@simon33 nvm. I see the actual game now.
Andul (Allies + 10) v MiamiUMike - G40.2, NT
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I’ll throw 2 - 1 each at 2 cruisers….
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 6 bombers and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 bomber moved from Caroline Islands to 20 Sea Zone
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
6 fighters and 4 tactical_bombers moved from 33 Sea Zone to Wake Island
1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 17 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
3 submarines moved from 26 Sea Zone to 6 Sea Zone
2 carriers moved from 33 Sea Zone to 17 Sea Zone
2 submarines moved from 33 Sea Zone to 6 Sea Zone
1 battleship, 3 carriers, 2 cruisers and 2 destroyers moved from 33 Sea Zone to 17 Sea Zone
1 cruiser moved from 31 Sea Zone to 17 Sea Zone
1 destroyer moved from 25 Sea Zone to 17 Sea Zone
2 carriers and 1 destroyer moved from 26 Sea Zone to 17 Sea Zone
1 submarine moved from 15 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Wake Island
2 fighters moved from Hawaiian Islands to Wake IslandCombat - Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3
Battle in Iwo Jima
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 1 fighter and 1 infantry
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Iwo Jima, round 2 : 1/4 hits
Japanese roll dice for 1 fighter and 1 infantry in Iwo Jima, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima
Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Iwo Jima, round 3 : 0/3 hits
Japanese roll dice for 1 fighter in Iwo Jima, round 3 : 1/1 hits
1 infantry owned by the Americans lost in Iwo Jima
Americans roll dice for 1 artillery and 1 mech_infantry in Iwo Jima, round 4 : 1/2 hits
Japanese roll dice for 1 fighter in Iwo Jima, round 4 : 1/1 hits
1 mech_infantry owned by the Americans and 1 fighter owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for Americans: 2 infantry and 1 mech_infantry
Battle in 20 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 20 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 bomber moved from 20 Sea Zone to Kiangsi
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
2 carriers moved from 10 Sea Zone to 26 Sea Zone
2 fighters and 2 tactical_bombers moved from Western United States to 26 Sea ZonePlace Units - Americans
1 transport placed in 10 Sea Zone
6 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Iwo Jima : 1 flag, 1 artillery
Kiangsi : 1 bomber
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield, 9 fighters, 1 harbour and 5 tactical_bombers
Western United States : 2 aaGuns, 1 airfield, 6 bombers, 1 factory_major, 1 harbour and 2 mech_infantrys
Hawaiian Islands : 1 airfield, 1 harbour and 1 infantry
Midway : 1 airfield
33 Sea Zone : 1 armour, 1 artillery, 2 infantry, 1 mech_infantry and 3 transports
26 Sea Zone : 1 flag, 2 carriers, 2 fighters and 2 tactical_bombers
20 Sea Zone : 1 destroyer
10 Sea Zone : 1 transport
17 Sea Zone : 1 flag, 1 battleship, 7 carriers, 3 cruisers, 4 destroyers and 2 transports
6 Sea Zone : 6 submarines
Central United States : 2 aaGuns and 1 factory_major
Eastern United States : 1 airfield, 1 factory_major and 1 harbourProduction/PUs Summary :
Germans : 42 / 50
Russians : 33 / 35
Japanese : 58 / 64
Americans : 53 / 79
Chinese : 8 / 12
British : 29 / 28
UK_Pacific : 0 / 0
Italians : 23 / 44
ANZAC : 14 / 19
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 fighter moved from Hunan to Kwangtung
1 infantry moved from Kiangsi to Kwangtung
2 artilleries and 2 infantry moved from Hunan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 2 artilleries and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries and 2 infantry in Kweichow, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangtung
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 harbour and 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kwangtung, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Kwangtung
retreated to Kwangtung
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kwangtung to Kiangsi
2 artilleries and 12 infantry moved from Hunan to KiangsiPlace Units - Chinese
4 infantry placed in TsinghaiTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,4,3,5,1,1,6,4,5,4,2,4,1,3,4,3,3,6,3,2,2
Chinese collect 9 PUs (1 lost to blockades); end with 9 PUs totalTerritory Summary for Chinese :
Kiangsi : 2 artilleries, 1 fighter and 12 infantry
Suiyuyan : 1 infantry
Kweichow : 2 artilleries and 2 infantry
Tsinghai : 4 infantryProduction/PUs Summary :
Germans : 42 / 50
Russians : 33 / 35
Japanese : 56 / 64
Americans : 53 / 79
Chinese : 10 / 9
British : 29 / 28
UK_Pacific : 0 / 0
Italians : 23 / 44
ANZAC : 14 / 19
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - British
British buy 3 armour and 1 fighter; Remaining resources: 0 PUs;Combat Move - British
