Andul (Allies + 10) v MiamiUMike - G40.2, NT


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 6 bombers and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 bomber moved from Caroline Islands to 20 Sea Zone
                1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
                6 fighters and 4 tactical_bombers moved from 33 Sea Zone to Wake Island
                1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 17 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
                3 submarines moved from 26 Sea Zone to 6 Sea Zone
                2 carriers moved from 33 Sea Zone to 17 Sea Zone
                2 submarines moved from 33 Sea Zone to 6 Sea Zone
                1 battleship, 3 carriers, 2 cruisers and 2 destroyers moved from 33 Sea Zone to 17 Sea Zone
                1 cruiser moved from 31 Sea Zone to 17 Sea Zone
                1 destroyer moved from 25 Sea Zone to 17 Sea Zone
                2 carriers and 1 destroyer moved from 26 Sea Zone to 17 Sea Zone
                1 submarine moved from 15 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Wake Island
                2 fighters moved from Hawaiian Islands to Wake Island


  • Kamikaze orders for z17?


  • I’ll throw 2 - 1 each at 2 cruisers….


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 6 bombers and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 bomber moved from Caroline Islands to 20 Sea Zone
                1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
                6 fighters and 4 tactical_bombers moved from 33 Sea Zone to Wake Island
                1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 17 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
                3 submarines moved from 26 Sea Zone to 6 Sea Zone
                2 carriers moved from 33 Sea Zone to 17 Sea Zone
                2 submarines moved from 33 Sea Zone to 6 Sea Zone
                1 battleship, 3 carriers, 2 cruisers and 2 destroyers moved from 33 Sea Zone to 17 Sea Zone
                1 cruiser moved from 31 Sea Zone to 17 Sea Zone
                1 destroyer moved from 25 Sea Zone to 17 Sea Zone
                2 carriers and 1 destroyer moved from 26 Sea Zone to 17 Sea Zone
                1 submarine moved from 15 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Wake Island
                2 fighters moved from Hawaiian Islands to Wake Island

    Combat - Americans
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 3
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 3
                Battle in Iwo Jima
                    Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
                    Japanese defend with 1 fighter and 1 infantry
                        Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Iwo Jima, round 2 :  1/4 hits
                        Japanese roll dice for 1 fighter and 1 infantry in Iwo Jima, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima
                        Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Iwo Jima, round 3 :  0/3 hits
                        Japanese roll dice for 1 fighter in Iwo Jima, round 3 :  1/1 hits
                        1 infantry owned by the Americans lost in Iwo Jima
                        Americans roll dice for 1 artillery and 1 mech_infantry in Iwo Jima, round 4 :  1/2 hits
                        Japanese roll dice for 1 fighter in Iwo Jima, round 4 :  1/1 hits
                        1 mech_infantry owned by the Americans and 1 fighter owned by the Japanese lost in Iwo Jima
                    Americans win, taking Iwo Jima from Japanese with 1 artillery remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 fighter and 1 infantry
                    Casualties for Americans: 2 infantry and 1 mech_infantry
                Battle in 20 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 20 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - Americans
                1 bomber moved from 20 Sea Zone to Kiangsi
                1 destroyer moved from 33 Sea Zone to 20 Sea Zone
                2 carriers moved from 10 Sea Zone to 26 Sea Zone
                2 fighters and 2 tactical_bombers moved from Western United States to 26 Sea Zone

    Place Units - Americans
                1 transport placed in 10 Sea Zone
                6 bombers placed in Western United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Iwo Jima : 1 flag, 1 artillery
        Kiangsi : 1 bomber
        Philippines : 1 airfield, 1 harbour and 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield, 9 fighters, 1 harbour and 5 tactical_bombers
        Western United States : 2 aaGuns, 1 airfield, 6 bombers, 1 factory_major, 1 harbour and 2 mech_infantrys
        Hawaiian Islands : 1 airfield, 1 harbour and 1 infantry
        Midway : 1 airfield
        33 Sea Zone : 1 armour, 1 artillery, 2 infantry, 1 mech_infantry and 3 transports
        26 Sea Zone : 1 flag, 2 carriers, 2 fighters and 2 tactical_bombers
        20 Sea Zone : 1 destroyer
        10 Sea Zone : 1 transport
        17 Sea Zone : 1 flag, 1 battleship, 7 carriers, 3 cruisers, 4 destroyers and 2 transports
        6 Sea Zone : 6 submarines
        Central United States : 2 aaGuns and 1 factory_major
        Eastern United States : 1 airfield, 1 factory_major and 1 harbour

