13L G40 Entek vs. Cpt. John Miller (Allies +9)

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 1 battleship, 1 destroyer, 1 factory_minor, 1 fighter, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                3 armour moved from Kwangsi to Yunnan
                1 artillery and 1 infantry moved from Novosibirsk to Samara
                      Japanese take Samara from Russians
                2 infantry moved from Kansu to Tsinghai
                      Japanese take Tsinghai from Chinese
                2 infantry moved from Suiyuyan to Shensi
                1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
                1 transport moved from 37 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
                1 battleship and 1 carrier moved from 37 Sea Zone to 42 Sea Zone
                1 fighter moved from Kwangsi to Yunnan
                1 tactical_bomber moved from Kwangsi to Yunnan
                3 bombers moved from Kwangsi to Java
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 infantry moved from Siam to Shan State
                      Japanese take Shan State from UK_Pacific
                2 destroyers moved from 6 Sea Zone to 16 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
                1 artillery and 1 infantry moved from Siberia to Amur
                      Japanese take Amur from Russians

    Combat - Japanese
                Battle in Shensi
                    Japanese attack with 2 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 infantry in Shensi, round 2 :  0/2 hits
                        Chinese roll dice for 1 infantry in Shensi, round 2 :  1/1 hits
                        1 infantry owned by the Japanese lost in Shensi
                    1 infantry owned by the Japanese retreated to Suiyuyan
                    Chinese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 transports
                    ANZAC defend with 1 transport; Americans defend with 2 destroyers
                        Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 transports in 42 Sea Zone, round 2 :  0/4 hits
                        Americans roll dice for 2 destroyers and 1 transport in 42 Sea Zone, round 2 :  1/2 hits
                    Units damaged: 1 battleship owned by the Japanese
                        Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 transports in 42 Sea Zone, round 3 :  2/4 hits
                        Americans roll dice for 2 destroyers and 1 transport in 42 Sea Zone, round 3 :  0/2 hits
                        2 destroyers owned by the Americans lost in 42 Sea Zone
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from Americans with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 transports remaining. Battle score for attacker is 23
                    Casualties for ANZAC: 1 transport
                    Casualties for Americans: 2 destroyers
                Battle in Yunnan
                    Japanese attack with 3 armour, 2 fighters and 2 tactical_bombers
                    British defend with 2 mech_infantrys
                        Japanese roll dice for 3 armour, 2 fighters and 2 tactical_bombers in Yunnan, round 2 :  5/7 hits
                        Chinese roll dice for 2 mech_infantrys in Yunnan, round 2 :  0/2 hits
                        2 mech_infantrys owned by the British lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 3 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for British: 2 mech_infantrys
                Battle in Java
                    Japanese attack with 2 artilleries, 3 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
                    ANZAC defend with 2 aaGuns and 2 infantry; Americans defend with 1 fighter
                        AA fire in Java :  0/5 hits
                        Japanese roll dice for 2 artilleries, 3 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Java, round 2 :  7/9 hits
                        ANZAC roll dice for 2 aaGuns, 1 fighter and 2 infantry in Java, round 2 :  2/3 hits
                        1 fighter owned by the Americans , 2 infantry owned by the ANZAC , 1 infantry owned by the Japanese , 2 aaGuns owned by the ANZAC and 1 artillery owned by the Japanese lost in Java
                    Japanese win, taking Java from ANZAC with 1 artillery, 3 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 19
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for ANZAC: 2 aaGuns and 2 infantry
                    Casualties for Americans: 1 fighter
                Battle in 16 Sea Zone
                    Japanese attack with 2 destroyers, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 submarine
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 destroyers, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 :  2/4 hits
                        1 submarine owned by the Americans lost in 16 Sea Zone
                    Japanese win with 2 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
                1 mech_infantry moved from Kiangsu to Jehol
                2 mech_infantrys moved from Kiangsu to Kwangsi
                2 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
                1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
                3 bombers moved from Java to Siam
                2 fighters moved from Kwangsi to Siam