1 armour, 1 fighter and 1 infantry moved from Egypt to Alexandria
3 armour, 1 fighter and 2 mech_infantrys moved from Egypt to Trans-JordanCombat - British
Battle in Trans-Jordan
British attack with 3 armour, 1 fighter and 2 mech_infantrys
Germans defend with 2 infantry; Italians defend with 2 infantry
British roll dice for 3 armour, 1 fighter and 2 mech_infantrys in Trans-Jordan, round 2 : 2/6 hits
Italians roll dice for 4 infantry in Trans-Jordan, round 2 : 2/4 hits
2 mech_infantrys owned by the British and 2 infantry owned by the Italians lost in Trans-Jordan
British roll dice for 3 armour and 1 fighter in Trans-Jordan, round 3 : 1/4 hits
Italians roll dice for 2 infantry in Trans-Jordan, round 3 : 1/2 hits
1 armour owned by the British and 1 infantry owned by the Germans lost in Trans-Jordan
British roll dice for 2 armour and 1 fighter in Trans-Jordan, round 4 : 1/3 hits
Italians roll dice for 1 infantry in Trans-Jordan, round 4 : 0/1 hits
1 infantry owned by the Germans lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 2 armour and 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 2 infantry
Casualties for British: 1 armour and 2 mech_infantrys
Casualties for Italians: 2 infantry
Battle in Alexandria
British attack with 1 armour, 1 fighter and 1 infantry
Germans defend with 1 artillery
British roll dice for 1 armour, 1 fighter and 1 infantry in Alexandria, round 2 : 2/3 hits
Germans roll dice for 1 artillery in Alexandria, round 2 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Germans lost in Alexandria
British win, taking Alexandria from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for British: 1 infantryNon Combat Move - British
1 fighter moved from Alexandria to Egypt
1 fighter moved from Trans-Jordan to Egypt
1 armour moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Ethiopia to Egypt
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 tactical_bomber moved from Union of South Africa to Egypt
1 infantry and 1 transport moved from 70 Sea Zone to 72 Sea Zone
1 battleship, 1 cruiser and 3 destroyers moved from 81 Sea Zone to 72 Sea Zone
3 fighters moved from Novgorod to UkrainePlace Units - British
3 armour placed in Egypt
1 fighter placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,4,6,4,2,4,6,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,5,3,6,3,3
British collect 25 PUs (5 lost to blockades); end with 25 PUs totalTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 2 armour
Alexandria : 1 armour
New Brunswick Nova Scotia : 1 harbour
Egypt : 9 armour, 1 factory_minor, 2 fighters, 1 harbour and 1 tactical_bomber
Union of South Africa : 1 factory_minor, 1 fighter and 1 harbour
Scotland : 2 aaGuns, 1 airfield and 2 infantry
United Kingdom : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 3 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 infantry
French Equatorial Africa : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Ukraine : 3 fighters
97 Sea Zone : 1 flag
72 Sea Zone : 1 battleship, 1 cruiser, 3 destroyers, 1 infantry and 1 transportProduction/PUs Summary :
Germans : 42 / 50
Russians : 33 / 35
Japanese : 56 / 64
Americans : 53 / 79
Chinese : 10 / 9
British : 30 / 25
UK_Pacific : 0 / 0
Italians : 22 / 44
ANZAC : 14 / 19
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 4 artilleries, 1 factory_minor, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Romania to Bessarabia
1 infantry moved from Romania to Eastern Poland
2 fighters moved from 98 Sea Zone to Trans-Jordan
1 bomber moved from Greece to Alexandria
1 armour moved from Tobruk to Alexandria
1 transport moved from 98 Sea Zone to 97 Sea Zone
4 infantry moved from Syria to Trans-Jordan
1 mech_infantry moved from Northwest Persia to Rostov
Italians take Rostov from Russians
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Yugoslavia to 97 Sea Zone
1 submarine moved from 95 Sea Zone to 91 Sea ZoneCombat - Italians
Battle in Trans-Jordan
Italians attack with 2 fighters and 4 infantry
British defend with 2 armour
Italians win, taking Trans-Jordan from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 armour
Casualties for Italians: 2 infantry
Battle in Alexandria
Italians attack with 1 armour and 1 bomber
British defend with 1 armour
Italians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for British: 1 armour
Casualties for Italians: 1 armourNon Combat Move - Italians
1 bomber moved from Alexandria to Greece
2 fighters moved from Trans-Jordan to 98 Sea Zone
1 infantry moved from Persia to Northwest Persia
2 artilleries moved from Syria to Iraq
1 artillery moved from Iraq to Northwest Persia
3 transports moved from 99 Sea Zone to 97 Sea Zone
3 artilleries and 3 infantry moved from Northern Italy to 97 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 97 Sea Zone to 99 Sea Zone
