@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
13L G40 Vold vs Amon-Sul (Allies +12) No tech
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 2 bombers, 2 fighters, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
5 armour and 7 artilleries moved from Bryansk to Russia
2 armour and 1 mech_infantry moved from Ukraine to Russia
1 infantry moved from Smolensk to Russia
1 infantry moved from Vologda to Russia
1 armour and 1 mech_infantry moved from Nenetsia to Russia
4 bombers moved from Novgorod to Russia
1 artillery and 2 infantry moved from Tambov to Russia
2 armour moved from Caucasus to Volgograd
1 tactical_bomber moved from Belarus to RussiaCombat - Germans
Battle in Volgograd
Germans attack with 2 armour
Russians defend with 1 factory_minor and 1 mech_infantry
Germans win, taking Volgograd from Russians with 2 armour remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Russia
Germans attack with 8 armour, 8 artilleries, 4 bombers, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 5 aaGuns, 1 airfield, 12 artilleries, 1 factory_major, 2 fighters, 3 infantry and 1 tactical_bomber
Germans captures 15PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 8 armour, 3 artilleries, 4 bombers and 1 tactical_bomber remaining. Battle score for attacker is 73
Casualties for Germans: 5 artilleries, 4 infantry and 2 mech_infantrys
Casualties for Russians: 5 aaGuns, 12 artilleries, 2 fighters, 3 infantry and 1 tactical_bomberNon Combat Move - Germans
2 bombers moved from Russia to Poland
1 mech_infantry moved from Novgorod to Bryansk
3 mech_infantrys moved from Eastern Poland to Bryansk
3 aaGuns moved from Belarus to Smolensk
2 bombers moved from Russia to Novgorod
1 tactical_bomber moved from Russia to Ukraine
1 infantry moved from Karelia to Novgorod
2 artilleries moved from Novgorod to 115 Sea Zone
2 artilleries, 1 carrier, 1 cruiser and 3 transports moved from 115 Sea Zone to 112 Sea Zone
4 submarines moved from 113 Sea Zone to 112 Sea Zone
2 artilleries moved from 112 Sea Zone to Western Germany
1 artillery and 1 infantry moved from Western Germany to FrancePlace Units - Germans
3 mech_infantrys placed in Ukraine
2 artilleries and 5 infantry placed in Western Germany
Germans undo move 2.
2 artilleries, 1 bomber, 2 fighters and 5 infantry placed in Germany
Germans undo move 2.
1 infantry placed in Western Germany
2 artilleries, 2 bombers, 2 fighters and 4 infantry placed in Germany
Germans undo move 3.
2 fighters placed in 112 Sea Zone
2 artilleries, 2 bombers and 4 infantry placed in GermanyTurn Complete - Germans
Germans collect 62 PUs; end with 77 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 102 PUs -
Unbelivable dice at Russia :-o
but my stupidity also helped
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - Russians
1 infantry moved from Urals to Nenetsia
Russians take Nenetsia from Germans
1 infantry moved from Novosibirsk to Vologda
Russians take Vologda from Germans
16 infantry moved from Novosibirsk to KazakhstanCombat - Russians
Battle in Kazakhstan
Russians attack with 16 infantry
Italians defend with 1 armour
Russians win, taking Kazakhstan from Italians with 16 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armourNon Combat Move - Russians
2 aaGuns moved from Novosibirsk to Kazakhstan
1 submarine moved from 91 Sea Zone to 93 Sea ZoneTurn Complete - Russians
Territory Summary for Russians :
Kazakhstan : 2 aaGuns and 16 infantry
Nenetsia : 1 infantry
Vologda : 1 infantry
93 Sea Zone : 1 submarine
114 Sea Zone : 1 submarine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 destroyers, 2 fighters and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Anhwe to Kiangsu
1 armour moved from Buryatia to Yenisey
Japanese take Yakut S.S.R. from Russians
Japanese take Yenisey from Russians
1 infantry moved from Buryatia to Amur
1 bomber moved from Japan to AmurCombat - Japanese
Battle in Amur
Japanese attack with 1 bomber and 1 infantry
Americans defend with 1 bomber
Japanese win, taking Amur from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomberNon Combat Move - Japanese
1 bomber moved from Amur to Japan
1 aaGun moved from Anhwe to KiangsuPlace Units - Japanese
3 destroyers and 1 transport placed in 6 Sea Zone
