Oh my punishment for not bidding in z91 might be trouble with Italy? Interesting.
in 106, sub submerges. Don’t think I’ve ever seen 3 subs to 106.
No scramble 111.
I figured you would want to save the sub, feel free to edit back to DD if you choose to also! Those bomber shots may have ended the game my friend! I had very limited chance to recoup prior to your snake eyed dice:)
Dice have been going my way, here
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Research Technology - Americans
Americans spend 10 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.
Purchase Units - Americans
Americans buy 1 armour, 3 destroyers, 1 fighter, 2 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
1 fighter moved from 26 Sea Zone to 31 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
3 fighters moved from Hawaiian Islands to 16 Sea Zone
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 submarine moved from 10 Sea Zone to 2 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
1 destroyer moved from 26 Sea Zone to 31 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 1 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 bomber and 1 fighter moved from Western United States to Alaska
1 artillery and 2 infantry moved from 1 Sea Zone to Alaska
2 submarines moved from 91 Sea Zone to 92 Sea Zone
2 transports moved from 91 Sea Zone to 89 Sea Zone
2 submarines moved from 101 Sea Zone to 106 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 mech_infantry moved from Central United States to Southeast Mexico
1 infantry moved from Western United States to Central United States
1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 91 Sea Zone to 109 Sea Zone
1 fighter moved from 91 Sea Zone to 109 Sea Zone
1 bomber moved from United Kingdom to France
1 bomber moved from United Kingdom to France
Combat - Americans
Strategic bombing raid in France
2 bombers killed by AA
Bombing raid in France causes 0 damage total.
Battle in 31 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 transport
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Alaska
Americans attack with 1 artillery, 1 bomber, 1 fighter and 2 infantry
Japanese defend with 1 armour and 1 infantry
Americans win, taking Alaska from Japanese with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour and 1 infantry
Casualties for Americans: 1 infantry
Battle in 2 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 2 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 92 Sea Zone
Americans attack with 2 submarines
Italians defend with 1 destroyer, 1 submarine and 1 transport
Italians win with 1 submarine and 1 transport remaining. Battle score for attacker is -4
Casualties for Italians: 1 destroyer
Casualties for Americans: 2 submarines
Battle in 16 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 fighter moved from 31 Sea Zone to 26 Sea Zone
1 bomber and 1 fighter moved from Alaska to Western United States
1 fighter moved from 109 Sea Zone to United Kingdom
Place Units - Americans
1 armour and 1 mech_infantry placed in Eastern United States
1 fighter and 2 infantry placed in Western United States
3 destroyers and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUs total
If it is not rude to do so I will admit defeat at this point, unless you would like to continue. I think my chances are pretty bleak at this point of preventing you of winning pacific.
Dice were favorable in anti air craft, other than that you just outplayed me. I was 2 turns behind myself by the time I realized exactly what your intentions were. I need to alter my Russian defense strategy, also increase my British offensive capability in Mediterranean, instead of waiting for America to do so. I flip flopped on Italy and Japan as my primary American targets. Need to stick to one or other next time regardless of how it looks I think. Very well played on your part of constant slow pressure!
@Cpt.:
If it is not rude to do so I will admit defeat at this point, unless you would like to continue. I think my chances are pretty bleak at this point of preventing you of winning pacific.
No, that is fine, I am playing 2 games above my target # anyway.
Thanks for the game. League rules say the loser should post the result in the game results thread, thank you.
How are your other games going? I’m glad to see you are playing some other league games. Glad to have you here.
Sure I’ll go post. I am doing ok so far, I am learning daily which is important. If you would like another game when your slate winds down, we can switch sides and play strenghts:P
Your strength is the Axis? Sweet - yeah, we can play again.
What shall we do for bid?
Same game?
Do you mean I get +9 and we play with tech?
If so, I accept.
Please give me a destroyer to 91 and 1 IPC to London
Slickest way to do that is to click “game options” on the opening screen. There is a box for entering bid amounts, and then Triple A will prompt you from there.
Sure let me devise something devious for you , if you smell something burning its just me sending smoke signals over here lol!
Looking forward to it