3 artilleries and 3 infantry moved from 99 Sea Zone to Syria
1 destroyer moved from 99 Sea Zone to 98 Sea Zone
2 infantry moved from 97 Sea Zone to Greece
1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Northwest Persia to Caucasus
1 armour moved from Northwest Persia to SyriaPlace Units - Italians
4 artilleries, 4 infantry and 1 mech_infantry placed in Northern Italy
1 factory_minor placed in IraqTurn Complete - Italians
Italians collect 25 PUs; end with 25 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 31 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 3 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 6 Sea Zone to 17 Sea Zone
4 fighters moved from Wake Island to 17 Sea ZonePlace Units - ANZAC
1 carrier placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
Non Combat Move - French
Turn Complete - French
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I made a NCM 3 loaded American transports that I left behind, moved them to Z17
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 carrier, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Eastern Poland to Belarus
Germans take Belarus from Russians
3 mech_infantrys moved from Germany to Baltic States
7 mech_infantrys moved from Bessarabia to Baltic States
7 armour moved from Bessarabia to Baltic States
3 infantry moved from Bessarabia to Western Ukraine
1 bomber moved from Greece to Western UkraineCombat - Germans
Battle in Baltic States
Germans attack with 7 armour and 10 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 7 armour and 10 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 bomber and 3 infantry
Russians defend with 1 artillery and 1 infantry
Germans win, taking Western Ukraine from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
1 bomber moved from Western Ukraine to Greece
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 infantry moved from Poland to 114 Sea Zone
1 mech_infantry moved from Germany to 114 Sea Zone
3 aaGuns, 16 artilleries and 15 infantry moved from Bessarabia to Eastern Poland
4 artilleries moved from Romania to Eastern Poland
2 transports moved from 98 Sea Zone to 99 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Greece to 99 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery and 1 infantry moved from Syria to Trans-Jordan
1 fighter moved from Syria to Trans-Jordan
2 armour moved from Northwest Persia to Trans-Jordan
1 destroyer moved from 99 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from Greece to Trans-Jordan
1 tactical_bomber moved from Bessarabia to Trans-Jordan
2 fighters moved from Greece to 99 Sea Zone
1 fighter moved from Bessarabia to Trans-Jordan
1 fighter moved from Germany to Greece
3 aaGuns moved from Romania to Eastern Poland
1 infantry, 1 mech_infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone
1 infantry and 1 mech_infantry moved from 113 Sea Zone to Norway
3 artilleries, 8 infantry and 1 mech_infantry moved from Finland to Norway
1 cruiser and 1 destroyer moved from 115 Sea Zone to 113 Sea ZonePlace Units - Germans
1 carrier placed in 99 Sea Zone
1 artillery and 1 fighter placed in Greece
1 armour and 2 artilleries placed in Romania
2 infantry placed in GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians buy 5 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Karelia to Finland
1 artillery and 2 infantry moved from Bryansk to Belarus
1 artillery and 2 infantry moved from Bryansk to Rostov
3 infantry moved from Volgograd to Caucasus
1 infantry moved from Novosibirsk to Kazakhstan
Russians take Kazakhstan from Japanese
2 infantry moved from Ukraine to Bessarabia
1 fighter moved from Novgorod to Bessarabia
1 fighter and 1 tactical_bomber moved from Novgorod to Caucasus
6 artilleries, 38 infantry and 14 mech_infantrys moved from Ukraine to Western UkraineCombat - Russians
Battle in Belarus
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Belarus, round 3 : 1/3 hits
Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Finland
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Finland, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Finland, round 3 : 0/2 hits
Germans roll dice for 1 infantry in Finland, round 3 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Finland, round 4 : 1/2 hits
Germans roll dice for 1 infantry in Finland, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 6 artilleries, 38 infantry and 14 mech_infantrys
Germans defend with 2 infantry
Russians roll dice for 6 artilleries, 38 infantry and 14 mech_infantrys in Western Ukraine, round 2 : 12/58 hits
Germans roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 6 artilleries, 37 infantry and 14 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Russians attack with 1 fighter and 2 infantry
Italians defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Bessarabia, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Caucasus
