Andul (Allies + 10) v MiamiUMike - G40.2, NT


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 2 fighters, 4 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 4 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 bomber moved from India to Kiangsi
                1 infantry moved from Kwangtung to Kiangsi
                1 artillery and 1 infantry moved from Kiangsu to Kiangsi
                1 mech_infantry moved from Chahar to Kiangsi
                1 mech_infantry moved from Shantung to Kiangsi
                3 fighters and 3 tactical_bombers moved from 36 Sea Zone to Kiangsi
                3 fighters moved from Manchuria to Kiangsi
                1 bomber and 4 fighters moved from Japan to Kiangsi
                1 infantry moved from Celebes to 44 Sea Zone
                1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
                1 infantry moved from 20 Sea Zone to Kiangsi
                1 destroyer moved from 34 Sea Zone to 18 Sea Zone
                1 submarine moved from 19 Sea Zone to 20 Sea Zone
                1 mech_infantry moved from Malaya to Yunnan
                      Japanese take Yunnan from Chinese
                1 infantry moved from Shensi to Kansu
                      Japanese take Kansu from Chinese
                1 mech_infantry moved from Shensi to Sikang
                      Japanese take Sikang from Chinese
                1 mech_infantry moved from Shensi to Szechwan
                      Japanese take Szechwan from Chinese
                2 infantry moved from India to 39 Sea Zone
                2 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to Kwangsi
                1 destroyer and 1 submarine moved from 36 Sea Zone to 20 Sea Zone

    Combat - Japanese
                Battle in 20 Sea Zone
                    Japanese attack with 1 destroyer, 2 submarines and 1 transport
                    Americans defend with 1 destroyer
                    Japanese win with 1 destroyer, 2 submarines and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Kwangsi
                Battle in Kiangsi
                    Japanese attack with 1 artillery, 2 bombers, 10 fighters, 3 infantry, 2 mech_infantrys and 3 tactical_bombers
                    Chinese defend with 2 artilleries, 1 fighter and 12 infantry; Americans defend with 1 bomber
                    Japanese win, taking Kwangsi from Chinese, taking Kiangsi from Chinese with 1 artillery, 2 bombers, 8 fighters and 3 tactical_bombers remaining. Battle score for attacker is 29
                    Casualties for Japanese: 2 fighters, 3 infantry and 2 mech_infantrys
                    Casualties for Chinese: 2 artilleries, 1 fighter and 12 infantry
                    Casualties for Americans: 1 bomber

    Non Combat Move - Japanese
                3 fighters moved from Kiangsi to 36 Sea Zone
                3 tactical_bombers moved from Kiangsi to 36 Sea Zone
                1 infantry moved from Sumatra to 41 Sea Zone
                1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
                1 infantry moved from Malaya to 37 Sea Zone
                2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
                1 carrier, 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to Kwangsi
                1 mech_infantry moved from Malaya to French Indo China
                1 mech_infantry moved from India to Shan State
                5 fighters moved from Kiangsi to Kwangtung
                2 bombers moved from Kiangsi to Kwangtung
                1 tactical_bomber moved from Greece to Trans-Jordan
                1 armour and 1 mech_infantry moved from Eastern Persia to Iraq
                1 aaGun and 9 infantry moved from Manchuria to Korea
                1 mech_infantry moved from Manchuria to Korea
                1 mech_infantry moved from Manchuria to Shantung

    Place Units - Japanese
                1 destroyer placed in 6 Sea Zone
                3 mech_infantrys placed in Manchuria
                2 submarines placed in 37 Sea Zone
                Japanese undo move 2.
                1 mech_infantry placed in Malaya
                2 fighters placed in Japan
                3 infantry placed in India
                Japanese undo move 5.
                2 infantry and 1 mech_infantry placed in India
                2 infantry and 1 mech_infantry placed in Manchuria
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to 20 Sea Zone: 2 battleships, 3 carriers, 2 cruisers, 3 fighters and 3 tactical_bombers
                EDIT: Removing units owned by Japanese from 36 Sea Zone: 2 battleships, 3 carriers, 2 cruisers, 3 fighters and 3 tactical_bombers
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 battleship and 1 cruiser
                EDIT: Removing units owned by Japanese from 20 Sea Zone: 1 battleship and 1 cruiser
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 destroyer
                EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,2,3,6,2,3,1,3,1,4,1
                Japanese collect 48 PUs (11 lost to blockades); end with 48 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 53 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 armour, 2 artilleries, 2 bombers, 3 infantry and 4 transports; Remaining resources: 4 PUs;

