
                1 artillery placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1,2,4,6,5,3,1,1
                British collect 31 PUs (3 lost to blockades); end with 31 PUs total

    Turn Complete - UK_Pacific

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Italians
                Italians repair 5 damage on 5 factory_minors; Remaining resources: 22 PUs;
                Italians buy 1 armour, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Slovakia Hungary to Eastern Poland
                1 destroyer moved from 95 Sea Zone to 92 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Northern Italy to 95 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 98 Sea Zone to Egypt
                1 mech_infantry moved from Northern Italy to Romania
                3 fighters moved from Southern Italy to Romania
                2 fighters moved from 98 Sea Zone to Romania

    Combat - Italians
                Battle in Egypt
                    Italians attack with 1 armour, 1 artillery and 2 infantry
                    British defend with 1 armour and 1 harbour
                        Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 2 :  1/2 hits
                        British roll dice for 1 armour in Egypt, round 2 :  0/1 hits
                        1 armour owned by the British lost in Egypt
                    Italians win, taking Egypt from British with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour
                Battle in Eastern Poland
                    Italians attack with 1 mech_infantry
                    Russians defend with 1 aaGun
                        1 aaGun owned by the Russians lost in Eastern Poland
                    Italians win, taking Eastern Poland from Russians with 1 mech_infantry remaining. Battle score for attacker is 5
                    Casualties for Russians: 1 aaGun
                Battle in Romania
                    Italians attack with 5 fighters and 1 mech_infantry
                    Russians defend with 6 armour, 1 artillery and 2 mech_infantrys
                        Italians roll dice for 5 fighters and 1 mech_infantry in Romania, round 2 :  3/6 hits
                        Russians roll dice for 6 armour, 1 artillery and 2 mech_infantrys in Romania, round 2 :  4/9 hits
                        3 fighters owned by the Italians , 1 mech_infantry owned by the Italians , 1 artillery owned by the Russians and 2 mech_infantrys owned by the Russians lost in Romania
                    retreated to Romania
                    Russians win with 6 armour remaining. Battle score for attacker is -22
                    Casualties for Russians: 1 artillery and 2 mech_infantrys
                    Casualties for Italians: 3 fighters and 1 mech_infantry

    Non Combat Move - Italians
                2 fighters moved from Romania to Northern Italy
                1 destroyer moved from 98 Sea Zone to 95 Sea Zone
                1 submarine moved from 98 Sea Zone to 95 Sea Zone

    Place Units - Italians
                1 armour, 4 infantry and 1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 17 PUs; end with 17 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs

    Territory Summary for Italians :

    British Somaliland : 1 flag
        Alexandria : 1 flag
        Egypt : 1 flag, 1 armour, 1 artillery, 1 harbour and 2 infantry
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Northern Italy : 1 aaGun, 1 armour, 1 factory_major, 2 fighters, 4 infantry and 1 mech_infantry
        Southern Italy : 3 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
        Eastern Poland : 1 flag, 1 mech_infantry
        95 Sea Zone : 1 cruiser, 1 destroyer and 1 submarine
        93 Sea Zone : 1 flag
        Greece : 1 flag
        92 Sea Zone : 1 destroyer
        98 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser and 3 transports

    Production/PUs Summary :

    Germans : 32 / 45
        Russians : 39 / 54
        Japanese : 62 / 71
        Americans : 52 / 72
        Chinese : 6 / 7
        British : 32 / 31
        UK_Pacific : 2 / 0
        Italians : 17 / 27
        ANZAC : 14 / 22
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 submarines moved from 54 Sea Zone to 42 Sea Zone
                2 fighters moved from Queensland to 42 Sea Zone
                1 fighter moved from Queensland to 33 Sea Zone
                1 destroyer moved from 54 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 2 fighters and 2 submarines
                    Japanese defend with 1 battleship and 1 transport
                    Units damaged: 1 battleship owned by the Japanese
                    ANZAC win, taking 42 Sea Zone from Japanese with 2 fighters and 2 submarines remaining. Battle score for attacker is 27
                    Casualties for Japanese: 1 battleship and 1 transport