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Japanese defend with 1 infantry; Italians defend with 1 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Caucasus, round 2 : 2/5 hits
Japanese roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Italians lost in Caucasus
Russians win, taking Caucasus from Japanese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Italians: 1 infantry
Battle in Rostov
Russians attack with 1 artillery and 2 infantry
Italians defend with 1 mech_infantry
Russians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits
Italians roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Rostov
Russians win, taking Rostov from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantryNon Combat Move - Russians
3 armour and 14 infantry moved from Karelia to Novgorod
1 infantry moved from Samara to Volgograd
2 aaGuns and 17 infantry moved from Novosibirsk to Vologda
1 fighter and 1 tactical_bomber moved from Caucasus to Volgograd
1 fighter moved from Bessarabia to Ukraine
4 aaGuns moved from Ukraine to Western UkrainePlace Units - Russians
2 artilleries and 1 infantry placed in Ukraine
2 artilleries and 1 infantry placed in Novgorod
1 artillery and 2 infantry placed in Volgograd
1 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 40 PUsTerritory Summary for Russians :
Kazakhstan : 1 infantry
Belarus : 1 artillery and 2 infantry
Rostov : 1 artillery and 1 infantry
Bessarabia : 1 infantry
Russia : 1 airfield, 1 factory_major and 1 infantry
Ukraine : 2 artilleries, 1 factory_minor, 1 fighter and 1 infantry
Western Ukraine : 4 aaGuns, 6 artilleries, 37 infantry and 14 mech_infantrys
Vologda : 2 aaGuns and 17 infantry
Volgograd : 1 artillery, 1 factory_minor, 1 fighter, 3 infantry and 1 tactical_bomber
Novgorod : 1 airfield, 6 armour, 2 artilleries, 1 factory_minor, 1 harbour and 15 infantry
Caucasus : 3 infantry
Finland : 1 flag, 1 artilleryProduction/PUs Summary :
Germans : 41 / 56
Russians : 37 / 40
Japanese : 53 / 64
Americans : 53 / 79
Chinese : 10 / 9
British : 29 / 25
UK_Pacific : 0 / 0
Italians : 23 / 41
ANZAC : 14 / 22
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 destroyer, 2 fighters, 4 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 4 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 bomber moved from India to Kiangsi
1 infantry moved from Kwangtung to Kiangsi
1 artillery and 1 infantry moved from Kiangsu to Kiangsi
1 mech_infantry moved from Chahar to Kiangsi
1 mech_infantry moved from Shantung to Kiangsi
3 fighters and 3 tactical_bombers moved from 36 Sea Zone to Kiangsi
3 fighters moved from Manchuria to Kiangsi
1 bomber and 4 fighters moved from Japan to Kiangsi
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kiangsi
1 destroyer moved from 34 Sea Zone to 18 Sea Zone
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 mech_infantry moved from Malaya to Yunnan
Japanese take Yunnan from Chinese
1 infantry moved from Shensi to Kansu
Japanese take Kansu from Chinese
1 mech_infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 mech_infantry moved from Shensi to Szechwan
Japanese take Szechwan from Chinese
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 destroyer and 1 submarine moved from 36 Sea Zone to 20 Sea ZoneCombat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 destroyer, 2 submarines and 1 transport
Americans defend with 1 destroyer
Japanese win with 1 destroyer, 2 submarines and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Kwangsi
Battle in Kiangsi
Japanese attack with 1 artillery, 2 bombers, 10 fighters, 3 infantry, 2 mech_infantrys and 3 tactical_bombers
Chinese defend with 2 artilleries, 1 fighter and 12 infantry; Americans defend with 1 bomber
Japanese win, taking Kwangsi from Chinese, taking Kiangsi from Chinese with 1 artillery, 2 bombers, 8 fighters and 3 tactical_bombers remaining. Battle score for attacker is 29
Casualties for Japanese: 2 fighters, 3 infantry and 2 mech_infantrys
Casualties for Chinese: 2 artilleries, 1 fighter and 12 infantry
Casualties for Americans: 1 bomberNon Combat Move - Japanese
3 fighters moved from Kiangsi to 36 Sea Zone
3 tactical_bombers moved from Kiangsi to 36 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 mech_infantry moved from Malaya to French Indo China
1 mech_infantry moved from India to Shan State
5 fighters moved from Kiangsi to Kwangtung
2 bombers moved from Kiangsi to Kwangtung
1 tactical_bomber moved from Greece to Trans-Jordan
1 armour and 1 mech_infantry moved from Eastern Persia to Iraq
1 aaGun and 9 infantry moved from Manchuria to Korea
1 mech_infantry moved from Manchuria to Korea
1 mech_infantry moved from Manchuria to ShantungPlace Units - Japanese
1 destroyer placed in 6 Sea Zone
3 mech_infantrys placed in Manchuria
2 submarines placed in 37 Sea Zone
Japanese undo move 2.
