No scramble in sz112.
13L G40 Entek vs. Cpt. John Miller (Allies +9)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 destroyer, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 cruiser moved from 112 Sea Zone to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 113 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Germany to 113 Sea Zone
1 artillery and 2 infantry moved from Eastern Poland to Belarus
1 armour and 3 infantry moved from Eastern Poland to BelarusCombat - Germans
Battle in Belarus
Germans attack with 1 armour, 1 artillery and 5 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery and 5 infantry in Belarus, round 2 : 3/7 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 113 Sea Zone
Germans attack with 1 cruiser, 3 fighters and 2 tactical_bombers
Russians defend with 1 cruiser
Germans roll dice for 1 cruiser, 3 fighters and 2 tactical_bombers in 113 Sea Zone, round 2 : 4/6 hits
Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Russians lost in 113 Sea Zone
Germans win with 1 cruiser, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiserNon Combat Move - Germans
2 tactical_bombers moved from 113 Sea Zone to Western Germany
1 fighter moved from 113 Sea Zone to Western Germany
1 carrier and 10 transports moved from 112 Sea Zone to 113 Sea Zone
3 mech_infantrys moved from Germany to Romania
2 aaGuns, 1 armour and 2 infantry moved from Poland to Eastern Poland
2 infantry moved from Germany to Western Germany
2 infantry moved from Germany to Poland
2 infantry moved from Germany to Slovakia Hungary
1 armour moved from Germany to Baltic States
2 infantry moved from Germany to Poland
2 artilleries moved from Germany to Slovakia Hungary
1 artillery moved from Germany to Poland
4 infantry moved from Germany to 113 Sea Zone
4 infantry moved from 113 Sea Zone to NorwayPlace Units - Germans
1 destroyer placed in 113 Sea Zone
3 infantry placed in Normandy Bordeaux
3 armour, 1 infantry and 3 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4
Germans collect 39 PUs (2 lost to blockades); end with 39 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 6 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 2 artilleries and 2 infantry
Western Germany : 1 airfield, 3 armour, 1 factory_major, 1 fighter, 1 harbour, 3 infantry, 3 mech_infantrys and 2 tactical_bombers
Romania : 3 mech_infantrys
Poland : 1 artillery and 4 infantry
Germany : 3 aaGuns and 1 factory_major
Norway : 7 infantry
Denmark : 2 infantry
Belarus : 1 flag, 1 armour, 1 artillery and 4 infantry
Baltic States : 1 armour
Eastern Poland : 1 flag, 3 aaGuns, 1 armour and 2 infantry
125 Sea Zone : 1 submarine
113 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 10 transports
Bulgaria : 1 flag
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 41 / 44
Russians : 33 / 45
Japanese : 57 / 68
Americans : 52 / 72
Chinese : 5 / 4
British : 25 / 25
UK_Pacific : 7 / 3
Italians : 24 / 35
ANZAC : 14 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Forgot to Combat move my eastern stack into manchuria, Edit it, Sorry!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 artilleries and 6 infantry moved from Finland to Norway
2 fighters moved from Ukraine to Belarus
2 fighters and 1 tactical_bomber moved from Novgorod to Belarus
2 infantry moved from Archangel to Belarus
2 infantry moved from Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Bessarabia
2 infantry moved from Bryansk to Belarus
2 infantry moved from Smolensk to Belarus
1 artillery moved from Bryansk to Belarus
1 fighter moved from Novgorod to BessarabiaCombat - Russians
Turning on Edit Mode
EDIT: Changing ownership of Manchuria from Japanese to Chinese
EDIT: Turning off Edit Mode
Battle in Norway
Russians attack with 3 artilleries and 6 infantry
Germans defend with 7 infantry
Russians win, taking Norway from Germans with 3 artilleries and 3 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 7 infantry
Casualties for Russians: 3 infantry
Battle in Belarus
Russians attack with 1 artillery, 4 fighters, 6 infantry and 1 tactical_bomber
Germans defend with 1 armour, 1 artillery and 4 infantry
Russians win, taking Belarus from Germans with 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour, 1 artillery and 4 infantry
Casualties for Russians: 4 infantry
Battle in Bessarabia
Russians attack with 1 fighter and 3 infantry
Italians defend with 1 mech_infantry
Russians win, taking Bessarabia from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Belarus to Novgorod
2 mech_infantrys moved from Volgograd to Ukraine
1 infantry moved from Rostov to Tambov
2 infantry moved from Bryansk to Belarus
1 fighter moved from Bessarabia to Ukraine
2 fighters moved from Belarus to Novgorod
1 aaGun moved from Bryansk to Belarus
4 infantry moved from Russia to Bryansk
1 aaGun moved from Smolensk to Bryansk
17 infantry moved from Amur to Manchuria
2 aaGuns moved from Amur to ManchuriaPlace Units - Russians
3 artilleries placed in Novgorod
1 armour, 1 infantry and 1 mech_infantry placed in Ukraine
2 fighters placed in Russia
Russians undo move 3.
Russians undo move 2.