    Production/PUs Summary :

    Germans : 42 / 50
        Russians : 33 / 35
        Japanese : 58 / 64
        Americans : 53 / 79
        Chinese : 8 / 12
        British : 29 / 28
        UK_Pacific : 0 / 0
        Italians : 23 / 44
        ANZAC : 14 / 19
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 fighter moved from Hunan to Kwangtung
                1 infantry moved from Kiangsi to Kwangtung
                2 artilleries and 2 infantry moved from Hunan to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 2 artilleries and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 artilleries and 2 infantry in Kweichow, round 2 :  1/4 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Kwangtung
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 harbour and 1 infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Kwangtung, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Kwangtung, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Kwangtung
                    retreated to Kwangtung
                    Japanese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kwangtung to Kiangsi
                2 artilleries and 12 infantry moved from Hunan to Kiangsi

    Place Units - Chinese
                4 infantry placed in Tsinghai

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,4,3,5,1,1,6,4,5,4,2,4,1,3,4,3,3,6,3,2,2
                Chinese collect 9 PUs (1 lost to blockades); end with 9 PUs total

    Territory Summary for Chinese :

    Kiangsi : 2 artilleries, 1 fighter and 12 infantry
        Suiyuyan : 1 infantry
        Kweichow : 2 artilleries and 2 infantry
        Tsinghai : 4 infantry

    Production/PUs Summary :

    Germans : 42 / 50
        Russians : 33 / 35
        Japanese : 56 / 64
        Americans : 53 / 79
        Chinese : 10 / 9
        British : 29 / 28
        UK_Pacific : 0 / 0
        Italians : 23 / 44
        ANZAC : 14 / 19
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - British
                British buy 3 armour and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour, 1 fighter and 1 infantry moved from Egypt to Alexandria
                3 armour, 1 fighter and 2 mech_infantrys moved from Egypt to Trans-Jordan

    Combat - British
                Battle in Trans-Jordan
                    British attack with 3 armour, 1 fighter and 2 mech_infantrys
                    Germans defend with 2 infantry; Italians defend with 2 infantry
                        British roll dice for 3 armour, 1 fighter and 2 mech_infantrys in Trans-Jordan, round 2 :  2/6 hits
                        Italians roll dice for 4 infantry in Trans-Jordan, round 2 :  2/4 hits
                        2 mech_infantrys owned by the British and 2 infantry owned by the Italians lost in Trans-Jordan
                        British roll dice for 3 armour and 1 fighter in Trans-Jordan, round 3 :  1/4 hits
                        Italians roll dice for 2 infantry in Trans-Jordan, round 3 :  1/2 hits
                        1 armour owned by the British and 1 infantry owned by the Germans lost in Trans-Jordan
                        British roll dice for 2 armour and 1 fighter in Trans-Jordan, round 4 :  1/3 hits
                        Italians roll dice for 1 infantry in Trans-Jordan, round 4 :  0/1 hits
                        1 infantry owned by the Germans lost in Trans-Jordan
                    British win, taking Trans-Jordan from Italians with 2 armour and 1 fighter remaining. Battle score for attacker is -2
                    Casualties for Germans: 2 infantry
                    Casualties for British: 1 armour and 2 mech_infantrys
                    Casualties for Italians: 2 infantry
                Battle in Alexandria
                    British attack with 1 armour, 1 fighter and 1 infantry
                    Germans defend with 1 artillery
                        British roll dice for 1 armour, 1 fighter and 1 infantry in Alexandria, round 2 :  2/3 hits
                        Germans roll dice for 1 artillery in Alexandria, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 artillery owned by the Germans lost in Alexandria
                    British win, taking Alexandria from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 artillery
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 fighter moved from Alexandria to Egypt
                1 fighter moved from Trans-Jordan to Egypt
                1 armour moved from Anglo Egyptian Sudan to Egypt
                1 armour moved from Ethiopia to Egypt
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                1 tactical_bomber moved from Union of South Africa to Egypt
                1 infantry and 1 transport moved from 70 Sea Zone to 72 Sea Zone
                1 battleship, 1 cruiser and 3 destroyers moved from 81 Sea Zone to 72 Sea Zone
                3 fighters moved from Novgorod to Ukraine

    Place Units - British
                3 armour placed in Egypt
                1 fighter placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,4,6,4,2,4,6,6
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,5,3,6,3,3
                British collect 25 PUs (5 lost to blockades); end with 25 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 2 armour
        Alexandria : 1 armour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 9 armour, 1 factory_minor, 2 fighters, 1 harbour and 1 tactical_bomber
        Union of South Africa : 1 factory_minor, 1 fighter and 1 harbour
        Scotland : 2 aaGuns, 1 airfield and 2 infantry
        United Kingdom : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 3 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 1 infantry
        French Equatorial Africa : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Ukraine : 3 fighters
        97 Sea Zone : 1 flag
        72 Sea Zone : 1 battleship, 1 cruiser, 3 destroyers, 1 infantry and 1 transport

    Production/PUs Summary :

    Germans : 42 / 50
        Russians : 33 / 35
        Japanese : 56 / 64
        Americans : 53 / 79
        Chinese : 10 / 9
        British : 30 / 25
        UK_Pacific : 0 / 0
        Italians : 22 / 44
        ANZAC : 14 / 19
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 4 artilleries, 1 factory_minor, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Romania to Bessarabia
                1 infantry moved from Romania to Eastern Poland
                2 fighters moved from 98 Sea Zone to Trans-Jordan
                1 bomber moved from Greece to Alexandria
                1 armour moved from Tobruk to Alexandria
                1 transport moved from 98 Sea Zone to 97 Sea Zone
                4 infantry moved from Syria to Trans-Jordan
                1 mech_infantry moved from Northwest Persia to Rostov
                      Italians take Rostov from Russians
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 infantry moved from Yugoslavia to 97 Sea Zone
                1 submarine moved from 95 Sea Zone to 91 Sea Zone

    Combat - Italians
                Battle in Trans-Jordan
                    Italians attack with 2 fighters and 4 infantry
                    British defend with 2 armour
                    Italians win, taking Trans-Jordan from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 2 armour
                    Casualties for Italians: 2 infantry
                Battle in Alexandria
                    Italians attack with 1 armour and 1 bomber
                    British defend with 1 armour
                    Italians win with 1 bomber remaining. Battle score for attacker is 0
                    Casualties for British: 1 armour
                    Casualties for Italians: 1 armour

    Non Combat Move - Italians
                1 bomber moved from Alexandria to Greece
                2 fighters moved from Trans-Jordan to 98 Sea Zone
                1 infantry moved from Persia to Northwest Persia
                2 artilleries moved from Syria to Iraq
                1 artillery moved from Iraq to Northwest Persia
                3 transports moved from 99 Sea Zone to 97 Sea Zone
                3 artilleries and 3 infantry moved from Northern Italy to 97 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 97 Sea Zone to 99 Sea Zone
                3 artilleries and 3 infantry moved from 99 Sea Zone to Syria
                1 destroyer moved from 99 Sea Zone to 98 Sea Zone
                2 infantry moved from 97 Sea Zone to Greece
                1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
                1 infantry moved from Northwest Persia to Caucasus
                1 armour moved from Northwest Persia to Syria

    Place Units - Italians
                4 artilleries, 4 infantry and 1 mech_infantry placed in Northern Italy
                1 factory_minor placed in Iraq

    Turn Complete - Italians
                Italians collect 25 PUs; end with 25 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 31 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 41 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 carrier; Remaining resources: 3 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 submarine moved from 6 Sea Zone to 17 Sea Zone
                4 fighters moved from Wake Island to 17 Sea Zone

    Place Units - ANZAC
                1 carrier placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 17 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French


  • I made a NCM 3 loaded American transports that I left behind, moved them to Z17