1 mech_infantry placed in Malaya
2 fighters placed in Japan
3 infantry placed in India
Japanese undo move 5.
2 infantry and 1 mech_infantry placed in India
2 infantry and 1 mech_infantry placed in Manchuria
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 20 Sea Zone: 2 battleships, 3 carriers, 2 cruisers, 3 fighters and 3 tactical_bombers
EDIT: Removing units owned by Japanese from 36 Sea Zone: 2 battleships, 3 carriers, 2 cruisers, 3 fighters and 3 tactical_bombers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 battleship and 1 cruiser
EDIT: Removing units owned by Japanese from 20 Sea Zone: 1 battleship and 1 cruiser
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 destroyer
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,2,3,6,2,3,1,3,1,4,1
Japanese collect 48 PUs (11 lost to blockades); end with 48 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 53 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 2 bombers, 3 infantry and 4 transports; Remaining resources: 4 PUs;Combat Move - Americans
2 submarines moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 18 Sea Zone
1 destroyer moved from 17 Sea Zone to 18 Sea Zone
1 destroyer moved from 17 Sea Zone to 22 Sea Zone
2 fighters moved from Wake Island to 18 Sea Zone
2 tactical_bombers moved from Wake Island to 18 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 armour, 1 artillery, 1 battleship, 7 carriers, 3 cruisers, 1 destroyer, 4 fighters, 2 infantry, 1 mech_infantry and 5 transports moved from 17 Sea Zone to 6 Sea Zone -
Need Kamikaze and scramble orders.
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No scrambles - 2 more kamis - one on each of two cruisers…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 2 bombers, 3 infantry and 4 transports; Remaining resources: 4 PUs;Combat Move - Americans
2 submarines moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 18 Sea Zone
1 destroyer moved from 17 Sea Zone to 18 Sea Zone
1 destroyer moved from 17 Sea Zone to 22 Sea Zone
2 fighters moved from Wake Island to 18 Sea Zone
2 tactical_bombers moved from Wake Island to 18 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 armour, 1 artillery, 1 battleship, 7 carriers, 3 cruisers, 1 destroyer, 4 fighters, 2 infantry, 1 mech_infantry and 5 transports moved from 17 Sea Zone to 6 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5
Battle in 6 Sea Zone
ANZAC loiter and taunt with ; Americans attack with 1 armour, 1 artillery, 1 battleship, 7 carriers, 3 cruisers, 1 destroyer, 2 infantry, 1 mech_infantry, 2 submarines and 5 transports
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win with 1 battleship, 7 carriers, 3 cruisers, 1 destroyer, 2 submarines and 5 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 19 Sea Zone
Americans attack with 3 submarines
Japanese defend with 1 destroyer
Americans roll dice for 3 submarines in 19 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 19 Sea Zone
Americans win, taking 19 Sea Zone from Japanese with 3 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 18 Sea Zone
Americans attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 18 Sea Zone, round 2 : 3/5 hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 18 Sea Zone
Americans win with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 fighters and 2 tactical_bombers moved from 18 Sea Zone to 6 Sea Zone
6 fighters moved from Wake Island to 6 Sea Zone
1 fighter and 3 tactical_bombers moved from Wake Island to Iwo Jima
1 destroyer moved from 17 Sea Zone to 19 Sea Zone
2 carriers, 2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
6 bombers moved from Western United States to Iwo JimaPlace Units - Americans
4 transports placed in 10 Sea Zone
2 bombers placed in Central United States
1 armour, 2 artilleries and 3 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Iwo Jima : 1 flag, 1 artillery, 6 bombers, 1 fighter and 3 tactical_bombers
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield and 1 harbour
Western United States : 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 harbour, 3 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Midway : 1 airfield
26 Sea Zone : 1 flag, 1 transport
22 Sea Zone : 1 destroyer
10 Sea Zone : 4 transports
19 Sea Zone : 1 flag, 1 destroyer and 3 submarines
18 Sea Zone : 1 destroyer and 1 submarine
17 Sea Zone : 1 flag
6 Sea Zone : 1 armour, 1 artillery, 1 battleship, 9 carriers, 3 cruisers, 1 destroyer, 10 fighters, 2 infantry, 1 mech_infantry, 2 submarines, 4 tactical_bombers and 5 transports