    Non Combat Move - ANZAC
                2 fighters moved from 42 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                2 submarines and 1 transport placed in 54 Sea Zone
                1 artillery and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Combat Move - French
                1 infantry moved from Libya to Tobruk
                      French take Tobruk from Italians
                1 fighter moved from Scotland to 92 Sea Zone
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

    Combat - French
                Battle in 92 Sea Zone
                    French attack with 1 fighter
                    Italians defend with 1 destroyer
                    Italians win with no units remaining. Battle score for attacker is -2
                    Casualties for French: 1 fighter
                    Casualties for Italians: 1 destroyer

    Non Combat Move - French

    Turn Complete - French

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Politics - Germans

    Purchase Units - Germans
                Germans repair 4 damage on 4 factory_minors; Remaining resources: 41 PUs;
                Germans buy 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 infantry moved from France to Normandy Bordeaux
                1 bomber and 2 fighters moved from Western Germany to Normandy Bordeaux

    Combat - Germans
                Battle in Normandy Bordeaux
                    Germans attack with 1 bomber, 2 fighters and 3 infantry
                    British defend with 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 1 bomber, 2 fighters and 3 infantry in Normandy Bordeaux, round 2 :  4/6 hits
                        British roll dice for 1 armour, 2 artilleries and 1 infantry in Normandy Bordeaux, round 2 :  0/4 hits
                        1 infantry owned by the British , 1 armour owned by the British and 2 artilleries owned by the British lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from British with 1 bomber, 2 fighters and 3 infantry remaining. Battle score for attacker is 17
                    Casualties for British: 1 armour, 2 artilleries and 1 infantry

    Non Combat Move - Germans
                2 fighters moved from Normandy Bordeaux to Western Germany
                1 bomber moved from Normandy Bordeaux to Western Germany
                4 infantry moved from Western Germany to Greater Southern Germany
                3 infantry moved from Germany to Slovakia Hungary
                1 mech_infantry moved from Germany to Yugoslavia
                2 infantry moved from Western Germany to Holland Belgium
                2 infantry moved from Western Germany to France

    Place Units - Germans
                8 mech_infantrys placed in Germany
                3 infantry placed in France

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,3
                Germans collect 32 PUs (2 lost to blockades); end with 32 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 37 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
        France : 1 flag, 1 airfield, 1 factory_minor and 5 infantry
        Greater Southern Germany : 4 infantry
        Slovakia Hungary : 3 infantry
        Western Germany : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 2 fighters and 1 harbour
        Germany : 1 factory_major, 3 infantry and 8 mech_infantrys
        Denmark : 1 aaGun and 3 infantry
        Holland Belgium : 2 infantry
        Bulgaria : 1 flag
        Yugoslavia : 1 flag, 1 mech_infantry

    Production/PUs Summary :

    Germans : 34 / 37
        Russians : 39 / 54
        Japanese : 62 / 71
        Americans : 52 / 72
        Chinese : 6 / 7
        British : 30 / 31
        UK_Pacific : 2 / 0
        Italians : 17 / 27
        ANZAC : 14 / 19
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    Germany’s been out of this game for a while.  It’s just a matter of whether they can hold out long enough for Japan to do something!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Russians
                Russians buy 5 armour and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Romania to Albania
                      Russians take Bulgaria from Germans
                      Russians take Albania from Italians
                1 armour moved from Romania to Greece
                      Russians take Greece from Italians
                3 mech_infantrys moved from Ukraine to Romania
                1 armour moved from Finland to Norway
                      Russians take Norway from Germans
                3 infantry moved from Poland to Germany
                9 artilleries moved from Poland to Germany
                1 mech_infantry moved from Finland to Novgorod
                2 artilleries moved from Finland to Vyborg
                4 armour moved from Romania to Eastern Poland
                2 infantry moved from Baltic States to Eastern Poland
                5 fighters and 1 tactical_bomber moved from Novgorod to Germany
                3 infantry moved from Amur to Manchuria
                1 infantry moved from Amur to Sakha
                      Russians take Sakha from Japanese
                1 infantry moved from Amur to Siberia
                      Russians take Siberia from Japanese
                1 armour and 5 mech_infantrys moved from Turkmenistan to Persia
                1 armour and 2 mech_infantrys moved from Volgograd to Sikang
                2 infantry moved from Tsinghai to Sikang
                3 infantry moved from Caucasus to Northwest Persia
                2 armour moved from Novgorod to Eastern Poland

