@Oskar2KX please play 2nd map with
EDIT: Removing units owned by Russians from Bryansk: 1 aaGun
EDIT: Adding units owned by Russians to Archangel: 1 aaGun
Whackamatt (Axis) vs. PGMatt (Allies +9)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 artillery, 2 fighters, 9 infantry and 1 tactical_bomber moved from Russia to Bryansk
1 infantry moved from Rostov to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 1 artillery, 2 fighters, 10 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 7 infantry
Russians roll dice for 1 artillery, 2 fighters, 10 infantry and 1 tactical_bomber in Bryansk, round 2 : 5/14 hits
Germans roll dice for 1 artillery and 7 infantry in Bryansk, round 2 : 2/8 hits
2 infantry owned by the Russians and 5 infantry owned by the Germans lost in Bryansk
8 infantry owned by the Russians and 1 artillery owned by the Russians retreated to Russia
Germans win with 1 artillery and 2 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 5 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 armour and 4 mech_infantrys moved from Northwest Persia to Volgograd
1 infantry moved from Northwest Persia to Caucasus
2 infantry moved from Kansu to Novosibirsk
2 fighters and 1 tactical_bomber moved from Bryansk to RussiaPlace Units - Russians
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs totalTerritory Summary for Russians :
Kweichow : 1 infantry
Amur : 2 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Rostov : 1 infantry
Russia : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 17 infantry and 1 tactical_bomber
Novosibirsk : 2 infantry
Volgograd : 1 armour, 1 factory_minor and 4 mech_infantrys
Caucasus : 1 infantry
Northwest Persia : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 52 / 60
Russians : 20 / 20
Japanese : 51 / 62
Americans : 54 / 74
Chinese : 7 / 7
British : 29 / 35
UK_Pacific : 9 / 0
Italians : 23 / 24
ANZAC : 13 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
@PGMatt:
zipping around, I see I missed a NCM for the UK moving their fleet in the south Atlantic to Gibraltar z91. If you would allow that move, I don’t think it would change your Italy turn at all, I would appreciate it.
I’ll need an answer on this one before I play the US/UK turn.
As an aside, I would never have bet on an Axis recovery from losing a whole turn of German production so early. Even if I lost the UK’s builds at the same time, that was a much smaller cost than losing the UK itself. Well played.
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Seeing as their were no transports ready to pounce on Italy, It wouldn’t change my moves
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 3 destroyers, 2 fighters and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from India to Eastern Persia
Japanese take West India from UK_Pacific
Japanese take Eastern Persia from Neutral_Allies
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Shan State to Malaya
1 bomber moved from India to Malaya
1 armour moved from Chahar to Central Mongolia
Japanese take Central Mongolia from Russians
1 armour moved from Central Mongolia to Suiyuyan
1 infantry moved from Chahar to Suiyuyan
2 infantry moved from Anhwe to Kweichow
1 armour moved from Kiangsu to Kweichow
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 artillery moved from Hopei to Suiyuyan
1 artillery and 1 infantry moved from Kwangsi to Yunnan
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Celebes
2 tactical_bombers moved from 42 Sea Zone to Philippines
2 destroyers moved from 42 Sea Zone to 55 Sea Zone
1 destroyer moved from 42 Sea Zone to 46 Sea Zone
1 armour moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 armour moved from Buyant-Uhaa to Amur
1 infantry moved from Manchuria to Amur
2 infantry moved from Korea to Amur
2 fighters moved from Japan to Hawaiian Islands
1 battleship moved from 42 Sea Zone to 35 Sea Zone
Japanese take 35 Sea Zone from French
1 bomber moved from India to MalayaCombat - Japanese
Battle in Kweichow
Japanese attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 armour remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for Russians: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 2 destroyers
French defend with 1 destroyer
Japanese win with 2 destroyers remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Celebes
Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese win, taking Celebes from ANZAC with 1 artillery and 1 fighter remaining. Battle score for attacker is -8
Casualties for Japanese: 1 tactical_bomber
Casualties for ANZAC: 1 infantry
Battle in Amur
Japanese attack with 1 armour and 3 infantry
Russians defend with 2 infantry
Japanese win, taking Amur from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Russians: 2 infantry
Battle in Suiyuyan
Japanese attack with 1 armour, 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Malaya
Japanese attack with 2 bombers and 1 infantry
ANZAC defend with 1 infantry; British defend with 1 harbour
Japanese win, taking Malaya from UK_Pacific with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Borneo
Battle in Philippines
Japanese attack with 1 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Borneo from UK_Pacific, taking Philippines from Americans with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantryNon Combat Move - Japanese
3 carriers moved from 42 Sea Zone to 35 Sea Zone
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from Celebes to 35 Sea Zone
2 tactical_bombers moved from Philippines to 35 Sea Zone
2 aaGuns and 2 infantry moved from Japan to 6 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 6 Sea Zone to 26 Sea Zone
2 aaGuns and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 bombers moved from Malaya to India
1 infantry moved from Kiangsi to Hunan
1 infantry moved from Kiangsu to Anhwe
2 infantry moved from Shantung to Anhwe
1 infantry moved from Jehol to ManchuriaPlace Units - Japanese
1 infantry placed in Kiangsu
1 infantry placed in Shantung
2 fighters placed in Japan
1 destroyer placed in 39 Sea Zone
1 armour and 1 infantry placed in India
2 destroyers placed in 19 Sea Zone
1 infantry placed in KiangsuTurn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 79 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 battleship, 2 bombers, 3 destroyers and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
3 bombers moved from United Kingdom to 125 Sea Zone
1 artillery and 1 infantry moved from Libya to 96 Sea Zone
1 artillery, 3 carriers, 1 cruiser, 5 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
2 submarines moved from 54 Sea Zone to 55 Sea Zone
1 destroyer and 2 tactical_bombers moved from 10 Sea Zone to 30 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 30 Sea Zone -
Scramble for z97?
