@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
13L G40 Entek vs. Cpt. John Miller (Allies +9)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
1 infantry moved from French Central Africa to French Equatorial AfricaNon Combat Move - French
Turn Complete - French
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Scramble for Sz115
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Scramble for Sz115
If it matters I am adding the Tank from the Baltic States to the Battle of Novgorod
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no prob on tank! ill look on scramble
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no scramble!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 2 fighters and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 armour moved from Norway to Karelia
Germans take Finland from Russians
Germans take Karelia from Russians
2 armour moved from Western Germany to 113 Sea Zone
4 infantry and 2 mech_infantrys moved from Germany to 113 Sea Zone
1 armour moved from Denmark to 113 Sea Zone
1 artillery moved from Eastern Poland to Bessarabia
Germans take Bessarabia from Russians
1 mech_infantry moved from Poland to Novgorod
1 mech_infantry moved from Poland to Eastern Poland
1 destroyer moved from 113 Sea Zone to 115 Sea Zone
2 armour, 3 infantry, 1 mech_infantry and 4 transports moved from 113 Sea Zone to 115 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 armour and 1 transport moved from 113 Sea Zone to 115 Sea Zone
3 armour, 4 infantry and 2 mech_infantrys moved from 115 Sea Zone to Novgorod
1 cruiser moved from 113 Sea Zone to 115 Sea Zone
2 fighters moved from 113 Sea Zone to Novgorod
2 tactical_bombers moved from Western Germany to Novgorod
1 fighter moved from Western Germany to Novgorod
1 bomber moved from Western Germany to NovgorodCombat - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Baltic States: 1 armour
EDIT: Adding units owned by Germans to Novgorod: 1 armour
EDIT: Turning off Edit Mode
Battle in 115 Sea Zone
Germans attack with 1 cruiser, 1 destroyer and 6 transports
Russians defend with 1 submarine
Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 cruiser, 1 destroyer and 6 transports in 115 Sea Zone, round 2 : 0/2 hits
Russians roll dice for 1 submarine in 115 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 cruiser, 1 destroyer and 6 transports in 115 Sea Zone, round 3 : 1/2 hits
1 submarine owned by the Russians lost in 115 Sea Zone
Germans win with 1 cruiser, 1 destroyer and 6 transports remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Novgorod
Germans attack with 3 armour, 1 bomber, 3 fighters, 4 infantry, 3 mech_infantrys and 2 tactical_bombers
Russians defend with 1 aaGun, 1 airfield, 7 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 9 infantry
AA fire in Novgorod : 1/3 hits
1 fighter owned by the Germans lost in Novgorod
Germans roll dice for 3 armour, 1 bomber, 2 fighters, 4 infantry, 3 mech_infantrys and 2 tactical_bombers in Novgorod, round 2 : 8/15 hits
Russians roll dice for 1 aaGun, 7 artilleries, 1 fighter and 9 infantry in Novgorod, round 2 : 10/17 hits
7 infantry owned by the Russians , 4 infantry owned by the Germans , 2 armour owned by the Germans , 3 mech_infantrys owned by the Germans , 1 aaGun owned by the Russians and 1 fighter owned by the Germans lost in Novgorod
1 bomber owned by the Germans , 2 tactical_bombers owned by the Germans and 1 fighter owned by the Germans retreated
Germans roll dice for 1 armour in Novgorod, round 3 : 0/1 hits
Russians roll dice for 7 artilleries, 1 fighter and 2 infantry in Novgorod, round 3 : 4/10 hits
1 armour owned by the Germans lost in Novgorod
Russians win with 7 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is -36
Casualties for Germans: 3 armour, 2 fighters, 4 infantry and 3 mech_infantrys
Casualties for Russians: 1 aaGun and 7 infantryNon Combat Move - Germans
1 armour moved from Novgorod to Baltic States
1 fighter and 1 tactical_bomber moved from Novgorod to 115 Sea Zone
1 bomber moved from Novgorod to Germany
1 tactical_bomber moved from Novgorod to Baltic States
1 carrier moved from 113 Sea Zone to 115 Sea Zone
4 transports moved from 113 Sea Zone to 115 Sea Zone
1 aaGun moved from Western Germany to Denmark
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Normandy Bordeaux to Southern FrancePlace Units - Germans
2 fighters and 4 infantry placed in Western Germany
4 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,6
Germans collect 40 PUs (3 lost to blockades); end with 40 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Southern France : 1 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 4 infantry
Germany : 1 aaGun, 1 bomber, 1 factory_major and 4 infantry
Denmark : 1 aaGun, 1 infantry and 1 mech_infantry
Holland Belgium : 2 infantry