    Combat - Russians
                Battle in Manchuria
                    Russians attack with 3 infantry
                    Japanese defend with 1 mech_infantry
                    Russians win, taking Manchuria from Japanese with 1 infantry remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Russians: 2 infantry
                Battle in Eastern Poland
                    Russians attack with 6 armour and 2 infantry
                    Italians defend with 1 mech_infantry
                    Russians win, taking Eastern Poland from Italians with 6 armour and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 mech_infantry
                Battle in Germany
                    Russians attack with 9 artilleries, 5 fighters, 3 infantry and 1 tactical_bomber
                    Germans defend with 1 factory_major, 3 infantry and 8 mech_infantrys
                    Russians captures 37PUs while taking Germans capital
                    Russians converts factory_major into different units
                    Russians win, taking Germany from Germans with 7 artilleries, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 24
                    Casualties for Germans: 3 infantry and 8 mech_infantrys
                    Casualties for Russians: 2 artilleries and 3 infantry

    Non Combat Move - Russians
                5 fighters and 1 tactical_bomber moved from Germany to Baltic States

    Place Units - Russians
                3 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Volgograd
                5 armour placed in Russia

    Turn Complete - Russians
                Russians collect 54 PUs; end with 91 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 96 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 21 PUs; end with 117 PUs
                Objective Russians 3 Berlin: Russians met a national objective for an additional 10 PUs; end with 127 PUs

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 infantry moved from Korea to Manchuria
                1 infantry moved from Buryatia to Amur
                      Japanese take Amur from Russians
                2 fighters moved from Japan to Manchuria
                2 fighters moved from 6 Sea Zone to 25 Sea Zone
                2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
                1 destroyer moved from 16 Sea Zone to 25 Sea Zone
                1 destroyer and 1 submarine moved from 6 Sea Zone to 24 Sea Zone
                1 mech_infantry moved from Kweichow to Szechwan
                      Japanese take Szechwan from Chinese
                1 mech_infantry moved from Hopei to Shensi
                      Japanese take Shensi from Chinese
                1 mech_infantry moved from Hopei to Kweichow
                1 mech_infantry moved from Kweichow to Szechwan
                2 infantry moved from Celebes to 44 Sea Zone
                1 armour moved from India to West India
                      Japanese take West India from UK_Pacific
                1 armour moved from West India to India
                1 destroyer moved from 39 Sea Zone to 42 Sea Zone
                      Japanese take 41 Sea Zone from ANZAC
                1 battleship, 2 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                1 bomber moved from Malaya to Java
                1 bomber moved from Philippines to 24 Sea Zone