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nope
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 battleship, 2 bombers, 3 destroyers and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
3 bombers moved from United Kingdom to 125 Sea Zone
1 artillery and 1 infantry moved from Libya to 96 Sea Zone
1 artillery, 3 carriers, 1 cruiser, 5 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
2 submarines moved from 54 Sea Zone to 55 Sea Zone
1 destroyer and 2 tactical_bombers moved from 10 Sea Zone to 30 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 30 Sea ZoneCombat - Americans
Battle in Greece
Battle in 30 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 3 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 1 fighter and 3 tactical_bombers in 30 Sea Zone, round 2 : 0/5 hits
Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans lost in 30 Sea Zone
Americans roll dice for 1 fighter and 3 tactical_bombers in 30 Sea Zone, round 3 : 3/4 hits
Japanese roll dice for 1 destroyer in 30 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 30 Sea Zone
Americans win, taking Greece from Italians with 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 2 submarines
Japanese defend with 2 destroyers
Americans roll dice for 2 submarines in 55 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 2 destroyers in 55 Sea Zone, round 2 : 0/2 hits
2 destroyers owned by the Japanese lost in 55 Sea Zone
Americans win with 2 submarines remaining. Battle score for attacker is 16
Casualties for Japanese: 2 destroyers
Battle in 125 Sea Zone
Americans attack with 3 bombers and 1 destroyer
Germans defend with 1 destroyer and 1 submarine
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 bombers and 1 destroyer in 125 Sea Zone, round 2 : 4/4 hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 125 Sea Zone
Americans win, taking 125 Sea Zone from Germans with 3 bombers and 1 destroyer remaining. Battle score for attacker is 14
Casualties for Germans: 1 destroyer and 1 submarineNon Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 bombers moved from 125 Sea Zone to United Kingdom
2 bombers moved from Eastern United States to United Kingdom
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Tobruk to Alexandria
1 transport moved from 96 Sea Zone to 92 Sea Zone
EDIT: 1 battleship, 1 cruiser and 2 destroyers moved from 83 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 armour and 3 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 carrier, 3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 3 tactical_bombers moved from 30 Sea Zone to 26 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 2 transports moved from 54 Sea Zone to 26 Sea ZonePlace Units - Americans
2 bombers placed in Eastern United States
Turning on Edit Mode
EDIT: Adding units owned by Americans to Western United States: 4 mech_infantrys
EDIT: Removing units owned by Americans from Central United States: 4 mech_infantrys
EDIT: Turning off Edit Mode
1 battleship, 3 destroyers and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUsTerritory Summary for Americans :
Queensland : 1 aaGun and 3 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 4 mech_infantrys
Midway : 1 airfield
26 Sea Zone : 1 armour, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 1 fighter, 3 infantry, 3 tactical_bombers and 4 transports
10 Sea Zone : 1 battleship, 3 destroyers and 1 submarine
55 Sea Zone : 2 submarines
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major and 1 harbour
Alexandria : 1 artillery and 1 infantry
United Kingdom : 5 bombers
Morocco : 2 infantry
Tobruk : 1 flag
Libya : 1 flag
125 Sea Zone : 1 flag, 1 destroyer
93 Sea Zone : 2 submarines
109 Sea Zone : 1 flag
Greece : 1 flag, 1 artillery and 1 infantry
97 Sea Zone : 3 carriers, 1 cruiser, 5 fighters, 1 tactical_bomber and 1 transport
92 Sea Zone : 1 destroyer and 1 transport
Brazil : 1 flag, 2 infantry
91 Sea Zone : 1 transport
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 52 / 60
Russians : 19 / 20
Japanese : 69 / 84
Americans : 54 / 69
Chinese : 4 / 7
British : 29 / 35
UK_Pacific : 0 / 0
Italians : 21 / 24
ANZAC : 10 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 7 PUs;Combat Move - Chinese
3 infantry moved from Szechwan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 armour
Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits
Japanese roll dice for 1 armour in Kweichow, round 2 : 0/1 hits
Chinese roll dice for 3 infantry in Kweichow, round 3 : 0/3 hits
Japanese roll dice for 1 armour in Kweichow, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 2 infantry in Kweichow, round 4 : 0/2 hits
Japanese roll dice for 1 armour in Kweichow, round 4 : 0/1 hits