    Place Units - Japanese
                1 factory_minor placed in French Indo China
                3 mech_infantrys placed in Kiangsu
                1 fighter placed in Japan
                1 battleship, 1 destroyer and 1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6
                Japanese collect 63 PUs; end with 63 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag, 1 airfield, 6 fighters, 2 mech_infantrys and 4 tactical_bombers
        Korea : 1 aaGun and 4 infantry
        Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 4 fighters, 1 harbour and 5 infantry
        Jehol : 1 flag, 1 mech_infantry
        Siam : 3 bombers and 2 fighters
        Yunnan : 1 flag, 3 armour
        Suiyuyan : 1 flag, 1 infantry
        Kweichow : 1 flag
        Hunan : 1 flag
        Kansu : 1 flag
        Hopei : 1 flag
        Tsinghai : 1 flag, 2 infantry
        Chahar : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag, 1 infantry
        Malaya : 1 flag, 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield and 1 harbour
        Soviet Far East : 1 flag
        Amur : 1 flag, 1 artillery and 1 infantry
        Siberia : 1 flag
        French Indo China : 1 flag, 1 factory_minor
        Celebes : 1 flag
        Java : 1 flag, 1 artillery and 1 infantry
        Sumatra : 1 flag, 2 infantry
        42 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
        37 Sea Zone : 1 flag
        39 Sea Zone : 1 flag, 1 submarine
        16 Sea Zone : 2 destroyers
        6 Sea Zone : 2 battleships, 2 carriers, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
        Novosibirsk : 1 flag
        Samara : 1 flag, 1 artillery and 1 infantry

    Production/PUs Summary :

    Germans : 37 / 44
        Russians : 35 / 41
        Japanese : 63 / 68
        Americans : 52 / 72
        Chinese : 6 / 4
        British : 25 / 25
        UK_Pacific : 6 / 3
        Italians : 24 / 35
        ANZAC : 10 / 19
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Scramble 2 Tactical and 1 Fighter against 3 cruisers and 2 destroyers?? I am landing in holland to attack 2 inf with a bomber, fighter, and 2 inf with america, let me know!


  • I’m going to assume no as the cost of planes for my destroyers/Cruisers is probably to much. If you wish to change your mind we can do that also though and re roll it in forum or whatever!! I’m ok with fixing any choices you would of made differently!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 bomber, 3 destroyers, 2 infantry and 5 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 46 Sea Zone to 55 Sea Zone
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 destroyer moved from 25 Sea Zone to 16 Sea Zone
                4 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
                1 destroyer moved from 26 Sea Zone to 54 Sea Zone
                1 bomber and 1 fighter moved from United Kingdom to Denmark
                2 infantry moved from Gibraltar to 91 Sea Zone
                2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                2 infantry moved from 112 Sea Zone to Denmark
                3 cruisers, 2 destroyers and 3 submarines moved from 91 Sea Zone to 112 Sea Zone
                2 submarines moved from 101 Sea Zone to 91 Sea Zone
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 armour moved from Central United States to 101 Sea Zone
                1 armour, 1 artillery and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone

    Combat - Americans
                Battle in Denmark
                    Americans attack with 1 bomber, 1 fighter and 2 infantry
                    Germans defend with 2 infantry
                    Americans win, taking Denmark from Germans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Americans: 1 infantry
                Battle in 16 Sea Zone
                    Americans attack with 1 destroyer, 4 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 2 destroyers
                    Americans win with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for Japanese: 2 destroyers
                    Casualties for Americans: 1 submarine

    Non Combat Move - Americans
                4 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
                1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone
                1 bomber moved from Western United States to United Kingdom
                2 infantry moved from 91 Sea Zone to Gibraltar
                1 armour moved from 91 Sea Zone to Gibraltar
                1 artillery moved from 91 Sea Zone to Gibraltar
                1 bomber moved from Denmark to United Kingdom
                1 fighter moved from Denmark to Norway

    Place Units - Americans
                2 submarines placed in 101 Sea Zone
                2 infantry placed in Eastern United States
                1 bomber placed in Western United States
                3 destroyers and 3 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Kansu
                      Chinese take Kansu from Japanese
                3 infantry moved from Sikang to Tsinghai
                1 fighter moved from Sikang to Tsinghai

    Combat - Chinese
                Battle in Tsinghai
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 2 infantry
                    Chinese win, taking Tsinghai from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Chinese
                1 fighter moved from Tsinghai to Sikang

    Place Units - Chinese
                1 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 9 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - British
                British buy 1 carrier and 3 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 destroyer moved from 110 Sea Zone to 109 Sea Zone
                2 transports moved from 106 Sea Zone to 109 Sea Zone
                2 fighters moved from United Kingdom to Gibraltar
                2 artilleries moved from Iraq to 80 Sea Zone
                2 infantry moved from Persia to 80 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 80 Sea Zone to 81 Sea Zone
                2 artilleries and 2 infantry moved from 81 Sea Zone to Egypt
                1 artillery and 3 infantry moved from Union of South Africa to Rhodesia
                      British take Rhodesia from Italians
                1 armour moved from Union of South Africa to Rhodesia
                1 battleship and 2 cruisers moved from 80 Sea Zone to 81 Sea Zone
                1 destroyer moved from 80 Sea Zone to 39 Sea Zone
                2 fighters moved from India to 39 Sea Zone
                1 infantry moved from India to Burma
                1 carrier moved from 80 Sea Zone to 81 Sea Zone
                1 infantry moved from Northwest Persia to Iraq
                3 infantry moved from Iraq to Trans-Jordan