    Combat - Japanese
                Battle in Manchuria
                    Japanese attack with 2 fighters and 2 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 2 fighters and 2 infantry in Manchuria, round 2 :  3/4 hits
                        Chinese roll dice for 1 infantry in Manchuria, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Manchuria
                    Japanese win, taking Manchuria from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 1 battleship, 1 destroyer and 1 transport
                    ANZAC defend with 2 submarines
                        ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 :  1/2 hits
                    Units damaged: 1 battleship owned by the Japanese
                        Japanese roll dice for 1 battleship, 1 destroyer and 1 transport in 42 Sea Zone, round 2 :  0/2 hits
                        ANZAC roll dice for 2 submarines in 42 Sea Zone, round 3 :  0/2 hits
                        Japanese roll dice for 1 battleship, 1 destroyer and 1 transport in 42 Sea Zone, round 3 :  0/2 hits
                        ANZAC roll dice for 2 submarines in 42 Sea Zone, round 4 :  0/2 hits
                        Japanese roll dice for 1 battleship, 1 destroyer and 1 transport in 42 Sea Zone, round 4 :  1/2 hits
                        1 submarine owned by the ANZAC lost in 42 Sea Zone
                        ANZAC roll dice for 1 submarine in 42 Sea Zone, round 5 :  0/1 hits
                        Japanese roll dice for 1 battleship, 1 destroyer and 1 transport in 42 Sea Zone, round 5 :  2/2 hits
                        1 submarine owned by the ANZAC lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is 12
                    Casualties for ANZAC: 2 submarines
                Battle in 25 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                    Americans defend with 1 destroyer and 2 submarines
                        Americans roll dice for 2 submarines in 25 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 :  3/5 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  1/1 hits
                        2 submarines owned by the Americans , 1 destroyer owned by the Americans and 1 fighter owned by the Japanese lost in 25 Sea Zone
                    Japanese win with 1 destroyer, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 fighter
                    Casualties for Americans: 1 destroyer and 2 submarines
                Battle in 24 Sea Zone
                    Japanese attack with 1 bomber, 1 destroyer and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 24 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 24 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 24 Sea Zone
                    Japanese win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Java
                    Japanese attack with 1 bomber and 2 infantry
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 1 bomber and 2 infantry in Java, round 2 :  0/3 hits
                        ANZAC roll dice for 1 infantry in Java, round 2 :  0/1 hits
                        Japanese roll dice for 1 bomber and 2 infantry in Java, round 3 :  0/3 hits
                        ANZAC roll dice for 1 infantry in Java, round 3 :  0/1 hits
                        Japanese roll dice for 1 bomber and 2 infantry in Java, round 4 :  2/3 hits
                        ANZAC roll dice for 1 infantry in Java, round 4 :  1/1 hits
                        1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Java
                    Japanese win, taking Java from ANZAC with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - Japanese
                1 bomber moved from Java to Malaya
                3 infantry moved from French Indo China to Shan State
                1 fighter and 3 tactical_bombers moved from Yunnan to Kwangsi
                1 bomber moved from Kwangsi to Japan
                1 fighter and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
                1 bomber moved from 24 Sea Zone to Iwo Jima
                1 fighter moved from Manchuria to 6 Sea Zone
                1 fighter moved from Manchuria to Korea
                1 battleship moved from 6 Sea Zone to 22 Sea Zone
                1 cruiser moved from 6 Sea Zone to 17 Sea Zone
                1 carrier, 1 cruiser and 2 fighters moved from 39 Sea Zone to 44 Sea Zone

    Place Units - Japanese
                1 artillery and 1 infantry placed in Japan
                1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport placed in 6 Sea Zone
                1 cruiser placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 69 PUs; end with 69 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs

    Territory Summary for Japanese :

    Iwo Jima : 1 bomber and 1 infantry
        Paulau Island : 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag, 1 airfield, 1 fighter and 3 tactical_bombers
        Korea : 1 fighter
        Kiangsu : 1 flag, 1 armour, 1 bomber, 1 factory_minor and 2 mech_infantrys
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 4 infantry
        Jehol : 1 flag
        Manchuria : 1 flag, 2 infantry
        Shensi : 1 flag, 1 mech_infantry
        Yunnan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag
        Hopei : 1 flag
        Szechwan : 1 flag, 2 mech_infantrys
        Chahar : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag, 3 infantry
        Burma : 1 flag
        India : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 1 harbour
        Malaya : 1 flag, 1 bomber and 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield, 2 fighters and 1 harbour
        Soviet Far East : 1 flag
        Amur : 1 flag, 1 infantry
        Buryatia : 1 flag
        French Indo China : 1 flag, 1 factory_minor
        Celebes : 1 flag
        Java : 1 flag, 1 infantry
        Sumatra : 1 flag
        42 Sea Zone : 1 flag, 1 battleship, 1 destroyer and 1 transport
        41 Sea Zone : 1 flag
        44 Sea Zone : 1 carrier, 1 cruiser and 2 fighters
        37 Sea Zone : 1 flag
        39 Sea Zone : 1 flag
        24 Sea Zone : 1 destroyer and 1 submarine
        25 Sea Zone : 1 destroyer
        22 Sea Zone : 1 battleship
        17 Sea Zone : 1 cruiser
        6 Sea Zone : 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 tactical_bombers and 4 transports
        West India : 1 flag

    Production/PUs Summary :

