@Oskar2KX please play 2nd map with
EDIT: Removing units owned by Russians from Bryansk: 1 aaGun
EDIT: Adding units owned by Russians to Archangel: 1 aaGun
Whackamatt (Axis) vs. PGMatt (Allies +9)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Volgograd to Rostov
3 infantry moved from Caucasus to Rostov
1 artillery, 23 infantry and 3 mech_infantrys moved from Bryansk to Western Ukraine
6 armour, 2 fighters and 1 tactical_bomber moved from Russia to Western Ukraine
1 armour, 2 infantry and 4 mech_infantrys moved from Persia to Northwest Persia
1 infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
3 infantry moved from Suiyuyan to Kansu
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Suiyuyan to Shensi
Chinese take Shensi from JapaneseCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Kansu
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Kansu, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Kansu
Russians roll dice for 2 infantry in Kansu, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits
Russians roll dice for 2 infantry in Kansu, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits
Russians roll dice for 2 infantry in Kansu, round 5 : 0/2 hits
Japanese roll dice for 1 infantry in Kansu, round 5 : 0/1 hits
Russians roll dice for 2 infantry in Kansu, round 6 : 1/2 hits
Japanese roll dice for 1 infantry in Kansu, round 6 : 0/1 hits
1 infantry owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Northwest Persia
Russians attack with 1 armour, 2 infantry and 4 mech_infantrys
Italians defend with 1 infantry
Russians roll dice for 1 armour, 2 infantry and 4 mech_infantrys in Northwest Persia, round 2 : 4/7 hits
Italians roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Northwest Persia
Russians win, taking Northwest Persia from Italians with 1 armour, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Western Ukraine
Russians attack with 6 armour, 1 artillery, 2 fighters, 23 infantry, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 2 aaGuns, 2 armour, 3 artilleries and 11 infantry; Italians defend with 2 aaGuns, 2 armour, 1 artillery and 1 infantry
AA fire in Western Ukraine : 0/3 hits
Russians roll dice for 6 armour, 1 artillery, 2 fighters, 23 infantry, 3 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 2 : 7/36 hits
Germans roll dice for 4 aaGuns, 4 armour, 4 artilleries and 12 infantry in Western Ukraine, round 2 : 12/20 hits
12 infantry owned by the Russians , 2 aaGuns owned by the Italians , 2 infantry owned by the Germans , 2 aaGuns owned by the Germans and 1 infantry owned by the Italians lost in Western Ukraine
Russians roll dice for 6 armour, 1 artillery, 2 fighters, 11 infantry, 3 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 3 : 4/24 hits
Germans roll dice for 4 armour, 4 artilleries and 9 infantry in Western Ukraine, round 3 : 3/17 hits
3 infantry owned by the Russians and 4 infantry owned by the Germans lost in Western Ukraine
Russians roll dice for 6 armour, 1 artillery, 2 fighters, 8 infantry, 3 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 4 : 4/21 hits
Germans roll dice for 4 armour, 4 artilleries and 5 infantry in Western Ukraine, round 4 : 5/13 hits
5 infantry owned by the Russians and 4 infantry owned by the Germans lost in Western Ukraine
Russians roll dice for 6 armour, 1 artillery, 2 fighters, 3 infantry, 3 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 5 : 6/16 hits
Germans roll dice for 4 armour, 4 artilleries and 1 infantry in Western Ukraine, round 5 : 2/9 hits
2 infantry owned by the Russians , 1 infantry owned by the Germans , 1 artillery owned by the Italians , 3 artilleries owned by the Germans and 1 armour owned by the Italians lost in Western Ukraine
Russians roll dice for 6 armour, 1 artillery, 2 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 6 : 5/14 hits
Germans roll dice for 3 armour in Western Ukraine, round 6 : 1/3 hits
1 infantry owned by the Russians , 2 armour owned by the Germans and 1 armour owned by the Italians lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 6 armour, 1 artillery, 2 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 27
Casualties for Germans: 2 aaGuns, 2 armour, 3 artilleries and 11 infantry
Casualties for Russians: 23 infantry
Casualties for Italians: 2 aaGuns, 2 armour, 1 artillery and 1 infantry
Battle in Rostov
Russians attack with 4 infantry
Germans defend with 1 armour
Russians roll dice for 4 infantry in Rostov, round 2 : 0/4 hits
Germans roll dice for 1 armour in Rostov, round 2 : 0/1 hits