Karelia : 1 flag, 2 armour
Baltic States : 1 armour and 1 tactical_bomber
Eastern Poland : 1 flag, 1 mech_infantry
Bessarabia : 1 flag, 1 artillery
Bulgaria : 1 flag
115 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 10 transports
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 43 / 45
Russians : 32 / 36
Japanese : 58 / 69
Americans : 52 / 72
Chinese : 5 / 5
British : 28 / 27
UK_Pacific : 6 / 6
Italians : 20 / 30
ANZAC : 13 / 18
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
That could have gone better!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians buy 3 armour, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
2 fighters moved from Ukraine to Bessarabia
1 artillery and 2 infantry moved from Western Ukraine to Bessarabia
3 artilleries and 2 infantry moved from Western Ukraine to Eastern Poland
2 infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from Japanese
1 artillery moved from Belarus to Eastern Poland
1 infantry moved from Belarus to Eastern Poland
1 artillery and 1 infantry moved from Novgorod to Karelia
1 artillery and 1 infantry moved from Novgorod to Baltic States
3 artilleries moved from Novgorod to Baltic States
1 artillery moved from Novgorod to Karelia
1 fighter moved from Novgorod to Karelia
2 fighters moved from Russia to Baltic States
1 tactical_bomber moved from Russia to Eastern Poland
1 fighter moved from Russia to Karelia
3 infantry moved from Volgograd to Caucasus
12 infantry moved from Korea to Manchuria
2 fighters moved from Russia to Karelia
1 armour and 1 mech_infantry moved from Belarus to Karelia
3 armour and 2 mech_infantrys moved from Belarus to Baltic StatesCombat - Russians
Battle in Manchuria
Russians attack with 12 infantry
Japanese defend with 1 mech_infantry
Russians win, taking Manchuria from Japanese with 11 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Russians attack with 4 artilleries, 3 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Eastern Poland from Germans with 4 artilleries, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Karelia
Russians attack with 1 armour, 2 artilleries, 4 fighters, 1 infantry and 1 mech_infantry
Germans defend with 2 armour
Russians win, taking Karelia from Germans with 1 armour, 2 artilleries, 4 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Germans: 2 armour
Battle in Bessarabia
Russians attack with 1 artillery, 2 fighters and 2 infantry
Germans defend with 1 artillery
Russians win, taking Bessarabia from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Baltic States
Russians attack with 3 armour, 4 artilleries, 2 fighters, 1 infantry and 2 mech_infantrys
Germans defend with 1 armour and 1 tactical_bomber
Russians win, taking Baltic States from Italians with 3 armour, 4 artilleries, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 14
Casualties for Germans: 1 armour and 1 tactical_bomber
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 artillery moved from Novgorod to Baltic States
2 aaGuns moved from Korea to Manchuria
1 tactical_bomber moved from Eastern Poland to Novgorod
2 fighters moved from Baltic States to Novgorod
4 fighters moved from Karelia to Novgorod
2 fighters moved from Bessarabia to Novgorod
1 aaGun moved from Belarus to NovgorodPlace Units - Russians
2 infantry placed in Novgorod
3 mech_infantrys placed in Volgograd
3 armour placed in UkraineTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,3,3,4,2,3,1,6,4,5,3
Russians collect 33 PUs (3 lost to blockades); end with 33 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs -
Ya apparently the game gave me Vasilly Zaetzoff(spelling obviously lol) or something!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 bomber, 1 cruiser, 1 destroyer, 1 fighter, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 artillery moved from Amur to Manchuria
3 mech_infantrys moved from Jehol to Manchuria
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
2 artilleries and 2 infantry moved from 19 Sea Zone to Manchuria
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Manchuria
2 fighters moved from Japan to Manchuria
1 armour and 2 mech_infantrys moved from French Indo China to Burma
2 bombers and 2 fighters moved from Siam to Burma
4 fighters and 4 tactical_bombers moved from Kwangsi to Burma
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to Burma
1 fighter moved from Philippines to 44 Sea ZoneCombat - Japanese
Battle in Manchuria
Japanese attack with 3 artilleries, 4 fighters, 2 infantry, 3 mech_infantrys and 2 tactical_bombers
Russians defend with 2 aaGuns and 11 infantry
AA fire in Manchuria : 0/6 hits
Japanese roll dice for 3 artilleries, 4 fighters, 2 infantry, 3 mech_infantrys and 2 tactical_bombers in Manchuria, round 2 : 4/14 hits
Chinese roll dice for 2 aaGuns and 11 infantry in Manchuria, round 2 : 6/11 hits
