13L G40 Capt. John Miller (+9) v. Gamerman01


  • Just want to ensure you want AA gun first in burma, I attacked 3 INf 2 art and hit 1 on first rd of combat?? I know you like to leave one over so I can not retreat sometimes as well so figured I would ask.


  • Ill assume AA first for now and we can re roll later if necessary. Dont think the outcome would sway much either way!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - British
                British buy 1 fighter and 8 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 transport moved from 91 Sea Zone to 106 Sea Zone
                1 infantry moved from Italian Somaliland to 76 Sea Zone
                3 infantry moved from India to Burma
                2 artilleries moved from India to Burma
                2 submarines moved from 80 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from Iraq to 80 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
                2 fighters moved from Iraq to Volgograd
                3 infantry moved from Persia to Northwest Persia
                1 infantry moved from Iraq to Northwest Persia
                1 mech_infantry moved from Tobruk to Egypt
                1 infantry moved from Eastern Persia to 80 Sea Zone
                1 transport moved from 80 Sea Zone to 81 Sea Zone
                1 artillery moved from Eastern Persia to 80 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone

    Combat - British
                Battle in Burma
                    British attack with 2 artilleries and 3 infantry
                    Japanese defend with 1 aaGun and 2 infantry
                    British win, taking Burma from Japanese with 2 artilleries remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 aaGun and 2 infantry
                    Casualties for British: 3 infantry

    Non Combat Move - British
                2 artilleries and 2 infantry moved from 39 Sea Zone to India
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 destroyer moved from 92 Sea Zone to 93 Sea Zone
                5 mech_infantrys moved from Egypt to Iraq
                1 armour moved from Egypt to Iraq

    Place Units - British
                1 fighter and 2 infantry placed in Egypt
                British undo move 1.
                3 infantry placed in Egypt
                3 infantry placed in Persia
                1 fighter and 2 infantry placed in Iraq

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs total

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in India change ownership: 2 infantry


  • @Cpt.:

    Just want to ensure you want AA gun first in burma, I attacked 3 INf 2 art and hit 1 on first rd of combat?? I know you like to leave one over so I can not retreat sometimes as well so figured I would ask.

    Great!  You pay attention - I like that.
    I’ll let you know as soon as I look the moves over.  I think I can move Italy soon after dinner, here.


  • I really value your insightful comments on my play.  This is only my 5th Axis game in a year, while I’ve played 19 as Allies.  I must say, I am quite pleased at my progress.  It helps that I have played against some very excellent Axis players and have learned from them.  One of the great things about league play.  No doubt this game will help you a lot in the future as well.


  • Huge super sub hit in 92!  Always nice when you actually roll something that would have been a miss before and is now a hit, and actually makes a difference.


  • @Cpt.:

    Just want to ensure you want AA gun first in burma, I attacked 3 INf 2 art and hit 1 on first rd of combat?? I know you like to leave one over so I can not retreat sometimes as well so figured I would ask.

    You didn’t retreat, so of course I’m fine!  Got lucky, too.

    I figure if you give your opponent max defense (by taking weakest units off first) and then give them a chance to change it later, then you don’t have to wait.  You gave me max benefit since you did not retreat, so that was well handled and I’m glad you didn’t wait.


  • Change buy…
    Buy another DD instead of INF, ART, and 1 IPC


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 armour, 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 destroyer moved from 95 Sea Zone to 92 Sea Zone
                1 submarine moved from 95 Sea Zone to 92 Sea Zone
                1 fighter moved from Tunisia to 92 Sea Zone
                2 bombers moved from Southern France to Gibraltar
                1 infantry moved from Northern Italy to 95 Sea Zone
                1 artillery moved from Northern Italy to 95 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
                1 fighter moved from Southern Italy to 92 Sea Zone
                1 infantry moved from Libya to Tobruk
                      Italians take Tobruk from British
                1 infantry moved from Western Ukraine to Ukraine
                      Italians take Ukraine from Russians
                1 infantry and 1 mech_infantry moved from Belarus to Smolensk
                1 armour moved from Bryansk to Smolensk