Russians roll dice for 4 infantry in Rostov, round 3 : 0/4 hits
Germans roll dice for 1 armour in Rostov, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Rostov
Russians roll dice for 3 infantry in Rostov, round 4 : 1/3 hits
Germans roll dice for 1 armour in Rostov, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for Russians: 2 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Western Ukraine to Russia
3 aaGuns moved from Bryansk to Russia
2 infantry moved from Korea to AmurPlace Units - Russians
1 artillery and 9 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,2,4,4,6,3,5,1,1,1
Russians collect 27 PUs (3 lost to blockades); end with 27 PUs totalProduction/PUs Summary :
Germans : 47 / 58
Russians : 30 / 27
Japanese : 34 / 69
Americans : 54 / 79
Chinese : 11 / 4
British : 28 / 27
UK_Pacific : 10 / 0
Italians : 23 / 27
ANZAC : 21 / 31
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Really not sure if I should have followed through with the West Ukraine battle after that lopsided first round or not. :?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 2 fighters, 5 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 25 Sea Zone to 30 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 submarines and 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone
2 infantry moved from Jehol to Manchuria
1 armour moved from Shantung to Manchuria
1 infantry moved from Anhwe to Chahar
1 artillery and 1 infantry moved from Anhwe to Hopei
1 armour moved from Kiangsu to Chahar
1 artillery moved from India to 39 Sea Zone
1 artillery and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from Burma to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 battleship, 3 carriers, 4 destroyers, 1 fighter and 3 tactical_bombers moved from 39 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
1 bomber moved from Anhwe to Chahar
1 bomber moved from Anhwe to Hopei
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 artillery and 1 infantry moved from Kwangtung to KwangsiCombat - Japanese
Battle in Java
Battle in Hawaiian Islands
Battle in Korea
Battle in Hopei
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Java from ANZAC, taking Hawaiian Islands from Americans, taking Korea from Russians, taking Hopei from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Sumatra
Battle in Chahar
Japanese attack with 1 armour, 1 bomber and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Sumatra from ANZAC, taking Chahar from Chinese with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Manchuria
Japanese attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Manchuria from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 infantry moved from Shantung to Jehol
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Shantung to Anhwe
1 infantry moved from Kiangsu to Kiangsi
1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone
1 bomber moved from Hopei to India
1 bomber moved from Chahar to IndiaPlace Units - Japanese
1 destroyer placed in 6 Sea Zone
2 fighters placed in Japan
1 transport placed in 39 Sea Zone
1 armour and 1 infantry placed in India
1 transport placed in 6 Sea Zone
2 infantry placed in Shantung
1 armour and 1 infantry placed in Kiangsu
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 62 PUs -
Yeah, you lost a several more infantry than you should have. My biggest problem is knowing when to retreat. “But I should have done better! Maybe next round will even things out!” lol. They rarely do.
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back in the bad old days, maybe the edition after classic with the really dark colour set, my brother and I would base our entire battle plan on first round result :) Your 100% there, rarely do the dice turn back in your favor.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
2 artilleries, 3 carriers, 1 cruiser, 5 fighters, 2 infantry, 1 tactical_bomber and 2 transports moved from 91 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Libya
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
2 submarines moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 bomber moved from United Kingdom to 109 Sea Zone
1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 54 Sea Zone to 26 Sea Zone
2 carriers moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Eastern United States to 26 Sea Zone
2 bombers moved from United Kingdom to 109 Sea Zone -
I took a sub hit on your BB, and have 4 more hits to distribute / give OOL.