1 armour, 1 fighter and 1 mech_infantry placed in Ukraine
1 fighter and 1 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4
Russians collect 35 PUs (2 lost to blockades); end with 35 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 battleship, 1 destroyer, 1 factory_minor, 1 fighter, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 armour moved from Kwangsi to Yunnan
1 artillery and 1 infantry moved from Novosibirsk to Samara
Japanese take Samara from Russians
2 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
2 infantry moved from Suiyuyan to Shensi
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
1 battleship and 1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kwangsi to Yunnan
3 bombers moved from Kwangsi to Java
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
2 destroyers moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from Siberia to Amur
Japanese take Amur from RussiansCombat - Japanese
Battle in Shensi
Japanese attack with 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Shensi
1 infantry owned by the Japanese retreated to Suiyuyan
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 transports
ANZAC defend with 1 transport; Americans defend with 2 destroyers
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 transports in 42 Sea Zone, round 2 : 0/4 hits
Americans roll dice for 2 destroyers and 1 transport in 42 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 transports in 42 Sea Zone, round 3 : 2/4 hits
Americans roll dice for 2 destroyers and 1 transport in 42 Sea Zone, round 3 : 0/2 hits
2 destroyers owned by the Americans lost in 42 Sea Zone
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 transports remaining. Battle score for attacker is 23
Casualties for ANZAC: 1 transport
Casualties for Americans: 2 destroyers
Battle in Yunnan
Japanese attack with 3 armour, 2 fighters and 2 tactical_bombers
British defend with 2 mech_infantrys
Japanese roll dice for 3 armour, 2 fighters and 2 tactical_bombers in Yunnan, round 2 : 5/7 hits
Chinese roll dice for 2 mech_infantrys in Yunnan, round 2 : 0/2 hits
2 mech_infantrys owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 3 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 2 mech_infantrys
Battle in Java
Japanese attack with 2 artilleries, 3 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 2 aaGuns and 2 infantry; Americans defend with 1 fighter
AA fire in Java : 0/5 hits
Japanese roll dice for 2 artilleries, 3 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Java, round 2 : 7/9 hits
ANZAC roll dice for 2 aaGuns, 1 fighter and 2 infantry in Java, round 2 : 2/3 hits
1 fighter owned by the Americans , 2 infantry owned by the ANZAC , 1 infantry owned by the Japanese , 2 aaGuns owned by the ANZAC and 1 artillery owned by the Japanese lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 3 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 2 aaGuns and 2 infantry
Casualties for Americans: 1 fighter
Battle in 16 Sea Zone
Japanese attack with 2 destroyers, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 destroyers, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/4 hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 2 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Kiangsu to Jehol
2 mech_infantrys moved from Kiangsu to Kwangsi
2 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
3 bombers moved from Java to Siam
2 fighters moved from Kwangsi to SiamPlace Units - Japanese
1 factory_minor placed in French Indo China
3 mech_infantrys placed in Kiangsu
1 fighter placed in Japan
1 battleship, 1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6
Japanese collect 63 PUs; end with 63 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 airfield, 6 fighters, 2 mech_infantrys and 4 tactical_bombers
Korea : 1 aaGun and 4 infantry
Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 4 fighters, 1 harbour and 5 infantry
Jehol : 1 flag, 1 mech_infantry
Siam : 3 bombers and 2 fighters
Yunnan : 1 flag, 3 armour
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag, 2 infantry
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 1 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Soviet Far East : 1 flag
Amur : 1 flag, 1 artillery and 1 infantry
Siberia : 1 flag
French Indo China : 1 flag, 1 factory_minor
Celebes : 1 flag
Java : 1 flag, 1 artillery and 1 infantry
Sumatra : 1 flag, 2 infantry
42 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
37 Sea Zone : 1 flag
39 Sea Zone : 1 flag, 1 submarine
16 Sea Zone : 2 destroyers
6 Sea Zone : 2 battleships, 2 carriers, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
Novosibirsk : 1 flag
Samara : 1 flag, 1 artillery and 1 infantryProduction/PUs Summary :
Germans : 37 / 44
Russians : 35 / 41
Japanese : 63 / 68
Americans : 52 / 72
Chinese : 6 / 4
British : 25 / 25
UK_Pacific : 6 / 3
Italians : 24 / 35
ANZAC : 10 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Scramble 2 Tactical and 1 Fighter against 3 cruisers and 2 destroyers?? I am landing in holland to attack 2 inf with a bomber, fighter, and 2 inf with america, let me know!
