@dawgoneit said in L26 PTV Surfer (L) vs Dawgoneit (X+15):
@surfer i’m sorry.I did not get the notification on this.
i will try to get to this by the end of the day
No worries.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 23 Sea Zone to 30 Sea Zone
1 fighter moved from 54 Sea Zone to 53 Sea Zone
Combat - ANZAC
Battle in 30 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 submarine in 30 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 30 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the ANZAC lost in 30 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarine
Non Combat Move - ANZAC
3 fighters moved from Philippines to 62 Sea Zone
1 fighter moved from 53 Sea Zone to 62 Sea Zone
1 cruiser and 2 destroyers moved from 54 Sea Zone to 62 Sea Zone
Place Units - ANZAC
1 carrier, 1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Territory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 harbour and 5 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Celebes : 1 flag, 1 infantry
Dutch New Guinea : 1 flag
62 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 3 submarines
Production/PUs Summary :
Germans : 47 / 58
Russians : 25 / 27
Japanese : 52 / 62
Americans : 54 / 74
Chinese : 6 / 7
British : 29 / 35
UK_Pacific : 9 / 0
Italians : 23 / 24
ANZAC : 13 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
Combat - French
French creates battle in territory 35 Sea Zone
Non Combat Move - French
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
Turn Complete - French
Territory Summary for French :
35 Sea Zone : 1 flag
55 Sea Zone : 1 destroyer
Gold Coast : 1 infantry
United Kingdom : 2 infantry
Tunisia : 3 infantry
91 Sea Zone : 1 cruiser and 1 destroyer
Production/PUs Summary :
Germans : 47 / 58
Russians : 25 / 27
Japanese : 52 / 62
Americans : 54 / 74
Chinese : 6 / 7
British : 29 / 35
UK_Pacific : 9 / 0
Italians : 23 / 24
ANZAC : 13 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 artilleries and 7 infantry moved from Eastern Poland to Western Ukraine
2 armour moved from Romania to Western Ukraine
2 bombers moved from Western Germany to Western Ukraine
1 artillery and 7 infantry moved from Belarus to Bryansk
Germans take Bryansk from Russians
1 armour moved from Vologda to Evenkiyskiy
Germans take Urals from Russians
Germans take Evenkiyskiy from Russians
4 artilleries and 5 infantry moved from Novgorod to Belarus
2 artilleries and 1 infantry moved from France to Northern Italy
1 mech_infantry moved from Western Germany to Northern Italy
1 infantry moved from Western Germany to Northern Italy
1 destroyer moved from 113 Sea Zone to 125 Sea Zone
3 fighters and 1 tactical_bomber moved from Western Germany to 125 Sea Zone
Combat - Germans
Battle in Western Ukraine
Germans attack with 2 armour, 2 artilleries, 2 bombers and 7 infantry
Russians defend with 6 armour, 1 artillery and 3 mech_infantrys
Germans win, taking Western Ukraine from Russians with 2 armour, 1 artillery and 2 bombers remaining. Battle score for attacker is 27
Casualties for Germans: 1 artillery and 7 infantry
Casualties for Russians: 6 armour, 1 artillery and 3 mech_infantrys
Battle in 125 Sea Zone
Germans attack with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
Russians defend with 1 submarine
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Non Combat Move - Germans
3 fighters and 1 tactical_bomber moved from 125 Sea Zone to Northern Italy
1 armour moved from Romania to Ukraine
2 bombers moved from Western Ukraine to Ukraine
2 transports moved from 115 Sea Zone to 114 Sea Zone
2 destroyers moved from 113 Sea Zone to 114 Sea Zone
1 aaGun moved from Eastern Poland to Western Ukraine
Place Units - Germans
3 armour placed in Romania
3 infantry placed in France
1 artillery, 1 fighter and 1 infantry placed in Novgorod
2 artilleries and 2 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,3
Germans collect 50 PUs (2 lost to blockades); end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 artillery, 2 fighters, 9 infantry and 1 tactical_bomber moved from Russia to Bryansk
1 infantry moved from Rostov to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 1 artillery, 2 fighters, 10 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 7 infantry
Russians roll dice for 1 artillery, 2 fighters, 10 infantry and 1 tactical_bomber in Bryansk, round 2 : 5/14 hits
Germans roll dice for 1 artillery and 7 infantry in Bryansk, round 2 : 2/8 hits
2 infantry owned by the Russians and 5 infantry owned by the Germans lost in Bryansk
8 infantry owned by the Russians and 1 artillery owned by the Russians retreated to Russia
Germans win with 1 artillery and 2 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 5 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Russians
1 armour and 4 mech_infantrys moved from Northwest Persia to Volgograd
1 infantry moved from Northwest Persia to Caucasus
2 infantry moved from Kansu to Novosibirsk
2 fighters and 1 tactical_bomber moved from Bryansk to Russia
Place Units - Russians
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs total
Territory Summary for Russians :
Kweichow : 1 infantry
Amur : 2 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Rostov : 1 infantry