Chinese roll dice for 2 infantry in Kweichow, round 5 : 0/2 hits
Japanese roll dice for 1 armour in Kweichow, round 5 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 infantry in Kweichow, round 6 : 0/1 hits
Japanese roll dice for 1 armour in Kweichow, round 6 : 0/1 hits
Chinese roll dice for 1 infantry in Kweichow, round 7 : 0/1 hits
Japanese roll dice for 1 armour in Kweichow, round 7 : 0/1 hits
Chinese roll dice for 1 infantry in Kweichow, round 8 : 0/1 hits
Japanese roll dice for 1 armour in Kweichow, round 8 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win with 1 armour remaining. Battle score for attacker is -9
Casualties for Chinese: 3 infantryNon Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 4 PUs; end with 11 PUs totalTerritory Summary for Chinese :
Production/PUs Summary :
Germans : 52 / 60
Russians : 19 / 20
Japanese : 69 / 84
Americans : 54 / 69
Chinese : 4 / 11
British : 29 / 35
UK_Pacific : 0 / 0
Italians : 21 / 24
ANZAC : 10 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - British
British buy 1 bomber, 3 infantry and 3 mech_infantrys; Remaining resources: 2 PUs;Combat Move - British
Non Combat Move - British
4 mech_infantrys moved from Belgian Congo to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
3 infantry moved from Tobruk to 96 Sea Zone
1 aaGun moved from Malta to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Greece
2 fighters and 1 tactical_bomber moved from Egypt to Greece
1 aaGun, 1 carrier, 1 cruiser, 1 destroyer, 3 infantry and 2 transports moved from 96 Sea Zone to 97 Sea Zone
1 aaGun and 3 infantry moved from 97 Sea Zone to Greece
2 fighters moved from United Kingdom to 97 Sea Zone
1 battleship, 1 cruiser and 2 destroyers moved from 91 Sea Zone to 92 Sea Zone
1 armour moved from Morocco to Tunisia
1 infantry moved from Alexandria to Tobruk
1 mech_infantry moved from Eire to United KingdomPlace Units - British
3 mech_infantrys placed in Union of South Africa
3 infantry placed in Egypt
1 bomber placed in United KingdomTurn Complete - British
British collect 29 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Belgian Congo : 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 2 artilleries, 1 factory_minor, 1 harbour, 4 infantry and 4 mech_infantrys
Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 8 infantry and 1 mech_infantry
Tunisia : 1 armour
Tobruk : 1 artillery and 1 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Eire : 1 flag
Greece : 1 aaGun, 3 fighters, 3 infantry and 2 tactical_bombers
97 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
92 Sea Zone : 1 battleship, 1 cruiser and 2 destroyers
98 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 52 / 60
Russians : 19 / 20
Japanese : 69 / 84
Americans : 54 / 69
Chinese : 4 / 11
British : 29 / 36
UK_Pacific : 0 / 0
Italians : 21 / 24
ANZAC : 10 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 armour and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
3 infantry and 1 mech_infantry moved from Ukraine to Rostov
2 infantry moved from Iraq to Northwest Persia
1 tactical_bomber moved from Iraq to Northwest Persia
2 fighters moved from Southern Italy to Iraq
1 armour moved from Iraq to Trans-Jordan
Italians take Trans-Jordan from British
1 armour moved from Trans-Jordan to IraqCombat - Italians
Battle in Northwest Persia
Italians attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Italians win with 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Casualties for Italians: 2 infantry
Battle in Rostov
Italians attack with 3 infantry and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Rostov from Russians with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 tactical_bomber moved from Northwest Persia to IraqPlace Units - Italians
2 armour and 1 infantry placed in Iraq
3 infantry placed in UkraineTurn Complete - Italians
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4,5,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,1,5,4,2,5,2,5,5,6,6,4,5,5,2,4,5,2
Italians collect 11 PUs (13 lost to blockades); end with 11 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC
4 fighters moved from 62 Sea Zone to 46 Sea ZoneCombat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 4 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 4 fighters in 46 Sea Zone, round 2 : 1/4 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
ANZAC win with 4 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
3 submarines moved from 62 Sea Zone to 54 Sea Zone
3 fighters moved from 46 Sea Zone to Queensland
1 fighter moved from 46 Sea Zone to 62 Sea ZonePlace Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
ANZAC undo move 1.