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I’m going to assume no as the cost of planes for my destroyers/Cruisers is probably to much. If you wish to change your mind we can do that also though and re roll it in forum or whatever!! I’m ok with fixing any choices you would of made differently!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 bomber, 3 destroyers, 2 infantry and 5 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 46 Sea Zone to 55 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
4 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 bomber and 1 fighter moved from United Kingdom to Denmark
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
3 cruisers, 2 destroyers and 3 submarines moved from 91 Sea Zone to 112 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 armour, 1 artillery and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in Denmark
Americans attack with 1 bomber, 1 fighter and 2 infantry
Germans defend with 2 infantry
Americans win, taking Denmark from Germans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 4 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 2 destroyers
Americans win with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 2 destroyers
Casualties for Americans: 1 submarineNon Combat Move - Americans
4 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone
1 bomber moved from Western United States to United Kingdom
2 infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 bomber moved from Denmark to United Kingdom
1 fighter moved from Denmark to NorwayPlace Units - Americans
2 submarines placed in 101 Sea Zone
2 infantry placed in Eastern United States
1 bomber placed in Western United States
3 destroyers and 3 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Kansu
Chinese take Kansu from Japanese
3 infantry moved from Sikang to Tsinghai
1 fighter moved from Sikang to TsinghaiCombat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Chinese win, taking Tsinghai from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Tsinghai to SikangPlace Units - Chinese
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - British
British buy 1 carrier and 3 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 110 Sea Zone to 109 Sea Zone
2 transports moved from 106 Sea Zone to 109 Sea Zone
2 fighters moved from United Kingdom to Gibraltar
2 artilleries moved from Iraq to 80 Sea Zone
2 infantry moved from Persia to 80 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 80 Sea Zone to 81 Sea Zone
2 artilleries and 2 infantry moved from 81 Sea Zone to Egypt
1 artillery and 3 infantry moved from Union of South Africa to Rhodesia
British take Rhodesia from Italians
1 armour moved from Union of South Africa to Rhodesia
1 battleship and 2 cruisers moved from 80 Sea Zone to 81 Sea Zone
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
2 fighters moved from India to 39 Sea Zone
1 infantry moved from India to Burma
1 carrier moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from Northwest Persia to Iraq
3 infantry moved from Iraq to Trans-JordanCombat - British
Battle in Egypt
British attack with 2 artilleries and 2 infantry
Italians defend with 1 armour, 1 harbour and 1 infantry
British win, taking Egypt from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Italians: 1 armour and 1 infantry
Battle in 39 Sea Zone
British attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
British win, taking 39 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - British
2 fighters moved from 39 Sea Zone to IndiaPlace Units - British
1 carrier placed in 109 Sea Zone
3 infantry placed in IraqTurn Complete - British
British collect 28 PUs; end with 28 PUs totalPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 infantry -
Can I see the file?
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Wasn’t sure how to load it up, if you dl the American file you can see it and we can edit from there if need be!
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Yeah, I wouldn’t have scrambled.
In the future to upload a file like, for Scramble orders or OOL just save it in the game then click “Additional Options…” Then click browse and choose the save file.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 carrier, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 fighter moved from Southern Italy to EgyptCombat - Italians
Battle in Egypt
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 2 artilleries, 1 harbour and 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 2/2 hits
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Egypt, round 2 : 2/3 hits
British roll dice for 2 artilleries and 1 infantry in Egypt, round 2 : 0/3 hits
1 infantry owned by the British and 2 artilleries owned by the British lost in Egypt
Italians win, taking Egypt from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 11
Casualties for British: 2 artilleries and 1 infantryNon Combat Move - Italians
1 fighter moved from Egypt to Alexandria
2 transports moved from 92 Sea Zone to 95 Sea Zone
1 cruiser moved from 92 Sea Zone to 95 Sea Zone
3 infantry moved from Yugoslavia to Northern ItalyPlace Units - Italians
1 carrier and 1 submarine placed in 95 Sea Zone
1 fighter placed in 95 Sea Zone
1 infantry placed in Southern Italy
Italians undo move 3.
1 infantry placed in Southern FranceTurn Complete - Italians
Italians collect 23 PUs; end with 23 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUsTerritory Summary for Italians :
Belgian Congo : 1 flag
British Somaliland : 1 flag
Alexandria : 1 flag, 1 fighter
Egypt : 1 flag, 1 artillery, 1 harbour and 1 infantry
Kenya : 1 flag
Anglo Egyptian Sudan : 1 flag
Tanganyika Territory : 1 flag, 1 artillery and 1 infantry
Normandy Bordeaux : 1 artillery
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Tunisia : 1 flag
Northern Italy : 1 aaGun, 1 factory_major and 3 infantry
Southern Italy : 3 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 2 mech_infantrys
Baltic States : 1 flag, 1 mech_infantry
95 Sea Zone : 1 carrier, 1 cruiser, 1 fighter, 1 submarine and 2 transports
93 Sea Zone : 1 flag
Greece : 1 flag
92 Sea Zone : 1 destroyer
98 Sea Zone : 1 flag, 1 battleship, 1 cruiser, 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 35 / 44
Russians : 35 / 41
Japanese : 61 / 68
Americans : 54 / 74
Chinese : 8 / 9
British : 26 / 28
UK_Pacific : 6 / 6
Italians : 23 / 33
ANZAC : 10 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Ok cool, thanks for the help man! Only my second go around on Trip A at this point:)
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Glad I could help! I’m pretty new at this myself, but I’ll try to help out any way I can!
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No combat Australia, going to move my destroyer back to original territory also, no need to block with only 2 land units for me!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 56 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 56 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 destroyer and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
Sorry forgot to advance France! Feel free to do so and take German turn, I should be home in a little while!
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I loaded up France, but I’m not sure if you wanted to do anything with the fighter or the guys in Africa.
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ok ill do france now no worries!