2 infantry owned by the Russians , 2 infantry owned by the Japanese , 2 aaGuns owned by the Russians , 1 artillery owned by the Japanese and 3 mech_infantrys owned by the Japanese lost in Manchuria
Japanese roll dice for 2 artilleries, 4 fighters and 2 tactical_bombers in Manchuria, round 3 : 4/8 hits
Chinese roll dice for 9 infantry in Manchuria, round 3 : 4/9 hits
4 infantry owned by the Russians , 2 fighters owned by the Japanese and 2 artilleries owned by the Japanese lost in Manchuria
Chinese win with 5 infantry remaining. Battle score for attacker is -22
Casualties for Japanese: 3 artilleries, 2 fighters, 2 infantry and 3 mech_infantrys
Casualties for Russians: 2 aaGuns and 6 infantry
2 tactical_bombers owned by the Japanese and 2 fighters owned by the Japanese retreated
Battle in Burma
Japanese attack with 1 armour, 2 bombers, 7 fighters, 2 mech_infantrys and 5 tactical_bombers
British defend with 3 aaGuns, 1 artillery and 9 infantry
AA fire in Burma : 0/9 hits
Japanese roll dice for 1 armour, 2 bombers, 7 fighters, 2 mech_infantrys and 5 tactical_bombers in Burma, round 2 : 9/17 hits
UK_Pacific roll dice for 3 aaGuns, 1 artillery and 9 infantry in Burma, round 2 : 4/10 hits
6 infantry owned by the British , 2 fighters owned by the Japanese , 3 aaGuns owned by the British and 2 mech_infantrys owned by the Japanese lost in Burma
Japanese roll dice for 1 armour, 2 bombers, 5 fighters and 5 tactical_bombers in Burma, round 3 : 9/13 hits
UK_Pacific roll dice for 1 artillery and 3 infantry in Burma, round 3 : 0/4 hits
3 infantry owned by the British and 1 artillery owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 armour, 2 bombers, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Japanese: 2 fighters and 2 mech_infantrys
Casualties for British: 3 aaGuns, 1 artillery and 9 infantry
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
1 fighter moved from 44 Sea Zone to Philippines
1 bomber moved from Philippines to Kwangsi
2 battleships moved from 35 Sea Zone to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from Manchuria to 19 Sea Zone
2 carriers moved from 6 Sea Zone to 19 Sea Zone
1 cruiser and 1 destroyer moved from 38 Sea Zone to 39 Sea Zone
2 transports moved from 38 Sea Zone to 36 Sea Zone
1 carrier moved from 38 Sea Zone to 39 Sea Zone
3 mech_infantrys moved from Kiangsu to Jehol
2 fighters and 2 tactical_bombers moved from Burma to Yunnan
2 fighters moved from Burma to 39 Sea Zone
2 bombers, 1 fighter and 3 tactical_bombers moved from Burma to KwangsiPlace Units - Japanese
3 infantry placed in French Indo China
3 mech_infantrys placed in Kiangsu
1 bomber and 1 fighter placed in Japan
1 cruiser, 1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 airfield, 3 bombers, 1 fighter and 3 tactical_bombers
Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 3 fighters, 1 harbour and 5 infantry
Jehol : 1 flag, 3 mech_infantrys
Yunnan : 1 flag, 2 fighters and 2 tactical_bombers
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag, 1 armour
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 2 fighters and 1 harbour
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Siberia : 1 flag
Buryatia : 1 flag, 1 infantry
French Indo China : 1 flag, 1 factory_minor and 3 infantry
Java : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
37 Sea Zone : 1 flag
36 Sea Zone : 2 battleships and 2 transports
39 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
19 Sea Zone : 2 carriers, 2 fighters, 2 tactical_bombers and 2 transports
16 Sea Zone : 1 destroyer and 1 submarine
6 Sea Zone : 1 battleship, 1 cruiser, 2 destroyers and 2 submarinesProduction/PUs Summary :
Germans : 41 / 45
Russians : 35 / 38
Japanese : 56 / 56
Americans : 52 / 72
Chinese : 8 / 5
British : 28 / 27
UK_Pacific : 5 / 6
Italians : 19 / 30
ANZAC : 13 / 18
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 bomber, 3 destroyers, 1 fighter, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
5 fighters and 2 tactical_bombers moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
3 transports moved from 101 Sea Zone to 106 Sea Zone
2 mech_infantrys moved from Central United States to New Brunswick Nova Scotia
1 artillery moved from Eastern United States to New Brunswick Nova Scotia
3 infantry moved from Eastern United States to New Brunswick Nova Scotia
1 carrier moved from 101 Sea Zone to 106 Sea Zone
1 bomber moved from Gibraltar to Southern France
1 bomber moved from United Kingdom to Normandy Bordeaux
1 bomber moved from United Kingdom to France
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
4 submarines moved from 110 Sea Zone to 91 Sea ZoneCombat - Americans
Strategic bombing raid in Southern France
Bombing raid in Southern France rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern France causes 6 damage total.