    Combat Move - Americans
                2 submarines moved from 6 Sea Zone to 19 Sea Zone
                1 submarine moved from 6 Sea Zone to 18 Sea Zone
                1 destroyer moved from 17 Sea Zone to 18 Sea Zone
                1 destroyer moved from 17 Sea Zone to 22 Sea Zone
                2 fighters moved from Wake Island to 18 Sea Zone
                2 tactical_bombers moved from Wake Island to 18 Sea Zone
                1 submarine moved from 6 Sea Zone to 19 Sea Zone
                1 armour, 1 artillery, 1 battleship, 7 carriers, 3 cruisers, 1 destroyer, 4 fighters, 2 infantry, 1 mech_infantry and 5 transports moved from 17 Sea Zone to 6 Sea Zone


  • Need Kamikaze and scramble orders.


  • No scrambles - 2 more kamis - one on each of two cruisers…


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 armour, 2 artilleries, 2 bombers, 3 infantry and 4 transports; Remaining resources: 4 PUs;

    Combat Move - Americans
                2 submarines moved from 6 Sea Zone to 19 Sea Zone
                1 submarine moved from 6 Sea Zone to 18 Sea Zone
                1 destroyer moved from 17 Sea Zone to 18 Sea Zone
                1 destroyer moved from 17 Sea Zone to 22 Sea Zone
                2 fighters moved from Wake Island to 18 Sea Zone
                2 tactical_bombers moved from Wake Island to 18 Sea Zone
                1 submarine moved from 6 Sea Zone to 19 Sea Zone
                1 armour, 1 artillery, 1 battleship, 7 carriers, 3 cruisers, 1 destroyer, 4 fighters, 2 infantry, 1 mech_infantry and 5 transports moved from 17 Sea Zone to 6 Sea Zone

    Combat - Americans
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 6
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 5
                Battle in 6 Sea Zone
                    ANZAC loiter and taunt with ; Americans attack with 1 armour, 1 artillery, 1 battleship, 7 carriers, 3 cruisers, 1 destroyer, 2 infantry, 1 mech_infantry, 2 submarines and 5 transports
                    Japanese defend with 1 destroyer
                        Americans roll dice for 2 submarines in 6 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 6 Sea Zone
                    Americans win with 1 battleship, 7 carriers, 3 cruisers, 1 destroyer, 2 submarines and 5 transports remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 19 Sea Zone
                    Americans attack with 3 submarines
                    Japanese defend with 1 destroyer
                        Americans roll dice for 3 submarines in 19 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 19 Sea Zone
                    Americans win, taking 19 Sea Zone from Japanese with 3 submarines remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 18 Sea Zone
                    Americans attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 18 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 18 Sea Zone, round 2 :  3/5 hits
                        Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 18 Sea Zone
                    Americans win with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                2 fighters and 2 tactical_bombers moved from 18 Sea Zone to 6 Sea Zone
                6 fighters moved from Wake Island to 6 Sea Zone
                1 fighter and 3 tactical_bombers moved from Wake Island to Iwo Jima
                1 destroyer moved from 17 Sea Zone to 19 Sea Zone
                2 carriers, 2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 6 Sea Zone
                1 mech_infantry moved from Western United States to 10 Sea Zone
                1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                6 bombers moved from Western United States to Iwo Jima

    Place Units - Americans
                4 transports placed in 10 Sea Zone
                2 bombers placed in Central United States
                1 armour, 2 artilleries and 3 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 57 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Iwo Jima : 1 flag, 1 artillery, 6 bombers, 1 fighter and 3 tactical_bombers
        Philippines : 1 airfield, 1 harbour and 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield and 1 harbour
        Western United States : 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 harbour, 3 infantry and 1 mech_infantry
        Hawaiian Islands : 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
        Midway : 1 airfield
        26 Sea Zone : 1 flag, 1 transport
        22 Sea Zone : 1 destroyer
        10 Sea Zone : 4 transports
        19 Sea Zone : 1 flag, 1 destroyer and 3 submarines
        18 Sea Zone : 1 destroyer and 1 submarine
        17 Sea Zone : 1 flag
        6 Sea Zone : 1 armour, 1 artillery, 1 battleship, 9 carriers, 3 cruisers, 1 destroyer, 10 fighters, 2 infantry, 1 mech_infantry, 2 submarines, 4 tactical_bombers and 5 transports
        Central United States : 2 aaGuns, 2 bombers and 1 factory_major
        Eastern United States : 1 airfield, 1 factory_major and 1 harbour

    Production/PUs Summary :