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 armour, 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 destroyer moved from 95 Sea Zone to 92 Sea Zone
                1 submarine moved from 95 Sea Zone to 92 Sea Zone
                1 fighter moved from Tunisia to 92 Sea Zone
                2 bombers moved from Southern France to Gibraltar
                1 infantry moved from Northern Italy to 95 Sea Zone
                1 artillery moved from Northern Italy to 95 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
                1 fighter moved from Southern Italy to 92 Sea Zone
                1 infantry moved from Libya to Tobruk
                      Italians take Tobruk from British
                1 infantry moved from Western Ukraine to Ukraine
                      Italians take Ukraine from Russians
                1 infantry and 1 mech_infantry moved from Belarus to Smolensk
                1 armour moved from Bryansk to Smolensk

    Combat - Italians
                Battle in 92 Sea Zone
                    Italians attack with 1 destroyer, 2 fighters, 1 submarine and 1 transport
                    Americans defend with 2 submarines
                    Italians win with 1 destroyer, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 12
                    Casualties for Americans: 2 submarines
                Battle in Gibraltar
                    Italians attack with 1 artillery, 2 bombers and 1 infantry
                    British defend with 1 harbour; Americans defend with 2 infantry
                    Italians win, taking Gibraltar from British with 1 artillery and 2 bombers remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 2 infantry
                Battle in Smolensk
                    Italians attack with 1 armour, 1 infantry and 1 mech_infantry
                    Russians defend with 1 artillery
                    Italians win, taking Smolensk from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 1
                    Casualties for Russians: 1 artillery
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                3 infantry moved from Western Ukraine to Bryansk
                1 artillery moved from Western Ukraine to Bryansk
                2 bombers moved from Gibraltar to Southern France
                1 aaGun, 1 artillery and 1 infantry moved from Libya to Tobruk
                1 aaGun moved from Southern France to Northern Italy
                1 infantry moved from Yugoslavia to Northern Italy
                2 fighters moved from 92 Sea Zone to Algeria
                1 armour moved from Morocco to Algeria

    Place Units - Italians
                1 destroyer, 1 submarine and 1 transport placed in 95 Sea Zone
                1 armour, 1 artillery and 1 infantry placed in Northern Italy
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Northern Italy: 1 artillery and 1 infantry
                EDIT: Adding units owned by Italians to 95 Sea Zone: 1 destroyer
                EDIT: Changing PUs for Italians from 1 to 0
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1
                Italians collect 26 PUs (1 lost to blockades); end with 26 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs


  • Forgot to non com a UK cruiser over to anzac to block your French indies advance, mind if I do so?? havent purchased or rolled or anything with anzac at all!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone

    Non Combat Move - ANZAC
                1 cruiser moved from 54 Sea Zone to 46 Sea Zone
                1 destroyer moved from 62 Sea Zone to 49 Sea Zone
                2 fighters moved from Queensland to South Australia
                1 aaGun moved from Queensland to South Australia
                1 submarine moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 artillery and 1 infantry placed in New South Wales
                1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total


  • @Cpt.:

    Forgot to non com a UK cruiser over to anzac to block your French indies advance, mind if I do so?? havent purchased or rolled or anything with anzac at all!

    Not sure which zone you mean, but it doesn’t matter

    Yes!  Italy turn had nothing to do with that and UK just went right before that, so that’s perfectly fine


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French


  • SZ 55 plz, and you are up with Germany, I was hoping you would capture moscow with Italy but I knew not to count on it:)


  • @Cpt.:

    SZ 55 plz, and you are up with Germany, I was hoping you would capture moscow with Italy but I knew not to count on it:)

    I had to double check the rules, but Germany does not even get the NO if Italy takes Leningrad, Moscow, or Stalingrad.  And, of course, there’s the air base that can hit Persia with rockets!  :evil:


  • 1 UK cruiser moved to 55
    G6 coming now


  • Here’s the file -
    Intercept 2 bombers with 1 fighter in London?


  • Ill say no thanks! I should of moved the french fighter, good recognition!


  • Didn’t need to intercept - your AA got me once, but I also lucked out and rolled a 6!

    Rockets
    West Germany to ScotlandDiceRolling 1:
    (6)  
    France to UK MICDiceRolling 1:
    (6)

Suggested Topics

  • 25
  • 42
  • 189
  • 105
  • 56
  • 93
  • 342
  • 52
Axis & Allies Boardgaming Custom Painted Miniatures

37

Online

17.8k

Users

40.6k

Topics

1.8m

Posts