2 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,1,2,1,5,2,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3
Japanese collect 32 PUs (11 lost to blockades); end with 32 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 6 artilleries, 2 destroyers and 6 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian IslandsCombat - Americans
Americans creates battle in territory 6 Sea Zone
Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 6 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 20 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Battle in 6 Sea Zone
Americans attack with 1 submarine
Japanese defend with 3 destroyers, 2 fighters and 1 transport
Japanese win with 2 destroyers, 2 fighters and 1 transport remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Hawaiian Islands
Americans attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 airfield, 1 harbour and 2 infantry
Americans win, taking Hawaiian Islands from Japanese with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Americans: 2 infantry
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: JapanNon Combat Move - Americans
1 infantry moved from Central United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 transport moved from 91 Sea Zone to 86 Sea Zone
7 transports moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 10 Sea Zone to 89 Sea Zone
2 carriers and 3 fighters moved from 35 Sea Zone to 20 Sea Zone
1 battleship moved from 35 Sea Zone to 22 Sea Zone
2 battleships moved from 36 Sea Zone to 20 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from Wake Island to Western United StatesPlace Units - Americans
4 artilleries and 6 infantry placed in Central United States
1 armour and 2 artilleries placed in Eastern United States
2 destroyers placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major, 1 fighter and 1 harbour
Hawaiian Islands : 1 airfield, 1 armour, 1 artillery and 1 harbour
Midway : 1 airfield
44 Sea Zone : 1 flag
37 Sea Zone : 1 carrier
36 Sea Zone : 1 flag
35 Sea Zone : 1 flag, 1 transport
26 Sea Zone : 2 transports
20 Sea Zone : 2 battleships, 2 carriers and 1 transport
22 Sea Zone : 1 battleship
6 Sea Zone : 1 flag
Central United States : 4 artilleries, 1 factory_major and 7 infantry
Eastern United States : 1 airfield, 1 armour, 2 artilleries, 1 factory_major and 1 harbour
Gibraltar : 4 aaGuns, 8 infantry and 4 mech_infantrys
86 Sea Zone : 2 transports
89 Sea Zone : 1 destroyer
101 Sea Zone : 1 carrier, 3 destroyers and 7 transports
Brazil : 1 flag, 4 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Hopei to Anhwe
2 artilleries and 1 infantry moved from Hunan to Anhwe
1 artillery moved from Chahar to JeholPlace Units - Chinese
1 artillery and 1 infantry placed in Jehol
1 artillery and 2 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUsTerritory Summary for Chinese :
Kwangsi : 1 airfield
Kiangsi : 1 infantry
Jehol : 2 artilleries and 2 infantry
Anhwe : 3 artilleries and 5 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - British
British buy 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - British
Combat - British
Non Combat Move - British
2 battleships and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Iraq to Northwest Persia
1 destroyer moved from 76 Sea Zone to 98 Sea Zone
2 mech_infantrys moved from India to Eastern Persia
1 artillery and 1 infantry moved from Yunnan to Szechwan
2 aaGuns moved from Hunan to Yunnan
3 infantry moved from Trans-Jordan to Iraq
1 cruiser, 1 destroyer and 2 transports moved from 91 Sea Zone to 106 Sea Zone
1 fighter moved from Syria to Tobruk
1 mech_infantry moved from Eastern Persia to KazakhstanPlace Units - British
10 infantry placed in United Kingdom
1 mech_infantry placed in PersiaTurn Complete - British
British collect 34 PUs; end with 34 PUs totalPlace Units - UK_Pacific
1 submarine and 1 transport placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 16 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs
Some Units in 39 Sea Zone change ownership: 1 submarine and 1 transportTerritory Summary for British, UK_Pacific :
Siam : 1 flag
Yunnan : 2 aaGuns
Szechwan : 1 artillery and 1 infantry
India : 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Malaya : 1 harbour
Kwangtung : 1 factory_minor and 1 harbour
Kazakhstan : 1 mech_infantry