    Germans : 41 / 56
        Russians : 37 / 40
        Japanese : 59 / 53
        Americans : 53 / 82
        Chinese : 4 / 9
        British : 29 / 25
        UK_Pacific : 0 / 0
        Italians : 23 / 41
        ANZAC : 14 / 22
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                3 infantry moved from Tsinghai to Kansu
                1 infantry moved from Tsinghai to Shensi
                      Chinese take Shensi from Japanese
                2 artilleries and 2 infantry moved from Kweichow to Szechwan

    Combat - Chinese
                Battle in Kansu
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 3 infantry in Kansu, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Kansu, round 2 :  0/1 hits
                        Chinese roll dice for 3 infantry in Kansu, round 3 :  0/3 hits
                        Japanese roll dice for 1 infantry in Kansu, round 3 :  0/1 hits
                        Chinese roll dice for 3 infantry in Kansu, round 4 :  0/3 hits
                        Japanese roll dice for 1 infantry in Kansu, round 4 :  0/1 hits
                        Chinese roll dice for 3 infantry in Kansu, round 5 :  0/3 hits
                        Japanese roll dice for 1 infantry in Kansu, round 5 :  1/1 hits
                        1 infantry owned by the Chinese lost in Kansu
                        Chinese roll dice for 2 infantry in Kansu, round 6 :  0/2 hits
                        Japanese roll dice for 1 infantry in Kansu, round 6 :  1/1 hits
                        1 infantry owned by the Chinese lost in Kansu
                        Chinese roll dice for 1 infantry in Kansu, round 7 :  0/1 hits
                        Japanese roll dice for 1 infantry in Kansu, round 7 :  0/1 hits
                        Chinese roll dice for 1 infantry in Kansu, round 8 :  1/1 hits
                        Japanese roll dice for 1 infantry in Kansu, round 8 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kansu
                    Chinese win, taking Kansu from Japanese with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry
                Battle in Szechwan
                    Chinese attack with 2 artilleries and 2 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 2 artilleries and 2 infantry in Szechwan, round 2 :  1/4 hits
                        Japanese roll dice for 1 mech_infantry in Szechwan, round 2 :  1/1 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Szechwan
                    Chinese win, taking Szechwan from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                3 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 8 PUs total

    Territory Summary for Chinese :

    Shensi : 1 infantry
        Kansu : 1 infantry
        Szechwan : 2 artilleries and 4 infantry
        Chahar : 1 infantry

    Production/PUs Summary :

    Germans : 41 / 56
        Russians : 37 / 40
        Japanese : 55 / 53
        Americans : 53 / 82
        Chinese : 8 / 8
        British : 29 / 25
        UK_Pacific : 0 / 0
        Italians : 23 / 41
        ANZAC : 14 / 22
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - British
                British buy 2 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British

    Non Combat Move - British
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 battleship, 1 cruiser, 3 destroyers, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
                1 infantry moved from 81 Sea Zone to Egypt
                1 fighter moved from Union of South Africa to Egypt

    Place Units - British
                2 armour and 1 infantry placed in Egypt
                1 fighter placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,2,2,6,2,1,2,1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3,4,4,4,2,2,4
                British collect 19 PUs (10 lost to blockades); end with 19 PUs total

    Turn Complete - UK_Pacific


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 airfield, 1 artillery, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Eastern Poland to Bessarabia
                1 bomber moved from Greece to Bessarabia
                1 fighter moved from 98 Sea Zone to Bessarabia

    Combat - Italians
                Italians creates battle in territory 97 Sea Zone
                Battle in Bessarabia
                    Italians attack with 1 bomber, 1 fighter and 1 infantry
                    Russians defend with 1 infantry
                    Italians win, taking Bessarabia from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Bessarabia to Southern Italy
                1 fighter moved from Bessarabia to Romania
                1 artillery and 1 infantry moved from Yugoslavia to Romania
                1 mech_infantry moved from Northern Italy to Romania
                2 artilleries moved from Iraq to Northwest Persia
                1 armour moved from Syria to Northwest Persia
                3 artilleries and 3 infantry moved from Syria to Iraq
                1 infantry moved from Trans-Jordan to Iraq
                3 transports moved from 99 Sea Zone to 95 Sea Zone
                1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
                1 cruiser moved from 98 Sea Zone to 95 Sea Zone
                2 destroyers moved from 98 Sea Zone to 95 Sea Zone
                1 carrier and 1 fighter moved from 98 Sea Zone to 95 Sea Zone
                2 infantry moved from Greece to Bulgaria
                1 submarine moved from 91 Sea Zone to 96 Sea Zone

    Place Units - Italians
                1 artillery and 2 infantry placed in Iraq
                1 airfield placed in Trans-Jordan
                4 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Italians collect 23 PUs; end with 23 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 29 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUs


