13L G40 2.0 Commander Jennifer vs Karl7 (Allies+9)

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - British
                British buy 2 armour, 1 destroyer, 1 factory_minor, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 7 infantry; Remaining resources: 1 PUs;

    Combat Move - British
                1 infantry moved from Northwest Persia to Iraq
                1 infantry moved from Trans-Jordan to Iraq
                1 armour and 1 mech_infantry moved from Egypt to Iraq
                3 infantry moved from Kenya to 72 Sea Zone
                2 cruisers, 3 infantry and 2 transports moved from 72 Sea Zone to 80 Sea Zone
                3 infantry moved from 80 Sea Zone to Iraq
                1 fighter and 1 tactical_bomber moved from Egypt to Iraq
                1 bomber moved from Belgian Congo to Iraq

    Combat - British
                Battle in Iraq
                    British attack with 1 armour, 1 bomber, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber
                    Neutral_Axis defend with 3 infantry
                    British win, taking Iraq from Neutral_Axis with 1 armour, 1 bomber, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Neutral_Axis: 3 infantry
                    Casualties for British: 2 infantry

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Iraq to Persia
                1 bomber moved from Iraq to Persia
                1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
                2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 transport moved from 79 Sea Zone to 80 Sea Zone
                1 transport moved from 80 Sea Zone to 76 Sea Zone
                1 infantry moved from Malaya to Shan State
                1 infantry moved from India to West India
                1 mech_infantry moved from Suriname to Brazil
                      British take Brazil from Neutral_Allies
                1 artillery moved from West India to Eastern Persia
                      British take Eastern Persia from Neutral_Allies

    Place Units - British
                1 factory_minor placed in Persia
                2 armour and 1 infantry placed in Egypt
                1 mech_infantry placed in Union of South Africa
                1 destroyer placed in 106 Sea Zone

    Turn Complete - British
                British collect 38 PUs; end with 38 PUs total

    Place Units - UK_Pacific
                7 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,2,5,3,6,2
                UK_Pacific collect 13 PUs (4 lost to blockades); end with 14 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 19 PUs
                Some Units in India change ownership: 7 infantry

  • 18 17 16 11 Mod

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied

    Purchase Units - Italians
                Italians buy 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber moved from Libya to 81 Sea Zone
                2 armour, 1 artillery and 3 infantry moved from Slovakia Hungary to Eastern Poland
                      Italians take Eastern Poland from Russians

  • 18 17 16 11 Mod

    all that thinking and forgot the walk in for Alexandria.
    Editted.

  • 18 17 16 11 Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied

    Purchase Units - Italians
                Italians buy 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Tobruk: 1 armour, 1 artillery and 3 infantry
                EDIT: Adding units owned by Italians to Alexandria: 1 infantry
                EDIT: Adding units owned by Italians to Tobruk: 1 armour, 1 artillery and 2 infantry
                EDIT: Turning off Edit Mode
                1 bomber moved from Libya to 81 Sea Zone
                2 armour, 1 artillery and 3 infantry moved from Slovakia Hungary to Eastern Poland
                      Italians take Eastern Poland from Russians

    Combat - Italians
                Italians creates battle in territory Alexandria
                Battle in 81 Sea Zone
                    Italians attack with 1 bomber
                    British defend with 1 destroyer
                    British win, taking Alexandria from British with no units remaining. Battle score for attacker is -4
                    Casualties for British: 1 destroyer
                    Casualties for Italians: 1 bomber

    Non Combat Move - Italians
                1 armour, 1 artillery and 2 infantry moved from Tobruk to Alexandria
                1 mech_infantry moved from Libya to Alexandria
                2 infantry moved from Southern Italy to 95 Sea Zone
                2 infantry, 1 submarine and 1 transport moved from 95 Sea Zone to 98 Sea Zone
                2 infantry moved from 98 Sea Zone to Alexandria
                1 artillery moved from Morocco to Algeria

    Place Units - Italians
                1 tactical_bomber placed in Southern Italy
                1 transport placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 14 PUs; end with 14 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 19 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 2 fighters; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 cruiser, 1 destroyer and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
                2 fighters moved from Queensland to 37 Sea Zone
                1 fighter moved from India to 37 Sea Zone
                1 infantry moved from Celebes to 44 Sea Zone
                1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
                1 infantry moved from 20 Sea Zone to Formosa