Central United States : 2 aaGuns, 2 bombers and 1 factory_major
Eastern United States : 1 airfield, 1 factory_major and 1 harbourProduction/PUs Summary :
Germans : 41 / 56
Russians : 37 / 40
Japanese : 59 / 53
Americans : 53 / 82
Chinese : 4 / 9
British : 29 / 25
UK_Pacific : 0 / 0
Italians : 23 / 41
ANZAC : 14 / 22
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
3 infantry moved from Tsinghai to Kansu
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
2 artilleries and 2 infantry moved from Kweichow to SzechwanCombat - Chinese
Battle in Kansu
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
Chinese roll dice for 3 infantry in Kansu, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits
Chinese roll dice for 3 infantry in Kansu, round 4 : 0/3 hits
Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits
Chinese roll dice for 3 infantry in Kansu, round 5 : 0/3 hits
Japanese roll dice for 1 infantry in Kansu, round 5 : 1/1 hits
1 infantry owned by the Chinese lost in Kansu
Chinese roll dice for 2 infantry in Kansu, round 6 : 0/2 hits
Japanese roll dice for 1 infantry in Kansu, round 6 : 1/1 hits
1 infantry owned by the Chinese lost in Kansu
Chinese roll dice for 1 infantry in Kansu, round 7 : 0/1 hits
Japanese roll dice for 1 infantry in Kansu, round 7 : 0/1 hits
Chinese roll dice for 1 infantry in Kansu, round 8 : 1/1 hits
Japanese roll dice for 1 infantry in Kansu, round 8 : 0/1 hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Szechwan
Chinese attack with 2 artilleries and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 artilleries and 2 infantry in Szechwan, round 2 : 1/4 hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
3 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs totalTerritory Summary for Chinese :
Shensi : 1 infantry
Kansu : 1 infantry
Szechwan : 2 artilleries and 4 infantry
Chahar : 1 infantryProduction/PUs Summary :
Germans : 41 / 56
Russians : 37 / 40
Japanese : 55 / 53
Americans : 53 / 82
Chinese : 8 / 8
British : 29 / 25
UK_Pacific : 0 / 0
Italians : 23 / 41
ANZAC : 14 / 22
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - British
British buy 2 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 battleship, 1 cruiser, 3 destroyers, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Egypt
1 fighter moved from Union of South Africa to EgyptPlace Units - British
2 armour and 1 infantry placed in Egypt
1 fighter placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,2,2,6,2,1,2,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3,4,4,4,2,2,4
British collect 19 PUs (10 lost to blockades); end with 19 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 airfield, 1 artillery, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Eastern Poland to Bessarabia
1 bomber moved from Greece to Bessarabia
1 fighter moved from 98 Sea Zone to BessarabiaCombat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in Bessarabia
Italians attack with 1 bomber, 1 fighter and 1 infantry
Russians defend with 1 infantry
Italians win, taking Bessarabia from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from Bessarabia to Southern Italy
1 fighter moved from Bessarabia to Romania
1 artillery and 1 infantry moved from Yugoslavia to Romania
1 mech_infantry moved from Northern Italy to Romania
2 artilleries moved from Iraq to Northwest Persia
1 armour moved from Syria to Northwest Persia
3 artilleries and 3 infantry moved from Syria to Iraq
1 infantry moved from Trans-Jordan to Iraq
3 transports moved from 99 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 cruiser moved from 98 Sea Zone to 95 Sea Zone
2 destroyers moved from 98 Sea Zone to 95 Sea Zone
1 carrier and 1 fighter moved from 98 Sea Zone to 95 Sea Zone
2 infantry moved from Greece to Bulgaria
1 submarine moved from 91 Sea Zone to 96 Sea ZonePlace Units - Italians
1 artillery and 2 infantry placed in Iraq
1 airfield placed in Trans-Jordan
4 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 23 PUs; end with 23 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUs -
bump
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Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 8 PUs;Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
4 fighters moved from 6 Sea Zone to Iwo Jima
1 carrier, 1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 22 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs