@AndrewAAGamer
tip
cruiser
destroyer
Battleship
sorry about that.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 submarine and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 2 destroyers, 3 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 carrier and 2 fighters moved from 30 Sea Zone to 54 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Western United States to Central United States
Place Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Tsinghai
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - British
British buy 1 factory_minor and 7 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Persia to Iraq
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 artillery and 2 infantry moved from Egypt to Anglo Egyptian Sudan
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 infantry moved from Persia to Iraq
1 battleship moved from 79 Sea Zone to 80 Sea Zone
1 cruiser moved from 76 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
Combat - British
Battle in Anglo Egyptian Sudan
British attack with 2 artilleries and 3 infantry
Italians defend with 1 infantry
British win, taking Anglo Egyptian Sudan from Italians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Iraq
British attack with 1 armour, 5 infantry and 1 mech_infantry
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 1 armour, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantry
Non Combat Move - British
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 transport moved from 41 Sea Zone to 79 Sea Zone
1 infantry moved from Shan State to Burma
1 artillery and 5 infantry moved from India to Burma
Place Units - British
1 factory_minor placed in Persia
7 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 5,4
British collect 31 PUs; end with 32 PUs total
Place Units - UK_Pacific
1 artillery and 6 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Some Units in India change ownership: 1 artillery and 6 infantry
Jenn, I forgot to move UK into Brazil. Can you edit for me?
Thanks
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 transport moved from 96 Sea Zone to 95 Sea Zone
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Libya
1 artillery moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 infantry moved from Kenya to Belgian Congo
Italians take Belgian Congo from British
1 infantry moved from Alexandria to Egypt
1 bomber and 1 fighter moved from Southern Italy to Egypt
1 fighter moved from Tobruk to Egypt
1 armour and 1 mech_infantry moved from Tobruk to Libya
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 transport moved from 96 Sea Zone to 95 Sea Zone
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Libya
1 artillery moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 infantry moved from Kenya to Belgian Congo
Italians take Belgian Congo from British
1 infantry moved from Alexandria to Egypt
1 bomber and 1 fighter moved from Southern Italy to Egypt
1 fighter moved from Tobruk to Egypt
1 armour and 1 mech_infantry moved from Tobruk to Libya
Combat - Italians
Battle in Libya
Italians attack with 1 armour, 2 infantry and 1 mech_infantry
French defend with 1 infantry
Italians win, taking Libya from French with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Egypt
Italians attack with 1 bomber, 2 fighters and 1 infantry
ANZAC defend with 2 infantry; British defend with 1 harbour
Italians win, taking Egypt from British with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Non Combat Move - Italians
1 bomber and 2 fighters moved from Egypt to Alexandria
2 artilleries and 3 infantry moved from Tobruk to Alexandria
2 armour, 1 artillery and 3 infantry moved from Yugoslavia to Slovakia Hungary
4 infantry moved from Northern Italy to France
Place Units - Italians
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 fighter moved from Sumatra to Burma
1 infantry moved from Shan State to Burma
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 infantry moved from Dutch New Guinea to New Guinea
1 fighter moved from Burma to India
Place Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 19 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Combat Move - French
Non Combat Move - French
1 destroyer moved from 58 Sea Zone to 79 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Algeria to Tunisia
1 infantry moved from Trans-Jordan to Iraq
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Germans
Purchase Units - Germans
Germans buy 2 bombers, 1 destroyer, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Germans
Non Combat Move - Germans
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 artillery moved from Yugoslavia to Romania
4 armour moved from Germany to Poland
2 artilleries and 2 infantry moved from Holland Belgium to Western Germany
2 armour and 1 mech_infantry moved from Normandy Bordeaux to Western Germany
1 artillery moved from France to Southern France
3 fighters and 4 tactical_bombers moved from Western Germany to Southern Italy
Place Units - Germans
3 transports placed in 93 Sea Zone
1 destroyer and 1 submarine placed in 112 Sea Zone
2 bombers placed in Western Germany
Turn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
2 artilleries moved from Novgorod to Belarus
1 aaGun moved from Novgorod to Belarus
4 infantry moved from Bryansk to Belarus
8 infantry moved from Russia to Bryansk
1 infantry moved from Ukraine to Western Ukraine
Place Units - Russians
1 artillery and 2 infantry placed in Novgorod
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 airfield, 1 cruiser and 1 destroyer; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 artillery and 1 infantry moved from Suiyuyan to Shensi
1 mech_infantry moved from Kweichow to Shensi
Combat - Japanese
Non Combat Move - Japanese
1 infantry moved from Yunnan to Kwangsi
1 artillery and 2 infantry moved from Hunan to Kwangsi
1 artillery moved from Kweichow to Hunan
1 infantry moved from Hunan to Kwangsi
1 infantry moved from French Indo China to Kwangsi
1 infantry moved from Siam to French Indo China
1 aaGun, 1 artillery and 4 infantry moved from Manchuria to Korea
2 bombers moved from Japan to Kwangsi
Place Units - Japanese
1 cruiser and 1 destroyer placed in 6 Sea Zone