French Indo China : 1 flag
43 Sea Zone : 1 flag, 1 submarine
39 Sea Zone : 1 submarine and 1 transport
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 infantry
Gibraltar : 1 airfield, 1 armour, 1 artillery, 3 fighters, 1 harbour and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor and 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 18 infantry and 1 mech_infantry
Tobruk : 1 flag, 1 fighter
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
106 Sea Zone : 1 flag, 1 cruiser, 1 destroyer and 2 transports
109 Sea Zone : 1 flag
Iraq : 1 flag, 1 factory_minor and 3 infantry
Eastern Persia : 1 flag, 2 mech_infantrys
Northwest Persia : 1 flag, 1 artillery, 2 infantry and 4 mech_infantrys
Persia : 1 flag, 1 factory_minor and 1 mech_infantry
98 Sea Zone : 2 battleships, 1 destroyer and 1 transport -
What a game 8-)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 destroyers; Remaining resources: 1 PUs;Combat Move - Italians
Non Combat Move - Italians
Place Units - Italians
2 destroyers placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2
Italians collect 13 PUs (3 lost to blockades); end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Okinawa
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery and 1 transport moved from 20 Sea Zone to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Korea
1 cruiser and 3 fighters moved from 20 Sea Zone to 6 Sea Zone
ANZAC take 19 Sea Zone from Japanese
1 destroyer and 2 submarines moved from 21 Sea Zone to 6 Sea ZoneCombat - ANZAC
Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Battle in Okinawa
Battle in 6 Sea Zone
ANZAC attack with 1 cruiser, 1 destroyer, 3 fighters, 2 submarines and 1 transport
Japanese defend with 2 destroyers, 2 fighters and 1 transport
ANZAC win, taking Okinawa from Japanese with 1 cruiser, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 21
Casualties for Japanese: 2 destroyers, 2 fighters and 1 transport
Casualties for ANZAC: 1 fighter and 2 submarines
Battle in KoreaNon Combat Move - ANZAC
Turning on Edit Mode
EDIT: Changing ownership of Java from Japanese to ANZAC
EDIT: Turning off Edit Mode
2 fighters moved from 6 Sea Zone to 20 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
2 fighters moved from Queensland to 20 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to JavaPlace Units - ANZAC
1 bomber and 1 tactical_bomber placed in QueenslandTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUsTerritory Summary for ANZAC :
Korea : 1 flag, 1 artillery
Okinawa : 1 flag, 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour, 1 infantry and 1 tactical_bomber
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
New Guinea : 2 infantry
Celebes : 1 flag
Java : 1 flag, 1 artillery
Dutch New Guinea : 1 flag
42 Sea Zone : 1 transport
20 Sea Zone : 1 flag, 4 fighters
19 Sea Zone : 1 flag, 1 transport
6 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
Trans-Jordan : 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
Combat - French
Non Combat Move - French
1 infantry moved from Syria to Iraq
1 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Tobruk to AlexandriaTurn Complete - French
Territory Summary for French :
Alexandria : 2 infantry
United Kingdom : 2 infantry
Tobruk : 1 fighter
Iraq : 2 infantry -
please move 2 anzac inf from trans-jordan to iraq
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans repair 5 damage on 5 factory_minors; Remaining resources: 97 PUs;
Germans buy 6 armour, 4 artilleries, 5 infantry and 4 transports; Remaining resources: 2 PUs;Combat Move - Germans
8 armour moved from Russia to Kazakhstan
Germans take Samara from Russians
2 armour moved from Volgograd to Kazakhstan
1 tactical_bomber moved from Ukraine to Kazakhstan
3 artilleries moved from Russia to Vologda
2 bombers moved from Poland to Kazakhstan
2 bombers moved from Germany to Kazakhstan
2 bombers moved from Novgorod to Kazakhstan
3 transports moved from 112 Sea Zone to 113 Sea Zone
3 infantry moved from Western Germany to 113 Sea Zone
3 infantry moved from Germany to 113 Sea Zone
6 infantry and 3 transports moved from 113 Sea Zone to 111 Sea Zone
6 infantry moved from 111 Sea Zone to Scotland
1 carrier moved from 112 Sea Zone to 111 Sea Zone
1 cruiser moved from 112 Sea Zone to 111 Sea ZoneCombat - Germans