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 3 artilleries, 1 carrier, 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Eastern Poland to Belarus
                      Germans take Belarus from Russians
                3 mech_infantrys moved from Germany to Baltic States
                7 mech_infantrys moved from Bessarabia to Baltic States
                7 armour moved from Bessarabia to Baltic States
                3 infantry moved from Bessarabia to Western Ukraine
                1 bomber moved from Greece to Western Ukraine

    Combat - Germans
                Battle in Baltic States
                    Germans attack with 7 armour and 10 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Baltic States from Russians with 7 armour and 10 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Western Ukraine
                    Germans attack with 1 bomber and 3 infantry
                    Russians defend with 1 artillery and 1 infantry
                    Germans win, taking Western Ukraine from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery and 1 infantry

    Non Combat Move - Germans
                1 bomber moved from Western Ukraine to Greece
                1 transport moved from 115 Sea Zone to 114 Sea Zone
                1 infantry moved from Poland to 114 Sea Zone
                1 mech_infantry moved from Germany to 114 Sea Zone
                3 aaGuns, 16 artilleries and 15 infantry moved from Bessarabia to Eastern Poland
                4 artilleries moved from Romania to Eastern Poland
                2 transports moved from 98 Sea Zone to 99 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from Greece to 99 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 98 Sea Zone to Trans-Jordan
                1 artillery and 1 infantry moved from Syria to Trans-Jordan
                1 fighter moved from Syria to Trans-Jordan
                2 armour moved from Northwest Persia to Trans-Jordan
                1 destroyer moved from 99 Sea Zone to 98 Sea Zone
                1 tactical_bomber moved from Greece to Trans-Jordan
                1 tactical_bomber moved from Bessarabia to Trans-Jordan
                2 fighters moved from Greece to 99 Sea Zone
                1 fighter moved from Bessarabia to Trans-Jordan
                1 fighter moved from Germany to Greece
                3 aaGuns moved from Romania to Eastern Poland
                1 infantry, 1 mech_infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone
                1 infantry and 1 mech_infantry moved from 113 Sea Zone to Norway
                3 artilleries, 8 infantry and 1 mech_infantry moved from Finland to Norway
                1 cruiser and 1 destroyer moved from 115 Sea Zone to 113 Sea Zone

    Place Units - Germans
                1 carrier placed in 99 Sea Zone
                1 artillery and 1 fighter placed in Greece
                1 armour and 2 artilleries placed in Romania
                2 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 46 PUs; end with 46 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 56 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 5 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery and 1 infantry moved from Karelia to Finland
                1 artillery and 2 infantry moved from Bryansk to Belarus
                1 artillery and 2 infantry moved from Bryansk to Rostov
                3 infantry moved from Volgograd to Caucasus
                1 infantry moved from Novosibirsk to Kazakhstan
                      Russians take Kazakhstan from Japanese
                2 infantry moved from Ukraine to Bessarabia
                1 fighter moved from Novgorod to Bessarabia
                1 fighter and 1 tactical_bomber moved from Novgorod to Caucasus
                6 artilleries, 38 infantry and 14 mech_infantrys moved from Ukraine to Western Ukraine

    Combat - Russians
                Battle in Belarus
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 :  0/3 hits
                        Germans roll dice for 1 infantry in Belarus, round 2 :  0/1 hits
                        Russians roll dice for 1 artillery and 2 infantry in Belarus, round 3 :  1/3 hits
                        Germans roll dice for 1 infantry in Belarus, round 3 :  0/1 hits
                        1 infantry owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Finland
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery and 1 infantry in Finland, round 2 :  0/2 hits
                        Germans roll dice for 1 infantry in Finland, round 2 :  0/1 hits
                        Russians roll dice for 1 artillery and 1 infantry in Finland, round 3 :  0/2 hits
                        Germans roll dice for 1 infantry in Finland, round 3 :  0/1 hits
                        Russians roll dice for 1 artillery and 1 infantry in Finland, round 4 :  1/2 hits
                        Germans roll dice for 1 infantry in Finland, round 4 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
                    Russians win, taking Finland from Germans with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Western Ukraine
                    Russians attack with 6 artilleries, 38 infantry and 14 mech_infantrys
                    Germans defend with 2 infantry
                        Russians roll dice for 6 artilleries, 38 infantry and 14 mech_infantrys in Western Ukraine, round 2 :  12/58 hits
                        Germans roll dice for 2 infantry in Western Ukraine, round 2 :  1/2 hits
                        1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Western Ukraine
                    Russians win, taking Western Ukraine from Germans with 6 artilleries, 37 infantry and 14 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry
                Battle in Bessarabia
                    Russians attack with 1 fighter and 2 infantry
                    Italians defend with 1 infantry
                        Russians roll dice for 1 fighter and 2 infantry in Bessarabia, round 2 :  1/3 hits
                        Germans roll dice for 1 infantry in Bessarabia, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia
                    Russians win, taking Bessarabia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Caucasus
                    Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry; Italians defend with 1 infantry
                        Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Caucasus, round 2 :  2/5 hits
                        Japanese roll dice for 2 infantry in Caucasus, round 2 :  0/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Italians lost in Caucasus
                    Russians win, taking Caucasus from Japanese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Rostov
                    Russians attack with 1 artillery and 2 infantry
                    Italians defend with 1 mech_infantry
                        Russians roll dice for 1 artillery and 2 infantry in Rostov, round 2 :  1/3 hits
                        Italians roll dice for 1 mech_infantry in Rostov, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Rostov
                    Russians win, taking Rostov from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 mech_infantry