Strategic bombing raid in Normandy Bordeaux
Bombing raid in Normandy Bordeaux rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 5 damage total.
Strategic bombing raid in France
1 bomber killed by AA
Bombing raid in France causes 0 damage total.
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 5 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer and 1 submarine
Americans win with 1 destroyer, 5 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarineNon Combat Move - Americans
5 fighters and 2 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 bomber moved from Western United States to United Kingdom
1 bomber moved from Normandy Bordeaux to United Kingdom
1 bomber moved from Southern France to United Kingdom
1 transport moved from 110 Sea Zone to 109 Sea ZonePlace Units - Americans
1 destroyer and 2 transports placed in 101 Sea Zone
1 bomber and 1 fighter placed in Western United States
2 destroyers and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
5 infantry moved from Szechwan to Yunnan
1 fighter moved from Tsinghai to Yunnan
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Shensi to KweichowCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 2 fighters and 2 tactical_bombers
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 fighter and 2 tactical_bombers
Casualties for Chinese: 1 fighter and 5 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SzechwanTurn Complete - Chinese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,2,4,6,1,2,4,6
Chinese collect 8 PUs (3 lost to blockades); end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - British
British buy 1 armour, 2 artilleries, 2 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
4 fighters moved from United Kingdom to Normandy Bordeaux
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
4 infantry moved from Trans-Jordan to 81 Sea Zone
4 infantry moved from 81 Sea Zone to Egypt
1 armour moved from Iraq to Egypt
2 fighters moved from Persia to Egypt
1 armour moved from Tanganyika Territory to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 artillery and 1 infantry moved from Tanganyika Territory to KenyaCombat - British
Battle in Normandy Bordeaux
British attack with 2 artilleries, 4 fighters and 2 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry; Italians defend with 1 artillery and 1 infantry
British win, taking Normandy Bordeaux from Germans with 2 artilleries, 4 fighters and 1 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 3 infantry
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Egypt
British attack with 1 armour, 2 fighters and 4 infantry
Italians defend with 1 harbour, 1 infantry and 2 mech_infantrys
British win, taking Egypt from Italians with 1 armour, 2 fighters and 3 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry and 2 mech_infantrysNon Combat Move - British
2 fighters moved from Egypt to 81 Sea Zone
4 fighters moved from Normandy Bordeaux to United KingdomPlace Units - British
1 armour and 2 infantry placed in Iraq
2 artilleries placed in United Kingdom
1 transport placed in 110 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,6,6,3,2
British collect 31 PUs (3 lost to blockades); end with 31 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,5,4,2,3,4
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians repair 6 damage on 6 factory_minors; Remaining resources: 24 PUs;
Italians buy 1 armour, 1 destroyer, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
2 fighters moved from 95 Sea Zone to EgyptCombat - Italians
Battle in Egypt
Italians attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 armour, 1 harbour and 3 infantry
Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 0/2 hits
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Egypt, round 2 : 4/4 hits
British roll dice for 1 armour and 3 infantry in Egypt, round 2 : 1/4 hits
3 infantry owned by the British , 1 armour owned by the British and 1 infantry owned by the Italians lost in Egypt
Italians win, taking Egypt from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 12
Casualties for British: 1 armour and 3 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
2 fighters moved from Egypt to 98 Sea Zone
1 carrier moved from 95 Sea Zone to 98 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Northern Italy to Slovakia Hungary
1 infantry moved from Yugoslavia to Romania
2 transports moved from 98 Sea Zone to 95 Sea ZonePlace Units - Italians
1 destroyer placed in 95 Sea Zone
1 armour, 2 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUsTerritory Summary for Italians :
British Somaliland : 1 flag
Alexandria : 1 flag
Egypt : 1 flag, 1 artillery and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
Slovakia Hungary : 1 mech_infantry
Romania : 1 infantry