    Combat - British
                Battle in Egypt
                    British attack with 2 artilleries and 2 infantry
                    Italians defend with 1 armour, 1 harbour and 1 infantry
                    British win, taking Egypt from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 armour and 1 infantry
                Battle in 39 Sea Zone
                    British attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 submarine
                    British win, taking 39 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - British
                2 fighters moved from 39 Sea Zone to India

    Place Units - British
                1 carrier placed in 109 Sea Zone
                3 infantry placed in Iraq

    Turn Complete - British
                British collect 28 PUs; end with 28 PUs total

    Place Units - UK_Pacific
                1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in India change ownership: 1 infantry

  • '20 '19 '18 '17 '16

    Can I see the file?


  • Wasn’t sure how to load it up, if you dl the American file you can see it and we can edit from there if need be!

  • '20 '19 '18 '17 '16

    Yeah, I wouldn’t have scrambled.

    In the future to upload a file like, for Scramble orders or OOL just save it in the game then click “Additional Options…”  Then click browse and choose the save file.

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 carrier, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
                1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
                1 fighter moved from Southern Italy to Egypt

    Combat - Italians
                Battle in Egypt
                    Italians attack with 1 artillery, 1 fighter and 1 infantry
                    British defend with 2 artilleries, 1 harbour and 1 infantry
                        Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 2 :  2/2 hits
                        Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Egypt, round 2 :  2/3 hits
                        British roll dice for 2 artilleries and 1 infantry in Egypt, round 2 :  0/3 hits
                        1 infantry owned by the British and 2 artilleries owned by the British lost in Egypt
                    Italians win, taking Egypt from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 11
                    Casualties for British: 2 artilleries and 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Egypt to Alexandria
                2 transports moved from 92 Sea Zone to 95 Sea Zone
                1 cruiser moved from 92 Sea Zone to 95 Sea Zone
                3 infantry moved from Yugoslavia to Northern Italy

    Place Units - Italians
                1 carrier and 1 submarine placed in 95 Sea Zone
                1 fighter placed in 95 Sea Zone
                1 infantry placed in Southern Italy
                Italians undo move 3.
                1 infantry placed in Southern France

    Turn Complete - Italians
                Italians collect 23 PUs; end with 23 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs

    Territory Summary for Italians :

    Belgian Congo : 1 flag
        British Somaliland : 1 flag
        Alexandria : 1 flag, 1 fighter
        Egypt : 1 flag, 1 artillery, 1 harbour and 1 infantry
        Kenya : 1 flag
        Anglo Egyptian Sudan : 1 flag
        Tanganyika Territory : 1 flag, 1 artillery and 1 infantry
        Normandy Bordeaux : 1 artillery
        Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
        Tunisia : 1 flag
        Northern Italy : 1 aaGun, 1 factory_major and 3 infantry
        Southern Italy : 3 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 2 mech_infantrys
        Baltic States : 1 flag, 1 mech_infantry
        95 Sea Zone : 1 carrier, 1 cruiser, 1 fighter, 1 submarine and 2 transports
        93 Sea Zone : 1 flag
        Greece : 1 flag
        92 Sea Zone : 1 destroyer
        98 Sea Zone : 1 flag, 1 battleship, 1 cruiser, 1 destroyer and 1 transport

    Production/PUs Summary :

    Germans : 35 / 44
        Russians : 35 / 41
        Japanese : 61 / 68
        Americans : 54 / 74
        Chinese : 8 / 9
        British : 26 / 28
        UK_Pacific : 6 / 6
        Italians : 23 / 33
        ANZAC : 10 / 19
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Ok cool, thanks for the help man! Only my second go around on Trip A at this point:)

  • '20 '19 '18 '17 '16

    Glad I could help!  I’m pretty new at this myself, but I’ll try to help out any way I can!