    Germans : 25 / 0
        Russians : 53 / 127
        Japanese : 69 / 79
        Americans : 52 / 72
        Chinese : 4 / 7
        British : 30 / 31
        UK_Pacific : 0 / 0
        Italians : 13 / 27
        ANZAC : 10 / 19
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 3 artilleries, 1 bomber, 2 destroyers, 1 fighter, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 transports moved from 109 Sea Zone to 110 Sea Zone
                1 artillery, 3 infantry and 2 mech_infantrys moved from United Kingdom to 110 Sea Zone
                1 artillery, 3 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
                5 submarines moved from 91 Sea Zone to 95 Sea Zone
                      Americans take 93 Sea Zone from Italians
                3 bombers moved from United Kingdom to Normandy Bordeaux
                1 bomber moved from Gibraltar to 95 Sea Zone
                4 submarines moved from 10 Sea Zone to 25 Sea Zone
                1 destroyer moved from 26 Sea Zone to 24 Sea Zone
                1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 24 Sea Zone
                1 fighter moved from Hawaiian Islands to 24 Sea Zone
                3 submarines moved from 33 Sea Zone to 22 Sea Zone
                1 submarine moved from 33 Sea Zone to 17 Sea Zone
                1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 24 Sea Zone
                1 fighter moved from 33 Sea Zone to 22 Sea Zone
                1 fighter moved from 33 Sea Zone to 17 Sea Zone
                1 fighter moved from 33 Sea Zone to 22 Sea Zone
                1 destroyer moved from 33 Sea Zone to 25 Sea Zone

    Combat - Americans
                Battle in Normandy Bordeaux
                    Americans attack with 1 artillery, 3 bombers, 3 infantry and 2 mech_infantrys
                    Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
                    Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 3 bombers, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Germans: 3 infantry
                    Casualties for Americans: 1 infantry
                Battle in 17 Sea Zone
                    Americans attack with 1 fighter and 1 submarine
                    Japanese defend with 1 cruiser
                    Americans win, taking 17 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 12
                    Casualties for Japanese: 1 cruiser
                Battle in 24 Sea Zone
                    Americans attack with 1 destroyer, 3 fighters and 2 tactical_bombers
                    Japanese defend with 1 destroyer and 1 submarine
                    Americans win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 destroyer and 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in 95 Sea Zone
                    Americans attack with 1 bomber and 5 submarines
                    Italians defend with 1 cruiser, 1 destroyer and 1 submarine
                    Americans win with 1 bomber and 4 submarines remaining. Battle score for attacker is 20
                    Casualties for Italians: 1 cruiser, 1 destroyer and 1 submarine
                    Casualties for Americans: 1 submarine
                Battle in 25 Sea Zone
                    Americans attack with 1 destroyer and 4 submarines
                    Japanese defend with 1 destroyer
                    Americans win with 1 destroyer and 4 submarines remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 22 Sea Zone
                    Americans attack with 2 fighters and 3 submarines
                    Japanese defend with 1 battleship
                    Americans win, taking 22 Sea Zone from Japanese with 2 fighters and 3 submarines remaining. Battle score for attacker is 20
                    Casualties for Japanese: 1 battleship

    Non Combat Move - Americans
                2 fighters moved from 22 Sea Zone to 33 Sea Zone
                1 fighter moved from 17 Sea Zone to 33 Sea Zone
                3 fighters and 2 tactical_bombers moved from 24 Sea Zone to 33 Sea Zone
                1 carrier moved from 26 Sea Zone to 33 Sea Zone
                1 aaGun, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
                1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Western United States to Hawaiian Islands
                1 fighter moved from 33 Sea Zone to Caroline Islands
                1 aaGun and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 artillery moved from 26 Sea Zone to Hawaiian Islands
                1 destroyer moved from 54 Sea Zone to 55 Sea Zone
                1 bomber moved from 95 Sea Zone to Gibraltar
                3 bombers moved from Normandy Bordeaux to United Kingdom
                3 infantry and 1 mech_infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
                3 infantry, 1 mech_infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
                3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco

    Place Units - Americans
                2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
                3 artilleries and 3 infantry placed in Western United States
                Americans undo move 2.
                1 artillery, 1 bomber, 1 fighter and 3 infantry placed in Western United States
                2 artilleries placed in Central United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                4 infantry moved from Sikang to Shensi
                1 infantry moved from Kansu to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 5 infantry
                    Japanese defend with 1 mech_infantry
                    Chinese win, taking Shensi from Japanese with 4 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 6 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - British
                British buy 3 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery and 3 infantry moved from 110 Sea Zone to Holland Belgium
                2 fighters moved from United Kingdom to Holland Belgium
                4 infantry moved from Trans-Jordan to 81 Sea Zone
                4 infantry moved from 81 Sea Zone to Egypt
                1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
                2 fighters moved from 81 Sea Zone to Egypt