    Combat - ANZAC
                Battle in 37 Sea Zone
                    ANZAC attack with 1 cruiser, 1 destroyer, 3 fighters and 1 submarine
                    Japanese defend with 2 artilleries, 1 battleship, 1 cruiser, 2 destroyers, 2 infantry, 1 submarine and 2 transports
                    Units damaged: 1 battleship owned by the Japanese
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 36
                    Casualties for Japanese: 2 artilleries, 1 battleship, 1 cruiser, 2 destroyers, 2 infantry, 1 submarine and 2 transports
                    Casualties for ANZAC: 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
                Battle in Formosa

    Non Combat Move - ANZAC
                1 fighter moved from 37 Sea Zone to Siam
                1 destroyer moved from 62 Sea Zone to 45 Sea Zone
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                2 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 infantry moved from New Guinea to Dutch New Guinea

    Place Units - ANZAC
                1 destroyer placed in 62 Sea Zone
                2 fighters placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 19 PUs; end with 19 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

    Turn Complete - French

  • 18 17 16 11 Mod

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 bombers, 1 destroyer, 1 fighter and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 destroyer, 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 125 Sea Zone

  • 18 17 16 11 Mod

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 1 bomber, 3 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 bombers moved from Morocco to Egypt

  • 18 17 16 11 Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 1 bomber, 3 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 bombers moved from Morocco to Egypt

    Combat - Germans
                Strategic bombing raid in Egypt
                    1 bomber killed by AA
                    Bombing raid in Egypt rolls: 4 and causes: 4 damage to unit: factory_minor
                    Bombing raid in Egypt causes 4 damage total.

    Non Combat Move - Germans
                1 bomber moved from Egypt to Alexandria
                2 fighters and 2 tactical_bombers moved from Southern Italy to Alexandria
                1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
                1 transport moved from 91 Sea Zone to 95 Sea Zone
                1 artillery, 1 infantry and 2 transports moved from 93 Sea Zone to 95 Sea Zone
                2 artilleries and 2 infantry moved from Yugoslavia to Northern Italy
                3 armour and 9 infantry moved from Romania to Eastern Poland
                2 infantry moved from Yugoslavia to Romania
                3 aaGuns, 6 armour, 3 artilleries and 16 infantry moved from Poland to Eastern Poland
                1 mech_infantry moved from Germany to Eastern Poland
                1 mech_infantry moved from Western Germany to Poland
                1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy

    Place Units - Germans
                2 armour and 3 mech_infantrys placed in Germany
                1 bomber and 1 tactical_bomber placed in Western Germany
                1 transport placed in 93 Sea Zone

    Turn Complete - Germans
                Germans collect 44 PUs; end with 44 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Germans
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
                Russians takes Political Action: Political Action Russians To War With Japanese
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Purchase Units - Russians
                Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Caucasus to Iraq
                18 infantry moved from Amur to Manchuria

    Combat - Russians
                Battle in Manchuria
                    Russians attack with 18 infantry
                    Japanese defend with 1 aaGun, 1 factory_minor and 7 infantry
                    Russians win, taking Manchuria from Japanese with 16 infantry remaining. Battle score for attacker is 20
                    Casualties for Japanese: 1 aaGun and 7 infantry
                    Casualties for Russians: 2 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
                Trigger Chinese Destroy Factories Manchuria Russians: has removed 1 factory_minor owned by Chinese in Manchuria

    Non Combat Move - Russians
                2 aaGuns moved from Amur to Manchuria
                2 aaGuns, 2 artilleries, 2 fighters, 18 infantry and 1 tactical_bomber moved from Novgorod to Belarus
                6 infantry moved from Bryansk to Belarus
                2 armour moved from Russia to Belarus
                2 artilleries and 12 infantry moved from Western Ukraine to Bryansk
                2 infantry moved from Ukraine to Bryansk
                1 infantry moved from Ukraine to Bryansk
                1 infantry moved from Bessarabia to Western Ukraine
                2 infantry moved from Russia to Bryansk

    Place Units - Russians
                2 infantry placed in Ukraine
                1 artillery and 9 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 36 PUs; end with 36 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs

  • 18 17 16 11 Mod

    wow, really thought 7 infantry would at least wipe most of an attacking stack of 18 infantry out.  14 defense vs 18 attack should have been a pretty close battle. lol

  • 22 20 19 18 17 16 15 14 12

    @Cmdr:

    wow, really thought 7 infantry would at least wipe most of an attacking stack of 18 infantry out.  14 defense vs 18 attack should have been a pretty close battle. lol