Russia : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 17 infantry and 1 tactical_bomber
Novosibirsk : 2 infantry
Volgograd : 1 armour, 1 factory_minor and 4 mech_infantrys
Caucasus : 1 infantry
Northwest Persia : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 52 / 60
Russians : 20 / 20
Japanese : 51 / 62
Americans : 54 / 74
Chinese : 7 / 7
British : 29 / 35
UK_Pacific : 9 / 0
Italians : 23 / 24
ANZAC : 13 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
@PGMatt:
zipping around, I see I missed a NCM for the UK moving their fleet in the south Atlantic to Gibraltar z91. If you would allow that move, I don’t think it would change your Italy turn at all, I would appreciate it.
I’ll need an answer on this one before I play the US/UK turn.
As an aside, I would never have bet on an Axis recovery from losing a whole turn of German production so early. Even if I lost the UK’s builds at the same time, that was a much smaller cost than losing the UK itself. Well played.
Seeing as their were no transports ready to pounce on Italy, It wouldn’t change my moves
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 3 destroyers, 2 fighters and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour moved from India to Eastern Persia
Japanese take West India from UK_Pacific
Japanese take Eastern Persia from Neutral_Allies
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Shan State to Malaya
1 bomber moved from India to Malaya
1 armour moved from Chahar to Central Mongolia
Japanese take Central Mongolia from Russians
1 armour moved from Central Mongolia to Suiyuyan
1 infantry moved from Chahar to Suiyuyan
2 infantry moved from Anhwe to Kweichow
1 armour moved from Kiangsu to Kweichow
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 artillery moved from Hopei to Suiyuyan
1 artillery and 1 infantry moved from Kwangsi to Yunnan
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Celebes
2 tactical_bombers moved from 42 Sea Zone to Philippines
2 destroyers moved from 42 Sea Zone to 55 Sea Zone
1 destroyer moved from 42 Sea Zone to 46 Sea Zone
1 armour moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 armour moved from Buyant-Uhaa to Amur
1 infantry moved from Manchuria to Amur
2 infantry moved from Korea to Amur
2 fighters moved from Japan to Hawaiian Islands
1 battleship moved from 42 Sea Zone to 35 Sea Zone
Japanese take 35 Sea Zone from French
1 bomber moved from India to Malaya
Combat - Japanese
Battle in Kweichow
Japanese attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 armour remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for Russians: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 2 destroyers
French defend with 1 destroyer
Japanese win with 2 destroyers remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Celebes
Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese win, taking Celebes from ANZAC with 1 artillery and 1 fighter remaining. Battle score for attacker is -8
Casualties for Japanese: 1 tactical_bomber
Casualties for ANZAC: 1 infantry
Battle in Amur
Japanese attack with 1 armour and 3 infantry
Russians defend with 2 infantry
Japanese win, taking Amur from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Russians: 2 infantry
Battle in Suiyuyan
Japanese attack with 1 armour, 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Malaya
Japanese attack with 2 bombers and 1 infantry
ANZAC defend with 1 infantry; British defend with 1 harbour
Japanese win, taking Malaya from UK_Pacific with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Borneo
Battle in Philippines
Japanese attack with 1 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Borneo from UK_Pacific, taking Philippines from Americans with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Non Combat Move - Japanese
3 carriers moved from 42 Sea Zone to 35 Sea Zone
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from Celebes to 35 Sea Zone
2 tactical_bombers moved from Philippines to 35 Sea Zone
2 aaGuns and 2 infantry moved from Japan to 6 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 6 Sea Zone to 26 Sea Zone
2 aaGuns and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 bombers moved from Malaya to India
1 infantry moved from Kiangsi to Hunan
1 infantry moved from Kiangsu to Anhwe
2 infantry moved from Shantung to Anhwe
1 infantry moved from Jehol to Manchuria
Place Units - Japanese
1 infantry placed in Kiangsu
1 infantry placed in Shantung
2 fighters placed in Japan
1 destroyer placed in 39 Sea Zone
1 armour and 1 infantry placed in India
2 destroyers placed in 19 Sea Zone
1 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 79 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 battleship, 2 bombers, 3 destroyers and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
3 bombers moved from United Kingdom to 125 Sea Zone
1 artillery and 1 infantry moved from Libya to 96 Sea Zone
1 artillery, 3 carriers, 1 cruiser, 5 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
2 submarines moved from 54 Sea Zone to 55 Sea Zone
1 destroyer and 2 tactical_bombers moved from 10 Sea Zone to 30 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 30 Sea Zone
Scramble for z97?