    Non Combat Move - Russians
                3 armour and 14 infantry moved from Karelia to Novgorod
                1 infantry moved from Samara to Volgograd
                2 aaGuns and 17 infantry moved from Novosibirsk to Vologda
                1 fighter and 1 tactical_bomber moved from Caucasus to Volgograd
                1 fighter moved from Bessarabia to Ukraine
                4 aaGuns moved from Ukraine to Western Ukraine

    Place Units - Russians
                2 artilleries and 1 infantry placed in Ukraine
                2 artilleries and 1 infantry placed in Novgorod
                1 artillery and 2 infantry placed in Volgograd
                1 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 40 PUs

    Territory Summary for Russians :

    Kazakhstan : 1 infantry
        Belarus : 1 artillery and 2 infantry
        Rostov : 1 artillery and 1 infantry
        Bessarabia : 1 infantry
        Russia : 1 airfield, 1 factory_major and 1 infantry
        Ukraine : 2 artilleries, 1 factory_minor, 1 fighter and 1 infantry
        Western Ukraine : 4 aaGuns, 6 artilleries, 37 infantry and 14 mech_infantrys
        Vologda : 2 aaGuns and 17 infantry
        Volgograd : 1 artillery, 1 factory_minor, 1 fighter, 3 infantry and 1 tactical_bomber
        Novgorod : 1 airfield, 6 armour, 2 artilleries, 1 factory_minor, 1 harbour and 15 infantry
        Caucasus : 3 infantry
        Finland : 1 flag, 1 artillery

    Production/PUs Summary :

    Germans : 41 / 56
        Russians : 37 / 40
        Japanese : 53 / 64
        Americans : 53 / 79
        Chinese : 10 / 9
        British : 29 / 25
        UK_Pacific : 0 / 0
        Italians : 23 / 41
        ANZAC : 14 / 22
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 2 fighters, 4 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 4 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 bomber moved from India to Kiangsi
                1 infantry moved from Kwangtung to Kiangsi
                1 artillery and 1 infantry moved from Kiangsu to Kiangsi
                1 mech_infantry moved from Chahar to Kiangsi
                1 mech_infantry moved from Shantung to Kiangsi
                3 fighters and 3 tactical_bombers moved from 36 Sea Zone to Kiangsi
                3 fighters moved from Manchuria to Kiangsi
                1 bomber and 4 fighters moved from Japan to Kiangsi
                1 infantry moved from Celebes to 44 Sea Zone
                1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
                1 infantry moved from 20 Sea Zone to Kiangsi
                1 destroyer moved from 34 Sea Zone to 18 Sea Zone
                1 submarine moved from 19 Sea Zone to 20 Sea Zone
                1 mech_infantry moved from Malaya to Yunnan
                      Japanese take Yunnan from Chinese
                1 infantry moved from Shensi to Kansu
                      Japanese take Kansu from Chinese
                1 mech_infantry moved from Shensi to Sikang
                      Japanese take Sikang from Chinese
                1 mech_infantry moved from Shensi to Szechwan
                      Japanese take Szechwan from Chinese
                2 infantry moved from India to 39 Sea Zone
                2 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to Kwangsi
                1 destroyer and 1 submarine moved from 36 Sea Zone to 20 Sea Zone