  • No combat Australia, going to move my destroyer back to original territory also, no need to block with only 2 land units for me!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 transport; Remaining resources: 4 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 56 Sea Zone

    Non Combat Move - ANZAC

    Place Units - ANZAC
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 56 Sea Zone: 1 destroyer
                EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                1 destroyer and 1 transport placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs


  • Sorry forgot to advance France! Feel free to do so and take German turn, I should be home in a little while!

  • '20 '19 '18 '17 '16

    I loaded up France, but I’m not sure if you wanted to do anything with the fighter or the guys in Africa.


  • ok ill do france now no worries!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Combat Move - French
                1 infantry moved from Algeria to Tunisia
                      French take Tunisia from Italians

    Combat - French

    Non Combat Move - French

    Turn Complete - French

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 1 bomber, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour and 1 infantry moved from Western Germany to Denmark
                1 fighter moved from Western Germany to Denmark
                2 armour and 2 infantry moved from Western Germany to 113 Sea Zone
                2 armour and 2 infantry moved from 113 Sea Zone to Norway
                1 transport moved from 113 Sea Zone to 114 Sea Zone
                2 infantry moved from Poland to 114 Sea Zone
                2 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone
                2 infantry moved from 113 Sea Zone to Norway
                2 tactical_bombers moved from Western Germany to Norway
                2 fighters moved from 113 Sea Zone to Norway
                1 armour moved from Baltic States to Belarus
                1 armour moved from Eastern Poland to Belarus
                2 infantry moved from Eastern Poland to Belarus
                1 mech_infantry moved from Romania to Belarus

    Combat - Germans
                Battle in Belarus
                    Germans attack with 2 armour, 2 infantry and 1 mech_infantry
                    Russians defend with 1 aaGun, 1 artillery and 4 infantry
                        Germans roll dice for 2 armour, 2 infantry and 1 mech_infantry in Belarus, round 2 :  1/5 hits
                        Russians roll dice for 1 aaGun, 1 artillery and 4 infantry in Belarus, round 2 :  1/5 hits
                        1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Belarus
                        Germans roll dice for 2 armour, 1 infantry and 1 mech_infantry in Belarus, round 3 :  0/4 hits
                        Russians roll dice for 1 artillery and 4 infantry in Belarus, round 3 :  1/5 hits
                        1 infantry owned by the Germans lost in Belarus
                    2 armour owned by the Germans and 1 mech_infantry owned by the Germans retreated to Baltic States
                    Russians win with 1 artillery and 4 infantry remaining. Battle score for attacker is -1
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 aaGun
                Battle in Denmark
                    Germans attack with 1 armour, 1 fighter and 1 infantry
                    Americans defend with 1 infantry
                        Germans roll dice for 1 armour, 1 fighter and 1 infantry in Denmark, round 2 :  1/3 hits
                        Americans roll dice for 1 infantry in Denmark, round 2 :  0/1 hits
                        1 infantry owned by the Americans lost in Denmark
                    Germans win, taking Denmark from Americans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Norway
                    Germans attack with 2 armour, 2 fighters, 4 infantry and 2 tactical_bombers
                    Russians defend with 3 artilleries and 3 infantry; Americans defend with 1 fighter
                        Germans roll dice for 1 cruiser in Norway, round 2 :  1/1 hits
                        Germans roll dice for 2 armour, 2 fighters, 4 infantry and 2 tactical_bombers in Norway, round 2 :  6/10 hits
                        Russians roll dice for 3 artilleries, 1 fighter and 3 infantry in Norway, round 2 :  4/7 hits
                        3 infantry owned by the Russians , 1 fighter owned by the Americans , 4 infantry owned by the Germans and 3 artilleries owned by the Russians lost in Norway
                    Germans win, taking Norway from Russians with 2 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 19
                    Casualties for Germans: 4 infantry
                    Casualties for Russians: 3 artilleries and 3 infantry
                    Casualties for Americans: 1 fighter

    Non Combat Move - Germans
                1 mech_infantry moved from Western Germany to Denmark
                1 fighter moved from Denmark to 113 Sea Zone
                2 mech_infantrys moved from Western Germany to Poland
                1 artillery and 2 infantry moved from Poland to Eastern Poland
                2 artilleries and 2 infantry moved from Slovakia Hungary to Eastern Poland
                1 fighter moved from Norway to 113 Sea Zone
                2 tactical_bombers moved from Norway to Western Germany
                1 fighter moved from Norway to Western Germany
                1 aaGun moved from Eastern Poland to Baltic States
                1 aaGun moved from Germany to Western Germany
                1 aaGun moved from Germany to Western Germany