Battle in Scotland
Battle in Vologda
Germans attack with 3 artilleries
Russians defend with 1 infantry
Germans win, taking Scotland from British, taking Vologda from Russians with 3 artilleries remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Germans attack with 10 armour, 6 bombers and 1 tactical_bomber
British defend with 1 mech_infantry; Russians defend with 2 aaGuns and 16 infantry
retreated to Kazakhstan
Russians win with 10 infantry and 1 mech_infantry remaining. Battle score for attacker is -32
Casualties for Germans: 10 armour
Casualties for Russians: 2 aaGuns and 6 infantryNon Combat Move - Germans
6 bombers and 1 tactical_bomber moved from Kazakhstan to Volgograd
3 mech_infantrys moved from Ukraine to Volgograd
3 mech_infantrys moved from Bryansk to Volgograd
1 mech_infantry moved from Bryansk to Volgograd
1 infantry moved from Novgorod to Archangel
1 infantry moved from France to Western Germany
2 fighters moved from 112 Sea Zone to Western GermanyPlace Units - Germans
3 armour placed in Ukraine
3 armour placed in Volgograd
Germans undo move 2.
3 infantry placed in Volgograd
3 armour placed in Russia
4 transports placed in 113 Sea Zone
4 artilleries and 2 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Adding units owned by Germans to Western Germany: 2 infantry
EDIT: Removing units owned by Germans from France: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 65 PUs; end with 67 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - Russians
10 infantry moved from Kazakhstan to Caucasus
1 submarine moved from 114 Sea Zone to 113 Sea ZoneCombat - Russians
Germans scrambles 2 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in Caucasus
Russians attack with 10 infantry
Italians defend with 1 armour
Russians win, taking Caucasus from Germans with 10 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in 113 Sea Zone
Russians attack with 1 submarine
Germans defend with 2 fighters and 4 transports
1 submarine owned by the Russians Submerged
Germans win with 2 fighters remaining. Battle score for attacker is 28
Casualties for Germans: 4 transports
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western GermanyNon Combat Move - Russians
1 submarine moved from 93 Sea Zone to 91 Sea ZoneTurn Complete - Russians
Territory Summary for Russians :
Nenetsia : 1 infantry
Caucasus : 10 infantry
113 Sea Zone : 1 submarine
91 Sea Zone : 1 submarine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Amur to Korea
1 bomber moved from Japan to Korea
1 armour moved from Yenisey to Urals
Japanese take Evenkiyskiy from Russians
Japanese take Urals from Russians
2 infantry moved from Kiangsu to KiangsiCombat - Japanese
Battle in Korea
Japanese attack with 1 bomber and 1 infantry
ANZAC defend with 1 artillery
Japanese win with 1 bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery
Battle in Kiangsi
Japanese attack with 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 bomber moved from Korea to JapanPlace Units - Japanese
1 fighter and 9 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,2,1,1,5,5,1,5,3,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4
Japanese collect 31 PUs (3 lost to blockades); end with 31 PUs total -
I think your russian troops got some payback on the Moscow dice.
btw, please ask before scrambling fighters. You scrambled fighters from Japan last round and I can’t recall or find where you asked - apologies if I’m mistaken.
I would have scrambled that time so no big deal.
V
-
I think your russian troops got some payback on the Moscow dice.
btw, please ask before scrambling fighters. You scrambled fighters from Japan last round and I can’t recall or find where you asked - apologies if I’m mistaken.
I would have scrambled that time so no big deal.
V
iwas pretty sure u were goin to scramble i did taht to speed up the game. u had any right to ask for removing the scramble afterwards of corse no question about it.
well if u would like to compensate u dont need to give me free transports :D i hope it was an oversight on ur part ehhe the dice are tricky they let u down sooner or later
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralPurchase Units - Americans
Americans buy 6 bombers; Remaining resources: 0 PUs;Combat Move - Americans
2 units repaired.