  • bump


  • Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 8 PUs;

    Combat Move - ANZAC

    Combat - ANZAC

    Non Combat Move - ANZAC
                4 fighters moved from 6 Sea Zone to Iwo Jima
                1 carrier, 1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 artillery and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 22 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs


  • Game History

    Round: 7

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 destroyer, 2 infantry and 6 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                4 submarines moved from 109 Sea Zone to 91 Sea Zone
                2 infantry moved from Norway to Finland
                1 artillery moved from Norway to Finland
                1 bomber moved from Greece to Belarus
                3 infantry moved from Eastern Poland to Belarus
                1 mech_infantry moved from Norway to Finland

    Combat - Germans
                Battle in Finland
                    Germans attack with 1 artillery, 2 infantry and 1 mech_infantry
                    Russians defend with 1 artillery
                    Germans win, taking Finland from Russians with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery
                Battle in Belarus
                    Germans attack with 1 bomber and 3 infantry
                    Russians defend with 1 artillery and 2 infantry
                    Germans win, taking Belarus from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery and 2 infantry

    Non Combat Move - Germans
                1 bomber moved from Belarus to Germany
                5 armour moved from Baltic States to Germany
                1 infantry moved from Eastern Poland to Baltic States
                2 armour and 10 mech_infantrys moved from Baltic States to Romania
                6 aaGuns, 20 artilleries and 10 infantry moved from Eastern Poland to Romania
                2 infantry moved from Germany to Slovakia Hungary
                1 artillery moved from Greece to Bulgaria
                2 armour and 1 mech_infantry moved from Trans-Jordan to Northwest Persia
                2 artilleries and 2 infantry moved from Trans-Jordan to 98 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 98 Sea Zone to 95 Sea Zone
                2 artilleries and 2 infantry moved from 95 Sea Zone to Northern Italy
                1 destroyer moved from 98 Sea Zone to 95 Sea Zone
                2 fighters moved from 99 Sea Zone to Western Germany
                1 carrier moved from 99 Sea Zone to 95 Sea Zone
                2 fighters moved from Greece to Western Germany
                2 fighters and 2 tactical_bombers moved from Trans-Jordan to Western Germany
                1 infantry moved from Trans-Jordan to Iraq
                1 transport moved from 113 Sea Zone to 112 Sea Zone
                1 destroyer moved from 113 Sea Zone to 112 Sea Zone

    Place Units - Germans
                1 destroyer placed in 113 Sea Zone
                6 transports placed in 113 Sea Zone
                2 infantry placed in Romania

    Turn Complete - Germans
                Germans collect 44 PUs; end with 44 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs


  • Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 3 armour, 3 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 fighter moved from Volgograd to Belarus
                1 fighter moved from Ukraine to Belarus
                1 infantry moved from Novgorod to Belarus
                1 artillery moved from Novgorod to Belarus
                6 armour, 1 artillery and 14 infantry moved from Novgorod to Baltic States
                6 artilleries, 37 infantry and 14 mech_infantrys moved from Western Ukraine to Eastern Poland
                1 artillery moved from Ukraine to Bessarabia
                1 infantry moved from Ukraine to Bessarabia
                1 tactical_bomber moved from Volgograd to Bessarabia

    Combat - Russians
                Battle in Belarus
                    Russians attack with 1 artillery, 2 fighters and 1 infantry
                    Germans defend with 2 infantry
                    Russians win, taking Belarus from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry
                Battle in Eastern Poland
                    Russians attack with 6 artilleries, 37 infantry and 14 mech_infantrys
                    Germans defend with 1 infantry
                    Russians win, taking Eastern Poland from Germans with 6 artilleries, 37 infantry and 14 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Bessarabia
                    Russians attack with 1 artillery, 1 infantry and 1 tactical_bomber
                    Italians defend with 1 infantry
                    Russians win, taking Bessarabia from Italians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Baltic States
                    Russians attack with 6 armour, 1 artillery and 14 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Baltic States from Germans with 6 armour, 1 artillery and 13 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                3 infantry moved from Vologda to Archangel
                2 aaGuns and 14 infantry moved from Vologda to Smolensk
                1 infantry moved from Russia to Bryansk
                1 infantry moved from Rostov to Volgograd
                1 artillery moved from Rostov to Volgograd
                2 infantry moved from Caucasus to Volgograd
                1 tactical_bomber moved from Bessarabia to Ukraine
                4 aaGuns moved from Western Ukraine to Eastern Poland
                1 artillery moved from Ukraine to Western Ukraine
                2 fighters moved from Belarus to Smolensk