nope
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 battleship, 2 bombers, 3 destroyers and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
3 bombers moved from United Kingdom to 125 Sea Zone
1 artillery and 1 infantry moved from Libya to 96 Sea Zone
1 artillery, 3 carriers, 1 cruiser, 5 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
2 submarines moved from 54 Sea Zone to 55 Sea Zone
1 destroyer and 2 tactical_bombers moved from 10 Sea Zone to 30 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 30 Sea Zone
Combat - Americans
Battle in Greece
Battle in 30 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 3 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 1 fighter and 3 tactical_bombers in 30 Sea Zone, round 2 : 0/5 hits
Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans lost in 30 Sea Zone
Americans roll dice for 1 fighter and 3 tactical_bombers in 30 Sea Zone, round 3 : 3/4 hits
Japanese roll dice for 1 destroyer in 30 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 30 Sea Zone
Americans win, taking Greece from Italians with 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 2 submarines
Japanese defend with 2 destroyers
Americans roll dice for 2 submarines in 55 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 2 destroyers in 55 Sea Zone, round 2 : 0/2 hits
2 destroyers owned by the Japanese lost in 55 Sea Zone
Americans win with 2 submarines remaining. Battle score for attacker is 16
Casualties for Japanese: 2 destroyers
Battle in 125 Sea Zone
Americans attack with 3 bombers and 1 destroyer
Germans defend with 1 destroyer and 1 submarine
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 bombers and 1 destroyer in 125 Sea Zone, round 2 : 4/4 hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 125 Sea Zone
Americans win, taking 125 Sea Zone from Germans with 3 bombers and 1 destroyer remaining. Battle score for attacker is 14
Casualties for Germans: 1 destroyer and 1 submarine
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 bombers moved from 125 Sea Zone to United Kingdom
2 bombers moved from Eastern United States to United Kingdom
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Tobruk to Alexandria
1 transport moved from 96 Sea Zone to 92 Sea Zone
EDIT: 1 battleship, 1 cruiser and 2 destroyers moved from 83 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 armour and 3 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 carrier, 3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 3 tactical_bombers moved from 30 Sea Zone to 26 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 2 transports moved from 54 Sea Zone to 26 Sea Zone
Place Units - Americans
2 bombers placed in Eastern United States
Turning on Edit Mode
EDIT: Adding units owned by Americans to Western United States: 4 mech_infantrys
EDIT: Removing units owned by Americans from Central United States: 4 mech_infantrys
EDIT: Turning off Edit Mode
1 battleship, 3 destroyers and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Territory Summary for Americans :
Queensland : 1 aaGun and 3 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 4 mech_infantrys
Midway : 1 airfield
26 Sea Zone : 1 armour, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 1 fighter, 3 infantry, 3 tactical_bombers and 4 transports
10 Sea Zone : 1 battleship, 3 destroyers and 1 submarine
55 Sea Zone : 2 submarines
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major and 1 harbour
Alexandria : 1 artillery and 1 infantry
United Kingdom : 5 bombers
Morocco : 2 infantry
Tobruk : 1 flag
Libya : 1 flag
125 Sea Zone : 1 flag, 1 destroyer
93 Sea Zone : 2 submarines
109 Sea Zone : 1 flag
Greece : 1 flag, 1 artillery and 1 infantry
97 Sea Zone : 3 carriers, 1 cruiser, 5 fighters, 1 tactical_bomber and 1 transport
92 Sea Zone : 1 destroyer and 1 transport
Brazil : 1 flag, 2 infantry
91 Sea Zone : 1 transport
105 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 52 / 60
Russians : 19 / 20
Japanese : 69 / 84
Americans : 54 / 69
Chinese : 4 / 7
British : 29 / 35
UK_Pacific : 0 / 0
Italians : 21 / 24
ANZAC : 10 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 7 PUs;
Combat Move - Chinese
3 infantry moved from Szechwan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 armour
Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits
Japanese roll dice for 1 armour in Kweichow, round 2 : 0/1 hits
Chinese roll dice for 3 infantry in Kweichow, round 3 : 0/3 hits
Japanese roll dice for 1 armour in Kweichow, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 2 infantry in Kweichow, round 4 : 0/2 hits
Japanese roll dice for 1 armour in Kweichow, round 4 : 0/1 hits
Chinese roll dice for 2 infantry in Kweichow, round 5 : 0/2 hits