1 airfield placed in Kwangsi
Turn Complete - Japanese
Japanese collect 38 PUs; end with 38 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 destroyers, 1 fighter, 2 submarines and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
2 infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 2 infantry and 1 transport moved from 10 Sea Zone to 13 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 carrier, 1 destroyer, 2 infantry and 1 transport moved from 13 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 destroyer and 1 transport placed in 101 Sea Zone
1 transport placed in 101 Sea Zone
1 fighter placed in Western United States
1 destroyer and 1 submarine placed in 10 Sea Zone
1 submarine placed in 101 Sea Zone
Note to player Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
4 infantry moved from Tsinghai to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese win, taking Kansu from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Purchase Units - British
British buy 3 armour, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Burma to Yunnan
2 fighters and 1 tactical_bomber moved from Burma to Yunnan
2 infantry moved from Iraq to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 battleship moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 cruiser moved from 80 Sea Zone to 81 Sea Zone
1 armour and 1 infantry moved from Iraq to 80 Sea Zone
1 armour, 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 armour and 1 infantry moved from 76 Sea Zone to British Somaliland
1 infantry moved from Anglo Egyptian Sudan to Kenya
British take Kenya from Italians
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Belgian Congo
Combat - British
Battle in Yunnan
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Yunnan from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Belgian Congo
British attack with 1 artillery and 2 infantry
Italians defend with 1 infantry
British win, taking Belgian Congo from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Egypt
British attack with 2 infantry
Italians defend with 1 harbour and 1 infantry
British win, taking Egypt from Italians with 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in British Somaliland
British attack with 1 armour and 1 infantry
Italians defend with 1 infantry
British win, taking British Somaliland from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
2 fighters and 1 tactical_bomber moved from Yunnan to Burma
6 infantry moved from India to Burma
1 artillery moved from India to Burma
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
1 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa
Place Units - British
1 armour and 2 infantry placed in Persia
2 armour and 1 mech_infantry placed in Union of South Africa
1 submarine placed in 106 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,6
British collect 28 PUs (5 lost to blockades); end with 28 PUs total
Place Units - UK_Pacific
7 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 7 infantry
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied
Purchase Units - Italians
Italians buy 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour, 1 artillery and 3 infantry moved from Slovakia Hungary to Eastern Poland
Italians take Eastern Poland from Russians
2 infantry moved from Libya to 96 Sea Zone
1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 96 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
1 bomber and 2 fighters moved from Alexandria to Egypt
4 infantry moved from France to Northern Italy
1 artillery moved from Tanganyika Territory to Kenya
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied
Purchase Units - Italians
Italians buy 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour, 1 artillery and 3 infantry moved from Slovakia Hungary to Eastern Poland
Italians take Eastern Poland from Russians
2 infantry moved from Libya to 96 Sea Zone
1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 96 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
1 bomber and 2 fighters moved from Alexandria to Egypt
4 infantry moved from France to Northern Italy
1 artillery moved from Tanganyika Territory to Kenya
Combat - Italians
Battle in Egypt
Italians attack with 1 bomber, 2 fighters and 2 infantry
British defend with 1 harbour and 2 infantry
Italians win, taking Egypt from British with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Italians: 1 infantry
Battle in Kenya
Italians attack with 1 artillery
British defend with 1 infantry
Italians win, taking Kenya from British with 1 artillery remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 bomber and 2 fighters moved from Egypt to Alexandria
2 artilleries and 3 infantry moved from Alexandria to Egypt
1 armour and 1 mech_infantry moved from Libya to Alexandria
Place Units - Italians
2 infantry placed in Northern Italy
2 transports placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
Combat - ANZAC
Battle in Formosa
Non Combat Move - ANZAC
Place Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 fighter and 1 infantry
EDIT: Adding units owned by ANZAC to Queensland: 1 fighter and 1 infantry
EDIT: Turning off Edit Mode
1 destroyer and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - French
1 infantry moved from Tunisia to Libya
French take Libya from Italians
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Iraq to Persia
Combat - French
Non Combat Move - French
1 destroyer moved from 79 Sea Zone to 76 Sea Zone
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 bombers and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 fighters and 4 tactical_bombers moved from Southern Italy to 81 Sea Zone
7 bombers moved from Western Germany to 81 Sea Zone
1 bomber moved from 81 Sea Zone to 76 Sea Zone
1 bomber moved from 81 Sea Zone to 76 Sea Zone
1 bomber moved from 81 Sea Zone to 76 Sea Zone
guess tripleA lied to me on movement points should have enough to land the bombers where I want them but it’s saying not, so I’ll put the units killed back (they all missed on defense anyway) and move them back to where they started from and use them for NCM unless there’s an issue. (French dd/British trn returned)