8 infantry and 4 mech_infantrys moved from Gibraltar to Spain
4 infantry moved from Brazil to Venezuela
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 65 Sea Zone
2 artilleries and 2 infantry moved from 65 Sea Zone to Chile
2 artilleries and 5 infantry moved from Central United States to 101 Sea Zone
1 armour and 2 artilleries moved from Eastern United States to 101 Sea Zone
1 armour, 4 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 4 artilleries and 5 infantry moved from 91 Sea Zone to SpainCombat - Americans
Americans creates battle in territory 37 Sea Zone
Americans creates battle in territory 22 Sea Zone
Battle in Spain
Americans attack with 1 armour, 4 artilleries, 13 infantry and 4 mech_infantrys
Neutral_True defend with 6 infantry
Americans win, taking 37 Sea Zone from Japanese, taking 22 Sea Zone from Japanese, taking Spain from Neutral_True with 1 armour, 4 artilleries, 10 infantry and 4 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Neutral_True: 6 infantry
Casualties for Americans: 3 infantry
Battle in Venezuela
Americans attack with 4 infantry
Neutral_True defend with 2 infantry
Neutral_True win with 2 infantry remaining. Battle score for attacker is -12
Casualties for Americans: 4 infantry
Battle in Chile
Americans attack with 2 artilleries and 2 infantry
Neutral_True defend with 2 infantry
Americans win, taking Chile from Neutral_True with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantryNon Combat Move - Americans
2 transports moved from 86 Sea Zone to 91 Sea Zone
4 aaGuns moved from Gibraltar to Spain
1 carrier and 3 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 89 Sea Zone to 91 Sea Zone
1 fighter moved from Western United States to 91 Sea Zone
1 armour and 1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 carrier moved from 37 Sea Zone to 79 Sea Zone
1 transport moved from 35 Sea Zone to 37 Sea Zone
1 transport moved from 20 Sea Zone to 37 Sea Zone
2 battleships, 2 carriers and 4 fighters moved from 20 Sea Zone to 45 Sea Zone
1 battleship moved from 22 Sea Zone to 6 Sea Zone
1 armour, 1 artillery and 2 transports moved from 26 Sea Zone to 6 Sea Zone
1 armour and 1 artillery moved from 6 Sea Zone to KoreaPlace Units - Americans
6 bombers placed in Eastern United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUsTerritory Summary for Americans :
Korea : 1 armour and 1 artillery
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
44 Sea Zone : 1 flag
45 Sea Zone : 2 battleships and 2 carriers
37 Sea Zone : 1 flag, 2 transports
36 Sea Zone : 1 flag
35 Sea Zone : 1 flag
22 Sea Zone : 1 flag
6 Sea Zone : 1 flag, 1 battleship and 2 transports
Central United States : 1 factory_major
Eastern United States : 1 airfield, 6 bombers, 1 factory_major and 1 harbour
Chile : 1 flag, 2 artilleries and 2 infantry
65 Sea Zone : 2 transports
79 Sea Zone : 1 carrier
Brazil : 1 flag
Spain : 1 flag, 4 aaGuns, 1 armour, 4 artilleries, 10 infantry and 4 mech_infantrys
91 Sea Zone : 1 carrier, 4 destroyers, 1 fighter and 7 transports -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsu
3 artilleries and 4 infantry moved from Anhwe to KiangsiCombat - Chinese
Battle in Kiangsi
Chinese attack with 3 artilleries and 4 infantry
Japanese defend with 2 infantry
Chinese win, taking Kiangsi from Japanese with 3 artilleries and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Battle in Kiangsu
Chinese attack with 1 infantry
Japanese defend with 1 aaGun
Chinese win, taking Kiangsu from Japanese with 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGunNon Combat Move - Chinese
2 artilleries moved from Jehol to AnhwePlace Units - Chinese
3 artilleries and 3 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUsTerritory Summary for Chinese :
Shantung : 1 infantry
Kwangsi : 1 airfield
Kiangsu : 1 infantry
Kiangsi : 3 artilleries and 2 infantry
Manchuria : 1 infantry
Shensi : 3 artilleries and 3 infantry
Anhwe : 2 artilleries -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - British
British buy 1 carrier, 1 destroyer and 1 fighter; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 harbour and 1 submarine; Remaining resources: 0 PUs;Combat Move - British
2 units repaired.