Japanese roll dice for 1 armour in Kweichow, round 5 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 infantry in Kweichow, round 6 : 0/1 hits
Japanese roll dice for 1 armour in Kweichow, round 6 : 0/1 hits
Chinese roll dice for 1 infantry in Kweichow, round 7 : 0/1 hits
Japanese roll dice for 1 armour in Kweichow, round 7 : 0/1 hits
Chinese roll dice for 1 infantry in Kweichow, round 8 : 0/1 hits
Japanese roll dice for 1 armour in Kweichow, round 8 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win with 1 armour remaining. Battle score for attacker is -9
Casualties for Chinese: 3 infantry
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 4 PUs; end with 11 PUs total
Territory Summary for Chinese :
Production/PUs Summary :
Germans : 52 / 60
Russians : 19 / 20
Japanese : 69 / 84
Americans : 54 / 69
Chinese : 4 / 11
British : 29 / 35
UK_Pacific : 0 / 0
Italians : 21 / 24
ANZAC : 10 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - British
British buy 1 bomber, 3 infantry and 3 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - British
Non Combat Move - British
4 mech_infantrys moved from Belgian Congo to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
3 infantry moved from Tobruk to 96 Sea Zone
1 aaGun moved from Malta to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Greece
2 fighters and 1 tactical_bomber moved from Egypt to Greece
1 aaGun, 1 carrier, 1 cruiser, 1 destroyer, 3 infantry and 2 transports moved from 96 Sea Zone to 97 Sea Zone
1 aaGun and 3 infantry moved from 97 Sea Zone to Greece
2 fighters moved from United Kingdom to 97 Sea Zone
1 battleship, 1 cruiser and 2 destroyers moved from 91 Sea Zone to 92 Sea Zone
1 armour moved from Morocco to Tunisia
1 infantry moved from Alexandria to Tobruk
1 mech_infantry moved from Eire to United Kingdom
Place Units - British
3 mech_infantrys placed in Union of South Africa
3 infantry placed in Egypt
1 bomber placed in United Kingdom
Turn Complete - British
British collect 29 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
Turn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Belgian Congo : 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 2 artilleries, 1 factory_minor, 1 harbour, 4 infantry and 4 mech_infantrys
Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 8 infantry and 1 mech_infantry
Tunisia : 1 armour
Tobruk : 1 artillery and 1 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Eire : 1 flag
Greece : 1 aaGun, 3 fighters, 3 infantry and 2 tactical_bombers
97 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
92 Sea Zone : 1 battleship, 1 cruiser and 2 destroyers
98 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 52 / 60
Russians : 19 / 20
Japanese : 69 / 84
Americans : 54 / 69
Chinese : 4 / 11
British : 29 / 36
UK_Pacific : 0 / 0
Italians : 21 / 24
ANZAC : 10 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 armour and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
3 infantry and 1 mech_infantry moved from Ukraine to Rostov
2 infantry moved from Iraq to Northwest Persia
1 tactical_bomber moved from Iraq to Northwest Persia
2 fighters moved from Southern Italy to Iraq
1 armour moved from Iraq to Trans-Jordan
Italians take Trans-Jordan from British
1 armour moved from Trans-Jordan to Iraq
Combat - Italians
Battle in Northwest Persia
Italians attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Italians win with 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Casualties for Italians: 2 infantry
Battle in Rostov
Italians attack with 3 infantry and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Rostov from Russians with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 tactical_bomber moved from Northwest Persia to Iraq
Place Units - Italians
2 armour and 1 infantry placed in Iraq
3 infantry placed in Ukraine
Turn Complete - Italians
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4,5,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,1,5,4,2,5,2,5,5,6,6,4,5,5,2,4,5,2
Italians collect 11 PUs (13 lost to blockades); end with 11 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 4 PUs;
Combat Move - ANZAC
4 fighters moved from 62 Sea Zone to 46 Sea Zone
Combat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 4 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 4 fighters in 46 Sea Zone, round 2 : 1/4 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
ANZAC win with 4 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
3 submarines moved from 62 Sea Zone to 54 Sea Zone
3 fighters moved from 46 Sea Zone to Queensland
1 fighter moved from 46 Sea Zone to 62 Sea Zone
Place Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
ANZAC undo move 1.