Northern Italy : 1 aaGun, 1 armour, 1 artillery, 1 factory_major, 2 infantry and 1 mech_infantry
Southern Italy : 3 aaGuns, 1 airfield, 1 factory_minor, 3 fighters and 1 harbour
95 Sea Zone : 1 cruiser, 1 destroyer and 2 transports
93 Sea Zone : 1 flag
Greece : 1 flag
92 Sea Zone : 1 destroyer
98 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transportProduction/PUs Summary :
Germans : 39 / 45
Russians : 35 / 38
Japanese : 53 / 56
Americans : 52 / 72
Chinese : 11 / 10
British : 32 / 31
UK_Pacific : 5 / 2
Italians : 17 / 27
ANZAC : 13 / 18
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - French
1 infantry moved from Tunisia to Libya
French take Libya from Italians
1 fighter moved from United Kingdom to ScotlandCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 15 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Holland Belgium to Normandy Bordeaux
2 fighters moved from Western Germany to Normandy Bordeaux
1 bomber moved from Germany to Normandy Bordeaux
1 infantry moved from Southern France to Normandy BordeauxCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 bomber, 2 fighters and 3 infantry
British defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 bomber, 2 fighters and 3 infantry in Normandy Bordeaux, round 2 : 3/6 hits
British roll dice for 2 artilleries and 1 infantry in Normandy Bordeaux, round 2 : 1/3 hits
1 infantry owned by the British , 1 infantry owned by the Germans and 2 artilleries owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for British: 2 artilleries and 1 infantryNon Combat Move - Germans
2 fighters moved from Normandy Bordeaux to Western Germany
1 bomber moved from Normandy Bordeaux to Western Germany
2 infantry moved from Western Germany to Denmark
1 mech_infantry moved from Denmark to Germany
1 aaGun moved from Germany to Poland
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Finland
2 infantry moved from Germany to PolandPlace Units - Germans
3 infantry placed in France
6 infantry placed in Western Germany
6 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,1
Germans collect 40 PUs (1 lost to blockades); end with 40 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
France : 1 flag, 1 airfield, 1 factory_minor and 3 infantry
Western Germany : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 8 infantry
Poland : 1 aaGun and 2 infantry
Germany : 1 factory_major, 6 infantry and 1 mech_infantry
Denmark : 1 aaGun and 3 infantry
Bulgaria : 1 flag
115 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 10 transports
Yugoslavia : 1 flag
Finland : 1 flag, 2 infantryProduction/PUs Summary :
Germans : 41 / 45
Russians : 35 / 38
Japanese : 49 / 56
Americans : 52 / 72
Chinese : 11 / 10
British : 30 / 31
UK_Pacific : 5 / 2
Italians : 16 / 27
ANZAC : 17 / 22
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Russians
Russians buy 3 armour and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
3 artilleries and 2 infantry moved from Eastern Poland to Poland
5 artilleries moved from Baltic States to Poland
1 artillery and 1 infantry moved from Eastern Poland to Poland
3 armour and 2 mech_infantrys moved from Baltic States to Romania
1 artillery and 1 infantry moved from Bessarabia to Romania
3 armour moved from Ukraine to Romania
1 armour moved from Karelia to Finland
1 mech_infantry moved from Karelia to Finland
2 artilleries and 1 infantry moved from Karelia to Finland
8 fighters and 1 tactical_bomber moved from Novgorod to 115 Sea Zone
1 infantry moved from Manchuria to Amur
Russians take Amur from Japanese
4 infantry moved from Manchuria to AmurCombat - Russians
Battle in Finland
Russians attack with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
Germans defend with 2 infantry
Russians win, taking Finland from Germans with 1 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Poland
Russians attack with 9 artilleries and 3 infantry
Germans defend with 1 aaGun and 2 infantry
Russians win, taking Poland from Germans with 9 artilleries and 3 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 aaGun and 2 infantry
Battle in Romania
Russians attack with 6 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Italians defend with 1 infantry
Russians win, taking Romania from Germans with 6 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in 115 Sea Zone
Russians attack with 8 fighters and 1 tactical_bomber
Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 10 transports
Russians win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 97
Casualties for Germans: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 10 transports
Casualties for Russians: 3 fightersNon Combat Move - Russians
5 fighters and 1 tactical_bomber moved from 115 Sea Zone to Novgorod
1 armour and 2 mech_infantrys moved from Caucasus to Turkmenistan