    Place Units - Germans
                1 bomber placed in Western Germany
                4 infantry and 2 mech_infantrys placed in Germany
                2 armour placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1
                Germans collect 39 PUs (1 lost to blockades); end with 39 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 6 infantry
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 2 aaGuns, 1 airfield, 2 armour, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 2 tactical_bombers
        Romania : 2 mech_infantrys
        Poland : 2 mech_infantrys
        Germany : 1 aaGun, 1 factory_major, 4 infantry and 2 mech_infantrys
        Norway : 2 armour
        Denmark : 1 armour, 1 infantry and 1 mech_infantry
        Baltic States : 1 aaGun, 2 armour and 1 mech_infantry
        Eastern Poland : 1 flag, 2 aaGuns, 3 artilleries and 4 infantry
        125 Sea Zone : 1 submarine
        113 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 10 transports
        Bulgaria : 1 flag
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 40 / 44
        Russians : 32 / 41
        Japanese : 61 / 68
        Americans : 52 / 74
        Chinese : 8 / 9
        British : 26 / 28
        UK_Pacific : 6 / 6
        Italians : 22 / 33
        ANZAC : 10 / 19
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 1 armour, 2 artilleries, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                5 infantry moved from Novgorod to Baltic States
                5 artilleries moved from Novgorod to Baltic States
                1 artillery and 4 infantry moved from Belarus to Eastern Poland
                1 infantry moved from Western Ukraine to Eastern Poland
                2 infantry moved from Bessarabia to Eastern Poland
                3 armour moved from Ukraine to Eastern Poland
                3 mech_infantrys moved from Ukraine to Romania
                1 fighter moved from Russia to Samara
                1 infantry moved from Tambov to Samara
                1 infantry moved from Russia to Samara
                4 fighters and 1 tactical_bomber moved from Novgorod to Samara
                1 fighter moved from Ukraine to Romania
                1 fighter moved from Ukraine to Romania
                3 mech_infantrys moved from Ukraine to Eastern Poland
                1 armour moved from Novgorod to Eastern Poland
                4 infantry moved from Bryansk to Western Ukraine
                4 artilleries moved from Ukraine to Western Ukraine
                10 infantry moved from Manchuria to Korea
                7 infantry moved from Manchuria to Korea

    Combat - Russians
                Battle in Eastern Poland
                    Russians attack with 4 armour, 1 artillery, 7 infantry and 3 mech_infantrys
                    Germans defend with 2 aaGuns, 3 artilleries and 4 infantry
                    1 infantry owned by the Russians , 4 armour owned by the Russians , 3 mech_infantrys owned by the Russians and 1 artillery owned by the Russians retreated to Belarus
                    Germans win with 1 artillery remaining. Battle score for attacker is 12
                    Casualties for Germans: 2 aaGuns, 2 artilleries and 4 infantry
                    Casualties for Russians: 6 infantry
                Battle in Romania
                    Russians attack with 2 fighters and 3 mech_infantrys
                    Germans defend with 2 mech_infantrys
                    Russians win with 2 fighters remaining. Battle score for attacker is -4
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 3 mech_infantrys
                Battle in Korea
                    Russians attack with 17 infantry
                    Japanese defend with 1 aaGun and 4 infantry
                    Russians win, taking Korea from Japanese with 12 infantry remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 aaGun and 4 infantry
                    Casualties for Russians: 5 infantry
                Battle in Samara
                    Russians attack with 5 fighters, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 artillery and 1 infantry
                    Russians win, taking Samara from Japanese with 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in Baltic States
                    Russians attack with 5 artilleries and 5 infantry
                    Germans defend with 1 aaGun, 2 armour and 1 mech_infantry; Italians defend with 1 mech_infantry
                    4 infantry owned by the Russians and 5 artilleries owned by the Russians retreated to Novgorod
                    Italians win with 1 armour remaining. Battle score for attacker is 16
                    Casualties for Germans: 1 aaGun, 1 armour and 1 mech_infantry
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 mech_infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                2 fighters moved from Romania to Ukraine
                2 aaGuns moved from Manchuria to Korea
                5 fighters and 1 tactical_bomber moved from Samara to Russia
                1 aaGun moved from Bryansk to Belarus
                1 aaGun moved from Ukraine to Western Ukraine

    Place Units - Russians
                1 armour and 2 mech_infantrys placed in Ukraine
                2 artilleries and 1 fighter placed in Novgorod
                3 infantry placed in Volgograd

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,2,5,2,2,5,5,2,3,5,1,3
                Russians collect 33 PUs (3 lost to blockades); end with 33 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUs

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