1 infantry placed in New South Wales
1 fighter and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Territory Summary for ANZAC :
Queensland : 1 aaGun, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 5 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 1 infantry
Dutch New Guinea : 1 flag
54 Sea Zone : 3 submarines
62 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers, 2 fighters and 1 transport
Production/PUs Summary :
Germans : 52 / 60
Russians : 17 / 20
Japanese : 69 / 84
Americans : 54 / 69
Chinese : 4 / 11
British : 28 / 36
UK_Pacific : 0 / 0
Italians : 24 / 15
ANZAC : 10 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
Non Combat Move - French
3 infantry moved from Tunisia to Algeria
Turn Complete - French
Territory Summary for French :
Gold Coast : 1 infantry
United Kingdom : 2 infantry
Algeria : 3 infantry
91 Sea Zone : 1 cruiser and 1 destroyer
Production/PUs Summary :
Germans : 52 / 60
Russians : 17 / 20
Japanese : 69 / 84
Americans : 54 / 69
Chinese : 4 / 11
British : 28 / 36
UK_Pacific : 0 / 0
Italians : 24 / 15
ANZAC : 10 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 4 armour, 3 infantry, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Ukraine to Caucasus
2 bombers moved from Ukraine to Caucasus
1 artillery and 2 infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Evenkiyskiy to Yakut S.S.R.
Germans take Yenisey from Russians
Germans take Yakut S.S.R. from Russians
Combat - Germans
Battle in Caucasus
Germans attack with 1 armour and 2 bombers
Russians defend with 1 infantry
Germans win with 2 bombers remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 bombers moved from Caucasus to Ukraine
1 aaGun, 2 armour and 1 artillery moved from Western Ukraine to Bryansk
4 artilleries and 5 infantry moved from Belarus to Bryansk
1 infantry moved from Smolensk to Bryansk
1 artillery, 1 fighter and 1 infantry moved from Novgorod to Belarus
1 fighter moved from Belarus to Bryansk
2 artilleries and 2 infantry moved from Western Germany to Northern Italy
3 infantry moved from France to Northern Italy
2 fighters moved from Northern Italy to Southern Italy
2 infantry moved from Northern Italy to Southern Italy
Place Units - Germans
3 armour placed in Romania
1 armour, 3 infantry, 4 mech_infantrys and 1 tactical_bomber placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,5
Germans collect 55 PUs; end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
I must state for the record, that Triple declared me the winner in the Pacific. I do believe they are in error; I need to hold the 6/8 VCs for an entire round, meaning this one. therefore, I will win if the US cannot take back Hawaii, as no other VC is in danger in the Pacific. The calculator says you have a 17%. Good luck!
I must state for the record, that Triple declared me the winner in the Pacific. I do believe they are in error; I need to hold the 6/8 VCs for an entire round, meaning this one. therefore, I will win if the US cannot take back Hawaii, as no other VC is in danger in the Pacific. The calculator says you have a 17%. Good luck!
Well, you’re right in your interpretation of the rule, but I’m not sure that the game is wrong. Japan took VC6 (phil) round 6; if you hold it until your turn again, you would win. Frankly, I missed that you had gotten 6 cities, never seen a pacwin before. Russia can’t liberate a VC, so when Japan 7 starts, wouldn’t that be a full round with Japan holding 6 cities?
I’ll wait for your reply.
I always played one full round from when Japan(Axis Player) gets enough VCs, meaning on Japan’s turn, I win.
I recently read a different interpretation of the rules on the forums that confused me.
Triple A is wrong though, as I wouldn’t win until Japan’s turn, as I just took the Philipines last round.
So good game!