    Combat - British
                Battle in Holland Belgium
                    British attack with 1 artillery, 2 fighters and 3 infantry
                    Germans defend with 2 infantry
                    British win, taking Holland Belgium from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for British: 2 infantry
                Battle in Egypt
                    British attack with 1 artillery, 2 fighters and 6 infantry
                    Italians defend with 1 armour, 1 artillery, 1 harbour and 2 infantry
                    British win, taking Egypt from Italians with 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 7
                    Casualties for British: 3 infantry
                    Casualties for Italians: 1 armour, 1 artillery and 2 infantry

    Non Combat Move - British
                2 fighters moved from Egypt to 81 Sea Zone
                3 infantry moved from Iraq to Persia
                1 fighter moved from Union of South Africa to Anglo Egyptian Sudan
                2 mech_infantrys moved from Union of South Africa to Belgian Congo
                2 fighters moved from Holland Belgium to United Kingdom

    Place Units - British
                3 armour placed in Iraq
                1 artillery and 3 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,1
                British collect 34 PUs (1 lost to blockades); end with 34 PUs total

    Turn Complete - UK_Pacific

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 armour, 1 destroyer, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 battleship, 1 carrier, 1 cruiser and 3 transports moved from 98 Sea Zone to 97 Sea Zone
                1 armour and 1 infantry moved from Northern Italy to 97 Sea Zone
                1 armour and 1 infantry moved from 97 Sea Zone to Greece
                1 infantry and 1 mech_infantry moved from Northern Italy to 97 Sea Zone
                1 infantry and 1 mech_infantry moved from 97 Sea Zone to Albania
                2 infantry moved from Northern Italy to 97 Sea Zone
                2 infantry moved from 97 Sea Zone to Albania
                1 fighter moved from Northern Italy to Greece
                1 fighter moved from Northern Italy to Albania

    Combat - Italians
                Battle in Greece
                    Italians attack with 1 armour, 1 fighter and 1 infantry
                    Russians defend with 1 armour
                        Italians roll dice for 1 battleship in Greece, round 2 :  1/1 hits
                        Russians roll dice for 1 armour in Greece, round 2 :  0/1 hits
                        1 armour owned by the Russians lost in Greece
                    Italians win, taking Greece from Russians with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 armour
                Battle in Albania
                    Italians attack with 1 fighter, 3 infantry and 1 mech_infantry
                    Russians defend with 1 armour
                        Italians roll dice for 1 cruiser in Albania, round 2 :  1/1 hits
                        Russians roll dice for 1 armour in Albania, round 2 :  1/1 hits
                        1 armour owned by the Russians and 1 infantry owned by the Italians lost in Albania
                    Italians win, taking Albania from Russians with 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 armour
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Greece to Southern Italy
                1 fighter moved from Albania to Southern Italy

    Place Units - Italians
                1 infantry placed in Southern France
                1 armour, 1 infantry and 1 mech_infantry placed in Southern Italy
                1 infantry placed in Northern Italy
                1 destroyer placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 14 PUs; end with 14 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs

    Territory Summary for Italians :

    British Somaliland : 1 flag
        Alexandria : 1 flag
        Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
        Albania : 2 infantry and 1 mech_infantry
        Northern Italy : 1 aaGun, 1 factory_major and 1 infantry
        Southern Italy : 3 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry and 1 mech_infantry
        Greece : 1 flag, 1 armour and 1 infantry
        97 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 3 transports
        98 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 20 / 0
        Russians : 50 / 127
        Japanese : 68 / 79
        Americans : 54 / 74
        Chinese : 5 / 6
        British : 35 / 34
        UK_Pacific : 0 / 0
        Italians : 14 / 19
        ANZAC : 10 / 19
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Keep going?

  • '20 '19 '18 '17 '16

    Want to reset?  Start a new bid or just swap sides with what we got?


  • sure either sounds good!

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