    Combat - Japanese
                Battle in 20 Sea Zone
                    Japanese attack with 1 destroyer, 2 submarines and 1 transport
                    Americans defend with 1 destroyer
                    Japanese win with 1 destroyer, 2 submarines and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Kwangsi
                Battle in Kiangsi
                    Japanese attack with 1 artillery, 2 bombers, 10 fighters, 3 infantry, 2 mech_infantrys and 3 tactical_bombers
                    Chinese defend with 2 artilleries, 1 fighter and 12 infantry; Americans defend with 1 bomber
                    Japanese win, taking Kwangsi from Chinese, taking Kiangsi from Chinese with 1 artillery, 2 bombers, 8 fighters and 3 tactical_bombers remaining. Battle score for attacker is 29
                    Casualties for Japanese: 2 fighters, 3 infantry and 2 mech_infantrys
                    Casualties for Chinese: 2 artilleries, 1 fighter and 12 infantry
                    Casualties for Americans: 1 bomber

    Non Combat Move - Japanese
                3 fighters moved from Kiangsi to 36 Sea Zone
                3 tactical_bombers moved from Kiangsi to 36 Sea Zone
                1 infantry moved from Sumatra to 41 Sea Zone
                1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
                1 infantry moved from Malaya to 37 Sea Zone
                2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
                1 carrier, 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to Kwangsi
                1 mech_infantry moved from Malaya to French Indo China
                1 mech_infantry moved from India to Shan State
                5 fighters moved from Kiangsi to Kwangtung
                2 bombers moved from Kiangsi to Kwangtung
                1 tactical_bomber moved from Greece to Trans-Jordan
                1 armour and 1 mech_infantry moved from Eastern Persia to Iraq
                1 aaGun and 9 infantry moved from Manchuria to Korea
                1 mech_infantry moved from Manchuria to Korea
                1 mech_infantry moved from Manchuria to Shantung

    Place Units - Japanese
                1 destroyer placed in 6 Sea Zone
                3 mech_infantrys placed in Manchuria
                2 submarines placed in 37 Sea Zone
                Japanese undo move 2.
                1 mech_infantry placed in Malaya
                2 fighters placed in Japan
                3 infantry placed in India
                Japanese undo move 5.
                2 infantry and 1 mech_infantry placed in India
                2 infantry and 1 mech_infantry placed in Manchuria
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to 20 Sea Zone: 2 battleships, 3 carriers, 2 cruisers, 3 fighters and 3 tactical_bombers
                EDIT: Removing units owned by Japanese from 36 Sea Zone: 2 battleships, 3 carriers, 2 cruisers, 3 fighters and 3 tactical_bombers
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 battleship and 1 cruiser
                EDIT: Removing units owned by Japanese from 20 Sea Zone: 1 battleship and 1 cruiser
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 destroyer
                EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,2,3,6,2,3,1,3,1,4,1
                Japanese collect 48 PUs (11 lost to blockades); end with 48 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 53 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 armour, 2 artilleries, 2 bombers, 3 infantry and 4 transports; Remaining resources: 4 PUs;

    Combat Move - Americans
                2 submarines moved from 6 Sea Zone to 19 Sea Zone
                1 submarine moved from 6 Sea Zone to 18 Sea Zone
                1 destroyer moved from 17 Sea Zone to 18 Sea Zone
                1 destroyer moved from 17 Sea Zone to 22 Sea Zone
                2 fighters moved from Wake Island to 18 Sea Zone
                2 tactical_bombers moved from Wake Island to 18 Sea Zone
                1 submarine moved from 6 Sea Zone to 19 Sea Zone
                1 armour, 1 artillery, 1 battleship, 7 carriers, 3 cruisers, 1 destroyer, 4 fighters, 2 infantry, 1 mech_infantry and 5 transports moved from 17 Sea Zone to 6 Sea Zone


  • Need Kamikaze and scramble orders.