3 mech_infantrys moved from Volgograd to Turkmenistan
2 infantry moved from Novosibirsk to Tsinghai
2 infantry moved from Novgorod to Baltic States
1 aaGun moved from Novgorod to Baltic States
1 aaGun moved from Western Ukraine to Eastern PolandPlace Units - Russians
3 mech_infantrys placed in Ukraine
1 armour and 2 mech_infantrys placed in Volgograd
2 armour placed in NovgorodTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,1,1,5,5,5,3
Russians collect 40 PUs (3 lost to blockades); end with 40 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 45 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 54 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 1 fighter, 3 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Burma to India
2 fighters moved from 39 Sea Zone to India
3 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 battleship, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 battleship moved from 36 Sea Zone to 44 Sea Zone
1 bomber moved from Kwangsi to Java
1 bomber moved from Kwangsi to Celebes
1 bomber, 1 fighter and 3 tactical_bombers moved from Kwangsi to India
3 mech_infantrys moved from Kiangsu to Kweichow
1 fighter moved from Yunnan to Kweichow
1 mech_infantry moved from Jehol to Manchuria
Japanese take Manchuria from Chinese
2 mech_infantrys moved from Jehol to Hopei
1 bomber moved from Japan to Hopei
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 destroyer and 2 submarines moved from 6 Sea Zone to 16 Sea ZoneCombat - Japanese
Japanese creates battle in territory 39 Sea Zone
Battle in Hopei
Japanese attack with 1 bomber and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 2 mech_infantrys in Hopei, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
Japanese roll dice for 1 bomber and 2 mech_infantrys in Hopei, round 3 : 1/3 hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking 39 Sea Zone from UK_Pacific, taking Hopei from Chinese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 fighter and 3 mech_infantrys
Chinese defend with 2 infantry
Japanese roll dice for 1 fighter and 3 mech_infantrys in Kweichow, round 2 : 0/4 hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits
1 mech_infantry owned by the Japanese lost in Kweichow
Japanese roll dice for 1 fighter and 2 mech_infantrys in Kweichow, round 3 : 0/3 hits
Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits
Japanese roll dice for 1 fighter and 2 mech_infantrys in Kweichow, round 4 : 1/3 hits
Chinese roll dice for 2 infantry in Kweichow, round 4 : 0/2 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 1 fighter and 2 mech_infantrys in Kweichow, round 5 : 1/3 hits
Chinese roll dice for 1 infantry in Kweichow, round 5 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for Japanese: 2 mech_infantrys
Casualties for Chinese: 2 infantry
Battle in 42 Sea Zone
Japanese attack with 1 battleship and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 battleship and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Celebes
Japanese attack with 1 bomber and 2 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 battleship in Celebes, round 2 : 1/1 hits
ANZAC roll dice for 1 infantry in Celebes, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Korea
Battle in Java
Japanese attack with 1 bomber and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Java, round 2 : 0/2 hits
ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits
Japanese roll dice for 1 bomber and 1 infantry in Java, round 3 : 0/2 hits
ANZAC roll dice for 1 infantry in Java, round 3 : 1/1 hits
1 infantry owned by the Japanese lost in Java
ANZAC win, taking Korea from Russians with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
1 bomber owned by the Japanese retreated
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 2 submarines
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 2 submarines in 16 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 submarines in 16 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Americans , 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer and 1 submarine
Battle in India
Japanese attack with 1 armour, 1 bomber, 3 fighters and 3 tactical_bombers
British defend with 1 airfield, 1 harbour and 4 infantry; UK_Pacific defend with 1 factory_major
Japanese roll dice for 1 armour, 1 bomber, 3 fighters and 3 tactical_bombers in India, round 2 : 6/8 hits
UK_Pacific roll dice for 4 infantry in India, round 2 : 1/4 hits
4 infantry owned by the British and 1 fighter owned by the Japanese lost in India
Japanese captures 2PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 fighter
Casualties for British: 4 infantryNon Combat Move - Japanese
2 fighters moved from India to 39 Sea Zone
3 tactical_bombers moved from India to Yunnan