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 mech_infantry moved from Kazakhstan to Samara
British take Samara from Germans
1 mech_infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Caucasus to Rostov
British take Rostov from Germans
1 infantry moved from Trans-Jordan to 98 Sea Zone
1 battleship, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 cruiser and 2 transports moved from 106 Sea Zone to 109 Sea Zone
1 artillery and 3 infantry moved from United Kingdom to 109 Sea Zone
1 artillery and 3 infantry moved from 109 Sea Zone to Scotland
3 fighters moved from Gibraltar to Scotland
3 infantry moved from United Kingdom to Scotland
5 infantry moved from United Kingdom to Scotland
1 infantry moved from 99 Sea Zone to CyprusCombat - British
Battle in Scotland
British attack with 1 artillery, 3 fighters and 11 infantry
Germans defend with 1 airfield and 6 infantry
British win, taking Scotland from Germans with 1 artillery, 3 fighters and 10 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 6 infantry
Casualties for British: 1 infantry
Battle in Borneo
Battle in Cyprus
British attack with 1 infantry
Italians defend with 1 infantry
British win, taking Borneo from Japanese, taking Cyprus from Italians with 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Southern France from Italians to British
EDIT: Turning off Edit Mode
1 battleship and 1 destroyer moved from 98 Sea Zone to 99 Sea Zone
1 fighter moved from Tobruk to Gibraltar
1 armour moved from Gibraltar to Southern France
1 artillery and 2 infantry moved from Gibraltar to Spain
3 fighters moved from Scotland to United Kingdom
1 artillery, 2 infantry and 3 mech_infantrys moved from Northwest Persia to Caucasus
1 mech_infantry moved from Persia to Caucasus
2 mech_infantrys moved from Eastern Persia to Northwest Persia
1 artillery and 1 infantry moved from Szechwan to Sikang
2 aaGuns moved from Yunnan to Szechwan
1 submarine moved from 39 Sea Zone to 76 Sea Zone
1 submarine moved from 43 Sea Zone to 37 Sea Zone
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
3 infantry moved from Iraq to Northwest PersiaPlace Units - British
1 carrier and 1 destroyer placed in 109 Sea Zone
1 fighter placed in 109 Sea ZoneTurn Complete - British
British collect 40 PUs; end with 40 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUsPlace Units - UK_Pacific
1 submarine placed in 39 Sea Zone
1 harbour placed in West IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in 39 Sea Zone change ownership: 1 submarineTerritory Summary for British, UK_Pacific :
Siam : 1 flag
Szechwan : 2 aaGuns
Sikang : 1 artillery and 1 infantry
India : 1 airfield, 1 factory_major and 1 harbour
Malaya : 1 harbour
Borneo : 1 infantry
Kwangtung : 1 factory_minor and 1 harbour
French Indo China : 1 flag
43 Sea Zone : 1 flag, 1 transport
37 Sea Zone : 1 submarine
39 Sea Zone : 1 submarine
West India : 1 harbour
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 1 fighter and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor and 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Cyprus : 1 infantry
Scotland : 1 airfield, 1 artillery and 10 infantry
Malta : 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 7 infantry and 1 mech_infantry
Southern France : 1 flag, 1 armour, 1 factory_minor and 1 harbour
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Rostov : 1 flag, 1 mech_infantry
Caucasus : 1 artillery, 2 infantry and 4 mech_infantrys
Samara : 1 flag, 1 mech_infantry
76 Sea Zone : 1 submarine
106 Sea Zone : 1 flag
109 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 2 transports
99 Sea Zone : 2 battleships, 1 destroyer and 1 transport
Iraq : 1 flag, 1 factory_minor
Eastern Persia : 1 flag
Northwest Persia : 1 flag, 3 infantry and 2 mech_infantrys
Persia : 1 flag, 1 factory_minor
Spain : 1 artillery and 2 infantry