  • No scrambles - 2 more kamis - one on each of two cruisers…


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 armour, 2 artilleries, 2 bombers, 3 infantry and 4 transports; Remaining resources: 4 PUs;

    Combat Move - Americans
                2 submarines moved from 6 Sea Zone to 19 Sea Zone
                1 submarine moved from 6 Sea Zone to 18 Sea Zone
                1 destroyer moved from 17 Sea Zone to 18 Sea Zone
                1 destroyer moved from 17 Sea Zone to 22 Sea Zone
                2 fighters moved from Wake Island to 18 Sea Zone
                2 tactical_bombers moved from Wake Island to 18 Sea Zone
                1 submarine moved from 6 Sea Zone to 19 Sea Zone
                1 armour, 1 artillery, 1 battleship, 7 carriers, 3 cruisers, 1 destroyer, 4 fighters, 2 infantry, 1 mech_infantry and 5 transports moved from 17 Sea Zone to 6 Sea Zone

    Combat - Americans
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 6
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 5
                Battle in 6 Sea Zone
                    ANZAC loiter and taunt with ; Americans attack with 1 armour, 1 artillery, 1 battleship, 7 carriers, 3 cruisers, 1 destroyer, 2 infantry, 1 mech_infantry, 2 submarines and 5 transports
                    Japanese defend with 1 destroyer
                        Americans roll dice for 2 submarines in 6 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 6 Sea Zone
                    Americans win with 1 battleship, 7 carriers, 3 cruisers, 1 destroyer, 2 submarines and 5 transports remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 19 Sea Zone
                    Americans attack with 3 submarines
                    Japanese defend with 1 destroyer
                        Americans roll dice for 3 submarines in 19 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 19 Sea Zone
                    Americans win, taking 19 Sea Zone from Japanese with 3 submarines remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 18 Sea Zone
                    Americans attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 18 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 18 Sea Zone, round 2 :  3/5 hits
                        Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 18 Sea Zone
                    Americans win with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                2 fighters and 2 tactical_bombers moved from 18 Sea Zone to 6 Sea Zone
                6 fighters moved from Wake Island to 6 Sea Zone
                1 fighter and 3 tactical_bombers moved from Wake Island to Iwo Jima
                1 destroyer moved from 17 Sea Zone to 19 Sea Zone
                2 carriers, 2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 6 Sea Zone
                1 mech_infantry moved from Western United States to 10 Sea Zone
                1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                6 bombers moved from Western United States to Iwo Jima

    Place Units - Americans
                4 transports placed in 10 Sea Zone
                2 bombers placed in Central United States
                1 armour, 2 artilleries and 3 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 57 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Iwo Jima : 1 flag, 1 artillery, 6 bombers, 1 fighter and 3 tactical_bombers
        Philippines : 1 airfield, 1 harbour and 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield and 1 harbour
        Western United States : 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 harbour, 3 infantry and 1 mech_infantry
        Hawaiian Islands : 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
        Midway : 1 airfield
        26 Sea Zone : 1 flag, 1 transport
        22 Sea Zone : 1 destroyer
        10 Sea Zone : 4 transports
        19 Sea Zone : 1 flag, 1 destroyer and 3 submarines
        18 Sea Zone : 1 destroyer and 1 submarine
        17 Sea Zone : 1 flag
        6 Sea Zone : 1 armour, 1 artillery, 1 battleship, 9 carriers, 3 cruisers, 1 destroyer, 10 fighters, 2 infantry, 1 mech_infantry, 2 submarines, 4 tactical_bombers and 5 transports
        Central United States : 2 aaGuns, 2 bombers and 1 factory_major
        Eastern United States : 1 airfield, 1 factory_major and 1 harbour

    Production/PUs Summary :

    Germans : 41 / 56
        Russians : 37 / 40
        Japanese : 59 / 53
        Americans : 53 / 82
        Chinese : 4 / 9
        British : 29 / 25
        UK_Pacific : 0 / 0
        Italians : 23 / 41
        ANZAC : 14 / 22
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                3 infantry moved from Tsinghai to Kansu
                1 infantry moved from Tsinghai to Shensi
                      Chinese take Shensi from Japanese
                2 artilleries and 2 infantry moved from Kweichow to Szechwan

    Combat - Chinese
                Battle in Kansu
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 3 infantry in Kansu, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Kansu, round 2 :  0/1 hits
                        Chinese roll dice for 3 infantry in Kansu, round 3 :  0/3 hits
                        Japanese roll dice for 1 infantry in Kansu, round 3 :  0/1 hits
                        Chinese roll dice for 3 infantry in Kansu, round 4 :  0/3 hits
                        Japanese roll dice for 1 infantry in Kansu, round 4 :  0/1 hits
                        Chinese roll dice for 3 infantry in Kansu, round 5 :  0/3 hits
                        Japanese roll dice for 1 infantry in Kansu, round 5 :  1/1 hits
                        1 infantry owned by the Chinese lost in Kansu
                        Chinese roll dice for 2 infantry in Kansu, round 6 :  0/2 hits
                        Japanese roll dice for 1 infantry in Kansu, round 6 :  1/1 hits
                        1 infantry owned by the Chinese lost in Kansu
                        Chinese roll dice for 1 infantry in Kansu, round 7 :  0/1 hits
                        Japanese roll dice for 1 infantry in Kansu, round 7 :  0/1 hits
                        Chinese roll dice for 1 infantry in Kansu, round 8 :  1/1 hits
                        Japanese roll dice for 1 infantry in Kansu, round 8 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kansu
                    Chinese win, taking Kansu from Japanese with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry
                Battle in Szechwan
                    Chinese attack with 2 artilleries and 2 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 2 artilleries and 2 infantry in Szechwan, round 2 :  1/4 hits
                        Japanese roll dice for 1 mech_infantry in Szechwan, round 2 :  1/1 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Szechwan
                    Chinese win, taking Szechwan from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                3 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 8 PUs total

    Territory Summary for Chinese :

    Shensi : 1 infantry
        Kansu : 1 infantry
        Szechwan : 2 artilleries and 4 infantry
        Chahar : 1 infantry

    Production/PUs Summary :

    Germans : 41 / 56
        Russians : 37 / 40
        Japanese : 55 / 53
        Americans : 53 / 82
        Chinese : 8 / 8
        British : 29 / 25
        UK_Pacific : 0 / 0
        Italians : 23 / 41
        ANZAC : 14 / 22
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - British
                British buy 2 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British

    Non Combat Move - British
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 battleship, 1 cruiser, 3 destroyers, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
                1 infantry moved from 81 Sea Zone to Egypt
                1 fighter moved from Union of South Africa to Egypt

    Place Units - British
                2 armour and 1 infantry placed in Egypt
                1 fighter placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,2,2,6,2,1,2,1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3,4,4,4,2,2,4
                British collect 19 PUs (10 lost to blockades); end with 19 PUs total

    Turn Complete - UK_Pacific


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 airfield, 1 artillery, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Eastern Poland to Bessarabia
                1 bomber moved from Greece to Bessarabia
                1 fighter moved from 98 Sea Zone to Bessarabia

    Combat - Italians
                Italians creates battle in territory 97 Sea Zone
                Battle in Bessarabia
                    Italians attack with 1 bomber, 1 fighter and 1 infantry
                    Russians defend with 1 infantry
                    Italians win, taking Bessarabia from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Bessarabia to Southern Italy
                1 fighter moved from Bessarabia to Romania
                1 artillery and 1 infantry moved from Yugoslavia to Romania
                1 mech_infantry moved from Northern Italy to Romania
                2 artilleries moved from Iraq to Northwest Persia
                1 armour moved from Syria to Northwest Persia
                3 artilleries and 3 infantry moved from Syria to Iraq
                1 infantry moved from Trans-Jordan to Iraq
                3 transports moved from 99 Sea Zone to 95 Sea Zone
                1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
                1 cruiser moved from 98 Sea Zone to 95 Sea Zone
                2 destroyers moved from 98 Sea Zone to 95 Sea Zone
                1 carrier and 1 fighter moved from 98 Sea Zone to 95 Sea Zone
                2 infantry moved from Greece to Bulgaria
                1 submarine moved from 91 Sea Zone to 96 Sea Zone

    Place Units - Italians
                1 artillery and 2 infantry placed in Iraq
                1 airfield placed in Trans-Jordan
                4 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Italians collect 23 PUs; end with 23 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 29 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUs

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