That is by far the best results I have ever had on a J1 DOW.
13L G40 2.0 Commander Jennifer vs Karl7 (Allies+9)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 2 bombers, 1 destroyer, 1 fighter and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 destroyer, 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 125 Sea Zone -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 bomber, 3 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from Morocco to Egypt -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 bomber, 3 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from Morocco to EgyptCombat - Germans
Strategic bombing raid in Egypt
1 bomber killed by AA
Bombing raid in Egypt rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Egypt causes 4 damage total.Non Combat Move - Germans
1 bomber moved from Egypt to Alexandria
2 fighters and 2 tactical_bombers moved from Southern Italy to Alexandria
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 transport moved from 91 Sea Zone to 95 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 93 Sea Zone to 95 Sea Zone
2 artilleries and 2 infantry moved from Yugoslavia to Northern Italy
3 armour and 9 infantry moved from Romania to Eastern Poland
2 infantry moved from Yugoslavia to Romania
3 aaGuns, 6 armour, 3 artilleries and 16 infantry moved from Poland to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
1 mech_infantry moved from Western Germany to Poland
1 artillery and 1 infantry moved from 95 Sea Zone to Northern ItalyPlace Units - Germans
2 armour and 3 mech_infantrys placed in Germany
1 bomber and 1 tactical_bomber placed in Western Germany
1 transport placed in 93 Sea ZoneTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyPurchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Caucasus to Iraq
18 infantry moved from Amur to ManchuriaCombat - Russians
Battle in Manchuria
Russians attack with 18 infantry
Japanese defend with 1 aaGun, 1 factory_minor and 7 infantry
Russians win, taking Manchuria from Japanese with 16 infantry remaining. Battle score for attacker is 20
Casualties for Japanese: 1 aaGun and 7 infantry
Casualties for Russians: 2 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Trigger Chinese Destroy Factories Manchuria Russians: has removed 1 factory_minor owned by Chinese in ManchuriaNon Combat Move - Russians
2 aaGuns moved from Amur to Manchuria
2 aaGuns, 2 artilleries, 2 fighters, 18 infantry and 1 tactical_bomber moved from Novgorod to Belarus
6 infantry moved from Bryansk to Belarus
2 armour moved from Russia to Belarus
2 artilleries and 12 infantry moved from Western Ukraine to Bryansk
2 infantry moved from Ukraine to Bryansk
1 infantry moved from Ukraine to Bryansk
1 infantry moved from Bessarabia to Western Ukraine
2 infantry moved from Russia to BryanskPlace Units - Russians
2 infantry placed in Ukraine
1 artillery and 9 infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs -
wow, really thought 7 infantry would at least wipe most of an attacking stack of 18 infantry out. 14 defense vs 18 attack should have been a pretty close battle. lol
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@Cmdr:
wow, really thought 7 infantry would at least wipe most of an attacking stack of 18 infantry out. 14 defense vs 18 attack should have been a pretty close battle. lol
Yeah, I got lucky a little on that one… :-P
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 fighters and 1 tactical_bomber; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 artillery and 1 infantry moved from Kwangsi to Kwangtung
1 armour, 2 artilleries, 5 infantry and 4 transports moved from 36 Sea Zone to 39 Sea Zone
1 battleship and 1 cruiser moved from 38 Sea Zone to 39 Sea Zone
2 fighters and 2 tactical_bombers moved from 38 Sea Zone to India
1 armour, 2 artilleries and 5 infantry moved from 39 Sea Zone to India
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
2 bombers, 7 fighters and 6 tactical_bombers moved from Kwangsi to India
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 fighter moved from 36 Sea Zone to 20 Sea Zone
1 fighter moved from 36 Sea Zone to Kwangtung
1 artillery and 3 infantry moved from Suiyuyan to Shensi -
no scramble against a few carriers, battleship, cruiser, destroyers etc?
Didn’t see those anzacians there either, of course, they are almost American colors so cant really blame me for it. lol. (Attack on India)
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for the sake of getting the menu off my screen and because I think defender has best odds if they do not scramble, I am going to go as if they don’t. If you want too, I can redo all the combats for japan (ie that one, sinking the transport, aetc. Won’t be a huge shift no matter what.)
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okay, so is the tripleA calculator at all accurate?
Russia walks into Manchuria virtually unopposed. India wins when they had less than 8% odds wiping out the Japanese air force…. seriously!
Not sure if the Axis can win anymore. With no threat from Japan England can focus on saving Russia and there’s nothing can really do about it. Good dice beating good tactics anyway… (camo was nice, but that’s all my fault. And it bought India 3% odds would have been more, but you had to take the Anzac fighter out of India to do it so that kind of evened out the move.)
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Okay, so I ran the numbers again on REAL battle calculators (ones I used to use all the time with battlemap) and the odds were not as one sided as TripleA reported. (Triplea reported I had 93% odds in India. Frood/DSKelly both said 72% odds which is a HUGE SHIFT.) So at least I learned that you cannot use the TripleA calculator (yet another broken thing in TripleA I guess.) TripleA also reports that the Russian attack on Manchuria had 35% odds of success, Frood/DSKelly both have it listed at 99% with similar results (2 less infantry for Russia, which is nothing in a stack like that.)
Basically, I woulda done Japan 3 way different had I just used my freaking brain and not trusted a program plagued with glitches and rules errors. Frustrating! (US, UK, ANZ 3 as well as RUS and JAP 4 also would have been completely different.) Just irritating, not blaming you of course, and yes the dice were slightly in your favor in both battles, but per the real battle calculators it seems they were also not as one sided as was thinking.
So, if you would be game for it, I’d like a rematch. That way I can use what I learned about tripleA to make the battle more of a challenge. =^_^=
If you want to move on to the next victim, I’m good with that, but I’d really prefer a rematch since this really can’t be salvaged with my current level of skill in 2nd Ed.
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No, I am cool with a rematch.
You want same side/same bid?
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Sure, if you want. I made a few mistakes and I think if I do it again, without the mistakes, I might ingrain the right idea in my head.
I just want to be clear, I’m mad at myself, not at you or the dice. I hate it when people blame the dice! (okay fine, if you go from 1 move from winning and when you make that attack you lose 1700 IPC worth of units and do minimal if any damage, then you can complain about the dice. lol!)
I’ll start the thread later tonight or tomorrow. I have days off and really cruddy evening shifts this week (5pm to 9:30pm, almost not worth GOING to work on those.)
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@Cmdr:
Sure, if you want. I made a few mistakes and I think if I do it again, without the mistakes, I might ingrain the right idea in my head.
I just want to be clear, I’m mad at myself, not at you or the dice. I hate it when people blame the dice! (okay fine, if you go from 1 move from winning and when you make that attack you lose 1700 IPC worth of units and do minimal if any damage, then you can complain about the dice. lol!)
I’ll start the thread later tonight or tomorrow. I have days off and really cruddy evening shifts this week (5pm to 9:30pm, almost not worth GOING to work on those.)
I learned TrippleA by playing Mr. Green 7 or 8 times on the regular boards. I made all sorts of dumb mistakes, like buying factory upgrades instead of minor factories etc. So, I hear you.
Sure, try the Axis again. Pm me when map is up.
K
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Test summary from TripleA, engine version: 1.7.0.3, time: 10:03:41
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at least we have the test function. lol. Forgot to change game number in the forum tab!
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http://www.axisandallies.org/forums/index.php?topic=31819.0
Need British scramble orders.