1 infantry placed in New South Wales
1 fighter and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsTerritory Summary for ANZAC :
Queensland : 1 aaGun, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 5 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 1 infantry
Dutch New Guinea : 1 flag
54 Sea Zone : 3 submarines
62 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers, 2 fighters and 1 transportProduction/PUs Summary :
Germans : 52 / 60
Russians : 17 / 20
Japanese : 69 / 84
Americans : 54 / 69
Chinese : 4 / 11
British : 28 / 36
UK_Pacific : 0 / 0
Italians : 24 / 15
ANZAC : 10 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
Non Combat Move - French
3 infantry moved from Tunisia to AlgeriaTurn Complete - French
Territory Summary for French :
Gold Coast : 1 infantry
United Kingdom : 2 infantry
Algeria : 3 infantry
91 Sea Zone : 1 cruiser and 1 destroyerProduction/PUs Summary :
Germans : 52 / 60
Russians : 17 / 20
Japanese : 69 / 84
Americans : 54 / 69
Chinese : 4 / 11
British : 28 / 36
UK_Pacific : 0 / 0
Italians : 24 / 15
ANZAC : 10 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 4 armour, 3 infantry, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Ukraine to Caucasus
2 bombers moved from Ukraine to Caucasus
1 artillery and 2 infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Evenkiyskiy to Yakut S.S.R.
Germans take Yenisey from Russians
Germans take Yakut S.S.R. from RussiansCombat - Germans
Battle in Caucasus
Germans attack with 1 armour and 2 bombers
Russians defend with 1 infantry
Germans win with 2 bombers remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 bombers moved from Caucasus to Ukraine
1 aaGun, 2 armour and 1 artillery moved from Western Ukraine to Bryansk
4 artilleries and 5 infantry moved from Belarus to Bryansk
1 infantry moved from Smolensk to Bryansk
1 artillery, 1 fighter and 1 infantry moved from Novgorod to Belarus
1 fighter moved from Belarus to Bryansk
2 artilleries and 2 infantry moved from Western Germany to Northern Italy
3 infantry moved from France to Northern Italy
2 fighters moved from Northern Italy to Southern Italy
2 infantry moved from Northern Italy to Southern ItalyPlace Units - Germans
3 armour placed in Romania
1 armour, 3 infantry, 4 mech_infantrys and 1 tactical_bomber placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,5
Germans collect 55 PUs; end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs -
I must state for the record, that Triple declared me the winner in the Pacific. I do believe they are in error; I need to hold the 6/8 VCs for an entire round, meaning this one. therefore, I will win if the US cannot take back Hawaii, as no other VC is in danger in the Pacific. The calculator says you have a 17%. Good luck!
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I must state for the record, that Triple declared me the winner in the Pacific. I do believe they are in error; I need to hold the 6/8 VCs for an entire round, meaning this one. therefore, I will win if the US cannot take back Hawaii, as no other VC is in danger in the Pacific. The calculator says you have a 17%. Good luck!
Well, you’re right in your interpretation of the rule, but I’m not sure that the game is wrong. Japan took VC6 (phil) round 6; if you hold it until your turn again, you would win. Frankly, I missed that you had gotten 6 cities, never seen a pacwin before. Russia can’t liberate a VC, so when Japan 7 starts, wouldn’t that be a full round with Japan holding 6 cities?
I’ll wait for your reply.
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I always played one full round from when Japan(Axis Player) gets enough VCs, meaning on Japan’s turn, I win.
I recently read a different interpretation of the rules on the forums that confused me.
Triple A is wrong though, as I wouldn’t win until Japan’s turn, as I just took the Philipines last round.
So good game!
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I agree with you on having to hold it for a full round of game play, nation to nation.
I think the only thing that can confuse the issue is that you don’t have to hold the same victory cities for a full round, you just can’t fall below the threshold at any point.
I’ll post the win for you, nice game.
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@PGMatt:
Frankly, I missed that you had gotten 6 cities, never seen a pacwin before.Â
Never seen a pacwin before? I do that a lot. I believe most people don’t know how to play as Japan and that they’re one of the more difficult nations to play. Others have it straight forward.
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I agree with you about japan. I lose more games because Japan sputters out than because germany fails
I find japan can do one thing, but they need to win on two fronts to win the game