    Yeah, I got lucky a little on that one…  :-P

  • 18 17 16 11 Mod

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 3 fighters and 1 tactical_bomber; Remaining resources: 2 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                1 artillery and 1 infantry moved from Kwangsi to Kwangtung
                1 armour, 2 artilleries, 5 infantry and 4 transports moved from 36 Sea Zone to 39 Sea Zone
                1 battleship and 1 cruiser moved from 38 Sea Zone to 39 Sea Zone
                2 fighters and 2 tactical_bombers moved from 38 Sea Zone to India
                1 armour, 2 artilleries and 5 infantry moved from 39 Sea Zone to India
                1 infantry moved from Yunnan to Burma
                      Japanese take Burma from UK_Pacific
                2 bombers, 7 fighters and 6 tactical_bombers moved from Kwangsi to India
                1 infantry moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                1 fighter moved from 36 Sea Zone to 20 Sea Zone
                1 fighter moved from 36 Sea Zone to Kwangtung
                1 artillery and 3 infantry moved from Suiyuyan to Shensi

  • 18 17 16 11 Mod

    no scramble against a few carriers, battleship, cruiser, destroyers etc?

    Didn’t see those anzacians there either, of course, they are almost American colors so cant really blame me for it. lol.  (Attack on India)

  • 18 17 16 11 Mod

    for the sake of getting the menu off my screen and because I think defender has best odds if they do not scramble, I am going to go as if they don’t.  If you want too, I can redo all the combats for japan (ie that one, sinking the transport, aetc.  Won’t be a huge shift no matter what.)

  • 18 17 16 11 Mod

    okay, so is the tripleA calculator at all accurate?

    Russia walks into Manchuria virtually unopposed.  India wins when they had less than 8% odds wiping out the Japanese air force….  seriously!

    Not sure if the Axis can win anymore.  With no threat from Japan England can focus on saving Russia and there’s nothing  can really do about it.  Good dice beating good tactics anyway… (camo was nice, but that’s all my fault.  And it bought India 3% odds would have been more, but you had to take the Anzac fighter out of India to do it so that kind of evened out the move.)

  • 18 17 16 11 Mod

    Okay, so I ran the numbers again on REAL battle calculators (ones I used to use all the time with battlemap) and the odds were not as one sided as TripleA reported. (Triplea reported I had 93% odds in India.  Frood/DSKelly both said 72% odds which is a HUGE SHIFT.)  So at least I learned that you cannot use the TripleA calculator (yet another broken thing in TripleA I guess.)  TripleA also reports that the Russian attack on Manchuria had 35% odds of success, Frood/DSKelly both have it listed at 99% with similar results (2 less infantry for Russia, which is nothing in a stack like that.)

    Basically, I woulda done Japan 3 way different had I just used my freaking brain and not trusted a program plagued with glitches and rules errors.  Frustrating!  (US, UK, ANZ 3 as well as RUS and JAP 4 also would have been completely different.)  Just irritating, not blaming you of course, and yes the dice were slightly in your favor in both battles, but per the real battle calculators it seems they were also not as one sided as  was thinking.

    So, if you would be game for it, I’d like a rematch.  That way I can use what I learned about tripleA to make the battle more of a challenge. =^_^=

    If you want to move on to the next victim, I’m good with that, but I’d really prefer a rematch since this really can’t be salvaged with my current level of skill in 2nd Ed.

  • 22 20 19 18 17 16 15 14 12

    No, I am cool with a rematch.

    You want same side/same bid?

  • 18 17 16 11 Mod

    Sure, if you want.  I made a few mistakes and I think if I do it again, without the mistakes, I might ingrain the right idea in my head.

    I just want to be clear, I’m mad at myself, not at you or the dice.  I hate it when people blame the dice! (okay fine, if you go from 1 move from winning and when you make that attack you lose 1700 IPC worth of units and do minimal if any damage, then you can complain about the dice. lol!)

    I’ll start the thread later tonight or tomorrow.  I have days off and really cruddy evening shifts this week (5pm to 9:30pm, almost not worth GOING to work on those.)

  • 22 20 19 18 17 16 15 14 12

    @Cmdr:

    Sure, if you want.  I made a few mistakes and I think if I do it again, without the mistakes, I might ingrain the right idea in my head.

    I just want to be clear, I’m mad at myself, not at you or the dice.  I hate it when people blame the dice! (okay fine, if you go from 1 move from winning and when you make that attack you lose 1700 IPC worth of units and do minimal if any damage, then you can complain about the dice. lol!)

    I’ll start the thread later tonight or tomorrow.  I have days off and really cruddy evening shifts this week (5pm to 9:30pm, almost not worth GOING to work on those.)

    I learned TrippleA by playing Mr. Green 7 or 8 times on the regular boards.  I made all sorts of dumb mistakes, like buying factory upgrades instead of minor factories etc.  So, I hear you.

    Sure, try the Axis again.  Pm me when map is up.

    K

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