    Place Units - Russians
                3 infantry placed in Ukraine
                3 armour placed in Novgorod
                3 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 38 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 15 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 2 SuicideAttackTokens;

    Combat Move - Japanese
                1 submarine moved from 37 Sea Zone to 19 Sea Zone
                1 submarine moved from 20 Sea Zone to 18 Sea Zone
                2 fighters and 2 tactical_bombers moved from 20 Sea Zone to 18 Sea Zone
                1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 19 Sea Zone
                5 fighters moved from Kwangtung to 19 Sea Zone
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 19 Sea Zone
                1 fighter moved from Japan to 18 Sea Zone
                1 fighter moved from Japan to 19 Sea Zone
                1 artillery moved from Kiangsi to 20 Sea Zone
                1 artillery and 1 transport moved from 20 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 bomber moved from Kwangtung to Philippines
                1 bomber moved from Kwangtung to Philippines
                1 tactical_bomber moved from Trans-Jordan to Caucasus
                1 mech_infantry moved from Iraq to Caucasus
                1 mech_infantry moved from French Indo China to Hunan
                      Japanese take Hunan from Chinese
                1 mech_infantry moved from Sikang to Tsinghai
                      Japanese take Tsinghai from Chinese
                4 infantry moved from Kwangsi to 36 Sea Zone
                4 infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone
                4 infantry moved from 42 Sea Zone to Java
                1 battleship and 1 cruiser moved from 36 Sea Zone to 42 Sea Zone
                1 destroyer moved from 36 Sea Zone to 42 Sea Zone
                1 mech_infantry moved from Yunnan to Kweichow
                      Japanese take Kweichow from Chinese
                1 mech_infantry moved from India to Eastern Persia

    Combat - Japanese
                Battle in Java
                    Japanese attack with 4 infantry
                    ANZAC defend with 2 infantry
                    Japanese win, taking Java from ANZAC with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 2 infantry
                Battle in Caucasus
                    Japanese attack with 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                    Japanese win, taking Caucasus from Russians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 18 Sea Zone
                    Japanese attack with 3 fighters, 1 submarine and 2 tactical_bombers
                    Americans defend with 1 destroyer and 1 submarine
                    1 submarine owned by the Americans Submerged
                    Japanese win with 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 19 Sea Zone
                    Japanese attack with 8 fighters, 1 submarine and 2 tactical_bombers
                    Americans defend with 1 destroyer and 3 submarines
                    3 submarines owned by the Americans Submerged
                    Japanese win, taking 19 Sea Zone from Americans with 8 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Philippines
                    Japanese attack with 1 artillery, 2 bombers and 1 infantry
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese win, taking Philippines from Americans with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Americans: 2 infantry

    Non Combat Move - Japanese
                8 fighters and 2 tactical_bombers moved from 19 Sea Zone to Japan
                3 fighters and 2 tactical_bombers moved from 18 Sea Zone to Japan
                2 bombers moved from Philippines to French Indo China
                1 mech_infantry moved from Malaya to French Indo China
                1 mech_infantry moved from Shan State to French Indo China
                1 submarine moved from 37 Sea Zone to 42 Sea Zone
                1 carrier moved from 36 Sea Zone to 42 Sea Zone
                1 mech_infantry moved from Shantung to Manchuria
                1 aaGun, 8 infantry and 1 mech_infantry moved from Korea to Manchuria
                1 tactical_bomber moved from Caucasus to Iraq
                1 battleship, 3 carriers and 1 cruiser moved from 20 Sea Zone to 42 Sea Zone
                1 destroyer moved from 20 Sea Zone to 42 Sea Zone
                1 submarine moved from 20 Sea Zone to 42 Sea Zone
                2 infantry moved from India to Burma

    Place Units - Japanese
                10 infantry placed in Japan
                3 infantry placed in Manchuria
                2 mech_infantrys placed in Malaya
                2 infantry placed in India

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 18
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,6,1,3,3,4
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,6,1,6,5,4,1,2,5,1,2,6,6,5,3,6,2,5,6,5,5,2,6,5,2,6,2,3,5,3,1,5,4,1,4,5
                Japanese collect 48 PUs (18 lost to blockades); end with 48 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs


  • Looks like I have to surrender Mike.  Fell asleep in England, and nothing I can do to hold off your Nazi assault.  Well done, considering you were quite distraught at the start of the match.

    I’ll post the result……Congratulations…


  • GG to you too - to be honest, the UK attack was a hail-mary. I think I was in bad shape long term - and even if it worked, then I have to deal with Russia - but - it would mean that UK was completely out of the game.

    Take care!

    MM

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