1 bomber moved from India to Kwangsi
1 fighter moved from Kweichow to Yunnan
1 bomber moved from Java to Malaya
1 bomber moved from Celebes to Philippines
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 carriers, 2 fighters and 2 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from Hopei to KiangsuPlace Units - Japanese
3 infantry placed in French Indo China
1 armour and 2 mech_infantrys placed in Kiangsu
1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 62 PUs; end with 66 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 airfield and 1 bomber
Korea : 2 infantry
Kiangsu : 1 flag, 1 armour, 1 bomber, 1 factory_minor and 2 mech_infantrys
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 4 fighters, 1 harbour and 3 infantry
Jehol : 1 flag
Manchuria : 1 flag, 1 mech_infantry
Yunnan : 1 flag, 1 fighter and 3 tactical_bombers
Kweichow : 1 flag, 1 mech_infantry
Hunan : 1 flag
Hopei : 1 flag, 2 mech_infantrys
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Malaya : 1 flag, 1 bomber and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 bomber, 2 fighters and 1 harbour
Sakha : 1 flag
Soviet Far East : 1 flag
Siberia : 1 flag
Buryatia : 1 flag, 1 infantry
French Indo China : 1 flag, 1 factory_minor and 3 infantry
Celebes : 1 flag, 2 infantry
Sumatra : 1 flag
42 Sea Zone : 1 flag, 1 battleship and 1 transport
44 Sea Zone : 1 battleship and 1 transport
37 Sea Zone : 1 flag
39 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
25 Sea Zone : 1 destroyer
16 Sea Zone : 1 destroyer and 1 submarine
6 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 3 transportsProduction/PUs Summary :
Germans : 34 / 45
Russians : 40 / 54
Japanese : 62 / 71
Americans : 52 / 72
Chinese : 6 / 10
British : 30 / 31
UK_Pacific : 2 / 0
Italians : 16 / 27
ANZAC : 14 / 22
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 1 fighter, 3 infantry, 4 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 submarines moved from 10 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 24 Sea Zone
1 destroyer and 1 submarine moved from 24 Sea Zone to 16 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship moved from 26 Sea Zone to 33 Sea Zone
1 bomber moved from United Kingdom to France
1 bomber moved from United Kingdom to Southern France
1 bomber moved from United Kingdom to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea ZoneCombat - Americans
Strategic bombing raid in France
Bombing raid in France rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in France causes 4 damage total.
Strategic bombing raid in Southern France
Bombing raid in Southern France rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Southern France causes 5 damage total.
Battle in Caroline Islands
Americans attack with 2 artilleries, 3 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 infantry
Battle in 25 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 1 bomber and 1 submarine
Italians defend with 1 destroyer
Americans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
1 destroyer owned by the Americans retreated to 24 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 0
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 submarineNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
3 carriers, 4 fighters and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
4 submarines moved from 26 Sea Zone to 33 Sea Zone
2 destroyers moved from 26 Sea Zone to 33 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
3 infantry and 2 mech_infantrys moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery moved from New Brunswick Nova Scotia to 106 Sea Zone
1 transport moved from 109 Sea Zone to 110 Sea Zone
1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 106 Sea Zone to 109 Sea Zone
1 bomber moved from 92 Sea Zone to Gibraltar
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 carrier moved from 106 Sea Zone to 91 Sea Zone
1 artillery, 3 infantry and 2 mech_infantrys moved from 109 Sea Zone to United Kingdom
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
2 infantry moved from Eastern United States to New Brunswick Nova Scotia
1 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
1 infantry and 1 mech_infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
1 bomber moved from France to United Kingdom
1 bomber moved from Southern France to United Kingdom
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 bomber moved from Western United States to United KingdomPlace Units - Americans
2 submarines and 1 transport placed in 101 Sea Zone
Americans undo move 1.
1 transport placed in 101 Sea Zone
4 submarines and 2 transports placed in 10 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Western United States
1 artillery and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs