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Carrier Hit, 2 Subs, 1 destroyer
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
2 artilleries, 3 carriers, 1 cruiser, 5 fighters, 2 infantry, 1 tactical_bomber and 2 transports moved from 91 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Libya
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
2 submarines moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 bomber moved from United Kingdom to 109 Sea Zone
1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 54 Sea Zone to 26 Sea Zone
2 carriers moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Eastern United States to 26 Sea Zone
2 bombers moved from United Kingdom to 109 Sea ZoneCombat - Americans
Battle in Tobruk
Battle in Libya
Battle in 109 Sea Zone
Americans attack with 3 bombers and 1 destroyer
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 bombers and 1 destroyer in 109 Sea Zone, round 2 : 3/4 hits
1 submarine owned by the Germans lost in 109 Sea Zone
Americans win, taking Tobruk from Italians, taking Libya from Italians, taking 109 Sea Zone from Germans with 3 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 26 Sea Zone
Americans attack with 1 bomber, 2 carriers, 1 destroyer, 3 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 submarines, 1 tactical_bomber and 1 transport
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 2 submarines in 26 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 bomber, 2 carriers, 1 destroyer, 3 fighters and 2 tactical_bombers in 26 Sea Zone, round 2 : 4/7 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 tactical_bomber and 1 transport in 26 Sea Zone, round 2 : 4/7 hits
1 destroyer owned by the Americans , 2 carriers owned by the Americans , 1 destroyer owned by the Japanese and 2 submarines owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 1 submarine in 26 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 bomber, 3 fighters and 2 tactical_bombers in 26 Sea Zone, round 3 : 6/6 hits
Japanese roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 tactical_bomber and 1 transport in 26 Sea Zone, round 3 : 5/6 hits
1 submarine owned by the Americans , 3 fighters owned by the Americans , 1 transport owned by the Japanese , 2 cruisers owned by the Japanese , 1 tactical_bomber owned by the Japanese , 1 carrier owned by the Japanese , 1 destroyer owned by the Japanese , 1 bomber owned by the Americans and 1 battleship owned by the Japanese lost in 26 Sea Zone
Americans win with 2 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Japanese: 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 submarines, 1 tactical_bomber and 1 transport
Casualties for Americans: 1 bomber, 2 carriers, 1 destroyer, 3 fighters and 1 submarineNon Combat Move - Americans
2 tactical_bombers moved from 26 Sea Zone to 10 Sea Zone
1 armour moved from Central United States to Western United States
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
3 bombers moved from 109 Sea Zone to United KingdomPlace Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States
2 bombers placed in Eastern United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUsTerritory Summary for Americans :
Queensland : 1 aaGun and 3 infantry
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 1 fighter, 1 harbour, 3 infantry and 1 tactical_bomber
Midway : 1 airfield
10 Sea Zone : 1 carrier, 1 destroyer, 2 tactical_bombers and 2 transports
54 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 submarines and 2 transports
Central United States : 1 factory_major and 4 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major and 1 harbour
United Kingdom : 3 bombers
Tobruk : 1 flag, 1 artillery and 1 infantry
Libya : 1 flag, 1 artillery and 1 infantry
96 Sea Zone : 3 carriers, 1 cruiser, 5 fighters, 1 tactical_bomber and 2 transports
86 Sea Zone : 1 transport
93 Sea Zone : 2 submarines
109 Sea Zone : 1 flag, 1 destroyer
Brazil : 1 flag, 4 infantry
91 Sea Zone : 1 destroyer
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 47 / 58
Russians : 27 / 27
Japanese : 52 / 62
Americans : 54 / 74
Chinese : 6 / 4
British : 28 / 27
UK_Pacific : 9 / 0
Italians : 22 / 27
ANZAC : 13 / 31
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Sikang to SzechwanPlace Units - Chinese
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs totalTerritory Summary for Chinese :
Suiyuyan : 1 infantry
Szechwan : 3 infantryProduction/PUs Summary :
Germans : 47 / 58
Russians : 27 / 27
Japanese : 52 / 62
Americans : 54 / 74
Chinese : 6 / 7
British : 28 / 27
UK_Pacific : 9 / 0
Italians : 22 / 27
ANZAC : 13 / 31
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - British
British buy 1 factory_minor, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
1 unit repaired.
1 infantry moved from Egypt to Trans-Jordan
British take Trans-Jordan from ItaliansCombat - British
Non Combat Move - British
1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 91 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 artillery and 3 infantry moved from 96 Sea Zone to Tobruk
1 fighter and 1 tactical_bomber moved from Egypt to 96 Sea Zone
1 armour moved from Morocco to Tunisia
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_Allies
4 mech_infantrys moved from Union of South Africa to Belgian CongoPlace Units - British
1 fighter placed in United Kingdom
1 factory_minor placed in Egypt
1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 29 PUs; end with 30 PUs totalTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Malaya : 1 harbour
Belgian Congo : 4 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
Union of South Africa : 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 airfield
Malta : 1 aaGun
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 8 infantry
Tunisia : 1 armour
Tobruk : 1 artillery and 3 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
96 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
Eire : 1 flag, 1 mech_infantry
97 Sea Zone : 1 flag
83 Sea Zone : 1 battleship, 1 cruiser and 2 destroyers
98 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 47 / 58
Russians : 27 / 27
Japanese : 52 / 62
Americans : 54 / 74
Chinese : 6 / 7
British : 29 / 30
UK_Pacific : 9 / 0
Italians : 21 / 27
ANZAC : 13 / 31
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - British
British buy 1 factory_minor, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
1 unit repaired.
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 infantry moved from Egypt to Trans-Jordan
British take Trans-Jordan from ItaliansCombat - British
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Egypt to 96 Sea Zone
1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 91 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 artillery and 3 infantry moved from 96 Sea Zone to Tobruk
4 mech_infantrys moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_AlliesPlace Units - British
1 mech_infantry placed in Union of South Africa
1 factory_minor placed in Egypt
1 fighter placed in United KingdomTurn Complete - British
British collect 29 PUs; end with 30 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUsTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Malaya : 1 harbour
Belgian Congo : 4 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 infantry
Alexandria : 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry and 1 tactical_bomber
Union of South Africa : 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 airfield
Malta : 1 aaGun
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 8 infantry
Morocco : 1 armour
Tobruk : 1 artillery and 3 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
96 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
Eire : 1 flag, 1 mech_infantry
97 Sea Zone : 1 flag
83 Sea Zone : 1 battleship, 1 cruiser and 2 destroyers
98 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 47 / 58
Russians : 27 / 27
Japanese : 52 / 62
Americans : 54 / 74
Chinese : 6 / 7
British : 29 / 35
UK_Pacific : 9 / 0
Italians : 21 / 27
ANZAC : 13 / 31
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from Iraq to Trans-Jordan
1 tactical_bomber moved from Iraq to Trans-Jordan
2 fighters moved from Iraq to Southern Italy
1 armour, 1 artillery and 2 infantry moved from Northern Italy to Southern Italy
1 armour moved from Iraq to Persia
Italians take Persia from Russians
1 armour moved from Persia to IraqCombat - Italians
Battle in Trans-Jordan
Italians attack with 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Italians win with 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantryNon Combat Move - Italians
1 tactical_bomber moved from Trans-Jordan to IraqPlace Units - Italians
3 infantry placed in Ukraine
3 infantry placed in Southern Italy
3 infantry placed in IraqTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3,1,5
Italians collect 20 PUs (3 lost to blockades); end with 20 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 24 PUs -
zipping around, I see I missed a NCM for the UK moving their fleet in the south Atlantic to Gibraltar z91. If you would allow that move, I don’t think it would change your Italy turn at all, I would appreciate it.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
1 submarine moved from 23 Sea Zone to 30 Sea Zone
1 fighter moved from 54 Sea Zone to 53 Sea ZoneCombat - ANZAC
Battle in 30 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 submarine in 30 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 30 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the ANZAC lost in 30 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarineNon Combat Move - ANZAC
3 fighters moved from Philippines to 62 Sea Zone
1 fighter moved from 53 Sea Zone to 62 Sea Zone
1 cruiser and 2 destroyers moved from 54 Sea Zone to 62 Sea ZonePlace Units - ANZAC
1 carrier, 1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsTerritory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 harbour and 5 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Celebes : 1 flag, 1 infantry
Dutch New Guinea : 1 flag
62 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 3 submarinesProduction/PUs Summary :
Germans : 47 / 58
Russians : 25 / 27
Japanese : 52 / 62
Americans : 54 / 74
Chinese : 6 / 7
British : 29 / 35
UK_Pacific : 9 / 0
Italians : 23 / 24
ANZAC : 13 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
Combat - French
French creates battle in territory 35 Sea ZoneNon Combat Move - French
1 destroyer moved from 35 Sea Zone to 55 Sea ZoneTurn Complete - French
Territory Summary for French :
35 Sea Zone : 1 flag
55 Sea Zone : 1 destroyer
Gold Coast : 1 infantry
United Kingdom : 2 infantry
Tunisia : 3 infantry
91 Sea Zone : 1 cruiser and 1 destroyerProduction/PUs Summary :
Germans : 47 / 58
Russians : 25 / 27
Japanese : 52 / 62
Americans : 54 / 74
Chinese : 6 / 7
British : 29 / 35
UK_Pacific : 9 / 0
Italians : 23 / 24
ANZAC : 13 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries and 7 infantry moved from Eastern Poland to Western Ukraine
2 armour moved from Romania to Western Ukraine
2 bombers moved from Western Germany to Western Ukraine
1 artillery and 7 infantry moved from Belarus to Bryansk
Germans take Bryansk from Russians
1 armour moved from Vologda to Evenkiyskiy
Germans take Urals from Russians
Germans take Evenkiyskiy from Russians
4 artilleries and 5 infantry moved from Novgorod to Belarus
2 artilleries and 1 infantry moved from France to Northern Italy
1 mech_infantry moved from Western Germany to Northern Italy
1 infantry moved from Western Germany to Northern Italy
1 destroyer moved from 113 Sea Zone to 125 Sea Zone
3 fighters and 1 tactical_bomber moved from Western Germany to 125 Sea ZoneCombat - Germans
Battle in Western Ukraine
Germans attack with 2 armour, 2 artilleries, 2 bombers and 7 infantry
Russians defend with 6 armour, 1 artillery and 3 mech_infantrys
Germans win, taking Western Ukraine from Russians with 2 armour, 1 artillery and 2 bombers remaining. Battle score for attacker is 27
Casualties for Germans: 1 artillery and 7 infantry
Casualties for Russians: 6 armour, 1 artillery and 3 mech_infantrys
Battle in 125 Sea Zone
Germans attack with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
Russians defend with 1 submarine
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarineNon Combat Move - Germans
3 fighters and 1 tactical_bomber moved from 125 Sea Zone to Northern Italy
1 armour moved from Romania to Ukraine
2 bombers moved from Western Ukraine to Ukraine
2 transports moved from 115 Sea Zone to 114 Sea Zone
2 destroyers moved from 113 Sea Zone to 114 Sea Zone
1 aaGun moved from Eastern Poland to Western UkrainePlace Units - Germans
3 armour placed in Romania
3 infantry placed in France
1 artillery, 1 fighter and 1 infantry placed in Novgorod
2 artilleries and 2 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,3
Germans collect 50 PUs (2 lost to blockades); end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 artillery, 2 fighters, 9 infantry and 1 tactical_bomber moved from Russia to Bryansk
1 infantry moved from Rostov to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 1 artillery, 2 fighters, 10 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 7 infantry
Russians roll dice for 1 artillery, 2 fighters, 10 infantry and 1 tactical_bomber in Bryansk, round 2 : 5/14 hits
Germans roll dice for 1 artillery and 7 infantry in Bryansk, round 2 : 2/8 hits
2 infantry owned by the Russians and 5 infantry owned by the Germans lost in Bryansk
8 infantry owned by the Russians and 1 artillery owned by the Russians retreated to Russia
Germans win with 1 artillery and 2 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 5 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 armour and 4 mech_infantrys moved from Northwest Persia to Volgograd
1 infantry moved from Northwest Persia to Caucasus
2 infantry moved from Kansu to Novosibirsk
2 fighters and 1 tactical_bomber moved from Bryansk to RussiaPlace Units - Russians
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs totalTerritory Summary for Russians :
Kweichow : 1 infantry
Amur : 2 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Rostov : 1 infantry
Russia : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 17 infantry and 1 tactical_bomber
Novosibirsk : 2 infantry
Volgograd : 1 armour, 1 factory_minor and 4 mech_infantrys
Caucasus : 1 infantry
Northwest Persia : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 52 / 60
Russians : 20 / 20
Japanese : 51 / 62
Americans : 54 / 74
Chinese : 7 / 7
British : 29 / 35
UK_Pacific : 9 / 0
Italians : 23 / 24
ANZAC : 13 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
@PGMatt:
zipping around, I see I missed a NCM for the UK moving their fleet in the south Atlantic to Gibraltar z91. If you would allow that move, I don’t think it would change your Italy turn at all, I would appreciate it.
I’ll need an answer on this one before I play the US/UK turn.
As an aside, I would never have bet on an Axis recovery from losing a whole turn of German production so early. Even if I lost the UK’s builds at the same time, that was a much smaller cost than losing the UK itself. Well played.
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Seeing as their were no transports ready to pounce on Italy, It wouldn’t change my moves





